PvP Reward Track

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PvP Reward Tracks tab.
Icon for the currently active track.

PvP Reward Track.png PvP Reward Tracks is an account-wide Structured PvP rewards system progressed by playing PvP matches and winning monthly Automated Tournaments. A Reward Track is activated in the PvP panel and provides rewards across 8 tiers with 5 rewards in each tier.

Many reward tracks are released alongside the expansions and Living World releases, providing an alternative source to earn their respective PvE rewards. Some reward tracks can be repeated infinitely, other – only completed once.

Reward track progress[edit]

A PvP reward track requires 20000 points earned towards it for completion. Each reward is awarded every 500 points; major rewards are awarded every 2500 points. Points can be earned in two ways:

  1. By playing matches. The different arenas provide different amounts of progression per game:
    • Unranked and ranked wins progress the track by 700 points.
    • Unranked and ranked losses progress the track by 350 points.
    • A Custom Arena win, at maximum contribution, progresses the track by 450 points; a loss counts as 225 points. Maximum contribution is reached after 7 minutes spent in the match. To reduce botting, Custom Arena progress is capped at two major rewards per day.[1]
  2. Consuming a Potion of PvP Reward (obtained from PvP objective dailies) or Large Potion of PvP Reward (obtained from winning a monthly Automated Tournament).
    • Standard potions progress the track by 250 points, i.e. 80 potions will complete an entire track.
    • Large potions progress the track by 2500 points, i.e. 8 large potions will complete an entire track.
  3. Consuming a Potion of Mist Rewards (obtained from Black Lion chests)
    • Potion of Mist Rewards progress the track by 250 points, i.e. 80 potions will complete an entire track. These potions also provide WvW reward track progress.

Players can only make progress on a single reward track at a time. Switching between tracks will save any progress made, and players can return where they left off. There is no known way to reset a reward track without finishing it.

Upon completion of a reward track, the next reward track with the most progress is automatically activated, unless the autorepeat icon (shaped like an infinity sign) has been checked, in which case it will restart the current track.

Reward track progress is linear and is the same for all tracks.[2]

It takes a maximum of 2 Potion of PvP Reward to receive a single reward from the track.

Reward track modifiers[edit]

There are several effects to increase the amount of reward track points earned. These modifiers do not affect Potion of PvP Reward.

Effect Source Duration Bonus Notes
Consumables and Enrichment
Guild Enhancement- PvP Reward Boost.png Guild Enhancement: PvP Reward Boost Nathan the Bartender Infinite 3-10% Depends on level of guild research
Celebration Bonus.png Celebration Bonus Celebration Booster
Birthday Booster
1h-24h 10% stackable by duration
Experience Bonus (fifty percent).png Experience Booster Experience Booster 7m-2h 50% stackable by duration
Black Lion Booster.png Black Lion Boost Black Lion Booster 30m 25% stackable by duration
Dragon's Rage.png Festival Gobbler Boost Snowflake Gobbler
Zhaitaffy Gobbler
15m 25% stackable by duration
Time-specific bonuses
Glorious Fervor.png Call of the Mists Automatic Event 15% Active during PvP community events (historically)
Glorious Fervor.png Greater Call of the Mists Automatic Event 25% Active during PvP community events
Ace Racer.png Extra Life Bonus Automatic 3% Applied account-wide after the conclusion of Extra Life 2018 event. 7 stacks in 2018.
Ace Racer.png Extra Life Bonus Automatic 3% Applied account-wide after the conclusion of Extra Life events. 10 stacks in 2019.
Ace Racer.png New Hero Jump Start Boost Automatic Event 30% Given to all characters during the Welcome Back event.
Ace Racer.png Anniversary Boost Automatic Event 30% Given to all characters during the Guild Wars 2 Anniversary special event in 2024.
Total +120% This total does not include time-specific bonuses

Reward track types[edit]

Exclusive Skin tracks[edit]

The skins rewarded by these tracks cannot be obtained anywhere else in the game. The exception being the Legacy Armor track, which is also available in WvW.

