Temple of the Forgotten God
Temple of the Forgotten God
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- Victory or Death
- Location
- Fort Trinity
(Straits of Devastation)
Cathedral of Hidden Depths
(Temple of the Forgotten God) - Level
- 80
- Preceded by
- A Sad Duty
Delivering Justice
Liberating Apatia - Followed by
- Through the Looking Glass
Close the Eye - API
- 321
Loading screen in Fort Trinity Loading screen at the Forgotten Temple Map of the Cathedral of Hidden Depths. |
Temple of the Forgotten God is the start of chapter eight of the personal story for all characters. Zhaitan has become interested in a long forgotten ruin of the fallen god Abaddon and it's up to the Pact to discover and thwart the Elder Dragon's plans. Trahearne introduces a new and mysterious ally to assist you in your mission.
Objectives[edit]
Speak with Marshal Trahearne at Fort Trinity.
- Report to Marshal Trahearne at Fort Trinity.
- Attend Trahearne's speech.
- Accompany Trahearne.
- Confer with Marshal Trahearne and Sayeh al' Rajihd.
Explore the Cathedral of the Hidden Depths.
- Meet Sayeh al' Rajihd inside the cathedral.
- Investigate the Cathedral of the Hidden Depths.
- Find a way into the cathedral.
- Investigate the Altar of Secrets.
- Defeat Risen General Azuldin.
- Escape the cathedral before it collapses.
- Speak with Sayeh al' Rajihd.
Report to Fort Trinity.
- Report to Marshal Trahearne at Fort Trinity.
Rewards[edit]
Click here to edit the reward data
- All professions
- 68,580
- One of the following: Beryl Orb, Emerald Orb or Ruby Orb
- Master's Bag of Crafting Supplies
- Bag of Loot (4)
Walkthrough[edit]
Meet Trahearne in Fort Trinity, and listen to his speech. Afterwards, Trahearne briefs you on a mission you will undertake alongside Sayeh al' Rajihd. Exit the instance and travel to the temple.
The mission takes place in the Cathedral of Hidden Depths, a sunken temple of Abaddon now occupied by Risen. Much of the area is underwater and fights take place in close quarters. Enemies hit hard if they catch you unaware, but fortunately, Sayeh is remarkably tough and can withstand multiple enemies on her own. There are also a variety of useful bundles scattered around the mission, sometimes inside Orrian Chests. You start in the submerged portion of the temple, eventually working your way up through the objective markers until you are near the surface - bear this in mind when the quest markers don't guide you through the various doors and walls.
Upon arrival, you find that the Risen have beaten you to the temple. You will see a large hole in the ceiling leading to the next area, but the doors are closed. After defeating the group of Risen and the Risen Crab that spawn, head through the door directly in front of you. You will come upon a glowing Temple Orb and an Abaddon Shrine. After clearing the room, interact with the altar. This spawns a Devoted of the Deeps for you to defeat; it doesn't hit very hard except for Chaos Storm. After defeating it, it will turn to an ally, bow, and leave behind an Illusory Essence at the altar. Pick it up and place it on the temple orb.
After placing the Illusory Essence, a cutscene plays. The cinematic shows you the path to a now unlocked door. Head back to the starting area and swim up through the large hole in the ceiling. A group of three Risen will attack you from the now open door visible after you swim up through the hole. Head through and you will arrive at a chamber with orb and altar puzzle. Take a right past the temple orb down a corridor with Risen Mines, take them out with ranged attacks. Clear the room and activate the shrine, you will now face a Devoted of Illusions. Defeat him and place the Illusory Essence on the temple orb. You will be ambushed by a few Risen along the way back to the orb, some of which are the toughest in this mission and require use of the tools in the room. The Illusory Essence has some powerful skills to help ward them off.
