Stealing Secrets
Stealing Secrets
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- Order Neophyte
- Location
- Trader's Forum
(Lion's Arch)
Cornucopian Fields
(Gendarran Fields) - Level
- 40
- Order
- Order of Whispers
- Preceded by
- Setting the Stage
- Followed by
- Down the Hatch
- API
- 253
Loading screen in Lion's Arch, titled "Meeting My Mentor" Loading screen in Cornucopian Fields |
Stealing Secrets is part of the personal story for characters of all races who decide to join the Order of Whispers.
Objectives[edit]
- Travel to Lion's Arch.
Meet with the Order of Whispers.
- Read your mail.
Make contact with the Order of Whispers in Lion's Arch.
- Speak with your order contact.
- Speak with Riel Darkwater.
Infiltrate Applenook Hamlet.
- Meet Tybalt outside Applenook Hamlet.
- (Question the locals about Demmi Beetlestone.)
- Question the locals to find Demmi Beetlestone.
- (Speak with the Ministry Guards at the inn.)
- Speak with the Ministry Guards in the tavern.
- Sneak upstairs and eavesdrop on the Ministry Guard.
- Use a distraction to make the Ministry Commander leave.
- Search Commander Landon's room on the top floor.
- (Defeat the summoned sylphs.)
- Defeat the creatures created by the magical trap.
Rewards[edit]
Click here to edit the reward data
- All professions
- Bag of Loot (2)
- Profession-specific
- One of the following: Caretaker's Hauberk, Slayer's Armor, Stalwart's Armor
- One of the following: Caretaker's Jacket, Slayer's Vest, Stalwart's Jerkin
- One of the following: Caretaker's Coat, Slayer's Coat, Stalwart's Coat
Walkthrough[edit]
A straightforward mission; simply follow the quest objectives. After you read the letter to the commander, two Sparks will spawn and attack you; other than that, there is no combat in this mission.
NPCs[edit]
Allies[edit]
In Trader's Forum[edit]
- Iron Legion Soldier
- Lightbringer Tybalt Leftpaw (Mysterious Apple Seller)
- Soldier
- Generic Guardian Trainer
- Generic Thief Trainer
- Generic Warrior Trainer
- Lionguard Lieutenant
- Noble
- Riel Darkwater
- Scholar
- Various
In Cornucopian Fields[edit]
- Lightbringer Tybalt Leftpaw
- Innkeeper Bagley
- Ministry Commander Landon
- Ministry Guard
- Ministry Guard Packmaster
- Ministry Sergeant
- Shopkeeper
- Washerwoman
- Various
- Lionguard
Foes[edit]
Objects[edit]
Dialogue[edit]
Meeting My Mentor[edit]
Your mail:
An Interested Friend Apples for Sale Hello, traveler. You don't know me, but I've been given to understand you have an interest in apples. You could say I'm an apple gourmet. I find that eating fresh fruit does a lot for the hearing. Why, an apple a day, and you can hear Whispers a mile away! In any case, if you're looking to order a bushel of apples, here's the address for my favorite fruit seller in Lion's Arch. He'll help you with everything you need. —Sincerely, a Friend PS: Destroy this letter! I dunno, eat it or something. Get creative. |
Upon approaching your contact:
- Mysterious Apple Seller: Apples! Apples for sale, come and get a nice quiet apple! Psst! They're so quiet, you might say they're whispering!
- Mysterious Apple Seller beckons to <Character name>.
- Mysterious Apple Seller: You know what would hit the spot right now? A juicy, red apple!
- Mysterious Apple Seller: Apples, not pears! Here's, not there's! Come buy an apple?
- Mysterious Apple Seller points to <Character name>.
- Mysterious Apple Seller: Knock knock! Who's there? You! Buying an apple.
Cinematic:
- Lightbringer Tybalt Leftpaw: Psst. Hey, there. Can I interest you in an apple?
- <Character name>: I'm looking for my contact. A member of the Or-
- Lightbringer Tybalt Leftpaw: Ack! Ssssh! Apples for sale! Nothing but apples to see here, folks!
- Lightbringer Tybalt Leftpaw: What part of "secret society" wasn't explained to you? Keep your voice down, Initiate, and pretend you're buying an apple.
- <Character name>: Sorry! Uh, gimme that apple. The one over there.
