Seeking the Zalisco
Seeking the Zalisco
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- The Teachings of Ventari
- Location
- Trader's Green
(Caledon Forest) - Level
- 20
- Race
- Sylvari
- Choice
- "All things have a right to grow"
- Preceded by
- Wild Growth
- Followed by
- The Direct Approach
Trading Trickery - API
- 221
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Seeking the Zalisco is a part of the Sylvari personal story for characters who decided the most important teaching is "All things have a right to grow" and have finished Wild Growth.
Objectives[edit]
Track down the Dengatl thieves.
- Join the twins at Hanto Trading Post.
- Talk to Soar Goldbeak.
- Help Arlon gather evidence.
- Help Pellam gather evidence.
- Confront Soar Goldbeak.
- Get Arlon and Pellam back on track.
Report to Trahearne at the Grove.
- Speak with Trahearne.
- Speak with the twins and choose a plan of action.
Rewards[edit]
Click here to edit the reward data
- All professions
- Profession-specific
- One of the following: Avenger's Hammer, Avenger's Staff, Avenger's Longsword
- One of the following: Avenger's Hammer, Avenger's Staff, Caretaker's Staff
- One of the following: Avenger's Longsword, Avenger's Hammer, Avenger's Longbow
- One of the following: Caretaker's Rifle, Avenger's Rifle, Defender's Rifle
- One of the following: Avenger's Longbow, Avenger's Short Bow, Caretaker's Short Bow
- One of the following: Defender's Short Bow, Avenger's Short Bow, Caretaker's Short Bow
- One of the following: Defender's Staff, Avenger's Staff, Caretaker's Staff
- One of the following: Defender's Staff, Avenger's Staff, Caretaker's Staff
- One of the following: Defender's Staff, Avenger's Staff, Caretaker's Staff
Walkthrough[edit]
Talk to Soar Goldbeak. He denies everything.
Help Arlon start a fight with a frog merchant, or let him do it by himself. Then fight 3 hylek.
Talk to Pellam and the Asura golem guy, and another frog merchant. This leads to a golem going crazy, which you have to kill.
Then talk to Goldbeak again to find out where the Dengatl camp is. After that, talk to Arlon and Pellam, who will insult each other, before saying you should go talk to Trahearne.
Go back to the Grove and talk to Trahearne. Arlon and Pellam are still arguing. One of them wants to bust into the camp and attack, the other wants to get some magic weapons for trading.
Trahearne puts you, the Valiant, in charge. You have to talk to the twins and choose a plan. Arlon favours the direct approach: The Direct Approach; whereas Pellam prefers trickery: Trading Trickery.
NPCs[edit]
Allies[edit]
Foes[edit]
- U.R.S.S.P. (turns hostile)
- Hylek Amini (turns hostile)
- Hylek Merchant (turns hostile)
- Hylek Nahualli (turns hostile)
Objects[edit]
- Bundles
Dialogue[edit]
Hanto Trading Post[edit]
Cinematic when approaching Arlon and Pellam:
- Arlon: Hail, Valiant! Welcome to Hanto Trading Post. Soar Goldbeak is the trademaster here. If anyone knows where to find the Dengatl, it will be him.
- Pellam: Goldbeak won't tell us, though. He's greedy, and he keeps his secrets very well.We'll have to find some way to make him talk.
- <Character name>: I bet you both have ideas on how to do that, right?
- Arlon: I favor the simple, direct route. We ask direct questions, and if nobody talks, we cause a commotion. They'll give us answers just to make us go away.
- Pellam: Our search will be more fruitful if we use nectar instead of thorns. These are merchants. Why don't we try making a few deals?
- <Character name>: Before you two start making wild plans, let's talk to Soar Goldbeak. It can't hurt to ask.
Traveling through the trading post:
- Chief Dekkti: These joints are solid rust, you cranky, old, gout-geared junkpile! I should scrap this thing completely.