Track Final reward Repeatable
Balthazar Back Item Reward Track Fires of Balthazar Skin 0No
Glorious Reward Track Glorious Armor Box 1Yes
Legacy Armor Reward Track Legacy Armor Box 1Yes

Mist Champion tracks[edit]

These reward tracks are unlocked by purchasing a Mist Champion for 15 Gold coin through the PvP Build window. Successful completion of a Mist Champion reward track gives a player access to that Mist Champion in Stronghold, as well as a second reward track to unlock a miniature version of that Mist Champion.

Track Final reward Requires completion of Repeatable
Mist Champion—Grymm Svaard Reward Track Grymm Svaard (Mist champion) 0No
Bonus Mist Champion—Grymm Svaard Miniature Reward Track Mini Grymm Mist Champion Grymm Svaard Reward Track 0No
Mist Champion—Nika Reward Track Nika (Mist champion) 0No
Bonus Mist Champion—Nika Miniature Reward Track Mini Nika Mist Champion Nika Reward Track 0No
Mist Champion—Tybalt Reward Track Tybalt (Mist champion) 0No
Bonus Mist Champion—Tybalt Miniature Reward Track Mini Tybalt (exotic) Mist Champion Tybalt Reward Track 0No
Bonus Mist Champion—Turai Ossa Mini Reward Track Mini Turai Ossa 0No

Jungle Rank tracks[edit]

Jungle rank reward tracks award Mordrem-themed versions of the default rank finishers. Players may only activate these tracks if they own Heart of Thorns and have reached the corresponding PvP Rank. The next rank up track is only available after completing the previous tier and opening the final reward.

Track Final reward Requires completion of Repeatable
Jungle Rabbit Rank Reward Track Mordrem Rabbit Finisher 0No
Jungle Deer Rank Reward Track Mordrem Deer Finisher Deer rank + Jungle Rabbit Rank Reward Track 0No
Jungle Dolyak Rank Reward Track Mordrem Dolyak Finisher Dolyak rank + Jungle Deer Rank Reward Track 0No
Jungle Wolf Rank Reward Track Mordrem Wolf Finisher Wolf rank + Jungle Dolyak Rank Reward Track 0No
Jungle Tiger Rank Reward Track Mordrem Tiger Finisher Tiger rank + Jungle Wolf Rank Reward Track 0No
Jungle Bear Rank Reward Track Mordrem Bear Finisher Bear rank + Jungle Tiger Rank Reward Track 0No
Jungle Shark Rank Reward Track Mordrem Shark Finisher Shark rank + Jungle Bear Rank Reward Track 0No
Jungle Phoenix Rank Reward Track Mordrem Phoenix Finisher Phoenix rank + Jungle Shark Rank Reward Track 0No
Jungle Dragon Rank Reward Track Mordrem Dragon Finisher Dragon rank + Jungle Phoenix Rank Reward Track 0No

Region tracks[edit]

These offer rewards related to specific regions of Tyria. For example, the Krytan reward track contains loot normally found in Kryta.

Track Final reward Requires completion of Repeatable
Kryta Reward Track Ceremonial weapons 1Yes
Shiverpeak Mountains Reward Track Etched weapons Krytan Reward Track 1Yes
Ascalon Reward Track Legionnaire weapons Shiverpeak Mountains Reward Track 1Yes
Maguuma Jungle Reward Track Tribal weapons Ascalonian Reward Track 1Yes
Ruins of Orr Reward Track Orrian weapons Maguuma Jungle Reward Track 1Yes
Maguuma Wastes Reward Track Pristine Sand-Carved Cache 1Yes
Silverwastes Reward Track Carapace Armor Box 0No

Heart of Thorns tracks[edit]

These tracks require Heart of Thorns to activate.

