Guild Workshop
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The Guild Workshop is run and maintained by a Workshop Proprietor. It contains upgrades in relation to Guild Gathering Nodes and unlocks further Guild Progression.
Acquisition[edit]
The Guild Workshop will become available to build once you have completed Mine Excavation 1. Due to the requirement of 1500 Aetherium, this can only be completed after Aetherium Capacity 1.
Workshop Restoration 1 will setup a temporary structure in the Guild Hall while work begins on building the full Workshop. Workshop Restoration 2 will give you access to the full Guild Workshop.
NPCs[edit]
Upgrades[edit]
Name | Guild level | Aetherium | Favor | Description |
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3 | 1,000 | 100 | Add an ore node to the workshop that randomly generates either copper or iron when mined. |
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3 | 1,500 | 150 | Begin restoring your workshop. |
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5 | 750 | 50 | Add a personal enhancement at the tavern that increases the chance of getting a critical success when harvesting a node. |
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7 | 1,000 | 200 | Add a cloth node to the workshop that randomly generates either jute or wool scraps when harvested. |
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7 | 1,000 | 200 | Add a leather node to the workshop that randomly generates either rawhide or thin leather when harvested. |
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7 | 1,000 | 200 | Add a lumber node to the workshop that randomly generates either green or soft logs when harvested. |
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9 | 1,500 | 100 | Add a personal enhancement at the tavern that increases the chance of getting a critical success when crafting an item |
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11 | 3,000 | 500 | Increase the efficiency of the guild's ore and lumber synthesizers, increasing daily harvesting opportunities to 4 each |
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13 | 1,000 | 300 | Add a personal enhancement at the tavern that increases how often you get map bonuses. |
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15 | 3,000 | 300 | Add silver as a possible output from the workshop's ore synthesizer. |
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17 | 5,000 | 300 | Add cotton scraps as a possible output from the workshop's cloth synthesizer. |
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17 | 5,000 | 300 | Add coarse leather as a possible output from the workshop's leather synthesizer. |
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17 | 5,000 | 300 | Add seasoned logs as a possible output from the workshop's lumber synthesizer |
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19 | 3,000 | 150 | Add harvesting nodes to the workshop that randomly generate various vegetables, fruits, and herbs when harvested |
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21 | 5,000 | 500 | Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 6 each and plant, leather, and cloth harvests to 2 each |
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23 | 5,000 | 500 | Add gold as a possible output from the the [sic] workshop's ore synthesizer. |
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23 | 5,000 | 500 | Complete the restoration of your workshop |
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25 | 5,000 | 500 | Add linen scraps as a possible output from the workshop's cloth synthesizer. |
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25 | 5,000 | 500 | Add rugged leather as a possible output from the workshop's leather synthesizer. |
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25 | 5,000 | 500 | Add hard logs as a possible output from the workshop's lumber synthesizer |
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27 | 5,000 | 500 | Add platinum as a possible output from the workshop's ore synthesizer |
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29 | 5,000 | 500 | The workshop's plant synthesizers will now output more possible vegetables, fruits, and herbs |
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31 | 5,000 | 500 | Add silk scraps as a possible output from the workshop's cloth synthesizer. |
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31 | 5,000 | 500 | Add thick leather as a possible output from the workshop's leather synthesizer. |
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31 | 5,000 | 500 | Add elder logs as a possible output from the workshop's lumber synthesizer |
