An Unknown Soul
An Unknown Soul
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- The Teachings of Ventari
- Location
- Zinder Slope
(Brisban Wildlands)
The Grove
(Maguuma Jungle) - Level
- 20
- Race
- Sylvari
- Choice
- "Where life goes, so too, should you"
- Preceded by
- Where Life Goes
- Followed by
- Source of the Issue
A Different Dream - API
- 226
An Unknown Soul is part of the personal story for sylvari characters who have selected "Where life goes, so too, should you" as the most important of Ventari's teachings.
Objectives[edit]
Rescue the captive wardens.
- Meet Malyck at Joy's End.
- Find disguises and hide among the courtiers.
- Locate the captive wardens.
- Free the captives.
- Get everyone to safety.
Introduce Malyck to Caithe and Trahearne.
- Meet with Caithe.
- Decide on a course of action.
Rewards[edit]
Click here to edit the reward data
- All professions
- Profession-specific
- One of the following: Avenger's Hammer, Avenger's Staff, Avenger's Longsword
- One of the following: Avenger's Hammer, Avenger's Staff, Caretaker's Staff
- One of the following: Avenger's Longsword, Avenger's Hammer, Avenger's Longbow
- One of the following: Caretaker's Rifle, Avenger's Rifle, Defender's Rifle
- One of the following: Avenger's Longbow, Avenger's Short Bow, Caretaker's Short Bow
- One of the following: Defender's Short Bow, Avenger's Short Bow, Caretaker's Short Bow
- One of the following: Defender's Staff, Avenger's Staff, Caretaker's Staff
- One of the following: Defender's Staff, Avenger's Staff, Caretaker's Staff
- One of the following: Defender's Staff, Avenger's Staff, Caretaker's Staff
Walkthrough[edit]
Start the mission by talking to Malyck. Afterwards, kill the Courtiers that attack.
Enter the Court camp in disguise, and search for the kidnapped wardens. Meet up with the Knight of Embers, who calls her Courtiers nincompoops and sends your party to beat up the wardens without explaining where to find them.
Go to the east side of the camp, near a giant leaf. From this point on, all the Courtiers turn hostile, and will attack on sight.
The wardens are inside a big red tree. Kill the Courtiers outside the tree before entering. Enter the tree, and kill the swarm of Courtiers who immediately attack. When the Courtiers have been defeated, the wardens run out to meet the party.
Lead the wardens out of the camp, down the hill generally toward the northwest. Kill the groups of Courtiers who attack along the way. The wardens and Malyck, with his pistols, will assist in the battles, but neither fights very effectively.
At the bottom of the hill, go through the gate to the green marker. Watch the cut scenes until the wardens and Malyck leave. Return to the Grove to introduce Malyck to Caithe and Trahearne.
Talk to Caithe and Trahearne to learn of their suggestions for the next mission. Decide which path to follow - Caithe's plan Source of the Issue, or Trahearne's plan A Different Dream. Exit the instance to complete the mission.
NPCs[edit]
Allies[edit]
- Nightmare Court (before freeing the wardens)
- Knight of Embers
- Nightmare Courtier
- Nightmare Court Bowman
- Nightmare Court Knight
- Nightmare Court Page
- Nightmare Court Squire
Foes[edit]
- Nightmare Courtier
- Nightmare Court Bowman
- Nightmare Court Knight
- Nightmare Court Page
- Nightmare Court Squire
- Veteran Nightmare Courtier
Dialogue[edit]
Karston Chambers[edit]
Cinematic upon talking to Malyck:
- Malyck: So, Valiant, you did show up, after all. Tell me something. These "courtiers"—do they come from the same Grove that you do?
- <Character name>: We are all sylvari, Malyck, but they're of the nightmare. I am of the Dream. You don't know the difference?
- Malyck: No. I've never heard of either one.
- <Character name>: You remember the Pale Tree, yes?
- Malyck: No. Look, we need to get the Wardens back to Falias Thorp. Here's the plan: we infiltrate and sneak the villagers out. Then...revenge.
