After the Storm
After the Storm
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- The Teachings of Ventari
- Location
- Dreamer's Terrace
(The Grove)
Quetzal Bay
(Caledon Forest) - Level
- 20
- Race
- Sylvari
- Choice
- "Act with wisdom, but act"
- Preceded by
- Black Night, White Stag
The Knight's Duel
Beneath a Cold Moon
The Heart of Nightmare - Followed by
- Beneath the Waves
- API
- 230
Loading screen at the Grove |
After the Storm is the first mission of the second chapter for sylvari players who decided that Ventari's most important teaching was to Act with wisdom, but act.
Objectives[edit]
Meet Caithe in the Grove.
- Speak with Caithe.
Explore the beach near Annwen.
- Seek out Carys on the beach near Annwen.
- Defend the beach.
- Ask Carys about Tegwen.
Rewards[edit]
Click here to edit the reward data
- All professions
- Leather Bag (12 Slots, Soulbound on acquistion)
- Bag of Loot (2)
- Profession-specific
- One of the following: Ruby Heart, Amethyst Heart, Sapphire Heart
- One of the following: Ruby Heart, Emerald Heart, Amethyst Heart
- One of the following: Ruby Heart, Emerald Heart, Amethyst Heart
- One of the following: Topaz Heart, Emerald Heart, Sapphire Heart
- One of the following: Topaz Heart, Carnelian Heart, Ruby Heart
- One of the following: Carnelian Heart, Topaz Heart, Ruby Heart
- One of the following: Ruby Heart, Topaz Heart, Sapphire Heart
- One of the following: Carnelian Heart, Topaz Heart, Ruby Heart
- One of the following: Emerald Heart, Topaz Heart, Ruby Heart
Walkthrough[edit]
First journey to the Grove and talk to Caithe. She tells you to go to Annwen beach and talk to Carys. There may be an event in this area where angry hylek take over Annwen village, and some hang around close to the mission marker. Care might be required.
You find Carys on the beach, she has just planted three seed mortars. You may want to stay close to the mortars, because you are about to be attacked by several waves of Risen undead. Carys has a big hammer and is a pretty good fighter too. She will revive herself should she die between waves.
After some waves of undead, Carys will warn you that undead are trying to flank you, and lead you over a hill to another part of the beach. There are some mine seeds on the ground here which you could pick up and plant if you are fast. To plant one, pick it up, then choose the type of mine plant you want, from 1 to 3, and point the targeting marker where you want the plant to grow.
Several waves of Risen will attack. The final boss undead is a veteran brute with a big hammer. He can hit pretty hard.
After you beat him, talk to Carys. The Valiant will decide that the krait must have kidnapped Carys's friend Tegwen. The next mission involves going to rescue her. This requires underwater combat, so make sure you get a good underwater weapon and practice with it to unlock the skills before starting the next mission.
NPCs[edit]
Allies[edit]
Dreamer's Terrace[edit]
Quetzal Bay[edit]
- Animals
- Sylvari
Foes[edit]
Objects[edit]
Dialogue[edit]
Dreamer's Terrace[edit]
When approaching Caithe and Trahearne:
- Caithe: At last you return from Orr, brother. What news?
- Trahearne: Zhaitan's power is growing, and the Risen carry its corruption throughout Tyria.
- Caithe: As I feared. We must be ready...ah, here comes the Valiant.
Cinematic with Caithe and Trahearne:
- Caithe: Greetings, Valiant. I want you to meet Trahearne, another of the sylvari firstborn.
- Caithe: Only a few of the firstborn have Wyld Hunts. I am one. Trahearne is another. I believe he carries the heaviest burden of us all.
- <Character name>: More difficult than fighting an Elder Dragon?
- Caithe: Our task is tangible, if dangerous, young Valiant. His is ephemeral...there may be no solution.
- Trahearne: I'm glad to meet you, Valiant, but I'm afraid we have no time for proper welcomes. There is a more immediate matter at hand.
