Forearmed Is Forewarned (Personal Story)
Forearmed Is Forewarned
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- The Battle of Claw Island
- Location
- Vigil Keep
(Gendarran Fields)
Lion's Arch
(Kryta) - Level
- 60
- Order
- Vigil
- Preceded by
- Attempted Deicide
Unholy Grounds
The Lost Chieftain's Return
Evacuation
Set to Blow - Followed by
- The Battle of Claw Island
- API
- 295
Loading screen for Vigil Keep, Loading screen at Lion's Arch |
Forearmed Is Forewarned is part of the personal story for characters of all races who decide to join the Vigil.
Objectives[edit]
Report to Vigil Keep for new orders.
- Meet with General Almorra at Vigil Keep.
- Speak with General Almorra.
Investigate the mysterious disappearances.
- Meet Warmaster Forgal near the sewers in Lion's Arch.
- Search the sewers for the missing guardsmen.
- Investigate the passages below the broken grate.
- Continue your exploration.
- (Defeat the Orrian monstrosities.)
- Defeat the undead.
Rewards[edit]
Click here to edit the reward data
- All professions
- Bag of Loot (6)
- Profession-specific
- One of the following: Stalwart's Gauntlets, Slayer's Gauntlets, Inquisitor's Gauntlets
- One of the following: Stalwart's Bracers, Slayer's Bracers, Inquisitor's Bracers
- One of the following: Inquisitor's Gloves, Slayers Gloves, Stalwart's Gloves
Walkthrough[edit]
Your mission is to locate some missing troops in the sewers of Lion's Arch. All combat will be underwater, and in fairly tight quarters, so plan appropriately.
As you proceed down the tunnels, a variety of local wildlife will attack you. Jellyfish can be particularly dangerous if you fail to get out of their AoE, but otherwise the fights are manageable as long as you take it slow and don't pull too many things. Eventually you will reach a broken sewer grate with greenish water beyond it; normally this is where Juvenile Armor Fish are tamed, but now it houses an Orrian Beast. Slay it to start a cutscene where Forgal remembers seeing one of these right before a town was overrun by Zhaitan. Afterwards, the mission is over.
Note: The mission will bug if you kill the Undead Scout before completing previous objectives ("Defeat the undead." should be the only active objective).
NPCs[edit]
Allies[edit]
First instance (Vigil Keep)[edit]
- Jonkor (if racial sympathy for ogres)
- Ogre Chieftain (if racial sympathy for ogres)
- Ftokchak (if racial sympathy for skritt)
Second instance (Lion's Arch)[edit]
- Norn
- Warmaster Forgal Kernsson
- Various
- Lionguard (dead)
Foes[edit]
Dialogue[edit]
Vigil Keep[edit]
Mail from mentor upon entry (varies per character race): | ||||||||||
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Upon entry to Vigil Keep:
- (If you helped the Grawl)
- Gara: Alone, the grawl would have died off. Because of the Vigil, we survive.
- General Almorra Soulkeeper: The dragons are a threat to everyone, Gara. I'm pleased that your village has joined the fight against them.
- Gara: All this world suffers. We will not stop until these great beasts are dead.
- (If you helped the Hylek)
- Ikniu: Although our elder has died, the villagers survive to fight another day.
- General Almorra Soulkeeper: The dragons are a threat to everyone, Ikniu. I'm glad your village has joined the fight against them.
- Ikniu: The Sun God looks down on this world. He watches us. We will not fail.
- (If you helped the Ogres)
- Jonkor: Our oldest legends tell truth. The Time of Trial has come once more.
- General Almorra Soulkeeper: The dragons are a thread to everyone, Jonkor. I'm glad your village has joined the fight against them.
- Jonkor: This, the ogres know—it is best to have allies. We will stand beside the Vigil.
- (If you helped the Quaggan)
- Shashoo: The bravery of the Vigil saved quaggan's people. Thank you, for all you have done.
- General Almorra Soulkeeper: The dragons are a threat to everyone, Shashoo. I'm pleased your village has joined the fight against them.
- Shashoo: Although war is strange to quaggans, quaggans will help the Vigil in any way quaggans can.
- (If you helped the Skritt)
- Ftokchak: The skritt are thankful. We will fight, fight hard against these evil creatures.
- General Almorra Soulkeeper: The dragons are a threat to everyone, Ftokchak. I'm glad your village has joined the fight against them.
- Ftokchak: We're small, but we have no fear. Skritt will be good friends. You'll see.
Talking to your racial ally:
- Gara: Hello again, Commander[sic]. I am glad to be able to repay the Priory[sic] for saving my tribe. The dragons do things no true god would allow. Perhaps there are none after all.