Track Final reward Requires completion of Repeatable
Verdant Brink Reward Track Bladed gloves 0No
Auric Basin Reward Track Auric weapons Verdant Brink Reward Track 0No
Tangled Depths Reward Track Chak weapons Auric Basin Reward Track 0No
Heart of Maguuma Reward Track Mordremoth Cache Tangled Depths Reward Track 1Yes

Living World Season 3 tracks[edit]

These tracks require Heart of Thorns and the corresponding Living World Season 3 episode to activate.

Track Final reward Episode Requires completion of Repeatable
Bloodstone Fen Reward Track Bloodstone Cache Out of the Shadows Reaper of Magic story step 1Yes
Ember Bay Reward Track Ember Bay Cache Rising Flames Machine in the Flame story step 1Yes
Bitterfrost Frontier Reward Track Bitterfrost Frontier Cache A Crack in the Ice Frozen Out story step 1Yes
Lake Doric Reward Track Lake Doric Cache The Head of the Snake A Meeting of Ministers story step 1Yes
Draconis Mons Reward Track Draconis Mons Cache Flashpoint Taimi's Pet Project story step 1Yes
Siren's Landing Reward Track Siren's Landing Cache One Path Ends Shining Blade Secrets story step 1Yes

Path of Fire tracks[edit]

These tracks require Path of Fire to activate.

Track Final reward Requires completion of Repeatable
Crystal Desert Reward Track (unrepeatable) Desert Armor Box 0No
Crystal Desert Reward Track (repeatable) Desert Armor Box Crystal Desert Reward Track (unrepeatable) 1Yes

Living World Season 4 tracks[edit]

These tracks require Path of Fire and the corresponding Living World Season 4 episode to activate.

Track Final reward Episode Requires completion of Repeatable
Domain of Istan Reward Track Istan Cache Daybreak The First City story step 1Yes
Sandswept Isles Reward Track Sandswept Isles Cache A Bug in the System A Kindness Repaid story step 1Yes
Domain of Kourna Reward Track Kournan Cache Long Live the Lich Forearmed Is Forewarned story step 1Yes
Jahai Bluffs Reward Track Jahai Bluffs Cache A Star to Guide Us A Shattered Nation story step 1Yes
Thunderhead Peaks Reward Track Thunderhead Peaks Cache All or Nothing Scion & Champion story step 1Yes
Dragonfall Reward Track Dragonfall Cache War Eternal The End story step 1Yes

Living World Season 5 tracks[edit]

These tracks require Path of Fire and the corresponding Living World Season 5 episode to activate.

Track Final reward Episode Requires completion of Repeatable
Icebrood Saga Reward Track Grand Icebrood Saga Cache Living World Season 5: The Icebrood Saga any Living World Icebrood Saga episode reward track 1Yes
Grothmar Valley Reward Track "/Rockout" Emote Tome Prologue: Bound by Blood Coming Home story step 0No
Bjora Marches Reward Track Jora's Weapons Cache Whisper in the Dark Silence story step 0No
Drizzlewood Coast Reward Track Gilded Reliquary of the Bear No Quarter Shoulder to Shoulder story step 0No
Shiver Emote Tome Reward Track "/Shiver" Emote Tome Champions Purchase Shivering Ice from a recruited vendor 0No

End of Dragons tracks[edit]

These tracks require End of Dragons to activate.

Track Final reward Requires completion of Repeatable
End of Dragons Reward Track (unrepeatable) Canthan Armor Box 0No
End of Dragons Reward Track (repeatable) Canthan Armor Box End of Dragons Reward Track (unrepeatable) 1Yes
Long-Lost Tahkayun Weapons Reward Track (unrepeatable) Long-Lost Tahkayun's Weapon Bag Deep Trouble story step 0No
Long-Lost Tahkayun Weapons Reward Track (repeatable) Long-Lost Tahkayun's Weapon Bag Long-Lost Tahkayun Weapons Reward Track (unrepeatable) 1Yes
Xunlai Customer Loyalty Perks Program (unrepeatable) Dragonjade-Tier Reward Package Deep Trouble story step 0No
Xunlai Customer Loyalty Perks Program (repeatable) Dragonjade-Tier Reward Package Xunlai Customer Loyalty Perks Program (unrepeatable) 1Yes

Secrets of the Obscure tracks[edit]

These tracks require Secrets of the Obscure to activate.

