Flame Ram

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Disambig icon.png This article is about a siege weapon. For the animal, see Ram.

Flame Ram

Flame Ram.jpg

Location
World versus World
Type
Siege weapon
Interact
Yes
Destructible
Yes

A flame ram is a siege weapon that is used to break down gates. The low monetary and supply costs and high damage to gates make them the obvious choice for attacking fortifications, but their close proximity to the gate makes them vulnerable to attacks from enemy players, and also from fortification defenses such as the gate's Burning Oil.

Rams only work on gates; they are ineffective on walls. They have a range of 360 units and an AoE target cap of 50.

The three second fear caused by Flame Blast also makes some defensive uses possible, for instance placing the ram at choke points to temporarily disable enemies that try to run through.

Usage[edit]

See also: Blueprint

Skills[edit]

# Skill Activation time Recharge time Description
1 Fire (Trebuchet).png Ram 5 Ram target with a forceful attack. Does extra damage to gates, knocks back foes.
1 Redirect Arrow.pngFire (Trebuchet).png Accelerated Ram 30.25¼ Ram target with a forceful attack. Does extra damage to gates, knocks back foes. (Replaces Ram for players with at least rank 3 in Flame Ram Mastery)
2 Ring of Fire.png Flame Blast 15 Vent fire all around the ram, burning foes.
2 Redirect Arrow.pngRing of Fire.png Weakening Flame Blast 15 Vent fire all around the ram, burning foes applying Structural Vulnerability to gates. (Replaces Flame Blast for players with rank 2 in Flame Ram Mastery)
2 Redirect Arrow.pngRing of Fire.png Intense Flame Blast 110.25¼ Vent fire all around the ram, burning foes applying Structural Vulnerability to gates. (Replaces Flame Blast for players with at least rank 3 in Flame Ram Mastery)
3 Impact Slam.png Impact Slam 20 Ram target with a forceful attack. Does extra damage to gates and launches foes on the other side of the gate. (Available to players with at least rank 4 in Flame Ram Mastery)
4 Iron Will.png Iron Will 60 Apply Iron Hide (50% damage reduction) to allies in an area. (Available to players with rank 5 in Flame Ram Mastery)

Related world abilities[edit]

Upgrade Rank Ability Cost
Flame Ram Mastery.png
Flame Ram Mastery
Total Cost: 60 World Ability Point

Improve flame ram skills
1 Gain Iron Hide while interacting with the flame ram World Ability Point
2 Flame Blast now applies Structural Vulnerability to gates World Ability Point
3 Reduce recharge of flame ram skills 10 World Ability Point
4 Skill: Slam Impact — Launch enemies on the other side of the door 15 World Ability Point
5 Skill: Iron Will — Support skill that applies Iron Hide to nearby allies 25 World Ability Point
  • Rank 1 gives the Flame Ram user Iron Hide which reduces incoming damage by 50%.
  • Rank 2 enhances Flame Blast such that each of the 4 pulses applies Structural Vulnerability for 20 seconds to gates. Structural Vulnerability increases the damaged dealt to gates by 1% and stacks at a maximum of 10.
  • Rank 3 reduces the recharge of Flame Ram skills by 33%.
  • Rank 4 adds the skill: Impact Slam which applies damage to the gate and launches any enemy trying to repair the door.
  • Rank 5 adds the skill: Iron Will which applies Iron Hide on up to 50 allies in a 360 radius.
See also: Siege weapon#Related world abilities

Gallery[edit]

Version history[edit]

Patch Changes
November 19, 2024
  • The siege equipment blueprint system has been simplified. Guild siege blueprints have been renamed to siege blueprints. Basic and superior siege blueprints are no longer usable.
  • Guild flame rams became flame rams; Basic flame rams and Superior flame rams have been retired.
July 16, 2024
  • Alacrity can no longer be applied to players using siege equipment and will be removed from players when activating siege equipment.
  • Flame ram health has been lowered by 50%. Iron Hide will be applied to flame rams when they are operated.
April 16, 2024
  • Flame rams' Iron Will skill now shares a cooldown between players.
January 31, 2023
  • Increased the health pool of all flame ram variants by 25%.
  • Increased the duration of the Iron Hide boon applied by the rank 5 Flame Ram Mastery from 5 seconds to 10 seconds.
June 28, 2016
  • Flame Blast: Increased the number of stacks of burning applied from 1 to 3.
November 17, 2015
  • Fixed a bug that caused keep lords to really hate flame rams.
May 28, 2013
  • Flame Rams now destroy after 15 minutes if not being used. All other placed siege weapons now wait for 1 hour of no use before destroying.
September 17, 2013
  • Flame Ram Mastery has been added to the Rank and Abilities tab.

Notes[edit]

  • The speed with which a flame ram destroys a target depends on the type of target, use of the flame blast skill to apply Structural Vulnerability, and the proficiency of the operator.
  • Flame Ram damage is improved by siege might, but not character attributes (power, might, etc.)
  • Damage per hit increases by 1% for each stack of Structural Vulnerability (maximum 10) placed on the gate.

Trivia[edit]

  • Historical information up to the November 19, 2024 update:
    • Flame Ram Blueprints.png Basic Regular flame rams were built with Flame Ram Blueprints, which can be bought from a Siege Master for either 6 Silver coin or 6 Badges of Honor, the build site required 40 Supply.
    • Superior Flame Ram Blueprints.png Superior Flame Rams deal 50% more damage than basic flame rams. They were built with Superior Flame Ram Blueprints, which were made in the mystic forge or obtained from certain containers (e.g. Boxes of WvW Supplies), the build site required 50 Supply.
    • Guild Flame Ram Blueprint.png Guild flame rams were functionally the same as Superior Flame Rams, but they also display the emblem of the owner's guild. They were built with Guild Flame Ram Blueprints, which are fabricated by a Scribe, the build site required 40 Supply.