This time, there is no cutscene to show you where to go next. You might find yourself apparently stuck in a room with a circular ramp above water and unable to jump up, the cause of much frustration with this dungeon. This is because you went too far. Go back and look in the central area, swimming along the upper walls. Compared to the other passages you have seen, the next passage is a much smaller open opening to the Southwest half obscured by some giant glowing purple barnacles. You'll know it's the correct one when some enemies come out on ground level; defeat them. Head through, and you will end up on the ground level of the temple; all combat from here on will be out of the water. You will see the shrine sitting on some scaffolding. Defeat the Devoted of Nightmares, it will use Chaos Storm often and inflict Fear, so bringing condition removal is a good idea, as is having a wall behind you. Bring the Illusory Essence to the temple orb is farther down the corridor. You will be again ambushed by a group of Risen at the temple orb. This will open a nearby door, follow the metal walkway into the next room.
You have reached the ground portion of the temple. The pool of water leads to the submerged portion you have been exploring up to this point. Take care not to fall in the water or you will have to go back around to get up. Defeat the two Risen at the top of the ramp and the Rotmouth Sucker that spawns. To add to the frustration of this mission, these Risen can pull you and knock you into the pool, once in the pool the Risen can continue to damage you but you cannot attack them back. Swim downward as quickly as possible until you are out of range. Then you will have to swim back around to the entrance obscured by the glowing purple barnacles. Once you defeat these Risen, head up the ramp into the next room. In this room, there are two shrines and orbs for you to complete. The Devoted of Secrets is a ranger and uses a short bow, it will shadowstep, evade, blind, and poison you. The Devoted of Lies is a mesmer similar to the previous Devoted. Defeat them and place the Illusory Essence on the temple orbs. This will open the door to the final area. Head up the ramps to the next room, where the Altar of Secrets awaits.
When you reach the altar, three powerful Risen are already there: a Mouth of Zhaitan, an Eye of Zhaitan, and Risen General Azuldin. A cutscene plays and you must defeat Azuldin. He wields a greatsword, moves slowly and doesn't hit particularly hard. He uses a charge attack that smashes the ground (with a greatsword) and an uppercut attack, both attacks are easy to dodge. He will occasionally spawn five Gravespawn Grubs. He will cause the room to shake, sending bits of the ceiling crashing down. Once his health reaches 25% health, he will gain permanent might, swiftness, fury, and protection. After he is defeated, Zhaitan roars in fear, breaking the foundations of the temple and causing it to collapse. Escape through the hole; the room is conveniently located above the pool of water in the central area. Talk to Sayeh for a cutscene.
Head back to Fort Trinity and report to Trahearne to end the mission. You are asked to decide on the next course of action: ambushing the Eye or attacking it head-on.
NPCs[edit]
Allies[edit]
- Various
- Pact Engineer
- Pact Mage
- Pact Scout
- Pact Soldier
- Pact Warrior
- Priory Arcanist
- Priory Explorer
- Priory Historian
- Priory Magister
- Priory Scholar
- Priory Scribe
- Vigil Crusader
- Vigil Marksman
- Vigil Tactician
- Whispers Agent
- Whispers Creator
- Whispers Lightbringer
Foes[edit]
- Gravespawn Grub
- Risen Acolyte
- Risen Corrupter
- Risen General Azuldin
- Risen Hylek
- Risen Krait Damoss
- Risen Krait Nimross
- Risen Mine
- Risen Noble
- Risen Pirate
- Risen Plaguebearer
- Risen Preserver
- Risen Sea Scorpion
- Risen Sea Turtle
- Risen Shark
- Risen Squire
Objects[edit]
- Ancient Cudgel
- Ancient Cursed Skull
- Ancient Elixir
- Ancient Trident
- Coral Shard
- Illusory Essence
- Rock
Dialogue[edit]
At Fort Trinity[edit]
Mail from mentor (varies per character race and greatest fear):
If fear was Dishonor my allies: | ||||||||||
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If fear was Letting an innocent die: | ||||||||||
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If fear was Making another suffer: | ||||||||||
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Talking to the Order leaders before Trahearne's speech:
- Doern Velazquez: I'm looking forward to speaking with you, Commander...after Marshal Trahearne's speech, of course.
- Very well.