Track Final reward Requires completion of Repeatable
Secrets of the Obscures Reward Track (unrepeatable) Ammytas Gear Box 0No
Secrets of the Obscure Reward Track (repeatable) Ammytas Gear Box Secrets of the Obscure Reward Track (unrepeatable) 1Yes

Janthir Wilds tracks[edit]

These tracks require Janthir Wilds to activate.

Track Final reward Requires completion of Repeatable
Janthir Wilds Reward Track (unrepeatable) Janthir Wilds Gear Box 0No
Janthir Wilds Reward Track (repeatable) Janthir Wilds Gear Box Janthir Wilds Reward Track (unrepeatable) 1Yes


Dungeon tracks[edit]

Dungeon tracks are available on a two week rotating cycle. Players can complete the story mode of the associated dungeon—or in the case of Arah, completion of Victory or Death or explorable mode—to unlock its reward track permanently. Any story mode completion prior to the introduction of PvP reward tracks in 15 April, 2014 will not count.

Every two tiers of a reward track, players may choose a weapon and will be given 60 dungeon tokens. Completing a reward track gives a total of 240 dungeon tokens. At the end of a reward track a player may choose a single piece of armor associated with the dungeon. For information about specific attribute values granted by different types of equipment, see Equipment acquisition by stats#Dungeons.

Track Weapon sets Armor sets Repeatable
Light Medium Heavy
Ascalonian Catacombs Royal Ascalonian weapons Ascalonian Performer armor Ascalonian Sentry armor Ascalonian Protector armor 1Yes
Caudecus's Manor Golden Wing weapons Council Ministry armor Council Watch armor Council Guard armor 1Yes
Twilight Arbor Nightmare weapons Nightmare Court armor Nightmare Court armor Nightmare Court armor 1Yes
Sorrow's Embrace Dark Asuran weapons Forgeman armor Forgeman armor Forgeman armor 1Yes
Citadel of Flame Molten weapons Flame Legion armor Flame Legion armor Flame Legion armor 1Yes
Honor of the Waves Kodan weapons Armor of Koda Armor of Koda Armor of Koda 1Yes
Crucible of Eternity Inquest weapons Inquest armor Inquest armor Inquest armor 1Yes
The Ruined City of Arah Weapons of the Dragon's Deep Armor of the Lich Accursed armor Grasping Dead armor 1Yes

Temporary tracks[edit]

These tracks are only available for a limited period of time during the related festival, and as such can be repeated indefinitely during that period. The Lunar New Year festival is the only one without a related reward track.

Track Final reward Available Repeatable
Super Adventure Reward Track Super Weapon Box Super Adventure Box 1Yes
Dragon Bash Reward Track Dragon Coffer (5) Dragon Bash 1Yes
Festival of the Four Winds Reward Track Zephyrite Curio Box Festival of the Four Winds 1Yes
Halloween Reward Track Halloween Pail Halloween 1Yes
Wintersday Reward Track Ultimate Wintersday Gift Wintersday 1Yes

Notes[edit]

  • Progress is not affected by top stats[3] nor by PvP rank points[2].
  • Most non-repeatable chests listed above have a repeatable variant which awards similar amounts of loot to other repeatable tracks.
  • Only Custom Arena progress is capped; progress via ranked, unranked, or potions is not.
    • The cap is reset at Reset.
    • Due to the cap, it takes 4 days to complete a reward track using only Custom Arena Track Wins.
    • Without bonuses, earning 5000 points requires 15-16 custom wins.

See also[edit]


References[edit]