Eye of the Sun
Eye of the Sun
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- The Teachings of Ventari
- Location
- Dreamer's Terrace
(The Grove)
Venlin Vale
(Brisban Wildlands) - Level
- 20
- Race
- Sylvari
- Choice
- "All things have a right to grow"
- Preceded by
- The Direct Approach
Trading Trickery - Followed by
- A Splinter in the Flesh
- API
- 224
Eye of the Sun is a part of the Sylvari personal story for characters who decided the most important teaching is "All things have a right to grow" and have finished Trading Trickery or the Direct Approach.
Objectives[edit]
Report to Trahearne.
- Meet Trahearne and the twins in the Grove.
- Speak with Trahearne.
Stop Tochzotl from using the Eye of the Sun.
- Rendezvous with the others near the Ogotl grounds.
- Investigate the Ogotl grounds.
- Use the turret to destroy the toxic pots.
- Continue onto the Ogotl grounds.
- Use the turret to destroy the toxic pots shielding Tochzotl.
- Tochzotl
- Make sure the twins are okay.
Rewards[edit]
Click here to edit the reward data
- All professions
- 2,808
- Spirit Shard
- Thorny Seed Pouch (Basic)
- Signet Ring of the Grove
- Profession-specific
- Arborist Coat, Duty-Bound Duffers
- Evergreen Coat, Ragamuffin Toeshoes
- Snapdragon Coat, Homespun Espadrilles
Walkthrough[edit]
Go to the mission start point in Brisban Wildlands. Talk to Trahearne. Depending on which mission preceded this, you will meet with either Arlon or Pellam. After a short cut scene, enter and swim upriver to the hylek grounds, staying below the surface in case of attack. It is advisable to have an up-to-date underwater weapon, as there will be at least eight hylek barring the way.
You will have to find and use a turret to destroy a poison wall blocking the river passage. This is the only method that will clear the poison effect and allow you to proceed on the mission. Do not swim into the green poisoned water, or you will die. Any hylek in the area of the turret should be killed first, otherwise they can disrupt your effort to use it.
After reaching the grounds at the end of the canyon, go east of the point of interest; on the bank is another turret. Use this turret to destroy another poison wall. Aim the green crosshairs at the wiggling pots on the ground. There are more hyleks in the water in front of the turret, you should kill them first or they will attack you and give you trouble while you are trying to use the turret.
Once you have destroyed all the poison pots, the hylek chief Tochzotl will drink the potion and turn into a more powerful form. Defeat him, then speak to Arlon/Pellam to finish the mission. Unlike his minions, Tochzotl is not immune to poison, which make the turret more helpful when fighting him.
Occasionally after defeating the final boss there is difficulty in ending the mission. Try wandering around a bit around the boss and towards the cells behind the boss spawn point and the final cutscene should trigger. If not, you may need to repeat the mission.
NPCs[edit]
Allies[edit]
- Hylek
- Hylek Cuicani (dead)
Foes[edit]
Objects[edit]
- Siege weapons
Dialogue[edit]
Dreamer's Terrace[edit]
Upon entering instance:
- Trahearne: Valiant, hurry to me. We have much to discuss.
- Caithe: I see only one twin. Where is the other?
Cinematic upon approaching Trahearne:
- Trahearne: Good timing. Arlon/Pellam just finished telling me what happened at the Dengatl grounds.
- Trahearne: I've read about the "Eye of the Sun" in ancient hylek scrolls. It's a potion said to have the power to transform the imbiber into an avatar of the sun.
- Trahearne: It's extremely difficult to make and very unstable. I thought it was just a myth.
- <Character name>: Apparently not. Tochzotl, the Ogotl speaker, believes that he can create the potion and become the Eye of the Sun.
- Trahearne: Even if Tochzotl fails to become an avatar, the potion he's making will be extremely toxic. If it gets out of control, it could poison the entire Ogotl tribe.
- Arlon: (if did The Direct Approach) We were able to recover some of the zalisco extract from the Dengatl—but it isn't much.
- Pellam: (if did Trading Trickery) We were able to recover some of the zalisco extract from the Dengatl—but it isn't much.