- Hylek Merchant: Pine spirits for sale. Cleans weapons and wounds.
In a speech bubble:
- Hylek Merchant: Pine spirits. Sharp and strong. If the bite doesn't kill you, the bark will.
At Soar Goldbeak:
- Arlon: Tell us what you know about the Dengatl hylek, Goldbeak - or else!
- Soar Goldbeak: (laugh) You don't scare me, you barkless sprouts. I've got nothing to say to you.
- Soar Goldbeak: Get out of my way, and get out of my trading post. I've got legitimate business going on.
Talking to Arlon and Pellam before Soar:
- Pellam: Soar's a fussy one. Maybe you could talk to him? We've bugged him so much that I don't think he'll talk to us anymore.
- Fair point. I'll give it a try.
- Arlon: You should be the one to talk to the tengu. He doesn't like me and my brother much.
- Oh, really? I wonder why. Irony, that.
Talking to Soar Goldbeak:
- Soar Goldbeak: If you're with these two, I have nothing to say to you. Move along, sylvari.
- Can't you tell me more about the Dentagl hylek?
- The Dentagl are a dangerous tribe. Why would I allow them in my trading post? They just cause trouble.
- Their money's still good. You could make quite a profit with them.
- Look, shrub. A lot of people come and go here. Talk to the merchants. I have work to do.
- Fine. We will.
- I'm not convinced. I need to ask you something else.
- Are those asuran merchants down the hill?
- No, they're out here testing their newest inventions where other asura can't spy on them.
- What is that one testing?
- Some kind of arcanogolem, I think. All she does lately is mutter and curse.
- Have they been getting friendly with the hylek?
- No. The asura claim the hylek have nothing worthwhile.
- That's very helpful, thank you.
- Interesting. Thanks for the info.
- I see. Thanks for the information.
- I'll be back.
Closing the dialogue with Soar Goldbeak prior to learning about the Dengatl:
- Pellam: Goldbeak clearly isn't telling us everything. Keep asking questions.
After talking to Soar Goldbeak:
- Arlon: The tengu's a stone wall. C'mon, let's cause some trouble. That'll make the merchants talk.
- Pellam: Why do you have to be so dramatic? There are easier ways to get them to cooperate.
- Arlon: You do it your way, I'll do it mine. We'll see who finds out more!
Approaching Arlon:
- Arlon: You know the Dengatl tribe, right? They stole our zalisco extract, and we want it back.
- Hylek Merchant: You're the ones that got robbed, huh? I heard about that. Too bad for you.
- Arlon: Where are the Dengatl? All you have to do is tell me what I want to know, and I'll go away.
- Hylek Merchant: Get out of here, twig, before someone mistakes you for kindling and throws you on the fire.
- Arlon: Kindling? I'll show you kindling! Valiant, help me burn something.
If you take too long to grab the torch:
- Arlon: I know! Grab a stick from the campfire and ignite the barrels!
- Arlon: Fine. I'll do it myself.
Talking to Arlon:
- Arlon: Set something on fire, Valiant. That'll get some attention!
- Well, I suppose...
After burning goods:
- Hylek Merchant: You, twigface! Get away from there! Those supplies are combustable!
- Hylek Merchant: These sylvari are troublemakers. Get 'em, boys!
Cinematic after defeating hylek:
- Hylek Merchant: My goods! Please, by the sun, stop! Look, I deal in stolen goods. My clients will kill me if they find out I talked about a robbery!
- Arlon: You're not being very helpful. Maybe if we set the other pile of stuff on fire, too?
- <Character name>: That's enough, Arlon. I'll handle this. Listen to me, merchant. The zalisco sap is dangerous. If we don't find it, someone's going to get hurt.
- Arlon: That's the spirit, Valiant!
- <Character name>: No - I mean innocents will get hurt when the Dengatl use the zalisco extract. We've got to stop them before that happens.