- Lightbringer Tybalt Leftpaw: My name's Tybalt, Lightbringer of the Order of...you-know-what. It's my job to train you to serve the Order.
- Lightbringer Tybalt Leftpaw: I'm supposed to figure out if you're trustworthy, and if you are... well, then you get to know more.
- Lightbringer Tybalt Leftpaw: A lot of people would love to know the secrets our order collects about the dragons. Sometimes, for very bad reasons.
- <Character name>: That makes sense. Put me up to any test, Tybalt. I'll prove myself.
- Lightbringer Tybalt Leftpaw: First thing's first. We've got a mission assignment. Are you up for it, Initiate?
- <Character name>: Aren't you going to tell me what it is?
- Lightbringer Tybalt Leftpaw: Gah! Not in Lion's Arch, there are ears everywhere. Meet me in Applenook Hamlet, and I'll brief you there.
After Tybalt leaves, Riel Darkwater appears (non-cinematic):
- Riel Darkwater: Before you follow Tybalt, speak with me, Initiate.
- Riel Darkwater: My name is Riel, and I am the order's primary spy in Lion's Arch.
- Riel Darkwater: The Preceptors sent me to welcome you before you begin your first mission.
- Riel Darkwater: You have a right to know the dangers you will face...
Speaking with Riel Darkwater (cinematic narrated by Riel):
- Welcome, Initiate. Yes, we know who you are. We've been watching you.
- You join us even as the fate of nations hangs in the balance. Only the Order of Whispers stands between civilization and ruin.
- In every nation, the dragons are rising.
- They will devour the world!
- If they aren't stopped, they'll turn Tyria into a burnt-out husk; a broken shell.
- You may have chosen to join the Order of Whispers, but our trust is earned, not given. Now is the time to show your worth.
- It doesn't matter where the dragons came from, or why they awakened.
- The secrets we discover will help us send them back to hell.
- Welcome to the Order of Whispers.
If you talk to Riel after the cinematic:
- Riel Darkwater: Speak quickly, Initiate. I'm expected elsewhere—and so are you.
- Excuse me, but who are you?
- My name is Riel Darkwater. I'm the agent assigned to the Ship's Council here in Lion's Arch. I keep tabs on new initiates and offer help where I can.
- Do you know about my mission with Tybalt? (Same as "Can you tell me anything about my mission with Tybalt?")
- Nice to meet you.
- Can you tell me anything about my mission with Tybalt?
- The details are on a need-to-know basis, sorry. Tybalt was told directly by the Master of Whispers, so it must be important.
- The Master of Whispers? Who's that?
- The Master of Whispers is the leader of the Order. Only the top agents know the Master's identity.
- Got it. Thanks for the information.
- I'd better hurry to catch up, then. Thanks.
- Why all the secrecy? Is this mission so important?
- The Order of Whispers is a clandestine organization, Initiate. Get used to it. And yes, I hear this mission is of the utmost importance.
- I understand. Thanks for putting that into perspective.
- Understood. Take care.
At Applenook Hamlet[edit]
Approaching Tybalt:
- Helena: Greetings.
- Helena waves at <Character name>.
Cinematic upon talking to Tybalt:
- Lightbringer Tybalt Leftpaw: Hey, Initiate! I wish we could've talked at that tavern in Lion's Arch...free drinks, plenty of pretty ladies who'll talk to a broken-down engineer.
- <Character name>: Maybe next time. I'll even buy you a round of something you'll enjoy. Apple cider, right?
- Lightbringer Tybalt Leftpaw: Ha! Good one. Anyway, here's the situation. This...is Kryta! Most of the Krytan politics center around a tug-of-war between the Ministry and the queen.
- Lightbringer Tybalt Leftpaw: Minister Caudecus wants to steal the throne from Queen Jennah. Caudecus doesn't see the dragons as a threat. He just wants Kryta for his own.
- <Character name>: That means we're on the queen's side, right?
- Lightbringer Tybalt Leftpaw: You're darn right. Queen Jennah's making a treaty with the charr. She supports Lion's Arch... The order likes having her in power.
- Lightbringer Tybalt Leftpaw: Here's where it gets interesting. Minister Caudecus's daughter, Demmi, contacted the Order of Whispers. Apparently there's trouble at home.
- Lightbringer Tybalt Leftpaw: Demmi Beetlestone is offering detailed information about her father's shady deals in exchange for asylum among the order.