- Trahearne: Warden Tegwen patrols the beach at Annwen, destroying the Risen that wash in from Orr. We exchange many letters on the subject.
- Trahearne: Her last missive was written during a recent storm, and mentioned an Orrian artifact she'd seen wash up on the beach.
- Trahearne: Tegwen said she intended to retrieve it—but since then, I've heard nothing. I fear for her safety.
- <Character name>: I'd be happy to go and look for her, Trahearne. If she's in trouble, I'll lend her a hand.
- Caithe: Good. It will be useful for you to see what we are fighting, Valiant. Orr is growing stronger, day by day.
- <Character name>: I'm ready to witness the dragon's corruption. I'm not afraid.
- <Character name>: As soon as I know more about what's happened to Tegwen, I'll contact you.
Speaking with your two allies:
- Caithe: Thank you for aiding us, Valiant. Tegwen is an excellent warden. Her disappearance puts lives at risk.
- What can you tell me about Tegwen?
- She's a clever strategist, an exemplary member of the Cycle of Dusk. A fighter and a scholar.
- Where was she seen last?
- She guards the beach by the Hamlet of Annwen. Her partner, Carys, is still in the area.
- Don't worry. I'll find her.
- Don't worry. I'll find her.
- I won't let you down. Farewell!
- Trahearne: Thank you, <Character name>. I appreciate your help. If there's anything you need to know, you have but to ask.
- I'm curious. Can you tell me more about your Wyld Hunt?
- I am challenged with cleansing the land of Orr. In my dream, I saw it green and growing again.
- Wow. That will be very difficult. Can dragon corruption be reversed?
- I don't know...but I must try. Every day it feels more overwhelming, but I refuse to give up hope.
- Can I ask you something else?
- Ask. I'll do my best to answer.
- I'm curious. Can you tell me more about your Wyld Hunt?
- What can you tell me about Tegwen?
- Did Tegwen tell you anything about the artifact?
- Actually, I'll head out now. Thanks.
- I understand. I'll do my best to find Tegwen.
- Can I ask you something else? (Leads to same lines as above)
- I'll think about that. Thank you, Trahearne.
- What can you tell me about Tegwen?
- She is so insightful. When Orrian artifacts wash onto our beach, we have many discussions.
- Was she just curious about them?
- Indeed. I've become something of a mentor to her, and we share our information.
- Can I ask you something else?
- You speak very highly of her. I'll do my best to find out what happened.
- Can I ask you something else?
- I'll do my best to find her. Thank you.
- Did Tegwen tell you anything else about the artifact she found?
- Sadly, no. Only that she'd seen something unusual on the beach, and when the storm was over, she'd seek it out.
- Can I ask you something else?
- I'll find her, I promise.
- Thanks for your help. I'll do my best to try and find Tegwen.
Other NPCs:
- Mender Aine: Hail, friend. I make salves for the wardens. They fight so hard to keep the Grove safe, It's the least I can do.
- That's very kind of you.
- Mender Glyndowr: Sorry, I'm very worried about this ranger. Finding a cure for his ailment requires all of my attention.
- What's wrong with him?
- Infected wound from fighting the Risen on our shores. I'm sorry...please, just leave me to my work.
- Good luck finding a cure. I wish you well.
- Warden Ranger: The Risen monsters plaguing our shores just keep coming. We sylvari may not turn into undead, but we can easily die to their corruption.
- I'm sure the menders will help you. Get some rest.
Depending on the previous story chapter:
- Gairwen: Valiant <Character name>! Good to see you again!
- I'm glad to see you too, Gairwen.
- Tiachren: Hail, Valiant. I'm too full of melancholy at the moment. Perhaps we could speak another time?
- Of course. Be well, Tiachren.
- White Stag: The stag's gaze conveys trust and warmth, inspiring good will.
- Good to see you, too.