- <Character name>: You're strange, Malyck, but I like your style. Let's go.
After the cinematic:
- Malyck: Hm. We could steal their armor and wear it as a disguise...once they don't need it anymore.
Talking to Malyck before stealing clothes:
- Malyck: We need to steal clothing for the disguises.
- Good idea. I'll keep my eyes peeled.
Talking to Malyck after stealing clothes:
- Malyck: The Nightmare Court makes my skin crawl. Where do these monsters come from? Are you at war?
- You don't know about the court?
- I hadn't heard of them before they attacked. What is their purpose?
- The Nightmare Court wants to plunge the entire sylvari race into evil. They want to corrupt our Dream.
- Sounds like nonsense—but I'll trust you. Certainly, the fact that they're evil can't be denied.
- I'll explain it when we're safer. Let's hurry up and get out of here.
- It's difficult to war on one's own people.
- Your own people? You mean, you're related to them? Ugh. I don't envy you that familiarity.
- We don't enjoy it— and we do everything we can to stop them from gaining power.
- There's no time to answer questions. Let's find those prisoners—we'll talk later.
Approaching the nightmare camp:
- Nightmare Court Page: How about those new converts? How long do you give them?
- Nightmare Court Squire: Not long. I heard the Knight of Embers came for them, and she was in a mood.
Talking to Nightmare Courtiers:
- Nightmare Court Page: Hmmph. You two look fresh off the vine.
- You really are new! The Knight of Embers is our liege. She's powerful, clever, and deadly. Remember that.
- Thanks for the heads-up.
I'm very new. Tell me, who is the Knight of Embers?
- Excuse me, I have to be going.
- Nightmare Court Squire: Get away from me, peon.
- No, please! Don't hurt me! The Knight of Embers is our leader. She's tremendously powerful.
- Is that all you know? Bah.
Tell me about the Knight of Embers, or I'll tear that wagging tongue out of your mouth!
- Shut up, you ignorant weed.
- Nightmare Court Knight: Come on, leave me be. Does it look like I'm going to be any more trouble today?
- Fine. The Knight of Embers is looking for someone. We tried to find him—but we failed.
- That's all I needed to know. Thanks.
Tell me what I want, and I'll leave you alone. Who is the Knight of Embers?
- Be silent.
Further into the camp:
- Nightmare Court Page: These Wardens are delicate little puffballs.
- Nightmare Court Bowman: (laugh) The Knight of Embers knocked him flat!
- Nightmare Court Knight: They'll tell us about the Harbinger soon enough. You'll see.
Encountering the Knight of Embers:
- Malyck: That's the Knight of Embers, isn't it?
- Knight of Embers: You're all useless and weak. I should burn your flesh from your bones.
Cinematic with the Knight of Embers:
- Knight of Embers: I sent those fools to bring me the harbinger, and instead they come back with whimpering wardens! Pathetic!
- Knight of Embers: You there! You're new. Can you follow orders, courtier?
- <Character name>: Uhm...me? Er...yes, ma'am? My lady?
- Knight of Embers: Then you're in charge. Make these wretched wardens talk. Do whatever it takes. Hit them so hard the Pale Tree can feel it.
- Knight of Embers: They will tell me where to find the harbinger, or they will die feeding nightmare with their agony.
- <Character name>: My lady knight? May I ask? What is a harbinger?
- Knight of Embers: He is the Pale Tree's doom, and nightmare's vindication. He is my Dark Hunt. When I find him, all will be made clear. Now, go!
While going to the captives:
- Malyck: Yes, lead the way, courtier.
- Nightmare Court Bowman: Bah! Get out of our way. We started this task—we'll finish it!
When approaching the captives:
- Malyck: That must be where they're hiding the Wardens.
- Captive Warden: Ready yourself, they're coming back. This may be our only chance to escape...
- Captive Warden: Wait! Captain Banya, do you see what I see?
- Captain Banya: By the Pale Tree's wisdom—Malyck! What are you doing here?
- Malyck: Time to cut and run!
