Tower
“Towers are worth their weight in gold. Control one of these locations, and you'll control the local roads. A tower also makes for a great base of operations.
- Towers have their own set of walls and a heavy gate protecting the entrance.
- You'll also have to deal with a complement of guards before taking any tower.
- Towers can be upgraded to have pots of oil, cannons, or mortars, so be careful approaching one.
- Towers are good targets for a force that isn't large enough to take on a keep.
Towers are a type of objective in World vs World. Towers are smaller versions of keeps with a single gate and entrance portal and a single wall layer with a few breakable segments. They can be upgraded to have a pot of oil, a cannon and a mortar to help with defense.
Towers can initially stockpile 100 supply, which is delivered to them by supply caravans from nearby resource camps. Upgrades increase this cap; tier 1 upgrades increase it by 25, tier 2 upgrades by 50 and tier 3 upgrades by 75, for a maximum of 700 supply once all upgrades are purchased.
Towers are worth 4 points per 5 minute tick for the holding team.
List of towers[edit]
- Mendon's Gap
- Veloka Slope
- Anzalias Pass
- Ogrewatch Cut
- Wildcreek Run
- Aldon's Ledge
- Klovan Gully
- Jerrifer's Slough
- Durios Gulch
- Bravost Escarpment
- Quentin Lake
- Langor Gulch
Objective upgrades[edit]
Automatic upgrades[edit]
Tier | Upgrade | Description | |
---|---|---|---|
Secured (20 dolyaks) |
Build Pot of Oil | Fortifies the objective with a pot of burning oil. | |
Build Cannon | Fortifies the objective with a cannon. | ||
Recruit Outfiter | Recruits a general-goods vendor to the objective. | ||
Storage Expansion | Increases the objective's maximum supply hold size by 200. | ||
Reinforced (40 dolyaks) |
Reinforced Walls | Increases the health and defense values of the objective's walls and gates to reinforced levels. | |
Build Mortar | Fortifies the objective with a mortar. | ||
Recruit Siegemaster | Recruits a siege-weapon vendor to the objective. | ||
Additional Guards | Recruits additional guards to protect the objective. | ||
Fortified (80 dolyaks) |
Fortified Walls | Increases the health and defense values of the objective's walls and gates to fortified levels. | |
Recruit Patrol | Recruit guards to patrol the objective. | ||
Guard Training | Increases the level of all guards at the objective. | ||
Storage Expansion | Increases the objective's maximum supply hold size by 200. |
Tactics[edit]
Tier | Tactic | Availability | Description |
---|---|---|---|
(Hold for 10min) |
Minor Supply Drop | All objectives | Activate this Tactic to have 200 supply deposited at the objective. |
Healing Mist | All objectives | Activate this tactic to temporarily summon machines that will heal allies at the objective. | |
(Hold for 30min) |
Centaur Banner | Towers, Keeps, Castle | Summon a Centaur Banner at your objective. This banner provides the wielder access to powerful offensive skills, as well as a break bar. |
Turtle Banner | Towers, Keeps, Castle | Summon a Turtle Banner at your objective. This banner provides the wielder access to powerful defensive skills, as well as a break bar. | |
Dragon Banner | Towers, Keeps, Castle | Summon a Dragon Banner at your objective. This banner provides the wielder access to powerful offensive skills, as well as a break bar. | |
(Hold for 60min) |
Emergency Waypoint | Towers, Keeps, Castle | Activate this tactic to temporarily create a uncontestable waypoint at the objective. |
Siege Dampener | Towers, Keeps, Castle | Activate this tactic to temporarily make all walls and gates take reduced siege damage. |
Improvements[edit]
Tier | Tactic | Availability | Description |
---|---|---|---|
(Hold for 10min) |
Sabotage Depot | All objectives | Deploy bombs at the supply depot that will explode if the objective is captured by an enemy team. The explosion will destroy all remaining supply at the objective. |
Hardened Gates | Towers, Keeps, Castle | Greatly reduces nonsiege weapon damage to gates. Hardened Gates | |
(Hold for 30min) |
Iron Guards | All objectives | Guards gain Iron Hide, reducing incoming damage by 50%. |
Hardened Siege | Towers, Keeps, Castle | Greatly reduces non-siege weapon damage to cannons, mortars, and oil pots. | |
(Hold for 60min) |
Auto Turrets | Towers, Keeps, Castle | Automatic turrets deployed above the objective's gates. |
Watchtower | Towers | A spy balloon is deployed above the tower, which will mark nearby enemies on the map. |
Related achievements[edit]
- Daily: Daily WvW Tower Capturer — Capture towers for your realm in World versus World. (0) (Historical)
- World vs World: It's Quite Roomy in Here — Capture 2,000 towers. (56 )
- World vs World Warclaw: Warclaw Saddle — Capture a tower. (5)