- Trahearne: It'll have to be enough. I'll start working on a counter-agent. You two head for the Ogotl grounds. Caithe and I will meet you there.
- Trahearne: There's no time to waste. If Tochzotl makes that potion and drinks it, he'll become unbelievably powerful—and likely go insane.
- Arlon: (if did The Direct Approach) Wait—where's Pellam? We'll need his cleverness to defeat Tochzotl.
- Pellam: (if did Trading Trickery) Wait—where's Arlon? We'll need his strength to defeat Tochzotl.
- Trahearne: I'm sorry, Arlon/Pellam. He hasn't returned. I'll leave word here for him to meet us at the Ogotl grounds.
Talking to the NPCs:
- Arlon: We can't go without Pellam! He could be in danger.
- You're right...but I don't like it. I feel lost. Why did I let him go alone?
- Don't berate yourself. Whatever's wrong, we'll fix it—after the Ogotl.
I'm sure Pellam would want us to act swiftly. We can't afford to wait.
- I...a fight? Yes. That is what I wanted, isn't it? But now...
- Then ready your weapon, and prepare to defend the Grove.
Don't be cowardly. It's a fight you wanted—and it's a fight you're going to get.
- I'll be fine. I'm just worried about Pellam.
- When this is over, I promise. We'll find him.
It's too late for regrets. Shake it off. We need your strong arm.
- Chin up. I'm sure your brother's fine.
- Pellam: We need to wait for Arlon. We'll want him fighting beside us.
- Yes, I understand. I'll do this. For the Grove.
- Good. That's all I need to hear.
Your brother isn't here, and we need your mind fully engaged.
- I'm no coward! It's just...Arlon's always been the one to jump in head-first. But you're right. I'm in.
- That's better.
Arlon wouldn't be a coward. He'd charge in and solve this problem.
- You're right...I know you're right. Very well. I'm in.
- Good. We can't do it without you.
I wish we could wait, but many sylvari are in danger. We must act.
- Chin up. I'm sure your brother's fine.
- Caithe: The Ogotl are known for their noxious magical toxins. Fortunately, I know quite a bit about poisons myself.
- How do you know so much about poisons?
- I have not always fought alongside a guild—or a partner. When you are alone, any advantage can save your life.
- Makes sense. May I ask something else?
- I don't know if I feel reassured—or concerned.
- Do you know anything else about the "Eye of the Sun?"
- Little. The hylek worship the sun. Anything they call its "eye" must be powerful, indeed.
- Good to know. May I ask another question?
- Well, that makes sense. Thanks, Caithe.
- I'm sure we'll defeat the Ogotl handily. No worries.
- Trahearne: It's imperative that we stop Tochzotl before he uses the zalisco extract.
- What else do you know about the "Eye of the Sun"? What's an "avatar"?
- According to hylek myth, it's extremely powerful—a hylek gifted with tremendous power, said to be blessed by the sun.
- Understood. May I ask you another question?
- Good to know. I'll bear that in mind.
- How dangerous is this situation?
- If Tochzotl succeeds, he'll be a mad priest with tremendous power. If he fails, he'll poison the entire tribe—and the river. Grim, indeed.
- Understood. May I ask you another question?
- We'd better hurry.
- I'll head there at once.
Venlin Vale[edit]
Talking to the twins:
- Arlon: This assault won't be easy. I hope we know what we're doing.
- We'll find a way.
- Pellam: This assault won't be easy. I hope we know what we're doing.
- We'll find a way.
Cinematic at the Ogotl grounds:
- <Character name>: Trahearne, did you manage to create a counter-agent to the Eye of the Sun potion?
- Trahearne: I did the best I could, but it's little more than an educated guess.
- Arlon: (if did The Direct Approach) Caithe scouted ahead and said that the river seemed...fouled. She went back out there to keep watch.
- Pellam: (if did Trading Trickery) Caithe scouted ahead and said that the river seemed...fouled. She went back out there to keep watch.
- <Character name>: If the Ogotl poison the river, they could destroy the entire Caledon Forest! We've got to stop them.