- Nightmare Courtier: Don't let them get away!
- Captain Banya: Wait, don't waste time answering. Just get us out!
- Malyck: Get the Wardens out of here!
Talking to Malyck before freeing the captives:
- Malyck: Let's get these sylvari out of here and to safety.
- Right away.
Talking to Malyck after freeing the captives:
- Malyck: I want to punish these courtiers, but the safety of my friends come[sic] first. I'll get them away from here.
- You're very loyal. Have you known them long?
- No. They rescued me in the forest, and I've been trying to repay their kindness.
- That's very honorable of you, Malyck.
- Very well.
Talking to Captain Banya:
- Captain Banya: We must flee this accursed place! Leave the cavern and get back to the road.
- We'll get you to safety. You have my word.
While escaping:
- Captain Banya: Help the injured. Stay close to each other. Take any weapons you find. Malyck, Valiant—thank you.
- Captive Warden: Stay together! Move quickly!
- Captive Warden: Hurry! Let's get out of here!
- Veteran Nightmare Courtier: Suffer and die!
- Captive Warden: This way! Before the courtiers return.
- Captain Banya: We've gone far enough. We can stop.
Cinematic with Malyck:
- Malyck: I owed these Wardens my life. You, Valiant—you risked yourself to save my friends, even though you've never met them. Why?
- <Character name>: Because we are all sylvari. We all follow the Dream. Can't you feel that we are related?
- Malyck: Feel it? No. I feel nothing, Valiant. Only a great sense of distance, and loss.
- <Character name>: You've been too long from the Pale Tree, that's all. When you return, she will heal your lost memory. Come back with me to the Grove. You'll see.
- Malyck: I hope you are right. I want to hear more about this "Dream." If your friends can help me, then I will meet with them.
- <Character name>: Make your way south to the great tree near the shore. I will meet you there. We'll get to the bottom of this mystery, I promise.
After the cinematic:
- Captain Banya: I owe you so much! A million thanks.
Talking to Captain Banya:
- Captain Banya: I am tremendously grateful for the rescue. We Wardens owe a great debt, both to you and to Malyck.
- What will the Wardens do now?
- My Wardens will return to the Pale Tree and recover before resuming duty at Falias Thorp.
- Good idea. May I ask another question?
- I wish you a swift recovery, Captain.
- Will you be returning to Falias Thorp?
- I don't know. It would be foolish to leap back into active duty while I'm still nursing these wounds. Still...
- Stay in my garden in the Grove. The menders there will heal you.
- That is most gracious, Valiant. I shall consider it. Either way, I hope to see you again.
- Good luck, Captain Banya.
- I wish you a swift recovery, Captain.
- Malyck was determined to free you. Have you known him long?
- We found him injured in the forest, a few weeks back. Still, he's been a stalwart ally, and he's become a friend.
- He seems quite loyal. May I ask another question?
- I wish you a swift recovery, Captain.
- You are most welcome, Captain.
Talking to Malyck:
- Malyck: You upheld your part of the bargain. I'll go see your friends, as promised, but no guarantees.
- I hope so. Otherwise, this will be a very short meeting.
- Take care, Malyck.
They are the ones who wanted to meet you, so I'm sure you'll be fine.
- Noted. I'll just be myself.
- That's all anyone expects.
Don't worry. No need to win their friendship. They only want to meet you.
- Thank you, Malyck. I'll see you at the Grove.
The Grove[edit]
Approaching Caithe and Trahearne:
- Malyck: I trust you, Valiant. These others, well, we shall have to see.
- Trahearne: The Nightmare Court is searching everywhere for this "harbinger".
- Caithe: They won't stop until they find it.
- Trahearne: Whatever is is, we must find it first.
Talking to your allies:
- Malyck: I'm not sure about this, <Character name>. I trust you, but not your friends.
- They just want to help you, Malyck.
- Trahearne: Greetings to you—and your mysterious friend.
- Trahearne, meet Malyck.
Cinematic introducing Malyck:
- <Character name>: Caithe, Trahearne. I have a very strange story to tell you.