- Warmaster Efut: Trahearne better have an actual offensive planned. It's time to start treating this like a war and confront the enemy in the field.
- I expect that's what his speech will be about.
- Wynnet Fairhaired: I, for one, am eager to hear what Marshal Trahearne has to say. I expect he'll be outlining the Pact's first major offensive into Orr.
- I think you're right.
Entering Cear Aval:
- Trahearne: For too long, Tyria has suffered. We gather now with newfound purpose.
- Trahearne: Zhaitan's servants storm our homelands. It is time to bring the battle back to Orr.
- Trahearne: This tide will wash over Arah and cleanse the dragon's corruption!
- Trahearne: Together, we will prevail!
- Trahearne: Let the ships sail! Let the troops march! And let us find—victory!
- Wynnet Fairhaired: A stirring speech, Trahearne.
- Warmaster Efut: Absolutely. You've turned into a real warleader, Marshal.
- Doern Velazquez: Now if we can just keep the impetus you started, then we'll have a chance.
- Trahearne: Thank you, friends. May fortune bless you.
- Trahearne: Good to see you. Let's get this briefing underway.
Talking to your allies (must be quick before they leave the instance):
- Doern Velazquez: Trahearne's proposed offensive is a bit public for my taste, but it's sound strategy. And even if it doesn't work, it may provide us with a distraction we can exploit.
- Always vital to have a backup plan.
- Warmaster Efut: This is more like it: clear military objectives, clear military strategy. I like the direction this Pact is going.
- I thought you might.
- Wynnet Fairhaired: And so it begins. I must say, fighting the war on Orrian soil is already an improvement over besieged on our own soil.
- Agreed. Now, excuse me.
- Trahearne: This way, Commander. I'd like our discussion to be just for our ears only.
- Very well.
Accompany Trahearne:
- If fear was Letting an innocent die:
- Trahearne: I wanted to talk about Tonn's widow, Ceera. I understand she was inconsolable.
- Trahearne: Grief does terrible things to people. But this is war, and war manufactures grief.
- Trahearne: Tonn joined the Pact with open eyes. He chose a dangerous profession. He knew the risks, and accepted them.
- Trahearne: Ceera may never forgive you...or me, but in time she will see: Tonn's sacrifice helped save thousands, maybe millions, of lives.
- Trahearne: He chose to die a hero. And the heroes of this war will be remembered and honored forever.
- If fear was Dishonor my allies:
- Trahearne: Commander? I want to follow up with you about the Syska incident.
- Trahearne: I've made my share of mistakes, even without mesmer trickery. Some things cannot be undone...but they can be mitigated.
- Trahearne: Warmaster Caisson has been fully briefed, and her entire unit is aware of how you were all misled.
- Trahearne: That won't bring back their comrades, but knowing the truly guilty party was punished does soften the blow.
- If fear was Making another suffer:
- Trahearne: May I have a word, Commander? I know you think you failed Apatia, but I've experienced that kind of failure, and this isn't it.
- Trahearne: Every decision I make as Marshal of the Pact means people die. That's the burden I've been called to carry.
- Trahearne: Apatia was a norn, and we gave her a proper norn send-off. She lived and died a hero, and now her legend goes on.
- Trahearne: So must we, Apatia gave her life to defeat Zhaitan. The best way to honor her is to see that task completed.
- Conclusion for all:
- Trahearne: There's someone I'd like you to meet.
- Trahearne: Our visitor may cause alarm, so privacy is paramount.
- Trahearne: Sayeh, it's now safe to reveal yourself.
- Sayeh al' Rajihd: Greetings, Marshal Trahearne. As you've requested, I've come to honor my oath.
- Trahearne: Excellent. Let's speak with the commander and give you an assignment.
Speaking to Sayeh:
- Sayeh al' Rajihd: I am not accustomed to these public rallies before a mission begins. Words do not interest me. Tell Trahearne I'll be ready when action is required.
- I'll tell him.
Cinematic with Trahearne, if fear was Making another suffer :
- Trahearne: Thank you for your patience, Commander. Allow me to introduce the revered Sayeh al' Rajihd.