- Hylek Merchant: Fine! I'll tell you. Sure, I heard about the robbery, but I didn't know the Dengatl stole anything poisonous.
- Hylek Merchant: The Dengatl aren't planners, and they're not very smart. If they stole something dangerous, then someone told them to do it. Probably some other tribe.
- Hylek Merchant: I don't know who, or why. Now please, stop burning my wares. I've got twenty-six kids to feed!
- <Character name>: Thank you, merchant, you did the right thing. Come on, Arlon, Let's go find Pellam.
Approaching Pellam:
- Hylek Merchant: Pine juice! Get your pine juice here! Good for drinking or for melting stains off your blade.
- Pellam: Uh, excuse me, but have you seen any Dengatl hylek in the trading post today?
- Hylek Merchant: Uhhh...I'm afraid I can't help you, little plantling. Please uh, go somewhere else.
- Pellam: You sound frightened. Is everything all right?
- Hylek Merchant: Fine! I'm fine. Just move along. Pine juice for sale!
- Chief Dekkti: When I find out which of my rivals cast this rust spell on you, I swear, I'll have his diploma revoked!
Talking to the NPCs:
- Pellam: Did you notice that asura, Dekkti? Seems like her golem joints are rusted. Wonder if we can help?
- I'll look into it.
- Apprentice Vee: I'm a bit busy at the moment, but you have my attention. What is it?
- What can you tell me about that hylek merchant across the way?
- Says he sells pine juice. Weird, right? You'd want to juice a pine?
- That is helpful, thank you.
- What do asura like to research?
- Anything! Everything! If it can't be done, we'll find a way to not-do-it better!
- Nice. Let me ask you something else? (returns to beginning)
- I see you're excited about your work. I'll let you get back to it.
- I'll let you get back to your work.
- Krewe Researcher: Can't you see I'm doing very delicate work?
- You sound annoyed. Has that hylek been bothering you?
- You guessed it. He wanted to trade his...whatever...but our krewe leader wasn't interested. Now take your nosy questions elsewhere.
- If you insist.
- By the Tree, you're a rude one.
- Hylek Merchant: Yes? What do you want, little sylvari?
- Are you hoping to trade with the asura?
- I'd very much like to sell my pine juice, but they're not interested.
- I'll talk to them about it.
- What do you have to trade?
- I use our alchemy to make a juice fit for parties and special occasions. It's also a great solvent!
- Fascinating. I don't need it, but I'll pass that along if anyone asks.
- That asura is wondering if your pine juice will work on her rusted golem. (only after talking to Chief Dekkti)
- It's very good on rust. And on apple pie. Come on, we'll talk to her.
- I'll follow you.
- I was just saying hello.
- Chief Dekkti: Be quick. I need to get this cog-sucking golem working again.
- What's wrong with your golem?
- By the alchemy, it won't—glitch it—won't move! Its joints are stuck, and I'm out here in this backwater with no solvent!
- That hylek over there has a solvent that could do wonders for your golem. (only after talking to Hylek Merchant)
- Well, right now, I'll try anything. Bring our shovel-mouthed friend over here and let's talk business.
- Absolutely.
- Hm. That does sound like trouble.
- Why don't you trade with the hylek for the solvent?
- That frog? Bah! I don't need useless poison, I need solvent.
- You never know until you try.
- Don't mind me. I'll let you go back to your work.
After brokering deal between merchant and Dekkti:
- Chief Dekkti: All right. Let's see that solvent of yours. I have to give it a try before we make a deal.
- Hylek Merchant: Okay. Don't use much—just a little at a time will clear away the rust. Pine juice is very powerful.
- Chief Dekkti: Yeah, yeah. A little dab here, a little dab there, and a big fat dab right—
- U.R.S.S.P.: Target - profile - established: Hylek—male. Preparing—murder—related—counter—procedures.
Cinematic after defeating U.R.S.S.P:
- Chief Dekkti: This solvent is astromazing! I'll take your entire stock, hylek. I'll pay you whatever you want—twice that, if you don't sell it to anyone else!