- How is your tribe faring?
- We have not found a new home yet, but they are safe for now. I am here now, but more grawl will come if you need them.
- I hope it doesn't come to that, but I'm glad to know they're standing by.
- Gods won't win this war. We will.
- Ikniu: May the Sun God bless you, Commander. As promised, I have come to repay the debt I owe you.
- How have your people fared since I last saw them?
- We are close to settling new grounds, but we are not ready to start building. Rest assured, if you call for our help the entire tribe is ready to answer.
- I look forward to visiting your new home.
- All Tyria will benefit from your help.
- Jonkor: We meet again. You saved my life in the Brand before you saved the rest of my tribe. I won't forget that.
- Can the new kraal spare both you and Lagula?
- For now. A kraal needs a chieftain, but Lagula is determined to do[sic] see her oath satisfied. I may have to return to oversee things in Lagula's name, but until that happens, I'm at your service.
- The more ogres we have, the better.
- I'm honored. On behalf of the Pact, welcome. [sic]
- Ogre Chieftain: I've come to contribute to your cause, to fight the dragons and their minions.
- How is the new kraal coming along?
- Not as fast as I'd like. Change comes slowly, but we are close to picking a new site for our new home.
- I look forward to seeing it once we win the war.
- Glad to have you with us.
- Shashoo: Hoo, Commander[sic]! Quaggan is happy to see you again. Quaggan is here and ready to do all quaggan can do to repay you for saving quaggan's people.
- Have you found a new home yet?
- It is far from complete, but quaggans settled on a nice patch outside Lion's Arch. More quaggans are ready to join quaggan if necessary.
- We're grateful for your help.
- Welcome aboard.
- Ftokchak: Good, <Character Name>. Thanks for the help! Wanted to thank Vigil, too. New friends. Lots of thanks.
- What will happen to the skritt village?
- We make a new scratch, a new home, and we mourn the dead. But I remember debt—debt to you!
- What will you do now?
- I'm glad to hear that, and I look forward to spending more time with you.
- What will you do now?
- Now? Stay nearby. Keep watchful eye. When you need skritt... we will come.
- What will happen to your village?
- I'm glad to hear that. Thank you.
- Take care.
Speaking to General Almorra (cinematic):
- General Almorra Soulkeeper: Forgal told me what happened, Crusader. I'm proud that you saved so many innocents.
- General Almorra Soulkeeper: You've shown the strength of your resolve. I'm promoting you to warmaster, effective immediately.
- <Character name>: Thank you, General. It's my honor to serve the Vigil.
- General Almorra Soulkeeper: I wish I could give you a proper ceremony before you go back in the field, but we have a critical issue at hand.
- General Almorra Soulkeeper: People in Lion's Arch are disappearing without explanation. I need you both to look into it.
- Warmaster Forgal Kernsson: With all due respect, General, isn't that a job for the Lionguard?
- General Almorra Soulkeeper: Ordinarily, yes, but some of the missing people are Lionguard. Worse, we've lost contact with one of our Vigil tacticians stationed there.
- <Character name>: That makes it our problem. Understood, ma'am. What areas should we survey, and what should we be looking for?
- General Almorra Soulkeeper: I recommend you start with the sewers. That's where those Lionguard were last seen.
After the cutscene:
- Warmaster Forgal Kernsson: I've seen plenty... but you're the finest Warmaster I've had the honor to serve with. Aw, hell. Don't get all teary-eyed on me, now.
Talking to the NPCs:
- Warmaster Efut: I'm Warmaster Efut, the Vigil's foremost strategist. Forgal's spoken highly of you.
- Strategist? What exactly do you do, Warmaster?
- I create battle tactics for potential situations. Like, if Primordus came up under Divinity's Reach. Or if Kralkatorrik returned to carve another Brand.
- You think ahead. Can I ask you something else?
- Good to know.
- What has Forgal said about me?
- Well, just between you and me...he said you were the best hope we had against the dragons. Honestly, I've never seem him this impressed.
- He's a good soldier, and a good friend.
- He seems to think the same of you, <Character name>. I think his words were, "the kid I should've had." Heh.
- Such high praise. Can I ask another question?
- He's a gruff old bear, but I'm fond of him, too.
- Are you assigned here at Vigil Keep?
- Yup. I've been creating secondary strategies in case of an attack on Lion's Arch. Never can be too careful!
- Smart. Can I ask you something else?
- I hope we never need to use them.
- Nice to see you again, Warmaster.
- Laranthir of the Wild: Hello. My name is Laranthir of the Wild. I'm General Almorra's second in command.
