Guild Arena
The Guild Arena is located in the guild hall and run and maintained by Castor Shoutsman. It is an area for guild members to use as a combat sandbox and customize it with obstacles and traps. New strategies or tactics may be tested and practiced by Guild Teams and members, but no rewards are available. The ruleset in the arena (PvE, PvP, or WvW) can be set per player by speaking to Castor Shoutsman. Heart of Thorns Expansion is required to use the Guild Arena since interaction with an arena coordinator NPCs is required.
Acquisition[edit]
The Guild Arena will become available once you have created Workshop Restoration 1.
Arena Restoration 1 will setup a temporary structure in the Guild Hall while work begins on building the full Arena. Arena Restoration 2 will give you access to the full Guild Arena.
Waypoint[edit]
in Lost Precipice, the arena has its own waypoint facilitating easy access. It appears together with the arena after completing Arena Restoration 1.
In Gilded Hollow, the arena waypoint appears after completing Arena Restoration 2. Access is via the shimmering portal near Castor Shoutsman.
Arena entry[edit]
Speak to one of the coordinator NPCs to determine your team (red, blue, green, or none) and style of play (2 teams, 3 teams, free-for-all and unkillable).
NPCs[edit]
The arena and associated NPCs appear after corresponding guild upgrades are completed.
- Castor Shoutsman [Arena Proprietor] appears after the guild hall is claimed and Workshop has been built.
- Geit Sken [Team Switching] appears after completing Arena Restoration 1.
- Coordinators
Appear at their respective colored shield map icon by the waypoint near the arena. All require the Heart of Thorns expansion.
- Arena Obstacles Coordinator appears after completing Brawling Obstacle: Walls
- Blue Team Coordinator and Red Team Coordinator appear after completing Arena Restoration 2.
- Free-for-All Coordinator allows for team-less brawling after completing Arena Brawling: Free-for-All Fighters.
- Green Team Coordinator allows for three-way team brawling after completing Arena Brawling: Green Team.
- Invulnerability Coordinator allows for brawling without taking damage after competing Arena Brawling: Invulnerable Fighters.
Decorations[edit]
There are several types of arena decorations, which are obstacles that may affect the flow of combat in the arena. They may be placed by guild members with the Arena Decorator privilege. Decorations may be viewed or placed after talking with the Arena Obstacles Coordinator.
Upgrades[edit]
Name | Guild level | Aetherium | Favor | Description |
---|---|---|---|---|
Arena Restoration 1 | 4 | 750 | 250 | Set up a temporary structure in your guild hall while construction begins on your guild hall's arena. |
Mission Slot: PvP | 4 | 500 | 100 | Unlock a weekly mission slot that will only generate PvP-oriented missions and is unaffected by the guild's mission preference. |
Guild Enhancement: PvP Reward Boost | 7 | 1,000 | 150 | Add a personal enhancement at the tavern that increases the rate at which PvP reward tracks progress. |
Arena Restoration 2 | 10 | 2,000 | 500 | Complete the restoration of your arena and enable battling between red and blue team fighters. |
Brawling Obstacle: Walls | 12 | 2,000 | 200 | Add an obstacles coordinator to the arena, allowing players to enter the arena as a decorator and place walls. |
Brawling Obstacle: Weakness Turrets | 14 | 2,000 | 200 | Allow decorators in the arena to place turrets that weaken nearby combatants. |
Brawling Obstacle: Strike Turrets | 16 | 2,000 | 200 | Allow decorators in the arena to place turrets that damage nearby combatants. |
Arena Brawling: Green Team | 18 | 3,000 | 300 | Add a green team coordinator to the arena, allowing for three-way team brawling. |
Brawling Obstacle: Team-Color Torches | 18 | 2,000 | 200 | Allow decorators in the arena to place torches in the red, blue, and green team colors. These torches can be lit and unlit at will. |