- Lightbringer Tybalt Leftpaw: Trouble is, the order lost contact with Demmi between Divinity's Reach and Applenook Hamlet. Our job is to track her down.
- <Character name>: Makes sense to me. Let's snoop around and see what we can find.
Speaking with Tybalt:
- Lightbringer Tybalt Leftpaw: All right, <Character name>, are you ready? First mission starts with a pop quiz. What do you think we should do?
- There should be some Lionguard in town. I'll try to get answers from them. (if haven't questioned the Lionguard yet)
- Good idea. Lead the way.
- Sounds good.
- I'll speak with the local washerwoman. She might know some gossip. (if haven't questioned the washerwoman yet)
- Good idea. Lead the way.
- Sounds good.
- These people knew Demmi. I'll see if anyone else saw her recently, maybe a shopkeeper. (if haven't questioned the shopkeeper yet)
- Good idea. Lead the way.
- Sounds good.
- You said Demmi contacted the Order of Whispers from this village? Maybe the messenger remembers something. (if haven't questioned the messenger yet)
- Good idea. Lead the way.
- Sounds good.
- Let me think about it for a moment. I'll come up with something.
Speaking with Helena:
- Helena: That friend of yours is a mighty strange charr. Refused my offer of a quick fight to prove his worth! What's that about?
- Tybalt? I'm surprised he turned you down.
- Well, my feelings weren't hurt. Maybe he'll take me up on it later. Seemed the busy sort.
- Maybe some other time.
- He really is a different kind of charr.
Questioning the locals:
- Lionguard: Good evening, traveler. Is there something I can help you with?
- Who are all these Ministry Guards? Shouldn't they be in Kryta? (only when talking for the first time)
- Their commander showed up demanding the whole inn for his troops. I hope they're planning to pay for it.
- Thanks for the information.
- Not just now, thanks.
- Lightbringer Tybalt Leftpaw: They're staying at the inn? That might bear some investigation.
- Washerwoman: What you need, stranger?
- A pretty girl out of Kryta was supposed to meet me here...have you seen her?
- A pretty young lady? Could be. What'd she look like?
- She may have been wearing country clothes. Rustic stuff.
- Hm. No, nothing rings a bell. Most of the ones who come here are town girls, not country.
- All right. I'll be back later.
- She's from Divinity's Reach, so she'd probably be wearing fine clothes.
- Ah, yes! I did happen to see a lady like that, a few days ago. Didn't talk to her much, though. I'm sorry I can't help.
- Thank you, ma'am. It's good to know she at least got this far.
- Sorry, never mind. I need to be going.
- Nothing, thanks.
- (speaking gain)
- Washerwoman: Best of luck finding your lady friend.
- Thank you.
- Shopkeeper: Salutations, friend <Character Race>! I have delicious foodstuffs for all walks of life. What can I offer you?
- I'm looking for a friend of mine, a young woman from out of town. Have you seen her?
- Young, out of town woman? I tend to remember people by their purchases. Any idea what she might have bought?
- Possibly provisions: smoked meats, hard biscuits. Things that would last on a journey.
- Provisions. Hm, no. I'm sorry, friend. Nothing comes to mind.
- Thanks for your help.
- She's from the city, so she'd probably buy fresh fruits, cheeses, things like that.
- Pricey stuff, hm? I remember now. Lovely lass. Yes, she was here a few days ago.
- Do you know where she's gone?
- Sorry. She hardly spoke. Seemed skittish. Left town just before those Ministry lads came by.
- That's good to know. Thank you.
- I'll talk to you more later. Thanks.
- Nothing just now, thanks.
- (speaking gain)
- Shopkeeper: Hope your friend turns up soon. Anything I can get you in the meantime?
- No, thanks.
- Messenger: Salutations, friend! What can I do for you?
- Have you had any unusual messages lately?
- Unusual, you say? Well.. there was a certified message for the Ministry Guard Commander, but I can't discuss that.
- The Ministry doesn't have its own messengers?
- Usually, yes. Seems odd, doesn't it? I guess someone didn't want to log the use of a messenger.
- That is interesting. Thanks.
- Got it. Thanks.
- I'm looking for a friend of mine. Can you check if she left a message for me?
- Let me see, <Character name>... No, I don't see anything for you here. I'm sorry.
- Has there been any unusual mail at all? (same as above)
- Ah, well. Thanks for your time.