- Chief Dekkti: Oh, and, uh...sorry about that whole golem-trying-to-kill-you thing. I may have neglected to mention that it was in attack mode when it got stuck.
- Chief Dekkti: By gum phosphorus—the solvent not only loosened the joints, it upped the golem's combat response rate! Brilliant!
- Hylek Merchant: Sylvari, I am indebted to you. This arrangement will feed my family for many sunrises. How can I repay you?
- <Character name>: We need to know where to find the Dengatl tribe. They've stolen something from us, and we must get it back.
- Hylek Merchant: The Dengatl tribe are very dangerous. You don't want to fight with them!
- Pellam: I'm afraid we must—but I promise, we won't mention you told us anything. You'll be safe.
- Hylek Merchant: Very well. The Dengatl never come into the trading post. Goldbeak meets them outside the camp. He buys stolen goods from them to sell at a profit.
- Pellam: That's exactly the kind of thing we needed to know. Thank you, merchant.
Talking to Arlon or Pellam before helping the other:
- Arlon: Uh-oh. Pellam's wearing his "scheming face." Nothing good can come of that. You'd better go see what he's up to.
- Good idea.
- Pellam: Uh-oh. The way Arlon's eyeing that hylek merchant—you better go do something before he starts a fight.
- I hope this isn't a problem.
Speaking with the trading post denziens before speaking to Soar Goldbeak:
- Chief Dekkti: That frog's pine juice is amazing! I may have to discover its chemical compound and magically synthesize...nah. Too much work. I'll focus on my golems.
- Your trade with that hylek has a beautiful future.
- Hylek Merchant: Thank you! That asura certainly liked my pine juice. I'll have to bring twice as much next time!
- Glad I could help.
- Apprentice Vee: Gadd's gizmos! What did you do to Dekkti's golem? It completely flipped out!
- We unfroze the joints with pine juice. A spectacular success!
Talking to Soar Goldbeak again:
- Soar Goldbeak: If you're with these two, I have nothing to say to you. Move along, sylvari.
- What? I know you can tell us more about the Dengatl tribe of hylek. (triggers cinematic)
- Are those asuran merchants down the hill? (same as before)
- I'll be back.
Cinematic when confronting Soar Goldbeak:
- <Character name>: All right, Goldbeak. We know about your secret trades with the Dengatl, and we know they're working with another tribe.
- <Character name>: I'm betting you saw the Dengatl and this other tribe making a trade at that same location—our zalisco extract.
- Soar Goldbeak: So? They hylek tribes can do whatever they want. I'm not their boss.
- <Character name>: No, you're their patsy. The Dengatl don't like other races. They've got a powerful toxin, and when they use it—it won't be on hylek.
- Soar Goldbeak: What are you trying to say? That I'm in danger?
- <Character name>: We're all in danger. Look, we just want to retrieve the zalisco extract. Tell us, and we won't turn you in for selling stolen goods.
- Soar Goldbeak: All right! You drive a hard bargain, sylvari. Yes, the Dengatl sell me stolen goods, but when they wouldn't make a deal for one of the boxes, I hid and watched.
- Soar Goldbeak: I wanted to know who was undercutting me. All I saw was a bunch of frogs talking about the 'Eye of the Sun.' I don't even know if they made the trade.
- Soar Goldbeak: I'll tell you where the Dengatl village is, but that's it—I'm not involved, you hear me?
Talking to Soar Goldbeak:
- Soar Goldbeak: We tengu are a proud people. You have the information you sought... but do not consider me your "friend."
- I won't—that's for certain.
With Arlon and Pellam:
- Pellam: Arlon! Did you set fire to that poor merchant's goods?
- Arlon: He was a crook! Anyway, it got him to talk, and nobody got hurt.
- Arlon: Did you con that asura into using pine juice as a solvent?
- Pellam: I did, and it worked like a charm.
