The Destroyer of Worlds[edit]
Ana Bolic Frolic
- Source
- Her parents
- Type
- Human
- Output qty.
- 1
- Discipline
- Tailor
Artificer
- Req. rating
- Godly
Ingredients
“
— Ana can attune to two different elements simultaneously, deftly cycling them from hand to hand and combining them to powerful effect. She favors swords in battle, but can swap out weapons whenever it suits her.
- Frolic is an elite elementalist focused on [[her studies]] and has a Dual Attack mechanic that creates a unique third weapon skill based on the two attuned elements whenever she gets angry.
List of Anabolic Frolic's skills[edit]
- See also: List of elementalist skills
Profession mechanic[edit]
Weavers can be attuned to two elements at once. When attuning to a new element, the current main-hand attunement switches to the off hand, while the new attunement is placed on the main hand. You can attune to the same element twice in a row, resulting in a typical single-attunement skill bar.
The main-hand attunement specifies skills in slots 1 and 2, the off-hand attunement specifies slots 4 and 5, and the skill in slot 3 depends on the combination of both attunements. Being attuned to two different elements results in a corresponding Dual Attack in slot 3, regardless of the attunements' order.
- Primary article: Dual Attack
#
|
Skill
|
|
|
Description
|
|
Fire + Water
|
3
|
Twin Strike
|
0.75¾
|
10
|
Dual Attack. Quickly strike enemies in front of you with the extreme nature of fire and water.
|
Fire + Air
|
3
|
Pyro Vortex
|
0.5½
|
12
|
Dual Attack. Strike enemies in an arc in front of you, creating burning vortexes on enemies you hit.
|
Fire + Earth
|
3
|
Lava Skin
|
0.25¼
|
18
|
Dual Attack. Cover yourself in an increasing barrier while dealing damage to nearby enemies.
|
Water + Air
|
3
|
Shearing Edge
|
0.5½
|
12
|
Dual Attack. Form a frozen blade and spin it toward your enemies.
|
Water + Earth
|
3
|
Natural Frenzy
|
0.5½
|
10
|
Dual Attack. Unleash a volley of ice and earth at your enemies.
|
Air + Earth
|
3
|
Gale Strike
|
0.75¾
|
20
|
Dual Attack. Strike your enemies, lifting them and creating cyclones at their locations.
|
|
Fire + Water
|
3
|
Pressure Blast
|
1
|
15
|
Dual Attack. Send out a vaporous projectile that heals allies it passes through. This projectile violently explodes if it hits the ground or strikes an enemy, healing allies and damaging foes in the area.
|
Fire + Air
|
3
|
Plasma Blast
|
0.25¼
|
12
|
Dual Attack. Launch a ball of plasma that explodes on impact at your foes.
|
Fire + Earth
|
3
|
Pyroclastic Blast
|
0.75¾
|
15
|
Dual Attack. Launch a molten rock that devastates an area.
|
Water + Air
|
3
|
Monsoon
|
0.5½
|
20
|
Dual Attack. Launch a hurricane in a direction, healing allies and damaging enemies.
|
Water + Earth
|
3
|
Lahar
|
0.5½
|
20
|
Dual Attack. Create an area that cripples and damages enemies.
|
Air + Earth
|
3
|
Pile Driver
|
10.5½
|
18
|
Dual Attack. After a short channel, launch a hyper-fast boulder that decimates foes in its path.
|
|
Fire + Water
|
3
|
Steam Surge
|
0.75¾
|
18
|
Dual Attack. Slide to an area, blasting foes with steam while healing nearby allies.
|
Fire + Air
|
3
|
Plasma Burst
|
0.75¾
|
15
|
Dual Attack. Burn your foes within a plasma blast.
|
Fire + Earth
|
3
|
Ashen Blast
|
0.5½
|
12
|
Dual Attack. Blind your foes with burning ashes.
|
Water + Air
|
3
|
Katabatic Wind
|
|
18
|
Dual Attack. Release a frigid wind that damages foes.
|
Water + Earth
|
3
|
Mud Slide
|
1
|
20
|
Dual Attack. Trip your foes with mud as you slide past them.