- Nothing right now, thanks.
- Lightbringer Tybalt Leftpaw: I wonder who's sending the commander letters. I'd love to find out.
- (speaking gain)
- Messenger: Hello again. Anything I else can help you with, <Character name>?
- I'm looking for a friend of mine. Can you check and see if she left a message for me?
- Let me see, <Character name>... No, I don't see anything for you here. I'm sorry.
- Ah, well. Thanks for your time.
- Nothing right now, thanks.
Speaking with other NPCs:
- Ministry Guard Packmaster: Eh? You want something? My ears aren't so good, so speak up!
- Who are you? What are you doing here?
- I'm supposed to be watching the packs and the animals but you're in my way.
- Got it, but what exactly are you watching for?
- No idea, honestly. Easiest job I ever had, and that's the truth.
- Heh. I'll leave you to it, then.
- Sorry about that. Good-bye.
- Apologies. I'll leave you be.
- Ministry Guard Pack Bull: These pack animals belong to the Ministry Guard.
- Leave them alone...for now.
While walking through the hamlet:
- Lionguard (1): Raven's feathers, those Ministry soldiers are a nest of jerks!
- Lionguard (2): That commander of theirs? Said the inn was barely good enough for him. Then he took the whole top floor for himself.
- Lionguard (1): If that's his attitude, then hide the beer. It's barely good enough for me!
Cinematic after speaking with the available village inhabitants:
- Lightbringer Tybalt Leftpaw: You have a way with people. Not bad. Squeeze them a little, and these villagers leak information.
- Lightbringer Tybalt Leftpaw: So Demmi was with friends here, but then disappeared. The Ministry Guard appeared right after she vanished.
- <Character name>: It makes sense that her father, a powerful minister, sent the guard to bring her back. But they're still here, which means they haven't found Demmi yet.
- Lightbringer Tybalt Leftpaw: Hm. We also know the Ministry Guard commander was angry about a message from an unknown source.
- <Character name>:: The Guard has answers we don't have—it's time to know what they know.
- Lightbringer Tybalt Leftpaw: They're all at the tavern. If we can get them drinking and talking, they'll spill the apples. Let's go.
After the cinematic:
- Lightbringer Tybalt Leftpaw: Demmi disappeared before the Ministry showed up. We need to know more.
Speaking with Tybalt after cinematic:
- Lightbringer Tybalt Leftpaw: Well, that's all from the villagers. We should talk to one of the Ministry Guards...but which one?
- I'll get some answers from that tough-looking Ministry guy. (If haven't questioned this guard yet)
- Roger that. I've got your back.
- Thanks.
- I bet a drink or three would get one to blabbing something useful. (If haven't questioned this guard yet)
- Roger that. I've got your back.
- Thanks.
- Watch this. I'll charm them. They won't realize what they're giving up. (If haven't questioned this guard yet)
- Roger that. I've got your back.
- Thanks.
- I'll find a wet-behind-the-ears recruit who doesn't know better. (If haven't questioned this guard yet)
- Roger that. I've got your back.
- Thanks.
- Hang on. I'll decide what to do in a minute.
Speaking with the Innkeeper:
- Innkeeper Bagley: What can I get you, stranger?
- Nothing right now, thanks.
Speaking to Ministry Sergeant:
- Ministry Sergeant: I don't jaw with non-Ministry, civvie. Poke your nose in my business and I'll rub it in the dirt.
- Moving along.
Questioning the Ministry Guards:
- ("tough-looking")
- Ministry Guard (1): Pike off, scrub.
- What an annoying sod. Yeah, you heard me, annoying sod.
- Okay, okay.
- ("a drink or three")
- Ministry Guard (2): What's all this, then? Some problem? In need of the world-famous Krytan Ministry Guard?
- You guys aren't with the Lionguard?
- Nope! We do real work. We serve ministers like...oh, but I can't talk about him. We serve Kryta. For Kryta!
- Of course. Kryta... and a certain minister, am I right?
- Hey, I didn't say that. Certain? Certainly not Minister... Oh, ugh. I'm talking too much. I think I need to go outside...
- I think that's all I'm going to get out of you.
- Sure, for Kryta.
- Look over there! It's Queen Jennah!
- ("wet-behind-the-ears recruit")
- Ministry Guard (4): Hi, there. Are you a Lionguard?
