Blue Orb
Blue Orb
- Location
- Intercepting the Orb
(Broken Arrow River)
Willing Captives
(Gauntlet Gulch, The Mire Sea)
The Battle of Fort Trinity
(Fort Trinity, Plinth Timberland, Terzetto Bay) - Type
- Bundle
- Interact
- Yes
- Destructible
- No
Other images |
The Blue Orb placed in Fort Trinity's grid. |
“The orb you seek is a thing of legend, known only to deep dwellers. Its origins are lost, but it is extremely powerful. It may pose its own dangers, but it does counter the undead dragon's influence. Wherever the orb is, those who die near it do not rise again.
— Sayeh al' Rajihd in Wet Work
The Blue Orb, also referred to as the krait orb and water orb, is an object of legend, known only to deep dwellers of the Unending Ocean such as the largos. It was used by the krait to ward against the corruption of the Elder Dragon Zhaitan and was treated as a holy relic. It is described as a perfect sphere full of arcane power, and may hold its own dangers.[1][2][3]
Though the krait themselves, and by extension, the Pact, did not know the origins of the orb,[1][4] it was revealed with the reopening of Cantha's borders that the orb was in fact an Eye of the Ocean created by the Elder Water Dragon Soo-Won, in order to protect the remnants of Kaineng City against the Risen, though this particular orb was somehow obtained by the krait. In 1325 AE, the krait kept the orb in constant transit between their deeps at the Mire Sea and Nonmoa Lake to keep them free of Risen influence. The orb was eventually recovered by Pact Crusader Apatia and Sayeh al' Rajihd with the potential help of the Pact Commander and taken to Fort Trinity for study. Risen forces attempted to steal the orb during the Battle of Fort Trinity, but were repelled.[5] The orb has remained in Fort Trinity since to keep the fort as a safe haven from the Risen.[6]
Story involvement[edit]
Personal story[edit]
- Chapter 7: Forming the Pact
See also[edit]
References[edit]
- ^ a b Wet Work
- Sayeh al' Rajihd: Now, as we agreed: the orb you seek is a thing of legend, known only to deep dwellers. Its origins are lost, but it is extremely powerful.
- Sayeh al' Rajihd: It may pose its own dangers, but it does counter the undead dragon's influence. Wherever the orb is, those who die near it do not rise again.
- Sayeh al' Rajihd: The krait are keeping it in constant transit between their largest strongholds to maximize its effect.
- ^ Striking Off the Chains
- Warden Hywel: I owe you my life, and a lot more. I've seen and heard some incredible things during my captivity, things the Pact needs to know about.
- <Character name>: Tell me what you saw. Maybe I can help.
- Warden Hywel: The krait had an orb. It was eerily beautiful—a perfect blue sphere, rippling with arcane power. They carried it in a reverent procession, like it was a holy relic.
- <Character name>: Any idea what it was?
- Warden Hywel: None. I do know the procession travels with the orb to and from this tower every other day or so. I think they move it around as some kind of ward against Zhaitan's magic.
- ^ The Battle of Fort Trinity
- Pact Arcanist: The krait orb we recovered is fascinating. It literally prevents the dead from rising again.
- Pact Explorer: Then I wish we had a hundred of them. How does it work? Can we replicate it?
- Pact Arcanist: Not so far. The only thing we know for sure is that it's steeped in powerful magic.
- Pact Explorer: As long as it works. We can figure out why it works when the war is over. [...]
- <Character name>: What will happen to the krait orb?
- Trahearne: It will be studied by our sharpest minds and guarded by our most stalwart defenders. Whatever it is, it prevents the dead from rising. It's too valuable to ignore.
- ^ Striking Off the Chains
- <Character name>: This place seems pretty busy for just another slave tower.
- Cassius Prideclaw: Something big. They're all talking about a magical orb they found and how best to use it. Can't make sense of it, but they're all stirred up.
- ^ The Battle of Fort Trinity
- Pact Gate Guard: They had the orb! They looked like Pact soldiers, but then they changed.
- Pact Gate Guard: By the time I realized they were using illusions, it was too late.
- Pact Gate Guard: If they get the gates working, we'll lose them and the orb. We need explosives to get through. [...]
- <Character name>: What were those mesmer agents doing?
- Trahearne: I believe Zhaitan's sent them to sabotage our means of escape. When they learned about the krait orb, they realized its power and tried to claim it.
- ^ Liberating Apatia
- Trahearne: The orb was the only thing protecting these krait from Zhaitan's influence, and now it will protect Fort Trinity.