- <Character name>: This is Malyck. The Nightmare Court believe he is the harbinger—of what, we don't know. But they attacked those Warden camps to find him.
- Caithe: Malyck is your name? You feel...oddly quiet. Strangely still.
- Trahearne: When did you awaken at the Pale Tree? In what cycle? What did you Dream?
- Malyck: Tree? I know no Pale Tree. I have had no Dream. My first memory begins two weeks ago. I was lying by a river, staring up at an arched bridge.
- Malyck: I was injured, and I wandered the forest from there, following the river until the Wardens found me and took me in.
- Trahearne: No Dream? Perhaps you have only forgotten it. If you were badly injured, your memories could be damaged or lost. Perhaps if we look into the Dream itself, we could find them.
- Caithe: Or we could follow the river and locate the place Malyck describes. Maybe we'll meet someone who knows him and memory will return on its own.
- Malyck: I must know who I am, to fight the Nightmare Court. Valiant, I trust you. Which do you think is the best method to find the truth.
Talking to Malyck before choosing a plan:
- Malyck: Both ideas seem worthwhile. I'll let you decide.
- All right.
Talking to Trahearne:
- Trahearne: Caithe and I wish only to aid Malyck. You must decide which plan is best.
- Can you give me more details about your plan?
- Seer Amaranda is deeply connected to the Dream. If any sylvari has information about Malyck...she will find it.
- Sounds very interesting. I'd like to meet her. I choose your plan. (see "I like your plan...")
- I need a few minutes to make a decision.
- I like your plan, Trahearne. Let's seek out the Seer.
- Nothing is certain, Valiant. Remember, if you choose to go with me, you cannot change your mind.
- I'm sure about this. Let's go talk to Amaranda.
- Hm. Let me speak to Caithe one more time.
- I need to think about this just a little longer.
Talking to Caithe:
- Caithe: Very well, <Character name>. Have you made a decision?
- Would you explain your plan again?
- Certainly. We start where Malyck was found and backtrack from there. Hopefully, it reveals his origins.
- How certain are you that we'll find something?
- Nothing is certain, Valiant. Remember, if you choose to go with me, you cannot change your mind.
- Understood. Still, your plan is the more likely to find the truth.
- Let me speak to Trahearne before I make up my mind.
- I need more time to think about this.
- Your idea sounds best, Caithe. We should search for evidence. (see "How certain...")
- Let me consider this decision.
Dialogue if choosing to look into the Dream:
- Caithe: While the three of you speak with the seer, I will search for the site of Malyck's first memory.
- Trahearne: Agreed. We should investigate every avenue of discovery.
- Caithe: I will meet you back at the Pale Tree. Farewell.
Talking to your allies after choosing Trahearne's plan:
- Trahearne: I'll admit, I'm curious to see where the seer's visions lead us.
- Who is Amaranda and how do you know her?
- She's a secondborn, awakened from the Pale Tree just after the firstborn. Her connection to the Dream is incredible.
- I look forward to meeting her.
- As am I. See you there.
- Caithe: Hm. I prefer solid evidence to oracular visions, but...I will trust your instincts.
- Thanks, Caithe.
Dialogue if choosing to search for the pod:
- Trahearne: While the three of you search the site of Malyck's first memory, I will speak with my friend, the seer.
- Caithe: Agreed. We should learn all that we can.
- Trahearne: I will meet you back at the Pale Tree. Be safe, my sister.
Talking to your allies after choosing Caithe's plan:
- Caithe: Excellent. We have no time to waste. Are you prepared?
- I am. Where do I meet you?
- Venlin Vale. Our search begins there. Good journey, Valiant.
- I'll see you there.
- I'm ready. Let's get going.
- Trahearne: Caithe is wise, in her way. Not particularly trusting—but her plan is sound.
- I think so. Farewell, Trahearne.
Talking to Malyck after a plan is chosen:
- Malyck: We're committed to this plan. I'll hope for the best.
- Me too.
My story[edit]
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