- Arlon: Except for the bruising you took from the golem! (laughs)
- Pellam: You've the brains of a wilted fern, Arlon. Valiant, head back to the Grove. We need to tell Trahearne what we've discovered.
Talking to Arlon:
- Arlon: Let him go, <character name>. We need to head back to Trahearne. Oh, and about that hylek... I wouldn't have been so mean if she wasn't such a crook.
- What makes you think the hylek is a crook?
- Pellam and I have dealt with her before. She was trying to sell melons as "pre-shrunk sylvari housing."
- Wow, she is a crook! Thanks for letting me know.
- Good to know. See you back at the Grove.
Dreamer's Terrace[edit]
Cinematic upon approaching Trahearne:
- Trahearne: There you are Valiant. Arlon and Pellam were telling me what you discovered at the trading post.
- Trahearne: The one thing we all agree on is that we must find out who bought the zalisco from the Dengatl tribe.
- Arlon: Soar Goldbeak told us where to find the Dengatl village. We could go there, break in, and make them tell us.
- Pellam: Just crash through their defenses and hope we survive? Are you crazy, Arlon? We don't have to hurt them!
- Pellam: The Dengatl trade with Goldbeak. I bet they'd be willing to trade with us if we had something they want. Magic weapons, maybe.
- Arlon: We don't have the time to get magic weapons, Pellam! We need to do something now, or people could die!
- Arlon: Act with wisdom, but act!
- Pellam: All things have a right to grow!
- Trahearne: By the Pale Tree! Valiant, they'll argue forever. I'm putting you in charge. Choose a plan and get started.
Speaking with your allies:
- Trahearne: Either plan could succeed, but not if the twins are left to their own devices. I trust you to make the decision.
- I'll choose carefully. Thank you, Firstborn.
- Arlon: We worked well together back there. You hit problems head-on, just like me.
- Tell me more about your plan?
- We know where the Dengatl are, so let's rush in and bash their froggy heads together. Simple.
- I'll choose your plan. It's the most straightforward option. (Leads to The Direct Approach.)
- I need to give it some thought.
- What do you think about Pellam's suggestion?
- Beg them to leave their houses and then... what? Cry till they give in? C'mon, <Character name>, be realistic.
- As direct with your opinion as you are with your weapon. Noted.
- Thanks. I do my best.
- Pellam: You handled that hylek-asura negotiation extremely well, Valiant. I'm eager to ally with you against the Dengatl.
- Perhaps. Tell me more about your plan?
- We need to draw the Dengatl out, away from their fortifications, and trick them into giving us the zalisco.
- I agree. I'll go with you. (Leads to Trading Trickery.)
- Let me think about it just a little longer.
- What do you think of Arlon's proposal?
- Wade in and punch everything? Do you really think we can take on a whole tribe of hylek?
- Hm. You two really are very different, aren't you?
- I need to consider this decision a bit longer.
If Arlon's plan is chosen:
- Pellam: When you're done being foolish, I'll meet you back here... and I'll have the zalisco extract with me.
If Pellam's plan is chosen:
- Arlon: Good luck sweet-talking them out of mass murder. I'd rather let my sword do the job.
Speaking with your allies again:
- Trahearne: The brothers argue more than ever. I thought this responsibility would bring them closer, but all it's done is break them apart.
- How is this situation affecting Arlon?
- He grows more aggressive, more eager to prove himself in combat. He's rushing into things.
- I'll bear that in mind.
- What's Pellam doing? Is he upset?
- Very. He thinks that Arlon's risking too much—and that causes Pellam to draw back, seeking safer routes.
- Good to know.
- It's been difficult for all of us, but I can still salvage the situation.
- Arlon: You made the right call, <character name>! We'll be in and out of there in a flash. The zalisco will be ours.
- Sounds like a plan.
- Pellam: You made the right choice. I'll meet you in Wychmire Swamp.
- I'll see you there.
My story[edit]
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