- Arlon: (if did The Direct Approach) Nothing's good about this situation. I...I wish Pellam was here. He'd have some clever idea to offer, I just know it.
- Pellam: (if did Trading Trickery) Nothing's good about this situation. I...I wish Arlon was here. He'd be asking to rush bravely out in front, just like always.
- <Character name>: We can't wait for him. We have to stop the Ogotl before they finish making the Eye of the Sun.
- Trahearne: The Valiant is correct. I'm sorry, Arlon/Pellam. We must go - now.
Talking to the NPCs:
- Arlon: Pellam would have a plan for this. What do we do first? Gah! I feel so...lost!
- I'm worried about Pellam, too, but the Ogotl threat has to be contained.
- I know. Still, I can't help feeling that something horrible's happened to my brother. I hope we find him soon.
- We will, Arlon. I promise you that.
- Trust Trahearne. He'll find a way.
- Pellam: Arlon would rush in bravely. No—I need to put him out of my mind. People are counting on me.
- I'm worried about Arlon, too, but the Ogotl threat has to be contained.
- I know. Still, I can't help feeling that something horrible's happened to my brother. I hope we find him soon.
- We will. I promise you that.
- Yes, on both of us.
- Caithe: We must go quietly, and prepare to fight. The Ogotl die—or we do.
- That could be too ruthless. What if they surrender?
- Then I'll try not to act surprised as I kill them. Or...fine. If they surrender, we'll take them to the Grove. Unharmed.
- Good. We should never give up hope that they'll see reason.
- So noted. Let's go.
- Trahearne: The Ogotl won't surrender easily. They believe the Sun demands obedience to the Speaker's plan.
- You're certain we shouldn't wait for the other twin?
- I wish we could, but the situation is dire. If the Ogotl succeed, many sylvari—and others—will die.
- I suppose you're right. Can I ask you something else?
- Nothing for it, then. Act with wisdom—but act.
- Can you tell me more about the counteragent?
- I haven't had time to test it, but it should harmlessly disperse the Ogotl poison.
- I'll hope for the best. Can I ask you something else?
- May the Mother Tree be with us. We're counting on you, Trahearne.
- Remind me—what's the "Eye of the Sun," again?
- A potion that transforms you into an avatar of the sun. It'll either make the Ogotl Speaker very powerful—or backfire, poisoning the entire Caledon Forest.
- Got it. Can I ask you something else?
- I don't like either of those options. Let's stop these hylek—right now.
- Then we'll have to convince them otherwise.
While investigating Ogotl grounds:
- Caithe: Be wary. This could be a trap.
- Caithe: This...isn't normal.
- Caithe: Poison. Hm. Let me try something else...
- Caithe: It seems your counter-reagent works. See? It clears the toxic fumes.
- Trahearne: That's a relief! Try applying it to the turret. If it works, we can use it to disperse that wall.
- Caithe: The land is sick with poison. We should stay on the move.
Cinematic at Ogotl Grounds:
- Caithe: The hylek poisons are extremely lethal. Impressive.
- Arlon: (if did The Direct Approach) I see Pellam! Hang in there, twin! We'll get you out.
- Pellam: (if did Trading Trickery) I see Arlon! Hang in there, twin! We'll get you out.
- Trahearne: Caithe, there's another turret! Use the counter-reagent!
- Tochzotl: Ha ha! You cannot approach! My poison is powerful!
While fighting hylek:
- Tochzotl: Stay back, or I will drink the potion! I swear to you, I will do it!
- Tochzotl: I have no choice! I must become the Eye of the Sun - and you must die!
Cinematic after clearing the poison:
- Tochzotl: Fall to your knees, feeble creatures! Behold, the Eye of the Sun!
Cinematic after defeating Tochzotl:
- If did The Direct Approach
- Arlon: Pellam! Thorns! What have they done to you?
- Pellam: The Ogotl...tested their toxin on me before they...put it in the river. I fell...sick...burned inside. I shouldn't have...tried to do it alone.
- Arlon: No, it's my fault. I let you go instead of trying to find a compromise. You'll be fine, though, and from now on, we'll work as a team.