- Sayeh al' Rajihd: No need. We are already acquainted. In the name of the Concordat of the Tethyos Houses, I greet you with respect.
- <Character name>: I'm glad to see you again, Sayeh. May your steps be relentless.
- Sayeh al' Rajihd: As I mentioned, I have long owed Trahearne. Now, he has called upon me to honor my oath.
- Trahearne: Scouts have discovered a sixth temple in Orr—a lost shrine to a fallen god, hidden underwater in the Strait of Malediction.
- Trahearne: Abaddon, the human god of secrets, was cast out of Arah by the other deities, and his name was erased from history. Very little remained.
- Trahearne: Zhaitan craves something inside that temple, so we must get there first. Sayeh will accompany you as a guide.
- Sayeh al' Rajihd: It will be dangerous. You will need all your skills to travel with me.
- <Character name>: I have yet to meet anything I couldn't overcome.
- Sayeh al' Rajihd: As I remember. I look forward to this, Commander. Until then, may your steps be relentless.
Cinematic with Trahearne, otherwise:
- Trahearne: Thank you for your patience, Commander. Allow me to introduce the revered Sayeh al' Rajihd.
- Sayeh al' Rajihd: In the name of the Concordat of the Tethyos Houses, I greet you, ally of my ally.
- <Character name>: It's an honor, Sayeh. I've heard that your people don't meet with land-dwellers.
- Sayeh al' Rajihd: You speak truth. I have long owed Trahearne. Now, at last, he has called upon me to honor my oath.
- Trahearne: Scouts have discovered a sixth temple in Orr—a lost shrine to a fallen god, hidden underwater in the Strait of Malediction.
- Trahearne: Abaddon, the human god of secrets, was cast out of Arah by the other deities, and his name was erased from history. Very little remained.
- Trahearne: Zhaitan craves something inside that temple, so we must get there first. Sayeh will accompany you as a guide.
- Sayeh al' Rajihd: Tell me, Commander, can you fight? Is your oath made of steel? You'll need all your skills to travel with me.
- <Character name>: I have yet to meet anything I couldn't overcome.
- Sayeh al' Rajihd: Intriguing. I look forward to this, Commander. Until then, may your steps be relentless.
Talking to Trahearne after the cinematic:
- (If fear was Letting an innocent die)
- Trahearne: Regarding Tonn's death, his widow Ceera refused to take a leave of absence until her current tour is complete. She may hate us, but she understands how important the Pact's mission is.
- I just hope she doesn't do anything else to endanger herself.
- Regarding your current mission, the temple we seek shouldn't be difficult to find. The ruins lie within the Strait of Malediction.
- I understand. I have more questions about the mission, however.
- Of course. What do you need to know?
- How do you know Sayeh al' Rajihd? (only if fear wasn't Making others suffer)
- We met on the seas outside Orr. We both had...difficulties to overcome, and we were able to join forces to do so. When it was over, she declared herself in my debt.
- That's vague. Can you give me more details?
- I'd rather not. At least, not now. Sayeh considers it a private matter, and I agreed to keep her trust.
- I have another question.
- Very well.
- Tell me more about the temple.
- It was ancient even before Orr sank. The god Abaddon made war on the other gods and lost. His temple was cast down to the depths as a result. Even in ruins, it's still a place of power.
- I have another question.
- That's all I needed to know.
- What's the mission?
- You and Sayeh are to investigate the sunken Temple of Abaddon and discover why Zhaitan's minions have displayed such a keen interest in it. I suspect they're seeking something powerful.
- I have another question.
- That's all I needed to know.
- That's all I needed to know.
- I'm ready to go.
- I need a moment before we continue.
- (If fear was Dishonor my allies)
- Trahearne: With regards to the mesmer we exposed, I'm afraid there's still confusion regarding what did and did not happen. Rest assured, I'm working hard to get the truth disseminated.
- Thank you, Marshal. (continues like "I just hope she doesn't do anything else to endanger herself.")
- I need a moment before we continue.