- Uh...yes! Sure, I am. And you're a Ministry Guard, am I right?
- Yes! Well, that is to say, not for very long, but er, yes, I am!
- So... what brings you all the way out here?
- A rescue mission! Very noble. We're here to ransom a beautiful girl from a bunch of—oops. I'm not supposed to say.
- Come on now. We're both guards here. You can trust me.
- I'd like to, but I really don't want to get in trouble.
- All right, then. Let me know if I can help out in any way.
- I understand. Take care.
- I'll talk to you later, kid.
- I'll talk to you later, kid.
- ("I'll charm them.")
- Ministry Guard (3): What's your problem?
- Hey, I just wanted to say hello.
- Hi. Now shove off.
- Someone's surly today.
- You're with the Ministry Guard, right? You seem like a proud, dedicated lot.
- So we are. We'll face down anything. Those pirates don't scare me!
- Pirates? What pirates?
- Pirates? I didn't— Nevermind, just get out of here.
- Okay, then.
- That's the spirit.
- Nothing. Sorry to bother you.
After obtaining information from a Ministry Guard:
- Ministry Guard (1): Pike off, scrub.
- Okay, okay.
- Ministry Guard (3): I'm not saying another word, stranger. Do your drinkin' elsewhere.
- Will do.
- Ministry Guard (4): Sorry, I'm busy here
- No problem.
After getting all information from the Ministry Guards (in-game cut scene):
- Ministry Sergeant: Attention! Stand up straight, Private!
- Ministry Sergeant: You! Upstairs, double-time. I mean now!
- Ministry Guard: Sir, yes, sir!
- Lightbringer Tybalt Leftpaw: Let's follow this bozo and listen in. We might learn something.
If you speak to Tybalt before eavesdropping:
- Lightbringer Tybalt Leftpaw: That recruit's in trouble now—I bet he'll get an earful of scolding. Let's sneak after them and listen at the door!
- That's a great idea. Let's go.
Cinematic eavesdropping on the Ministry Guards:
- Ministry Sergeant: What in the name of Balthazar's horned helmet is wrong with you, guardsman? You're yammering away like a skritt caught red-handed.
- Ministry Guard: Aw, we were just talking. No harm done! I never mentioned the commander's letter or the pirates.
- Ministry Sergeant: Straighten up and call me "sir," or you'll find yourself transferred to the Blackhold Mines.
- Ministry Guard: Y-yes, sir! I'm sorry, sir. Please don't tell the commander, sir?
- Ministry Sergeant: You're lucky the commander's retired to his room, soldier. You'd better do the same, before I change my mind on that transfer.
- Lightbringer Tybalt Leftpaw: Jackpot! These guys are no match for professionals. They fall over themselves.
- Lightbringer Tybalt Leftpaw: Sounds like the commander has a letter in his room that we need to see. I'll make a distraction. You sneak in while he's busy.
After the cinematic:
- Lightbringer Tybalt Leftpaw: Hm. I saw some Dolyaks out front. Stampedes are always fun.
If you speak to Tybalt before the stampede:
- Lightbringer Tybalt Leftpaw: Landon's upstairs. We need a distraction. What do you think?
- I'm sure I can find a way to get their attention.
Interacting with the Ministry Guard Pack Bulls:
- Spook the herd.
- Leave them alone...for now.
During and after the stampede:
- Lightbringer Tybalt Leftpaw: Be ready. This could get messy.
- Ministry Guard Packmaster: What in Balthazar's breeches...Hey! The bulls are panicking!
- Ministry Commander Landon: What in the name of the Six Gods is going on around here?
- Ministry Guard Packmaster: Something spooked the pack animals, sir! They ran off!
- Ministry Commander Landon: Then run them down and bring them back, you idiot!
- Ministry Commander Landon: Until our supplies arrive, we'll commandeer what we need from the village.
- Ministry Commander Landon: Sergeant, requisition all necessary items from the locals. By force, if necessary.
- Ministry Sergeant: Yes, sir.
If you speak to Tybalt after the stampede:
- Lightbringer Tybalt Leftpaw: That was great! Now we need to rifle through the Commander's stuff for clues.
- I'm on it!
Searching the commander's room:
- Writing Desk: This is Commander Landon's desk.
- Search the desk.
- There's a suspicious letter on the desk. It's a ransom note from the Jackdaw Pirates—they've captured Demmi Beetlestone!