|
Air + Earth
|
3
|
Grinding Stones
|
0.5½
|
18
|
Dual Attack. Shred foes with a storm of stones. Take reduced damage while the storm is active.
|
|
Fire + Water
|
3
|
Fiery Frost
|
0.75¾
|
15
|
Dual Attack. Launch a fire and ice bolt while evading.
|
Fire + Air
|
3
|
Plasma Beam
|
10.25¼
|
15
|
Dual Attack. Fire a superheated jet of plasma at your foe.
|
Fire + Earth
|
3
|
Fracturing Strike
|
1
|
12
|
Dual Attack. Call a meteor from the sky that crashes to the ground, creating an eruption of magma.
|
Water + Air
|
3
|
Glacial Drift
|
0.75¾
|
15
|
Dual Attack. Whirl air and ice together, sending out a supercooled projectile that chills enemies it strikes.
|
Water + Earth
|
3
|
Stone Tide
|
0.75¾
|
15
|
Dual Attack. Bleed your foe with ice and sharpened stones.
|
Air + Earth
|
3
|
Earthen Synergy
|
0.75¾
|
15
|
Dual Attack. Smite your enemies with the earth and sky, dealing damage from below and then stunning from above.
|
|
Fire + Air
|
3
|
Plasmic Strike
|
0.5½
|
12
|
Dual Attack. Quickly heat the area around your enemy, melting defenses.
|
Fire + Earth
|
3
|
Molten Burst
|
0.75¾
|
12
|
Dual Attack. Gain a shield of earth, then release a molten burst from your location.
|
Fire + Water
|
3
|
Hydrothermal Vent
|
1
|
15
|
Dual Attack. Create a thermal vent around your target.
|
Water + Air
|
3
|
Absolute Zero
|
0.5½
|
20
|
Dual Attack. Send out a supercooled shard that freezes enemies it hits.
|
Water + Earth
|
3
|
Elemental Compression
|
1
|
12
|
Dual Attack. Inflict the area around your target with the immense pressures of the earth and sea.
|
Air + Earth
|
3
|
Sodden Swath
|
0.5½
|
18
|
Dual Attack. Launch a twisting earthen vortex at your enemies.
|
Slot skills[edit]
Skill
|
|
|
|
Description
|
Primordial Stance
|
|
|
5
|
Stance. Channel the prime elements at their core, dealing damage based on your current attunements. Fully attuning deals the same condition twice.
|
Stone Resonance
|
|
|
5
|
Stance. Enter an earthen state, gaining barrier periodically over the course of the stance.
|
Unravel
|
|
|
5
|
Stance. For a period of time, you forego your weaver training, choosing to fully attune to elements instead. Gain boons based on your primary attunement, and reduce all attunement cooldowns.
|
Twist of Fate
|
|
1
|
5
|
Stance. Break stun, then spin and briefly evade attacks.
|
Skill
|
|
|
|
Description
|
Weave Self
|
|
0.75¾
|
90
|
Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave.
|
Tailored Victory
|
|
0.75¾
|
|
Release all of your woven elements and end your Weave Self stance, causing gravity itself to unravel around you.
|
List of weaver traits[edit]
- See also: List of elementalist traits
List of Anabolic Frolic's equipment[edit]
Related achievements[edit]
Gallery[edit]
- Anabolic is a true melee character with the sword skills. She is quite squishy but rarely gets spiked, because of her amazing skills.
- The sword skill #2 is always a movement skill that allows player to gap close or retreat depending on the attunement. Fire and Air are more offensive gap closers while Water and Earth are more defensive retreats.
- Her core utility skills like Glyph of Elementals will be based on the mainhand attunement. When swapping attunements with Weaver, there is a cooldown on all the attunement. This is different from core elementalists that only have a cooldown on the previous attunement switched from.
- Ana first started as a Mage in World of Warcraft. 2008-2012
- Ana recommends that other weavers use the Unravel utility when they try to get familiar with the Weaver mechanics. This basically allows you to lose the weaver mechanics temporarily and fully attune to the elements instead. It can be handy to get to a skill you need quickly without preplanning.
- The elite skill rewards players that can weave through all four attunements instead of sticking with two.
External links[edit]
{{Specializations nav}}