- (If fear was Making another suffer)
- Trahearne: With regard to Apatia, I've received news from Hoelbrak praising our handling of the situation. They say we helped tempered[sic] grief and sadness with pride and inspiration.
- Glad to hear that. Thank you. (continues like "I just hope she doesn't do anything else to endanger herself.")
- I need a moment before we continue.
Talking to Trahearne again:
- Trahearne: Something I can help you with, Commander?
- I have some questions about the mission. (continues like "I understand. I have more questions about the mission, however.")
- No. I'm ready to get started.
Talking to Sayeh:
- Sayeh al' Rajihd: Now Commander, we shall see if you can take direction as well as give orders. And if you can keep up.
- I have a question before we start.
- You may ask. I may answer.
- What's your connection to Trahearne?
- That is between he and I. I live according to the dictates of the Tethyos Compact, with honor and without mercy. My presence here is in service of those dictates.
- What is the Tethyos Compact?
- The ruling houses of the largos convened and agreed upon a set of principles to guide our people. This is all I care to share with you. Be glad I've said this much.
- I have another question.
- Very well. I'll meet you at the temple.
- I want to ask about something else.
- I'm ready to go now. I'll meet you at the temple.
- Tell me more about the temple.
- A wretched place. There are mysteries within that normally would appeal to me, but pursuing them has never had a clear benefit...until now.
- I have another question.
- I'm ready to go now. I'll meet you at the temple.
- I need to know I can trust you. Are you planning to hunt me?
- That would be a distinctive honor, but no. You are a part of this mission to the temple, and as long as I am beholden to Trahearne, that mission is my top priority.
- I have another question.
- Fine, I'll[sic] won't worry until after the mission.
- Can you tell me anything more about the krait orb? (if fear was Making others suffer)
- No more than you already know, except the krait did not make it. They found it in the depths. Its power is an intriguing mystery, but we have more pressing concerns.
- I have another question.
- That's all for now. I'll meet you at the temple.
- That's all for now. I'll meet you at the temple.
- You won't have to wait for me. Let's go.
In the Cathedral of the Hidden Depths[edit]
Meeting Sayeh al' Rajihd at the temple:
- Sayeh al' Rajihd: I am here, Commander. Let us discuss the temple.
Cinematic with Sayeh:
- Sayeh al' Rajihd: In the name of the Concordat, I greet you, Commander. The way ahead is dark and uncompromising.
- <Character name>: Exactly what I'd expect from the ancient temple of a dead god.
- Sayeh al' Rajihd: Yes, of course. The Risen have already bypassed the wards and breached the temple. We must exterminate them.
- Sayeh al' Rajihd: Be warned. There are dangers here not of the dragon. Powers ancient and unseen still occupy these halls.
After the cinematic:
- Sayeh al' Rajihd: Lead, Commander. I will follow
Talking to Sayeh before encountering the first Risen:
- Sayeh al' Rajihd: The artifact we seek will be at the top of the temple. We must ascend...carefully.
- I have a question before we proceed.
- If you must. Ask, and do it quickly.
- What is this place?
- This is the ancient temple of Abaddon, built before the gods made war on each other and Abaddon was cast out. There is still potent magic here, so we must tread lightly.
- I have another question.
- Understood. Let's go
- How do we get through all these closed doors?
- Abaddon's faithful did so at will, so there must be a way. We simply have to discover it. For every door, there is a key...or at least, an opening we can exploit.
- I have another question.
- All right. Let's press on.
- I'm ready to move on now.
- I understand.
Encountering the Risen:
- Sayeh al' Rajihd: The Risen. Raise your weapon and fight.
After first group of Risen are defeated:
- Sayeh al' Rajihd: The Risen have reactivated the temple defenses. It may slow us down.
- Sayeh al' Rajihd: However, they did find the altar. We can do the same.
Talking to Sayeh (after defeating first Risen, but before activating first orb):
- Sayeh al' Rajihd: These Risen beasts have claimed the temple and locked it down tight. We must find a way through to access the upper chambers.