- I should show this letter to Tybalt.
- Leave it alone.
Upon showing Tybalt the letter:
- Lightbringer Tybalt Leftpaw: Ah, here's the letter. Oh, interesting! Interesting...interesting...
- Lightbringer Tybalt Leftpaw: It's about...whoa! What was that?
- Lightbringer Tybalt Leftpaw: I don't think they're friendly! Defend yourself!
Cinematic after defeating the sparks:
- Lightbringer Tybalt Leftpaw: Here we go: "Greetings, Commander...blah, blah Demmi Beetlestone is our custody...ransom..." Ransom? Ah, slag iron!
- Lightbringer Tybalt Leftpaw: And who sent...ah, here. "Cordially yours, Captain Jaine[sic] of the Jackdaws." Demmi's been kidnapped by pirates! Cool! I mean...interesting.
- <Character name>: That explains why Demmi didn't make her meeting with the order. Does the note say where she's been taken?
- Lightbringer Tybalt Leftpaw: Of course not, but the Jackdaws dock on the far shore of the lake, to the north. We should check there.
- Lightbringer Tybalt Leftpaw: If we disguise ourselves, I bet we can slip right in. If they notice, we'll pass ourselves off as a couple of new hands. I'll scrounge up some Jackdaw clothes and meet you there.
- <Character name>: Hang on, that sounds dangerous. Don't we need to check in with someone before we go further? Does the order know you're doing this?
- Lightbringer Tybalt Leftpaw: We operate independently enough for this. The Master of Whispers relies on my discretion. If he trusts me, Initiate—so should you.
The Magnificent Captain Jayne Lucky You! Greetings, Commander Landon! I hear you're searching for the Legate Minister's daughter, Demmi. How lucky you are that we found her before the dangers of the wilderness did! Unfortunately, of course, getting her to our lovely safe pirate camp was very expensive, but I'm certain a wealthy man like Minister Caudecus can spare a platinum or fifty. Make it a hundred, actually. For a dainty little thing, she sure can drink a lot of rum. I'm sure you, and your master, will find that perfectly reasonable...and far better than bringing home a dead daughter, wouldn't you say?—Cordially yours, |
Speaking to the innkeeper after reading the letter on the desk:
- Innkeeper Bagley: What in the blue blazes was all that noise?
- Ah, that explains it. Right as rain, then.
- Just so.
One of the pack animals kicked over a lantern in the barn. It's okay now.
- Uh...yes, yes, right. My apologies!
- I have better things to do.
None of your business, barkeep. Just keep pouring and don't ask questions.
- Thank you. I was worried, but I'm glad you handled it all.
- You're very welcome.
There was some trouble outside, but it's been quieted. Your inn is perfectly safe.
- Excuse me, I think someone is calling for me.
If you talk to Tybalt:
- Lightbringer Tybalt Leftpaw: Great work, <Character name>. I think you're ready to rescue a maiden from some dastardly Jackdaw pirates.
- You're pretty intense! I dunno if I can match your killer instinct, but I'll do my best.
- Just watch and learn, Tybs!
Kidnapping Demmi Beetlestone was the worst mistake those pirates ever made.
- Does that confidence come in a drink form? Or maybe a pie? Confidence cake?
- Maybe I'll bake you one. C'mon, let's go find those pirates.
Pirates are the scum of the seas. They'll have no chance against our skills.
- Ha! Maybe your smile will do that. Mine just makes people run away.
- Don't be so hard on yourself, Tybalt! It's a very nice snarl.
I bet if we walk in and flash them a smile, they'll give us what we want. Right?
- That's my kind of mission. Let's go!
If you talk to Tybalt again:
- Lightbringer Tybalt Leftpaw: Great work, <Character name>. I think you're ready to rescue a maiden from some dastardly Jackdaw pirates.
- That's my kind of mission. Let's go!
My story[edit]
|
Notes[edit]
- The cinematic after talking to Riel in Lion's Arch cannot be skipped. The lines are not preceded by the name of the narrator, and do not appear in the chat history.
- At the end of this story segment, an Order of Whispers Emblem is placed in your personal story tab of the Hero panel.
- Like all other Personal Story instances taking place in Lion's Arch, this story step utilizes the original 1325 AE appearance, not the modern look. There is also a sepia tone added with post-processing.