Brawling Obstacle: Vortex Traps | 20 | 2,000 | 200 | Allows decorators in the arena to place traps that cyclically activate and pull in nearby players. |
Brawling Obstacle: Fear Turrets | 22 | 2,000 | 200 | Allow decorators in the arena to place turrets that apply fear to nearby combatants. |
Arena Ring-Out Barrier | 23 | 3,000 | 200 | Add an option for the obstacles coordinator to turn on a boundary around the brawling arena to prevent ring-outs. |
Brawling Obstacle: Knockback Turrets | 24 | 2,000 | 200 | Allow decorators in the arena to place turrets that knock back nearby combatants. |
Brawling Obstacle: Fan Traps | 26 | 2,000 | 200 | Allow decorators in the arena to place fans that cyclically activate and push combatants back with strong gusts of wind. |
Arena Brawling: Free-for-All Fighters | 28 | 3,000 | 300 | Add a free-for-all coordinator to the arena, allowing for teamless brawling. |
Brawling Obstacle: Purple Torches | 28 | 2,000 | 200 | Allow decorators in the arena to place purple torches, which can be lit and unlit at will. |
Brawling Obstacle: Chill Turrets | 29 | 2,000 | 200 | Allow decorators in the arena to place turrets that chill nearby combatants. |
Brawling Obstacle: Poison Turrets | 30 | 2,000 | 200 | Allow decorators in the arena to place turrets that poison nearby combatants. |
Brawling Obstacle: Flame Turrets | 32 | 2,000 | 200 | Allow decorators in the arena to place turrets that apply burning to nearby combatants. |
Brawling Obstacle: Cripple Turrets | 34 | 2,000 | 200 | Allow decorators in the arena to place turrets that cripple nearby combatants. |
Brawling Obstacle: Heal Turrets | 37 | 2,000 | 200 | Allow decorators in the arena to place turrets that heal nearby combatants. |
Arena Brawling: Invulnerable Fighters | 39 | 5,000 | 300 | Add an invulnerability coordinator to the arena, allowing for brawling without taking damage. |
Brawling Obstacle: White Torches | 39 | 2,000 | 200 | Allow decorators in the arena to place white torches, which can be lit and unlit at will. |
Brawling Obstacle: Lava Floors | 40 | 2,000 | 500 | Allow decorators in the arena to place floor tiles that will kill players on contact. |
Total required to fully upgrade Guild Arena[edit]
- 1700
- Vial of Potent Blood (n/a)
- 1100
- Pile of Incandescent Dust (n/a)
- 850
- Opal Orb (n/a)
- 1850
- Shard of Glory (n/a)
- 500
- Emerald Orb (n/a)
- 500
- Green Wood Plank (n/a)
- 7
- 18 Slot Invisible Bag (n/a)
- 800
- Cured Thick Leather Square (n/a)
- 4900
- Mithril Ingot (n/a)
- 4900
- Elder Wood Plank (n/a)
- 335
- Glob of Ectoplasm (n/a)
- 80
- Ley Line Spark (n/a)
- 6
- Celestial Intricate Gossamer Insignia (n/a)
- 6
- Celestial Orichalcum Imbued Inscription (n/a)
- 1600
- Large Bone (n/a)
- 20
- Obsidian Shard (n/a)
- 1000
- Intricate Totem (n/a)
- 10
- Glacial Lodestone (n/a)
- 330
- Mystic Crystal (n/a)
- 500
- Large Claw (n/a)
- 10
- Vicious Claw (n/a)
- 40
- Pile of Crystalline Dust (n/a)
- 10
- Elaborate Totem (n/a)
- 300
- Vial of Linseed Oil (n/a)
- 20
- Molten Lodestone (n/a)
- 10
- Vial of Powerful Blood (n/a)
- 200
- Watchwork Sprocket (n/a)
- 15
- Corrupted Lodestone (n/a)
- 20
- Ancient Bone (n/a)
- 550
- Potent Venom Sac (n/a)
- 10
- Powerful Venom Sac (n/a)
- 70
- Unidentified Dye (n/a)
- 1000
- Eggplant (n/a)
- 500
- Amethyst Lump (n/a)
- 550
- Large Fang (n/a)
- 10
- Vicious Fang (n/a)
- 500
- Large Scale (n/a)
- 10
- Armored Scale (n/a)
- 100
- Pearl (n/a)
- 80
- Bowl of Black Pepper Cactus Salad (n/a)
- 10
- Bottle of Elonian Wine (n/a)
- 15
- Glass Mug (n/a)
- 10
- Empty Keg (n/a)
- 100
- Bolt of Silk (n/a)
- 15
- Custom Arena Time Token (n/a)
Gallery[edit]
Gilded Hollow
(Fully upgraded)Windswept Haven
(Fully upgraded)Lost Precipice
(Fully upgraded)Isle of Reflection
(Fully upgraded)
Notes[edit]
- As of January 30th, 2024, players can choose to enter a team by speaking to Geit Sken. This enables PvP with players on opposing teams without being teleported into the Guild Arena.