- I have a question. (continues with the same two questions and answers as above)
- Right.
At first Abaddon Shrine:
- Sayeh al' Rajihd: A most interesting shrine. What is its purpose?
Activating the first shrine:
- Sayeh al' Rajidh: The shrine features a switch and an inscription: "Only the worthy may seek Abaddon. If you would proceed, prepare to be tested."
- Activate the switch.
- Leave.
Talking to Sayeh after interacting with the first shrine, but before activating it:
- Sayeh al' Rajihd: Do you see the obelisk? The inscription on its base may provide the clue we need to proceed.
- I'll check it out.
Talking to Sayeh after a devoted appeared:
- Sayeh al' Rajihd: Time to fight, Commander.
- I'm ready.
After defeating the Devoted of the Deeps:
- Sayeh al' Rajihd: There, by the shrine—that might be it.
After picking up the essence:
- Sayeh al' Rajihd: You should test such a theory with that essence. See if it can be placed somewhere useful.
Talking to Sayeh after picking up the orb:
- Sayeh al' Rajihd: These malformed creatures leave some sort of spiritual essence behind when they die. This is meant to be a spiritual place. There may be a connection.
- Makes sense.
Examining the first orb:
- Sayeh al' Rajidh: The inscription on the shrine reads, "Only those who have completed the test may proceed. Place the proof of your victory here, and enter."
- Place the Illusory Essence. (only if you are carrying an essence)
- Leave.
Bringing the first Illusionary Essence to its Temple Orb (in-game cutscene):
- Sayeh al' Rajihd: Look. The currents shift. The ocean's flow changes.
- Sayeh al' Rajihd: These shrines and orbs must be how we gain entry.
Talking to Sayeh after activation:
- Sayeh al' Rajihd: Each door we open and each stair we climb brings us closer to the Altar of Secrets, and our goal.
- I have a question. (continues with the same two questions and answers as above)
- Let's keep going.
Activating any of the other Abaddon Shrines:
- Abaddon Shrine: This shrine is identical to the previous one, with the same inscription: "Only the worthy may seek Abaddon. If you would proceed, prepare to be tested."
- Activate the switch.
- Leave.
Examining any of the other temple orbs:
- Temple Orb: This shrine is identical to the previous one, with the same inscription: "Only those who have completed the test may proceed. Place the proof of your victory here, and enter".
- Place the Illusory Essence. (only if you are carrying an essence)
- Leave.
Bringing the second Illusionary Essence to its Temple Orb:
- Sayeh al' Rajihd: One less barrier.
Talking to Sayeh after activation:
- Sayeh al' Rajihd: Each door we open and each stair we climb brings us closer to the Altar of Secrets. and our goal.
- I have a question.
- If you must. Ask, and do it quickly.
- What is this place? (Same as above.)
- Do you understand how to open the doors?
- I believe so. We activate the shrines, which raises spirits of Abaddon's faithful. Kill them, collect their essence, and bring it to the sacred orbs. The orbs accept them, the doors open.
- I have another question.
- All right. Let's go.
- I'm ready to move on now.
- Let's keep going.
Bringing the third Illusionary Essence to its Temple Orb:
- Sayeh al' Rajihd: Excellent progress.
Approaching and activating the final two Abaddon Shrines:
- Sayeh al' Rajihd: Two shrines? We must be close to the Altar of Secrets, the center of the temple.
Examining any of the final two temple orbs:
- Temple Orb: This shrine is paired with the one on the other side of the door. It bears the inscription: "Only those who have completed the test may proceed. Place the proof of your victory here, and enter".
- Place the Illusory Essence. (only if you are carrying an essence)
- Leave.
Bringing the final two Illusionary Essences to their Temple Orbs:
- Sayeh al' Rajihd: The altar should be in the next chamber. Be cautious.
- Sayeh al' Rajihd: Something's wrong. We must be swift.
Talking to Sayeh after opening the final door:
- Sayeh al' Rajidh: Easy, Commander. There is something here...something dangerous. I can feel it.
- I'll be on my guard.