- (If not Sylvari)
- Isn't it odd for a sylvari to be working for a charr?
- Odd? Perhaps, but I'm one of the Secondborn. I've seen more of the world than most.
- What do you mean by "Secondborn?"
- When the Mother Tree first created Sylvari, I was among the second group that bloomed from her branches.
- Can I ask you something else?
- Thank you for the information.
- (If Sylvari)
- Laranthir of the Wild? Aren't you one of the Secondborn?
- I'm flattered you know of me. I've traveled here to serve the Vigil, in the Pale Tree's name.
- Is this your Wyld Hunt?
- I've never been called to a Wyld Hunt...but I've heard of yours. Destroy the dragon? It's a joy to have you among the Vigil, but I do not envy your task.
- Thank you. I have another question.
- The way will be difficult, but I will succeed.
- What will happen to the creatures from the destroyed village?
- Your little friends will be treated well, I assure you. They're already being given a place where they can rebuild in peace.
- I'm glad. Can I ask you something else?
- They deserve a little peace after what they've been through.
- What do you do for the Vigil?
- I serve as secondary commander, organize troop movement across the theaters of war, and take command if Almorra needs assistance.
- That sounds like a lot of responsibility. Can I ask you something else?
- Thank you for the information.
- I serve as secondary commander, organize troop movement across the theaters of war, and take command if Almorra needs assistance.
- Nice to meet you.
- General Almorra Soulkeeper: I'll tell you all I can, but be quick. This situation's hot.
- Tell me more about the people who are disappearing.
- They're primarily guardsmen, but some are civilians. We were notified when one of our tacticians disappeared.
- Any idea what's happening to them?
- That's where you come in, Warmaster. Good luck.
- Yes, General.
- I'll hurry, General.
- Warmaster Forgal Kernsson: Sewers. How in the blazes am I going to fit in the sewers?
- I've heard they're quite spacious. Don't worry, old man.
- Worry? I'm not worried—and if I was, I'd be more worried about the missing people, you young rascal.
- We'll get on our way as soon as possible. Never fear.
The Sewers[edit]
Approaching Forgal:
- Warmaster Forgal Kernsson: These sewers are dangerous. All sorts of monsters could wash in from the sea.
- Warmaster Forgal Kernsson: Stick together. Be ready for anything.
Speaking to Forgal:
- More room in here than I thought there'd be, at least. Come. We should hurry with our search.
- Keep your head down and it'll be fine.
While exploring the sewers:
- Warmaster Forgal Kernsson: These Lionguard died fighting. Whatever killed them was powerful.
- Warmaster Forgal Kernsson: The grate below is broken. We should check through there.
- Warmaster Forgal Kernsson: Do you see something up ahead? Something moving?
After defeating the Orrian scout:
- Warmaster Forgal Kernsson: Agh! This place stinks like an alehouse on free curry night.
After defeating the Orrian scout (cinematic):
- <Character name>: What in the name of the Mists was that thing?
- Warmaster Forgal Kernsson: I've only seen such a creature once before—at Port Stalwart, just before the Orrian dragon destroyed the town. Years ago.
- Warmaster Forgal Kernsson: It's a special kind of scout for Zhaitan. If that creature's here, then there's an undead army advancing on Lion's Arch.
- <Character name>: Wait — are you sure about that, Forgal?
- Warmaster Forgal Kernsson: Dead sure. We don't have time to go back and report to Almorra, or even send for Vigil backup.
- Warmaster Forgal Kernsson: I'll head for Claw Island to warn the Lionguard. Meet me there as soon as you can.
- <Character name>: What's on Claw Island?
- Warmaster Forgal Kernsson: The Claw Island fortress stands in the harbor of Lion's Arch. It's the last defense against invasion from the sea.
- Warmaster Forgal Kernsson: If Zhaitan's going to attack the city, its minions will have to fight their way past the fort.
After the cutscene:
- Warmaster Forgal Kernsson: My father died in battle. As did his father. I've always assumed...ah, enough of my jawing. We've got work to do.
My story[edit]
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Notes[edit]
- You can revive the first group of Lionguards using the AoE revive skill (like Battle Standard or Spirit of Nature). They don't have any dialogues.
- The Lion's Arch in the story is actually how it looked before Scarlet Briar destroyed Lion's Arch (as seen in previous maps).
- The initial sepia effect (similar to Setting the Stage mission) disappears after begin of the first battle. Then you can see the look of the part of Lion's Arch at natural illumination.
- It seems that Warmaster Forgal does not use Aquatic Headgear when underwater.