- Trahearne: Well done, Valiant. The twins have learned a valuable lesson. We're stronger together than apart.
- <Character name>: I'm just glad Pellam's going to be all right. Twins, if you'ld like, you can both stay in my garden for as long as you wish. you'll find it restful.
- Arlon: What a generous offer. I think I can speak for us both when I say we would like nothing better. May the Dream bless you for helping us.
- If did Trading Trickery
- Pellam: Arlon! Thorns! What have they done to you?
- Arlon: The Ogotl...tested their toxin on me... before they put it in the river. I fell...sick...burned inside. I shouldn't have...tried to do it alone.
- Pellam: No, it's my fault. I let you go instead of trying to find a compromise. You'll be fine, though, and from now on, we'll work as a team.
- Trahearne: Well done, Valiant. The twins have learned a valuable lesson. We're stronger together than apart.
- <Character name>: I'm just glad Arlon's going to be all right. Twins, if you'ld like, you can both stay in my garden for as long as you wish. You'll find it restful.
- Pellam: What a generous offer. I think I can speak for us both when I say we would like nothing better. May the Dream bless you for helping us.
Talking to NPCs:
- Arlon: (if The Direct Approach was completed) Poor Pellam! What did these monstrous frogs do to him? I'll slaughter them all!
- Revenge won't help. Like the tablet says: "All things have the right to grow."
- Yes...yes, you're right, <character name>. I shouldn't blame all hylek for the pain inflicted by a few. Thank you for reminding me to see reason.
- I'm glad. Now to the Grove and we'll see your brother healed.
- Come, Arlon. Let's get your brother home.
- Arlon: (if Trading Trickery was completed) Valiant! Thank...the Pale Tree. I thought I'd never see a friendly face again.
- What did they do to you?
- They used me as an experiment. Made me drink their horrible potions. My stomach... I feel so sick...
- We'll get you out of here. You can rest in the Grove.
- Come on. Let's get you home, Arlon.
- Pellam: (if The Direct Approach was completed) Valiant! Thank...the Pale Tree. I thought I'd never see a friendly face again.
- What did they do to you?
- They used me as an experiment. Made me drink their horrible potions. My stomach... I feel so sick...
- Don't worry. We'll get you out of here and you can rest in the Grove.
- Come on. Let's get you home, Pellam.
- Pellam: (if Trading Trickery was completed) Poor Arlon! What did these monstrous frogs do to him? They'll regret this.
- Revenge won't help. Like the tablet says: "All things have the right to grow."
- Come. Let's get your brother home.
- Caithe: These hylek are as bad as asura. Poison. Experiments. Murder. When will they learn we're not the enemy?
- What do the asura have to do with this?
- When we first emerged from the tree, we thought to befriend the asura. Malomedies paid the price. Why? Why do the other races resist the good we bring?
- Once, perhaps. Now...there is no joy in me, <character name>. Only efficiency. Come, let us leave this place.
- As you say.
They will, in time. Who could resist the joy of our company?
- No more "proving myself." I'm ready to change the world. Enough is enough!
- As am I. Let's discuss this in the Grove.
They don't trust us. Not until we prove ourselves.
- Ah, <character name>, you do not yet understand how large the world is, and how small we truly are. You will realize the truth in time.
- Perhaps. I will bear that in mind, at least.
Why do we need other races? We are the dawn of a new age for Tyria!
- No more dark thoughts. Time for us to leave this place.
- Come on, let's get out of here.
- Trahearne: The Ogotl have been defeated, and I recovered a bit of the original zalisco extract. We are fortunate, Valiant. Despite the cost.
- One of the brothers is ill from the Eye of the Sun potion. Will he recover?
- I believe so. The menders can create a better antidote from a sample of the zalisco. It may take time, but he'll recover.
- May I ask another question?
- Thank you, Trahearne. I'm glad to know that.
- What will happen to the other hylek tribes? The Dengatl and the Hazupl?
- They will continue warring among themselves, no doubt. Some things never change.
- May I ask another question?
- I wish everyone could find a way to get along. Ah, well.
- I am glad to hear it. Come, let us return to the Grove, and share the news of our victory.
My story[edit]
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