Quetzal Bay[edit]
When approaching Carys:
- Carys: One more seed plant—there we go. Perfect.
Cinematic before the battle:
- Carys: Teg—oh! You're not Tegwen. Thorns and brambles, where is she?
- <Character name>: I'm looking for Tegwen, too. A firstborn sent me to check on her. Who are you?
- Carys: My name is Carys. Tegwen and I are both Wardens here in Annwen. We're supposed to protect the beach, but I can't—oh, no! The Risen are coming!
- Carys: Please, stranger. Help me keep those monsters off the beach! We'll talk after!
Talking with Carys:
- Carys: Hurry! Plant as many seeds as you can!
- I'm on it.
During the battle with the undead:
- Carys: Hold your ground. The undead are approaching!
When the marker on the map moves:
- Carys: They're trying to flank us! Over here!
- Carys beckons to <Character name>.
Further battle lines:
- Carys: Stay strong! We almost have them!
- Carys: Yes! They're all dead! Well...really dead this time!
- Carys cheers for <Character name>.
Cinematic after the battle:
- <Character name>: Very well, Warden Carys. The beach is safe again. Now, what can you tell me about Tegwen?
- Carys: She's my very good friend and my mentor. She was teaching me how to be a good Warden, but now she's missing, and I'm all alone.
- <Character name>: Calm down. When did you last see her?
- Carys: Five nights ago, when a storm hit the village. We were at the watchpost. Tegwen spotted something flashing like bright starlight, down on the beach.
- Carys: She went to investigate the next morning, as soon as the storm ended. Tegwen was gone before I woke up. She never returned.
- Carys: I searched and searched, but there was no sign of her. I know she's not dead! If she'd been killed, I would have found her remains.
- <Character name>: That's true if she was attacked by undead, but what about krait? They occasionally take captives.
- Carys: Krait? Oh, pollen powder, I hadn't thought of that. I was concentrating on the Risen!
- <Character name>: There are krait to the south, on Kraitbane Island. I bet those cold-hearted snakes kidnapped her.
- <Character name>: Leave behind a wall of seed-plants to guard the village and meet me at Kraitbane Island. We'll find Tegwen.
Talking to Carys after the cinematic:
- Carys: You're wonderful! I'm so glad we worked together.
- You're so brave! Tegwen's always telling me not to be so brave. Tells me to look before I leap, even when I'm standing still.
- Speaking of Tegwen, can I ask you something?
- Absolutely. Ask me anything, <Character name>! I'm an open leaf.
- You said you know Tegwen. Was she your partner?
- Mentor, more like. She's very kind to me, and teaches me all sorts of things. We defend this beach together.
- Can I ask you something else?
- She sounds very nice.
- Can you tell me more about Tegwen?
- She's my best friend. When I woke from the Dream, the undead were attacking. Tegwen threw me a sword so I could defend the Grove.
- Can I ask you something else?
- That's one way to wake up.
- Have you seen many krait in this area?
- Oh, yes. All the time. They're awful creatures; they take slaves and they eat people! We have to stop them before they hurt Tegwen.
- I have another question, if you don't mind.
- You're right about that, Carys.
- What's it like to be a warden in Annwen?
- It can be boring. Still, the people in the village are very kind, and someone has to keep the beach clear. right?
- Can I ask you something else?
- You're doing a very good job.
- Thanks for your time, Carys.
- She sounds like a good partner, watching out for you.
You can call me <Character name>. You did very well, yourself.
- You're so fierce! We're going to get along just fine. Just point me at those krait, and we'll tear them apart!
- Right! Can I ask you something?
- You got it.
I enjoy killing undead. Krait'll be a nice challenge, too.
- Oh my, a Valiant! And you're so nice. So...uh...want to go kill things together? Is that how this goes?
- Plenty of time for that later. Can I ask you something?
- Something like that.
My name is Valiant <Character name>, pretty flower. I'm at your service.
- Me too. Take care.
My story[edit]
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