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33 | 5,000 | 300 | Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 8 each. |
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35 | 5,000 | 500 | Add mithril as a possible output from the workshop's ore synthesizer. |
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37 | 5,000 | 500 | Add gossamer scraps as a possible output from the workshop's cloth synthesizer. |
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37 | 5,000 | 500 | Add hardened leather as a possible output from the workshop's leather synthesizer. |
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37 | 5,000 | 500 | Add ancient logs as a possible output from the workshop's lumber synthesizer |
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39 | 7,500 | 500 | The workshop's plant synthesizers will now output even more possible vegetables, fruits, and herbs |
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40 | 25,000 | 500 | Add orichalcum as a possible output from the workshop's ore synthesizer |
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40 | 25,000 | 500 | Increase the efficiency of the guild's synthesizers, increasing daily ore and lumber harvests to 10 each and plant, leather, and cloth harvests to 3 each |
Total required to fully upgrade Guild Workshop[edit]
- 250
- Bolt of Jute (n/a)
- 250
- Bolt of Wool (n/a)
- 1315
- Glob of Ectoplasm (n/a)
- 3900
- Pile of Incandescent Dust (n/a)
- 110
- Empyreal Star (n/a)
- 250
- Bolt of Cotton (n/a)
- 250
- Bolt of Linen (n/a)
- 500
- Bolt of Silk (n/a)
- 200
- Bolt of Gossamer (n/a)
- 300
- Large Claw (n/a)
- 650
- Quartz Crystal (n/a)
- 50
- Mystic Crystal (n/a)
- 50
- Glass Mug (n/a)
- 30
- Empty Keg (n/a)
- 200
- Potent Venom Sac (n/a)
- 2000
- Carrot (n/a)
- 1000
- Potato (n/a)
- 15
- Foxfire Cluster (n/a)
- 50
- Bowl of Lotus Stirfry (n/a)
- 20
- Bottle of Elonian Wine (n/a)
- 100
- Large Bone (n/a)
- 250
- Stretched Rawhide Leather Square (n/a)
- 250
- Cured Thin Leather Square (n/a)
- 250
- Cured Coarse Leather Square (n/a)
- 250
- Cured Rugged Leather Square (n/a)
- 500
- Cured Thick Leather Square (n/a)
- 50
- Cured Hardened Leather Square (n/a)
- 250
- Green Wood Plank (n/a)
- 250
- Soft Wood Plank (n/a)
- 250
- Seasoned Wood Plank (n/a)
- 750
- Hard Wood Plank (n/a)
- 100
- Ancient Wood Plank (n/a)
- 200
- Copper Ore (n/a)
- 400
- Iron Ore (n/a)
- 50
- Amber Pebble (n/a)
- 50
- Garnet Pebble (n/a)
- 50
- Malachite Pebble (n/a)
- 50
- Tiger's Eye Pebble (n/a)
- 50
- Turquoise Pebble (n/a)
- 50
- Pearl (n/a)
- 200
- Silver Ore (n/a)
- 100
- Amethyst Nugget (n/a)
- 100
- Carnelian Nugget (n/a)
- 100
- Lapis Nugget (n/a)
- 100
- Peridot Nugget (n/a)
- 100
- Spinel Nugget (n/a)
- 100
- Sunstone Nugget (n/a)
- 100
- Topaz Nugget (n/a)
- 200
- Gold Ore (n/a)
- 100
- Amethyst Lump (n/a)
- 100
- Carnelian Lump (n/a)
- 100
- Lapis Lump (n/a)
- 100
- Peridot Lump (n/a)
- 100
- Spinel Lump (n/a)
- 100
- Sunstone Lump (n/a)
- 100
- Topaz Lump (n/a)
- 200
- Platinum Ore (n/a)
- 200
- Beryl Shard (n/a)
- 200
- Chrysocola Shard (n/a)
- 200
- Coral Chunk (n/a)
- 200
- Emerald Shard (n/a)
- 200
- Opal Shard (n/a)
- 200
- Ruby Shard (n/a)
- 200
- Sapphire Shard (n/a)
- 200
- Mithril Ore (n/a)
- 200
- Beryl Crystal (n/a)
- 200
- Chrysocola Crystal (n/a)
- 200
- Coral Tentacle (n/a)
- 200
- Emerald Crystal (n/a)
- 200
- Opal Crystal (n/a)
- 200
- Ruby Crystal (n/a)
- 200
- Sapphire Crystal (n/a)
- 100
- Orichalcum Ore (n/a)
- 100
- Beryl Orb (n/a)
- 100
- Chrysocola Orb (n/a)
- 100
- Coral Orb (n/a)
- 100
- Emerald Orb (n/a)
- 100
- Opal Orb (n/a)
- 100
- Ruby Orb (n/a)
- 100
- Sapphire Orb (n/a)
- 1000
- Thyme Leaf (n/a)
- 1000
- Zucchini (n/a)
- 445
- Bottle of Airship Oil (n/a)
- 375
- Pile of Auric Dust (n/a)
- 375
- Ley Line Spark (n/a)
- 700
- Watchwork Sprocket (n/a)
- 700
- Mithril Ingot (n/a)
- 450
- Vial of Linseed Oil (n/a)
- 1200
- Thermocatalytic Reagent (n/a)
- 450
- Orichalcum Ingot (n/a)
- 55
- Elonian Leather Square (n/a)
Notes[edit]
- The 'Synthesis Output' upgrades reset the nodes in the GH, this means that it is possible to farm the nodes, perform the upgrade and then farm the new upgraded nodes all in the same day.
- While it is possible to gather from multiple guild halls' gathering nodes in one day, you are be unable to gather from multiple guilds if they share the same upgrade tier for a 'Synthesis Output' upgrade.
- For example, if Guild A has Synthesis Output 4 and Guild B also has Synthesis Output 4, you are not be able to gather from both.
- If, on the other hand, Guild A has Synthesis Output 4 and Guild B has Synthesis Output 3, then you will be able to gather from both.
Gallery[edit]
Gilded Hollow Workshop
Inside the Windswept Haven (No upgrades)
Isle of Reflection (Fully upgraded)