Entering the Altar of Secrets (in-game cutscene):
- Eye of Zhaitan: Intruders! You trespass on the dragon's lands. You, too, will serve Zhaitan.
- Sayeh al' Rajihd: No, slave-creature. We serve our oaths, and those oaths demand your death.
- Eye of Zhaitan: So be it. To death – and beyond.
Talking to Sayeh during the fight:
- Sayeh al' Rajihd: Time to fight, Commander.
- I'm ready.
Fighting with Azuldin:
- Risen General Azuldin: Zhaitan demands your death.
- Risen General Azuldin: Submit to the dragon.
- Risen General Azuldin: Stupid creature. Die, and the dragon will take you.
- Risen General Azuldin: No, no, no! The dragon is angry!
After defeating Azuldin (in-game cutscene):
- Sayeh al' Rajihd: The dragon roars in fear! These ancient foundations will not withstand the sound.
- Sayeh al' Rajihd: Escape, quickly, before we are buried forever.
Cinematic back at temple entrance:
- Sayeh al' Rajihd: Well fought and well won. Most impressive, my ally.
- <Character name>: It was victory, but we lost the artifact.
- Sayeh al' Rajihd: True, but we've made the dragon know fear. That, Commander, is a victory to relish.
- <Character name>: Maybe we can still salvage this. What do you know about that creature we faced?
- Sayeh al' Rajihd: I do not know for certain. What is certain is that you've just encountered two of Zhaitan's most powerful servants, and that they escaped your grasp.
- <Character name>: Not for long. I'm reporting to Trahearne right away. We'll see if we can't organise a pursuit.
- Sayeh al' Rajihd: I will also carry this news when I return to be freed from my oath. May your steps be relentless, hunter.
After cinematic:
- Sayeh al' Rajihd: Be relentless, Commander. I shall carry word to Trahearne.
Returning to Fort Trinity[edit]
- Trahearne: Excuse me, friends, but I must speak to the commander.
- Trahearne: I'll send for the rest of you soon. Thank you.
Talking to Trahearne:
- Trahearne: Sayeh has already reported in. I'd like to hear your account, however.
- We came up short, but we saw two remarkable creatures.
- Yes, an Eye and a Mouth. The Eye concerns me more. It always precedes an attack by Zhaitan's horde, so it must become our new priority.
- Agreed. How do we go about finding and killing it?
- I have two possible avenues: either we lure the Eye in with irresistible bait, or we comb its territory until we find it. Either way, once we locate it, we destroy it.
- Tell me more about the ambush.
- We have an enchanted Orrian mirror that should draw the Eye's attention. When it appears, we confront it and kill it.
- That sounds promising. I'll do it.
- Very good. I'll put together a squad and meet you at Blighted Battleground. I've got some special allies waiting to join us.
- I'll see all of you there.
- And the the direct attack. (see below)
- Give me a moment to consider.
- Tell me more about the direct attack.
- We flood the Eye's territory with scouts and soldiers. As soon as we acquire reliable information about its location, we storm its position and kill it.
- I like a direct approach. Let's do it.
- Very good. I'll put together a squad and meet you north of Blighted Battleground. I've got some special allies waiting to join us.
- I'll see all of you there.
- And the ambush? (see above)
- Give me a moment to consider.
- I need a moment to think.
- Excuse me for a moment, please.
- Give me a moment to collect my thoughts.
Talking to Trahearne again before choosing an option:
- Trahearne: I'm standing by to brief you on your options. Whenever you're ready.
- I'm ready now. (Same as "Agreed. How do we go about finding and killing it?" above)
- Not just yet.
Talking to Trahearne again after choosing the ambush option:
- Trahearne: I'll have troops standing by at Blighted Battleground, Commander. They'll help us prepare the trap for the Eye of Zhaitan. I'll meet you there.
- Until then, Marshal.
Talking to Trahearne again after choosing the direct option:
- Trahearne: I'll have a squad ready and we'll meet you north of Orr's Blighted Battleground. We'll flush out the Eye and bring it down.
- See you there.
My story[edit]
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