Stealing Light
Stealing Light
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- Victory or Death
- Location
- Blighted Arch
(Malchor's Leap) - Level
- 80
- Choice
- Whispers' Plan
- Preceded by
- Further into Orr
- Followed by
- Conscript the Dead Ships
- API
- 331
Stealing Light is a mission in the personal story. It is accessed by choosing the response "I'm going after Zhaitan's navy" in the previous mission, Further into Orr.
Objectives[edit]
Lead the squad to sabotage Beacon Torch.
- Report to the coast south of Beacon Torch.
- Check in with Crusader Jeyne.
- Meet the squad.
- Return to Crusader Jeyne.
- Swim to the checkpoint.
- Head up the cliff toward Beacon Torch.
- (Defeat the Risen Spider Lord.)
- Risen Spider Lord
- Help Zott redirect the lighthouse beam.
Rewards[edit]
Click here to edit the reward data
- All professions
- 68,580
- Master's Bag of Crafting Supplies
- Bag of Loot (5)
- Profession-specific
- One of the following: Commando's Pauldrons, Outrider's Pauldrons, Trooper's Pauldrons
- One of the following: Commando's Shoulderguards, Outrider's Shoulderguards, Trooper's Shoulderguards
- One of the following: Commando's Mantle, Outrider's Mantle, Trooper's Mantle
Walkthrough[edit]
After triggering the dialogues from the NPCs, the marker will move to the east. Swim over or fight through the enemies in the water until you reach the marker. There will likely be one Risen Pirate behind you as you emerge from the water.
From this point onward you will be under attack from Risen Pirates coming down the hill, and from a pair of Veteran Risen Giants throwing rocks at you (the latter will make your NPC allies sprint up the hill into danger - just take your time and proceed slowly). After you have cleared the second Risen Giant double back up the hill to the marker. Large groups of spiders will be running down the hill towards your party - these are however low-level and can be easily killed in one hit.
At the top of the hill at the Beacon Torch you will find the Risen Spider Lord who will attack you after a short dialogue. The Risen Spider Lord has a few different abilities:
- Life stealing with the usual teeth-snapping animation
- Inflicts conditions and deals damage with dark aoe projectiles
- Summons locusts with Locust Swarm - these use "Locust Shield" (possibly reduces damage taken by the Lord?) and cause cripple with their attacks
- Summons spiders - it will be much harder to evade these if you have been crippled
Your NPC allies will die quickly however they do seem to occasionally resurrect themselves, and they will resurrect dead allies if given the chance to. Using a ranged weapon might be advisable to allow you to escape the spiders running around you. When you have dealt enough damage to the Risen Spider Lord, he will transform into a giant green spider, and frequently Pull foes to him.
If you are defeated during the encounter with the Risen Spider Lord you will unfortunately load at the beginning of the mission, and the Lord may regenerate all of his health depending on whether your allies are still alive or not.
Once the Risen Spider Lord has been defeated in both forms, you can interact with the Beacon Torch circuit to trigger the final cutscene and finish the mission. (This will not show unless Agent Zott is alive. However, he can be revived.)
NPCs[edit]
Allies[edit]
Foes[edit]
- Locust Swarm
- Risen Bull Shark
- Risen Grub
- Risen Pirate
- Risen Putrifier
- Risen Sea Scorpion
- Risen Sea Turtle
- Risen Shark
- Risen Spider
- Risen Spider Hatchling
- Risen Spider Lord
- Veteran Risen Corrupter
- Veteran Risen Giant
Dialogue[edit]
Upon approaching the beach:
- Elli: Help! Save me! I've been eaten by a vicious leviathan!
- Agent Zott: I can't believe you're considered an equal in my field.
- Scholar Inkblood: Take a look at that. And they said nobody has fun in Orr.
Approaching Crusader Eilye Jeyne:
- If member of the Vigil:
- Crusader Eilye Jeyne: Commander, good to see you. Let me call the others over, and we'll get started.
- Otherwise:
- Crusader Eilye Jeyne: Your reputation precedes you, Commander. I'm glad to be working with you. Let me assemble the squad.
- Crusader Eilye Jeyne: Squad, circle up! Time to talk tactics.
Cinematic with Eilye Jeyne:
- Sergeant Eilye Jeyne: Listen up, team. Our target is Beacon Torch. It guides bone ships through the darkness of the Orrian Veil.
- Sergeant Eilye Jeyne: Our plan is not to capture the lighthouse. We get in, redirect the light, and get out.
- <Character Name>: What happens then?
- Sergeant Eilye Jeyne: Then, Commander, the bone ships will follow the beacon and end up like beached gulper fish. While they're stuck on the rocks, we wipe out the crew.
- Agent Zott: Greetings, Commander! I'm sure you remember me, Zott, master of auspex enchantments and ocular devices. We met at Claw Island, and—
- Elli: Ahem! Ahem, ahem. AHEM, you toddling ninny-bucket!
- Agent Zott: Yes, yes. This is Elli, my adjunct. Loathe as I am to admit it, she is an expert on holomancy.
- Elli: Adjunct? You wish, stuffybritches. Trahearne said I'm your partner. Nice to see you, Commander. Get ready for some fun!
After the cinematic:
- Crusader Eilye Jeyne: Get to know the squad. We'll head out when the scout gives the all clear.
Talking to your squad:
- Crusader Eilye Jeyne: The operation will start soon, but we need to wait until the moment is right.
- Why is that?
- We have a combination of charr choppers and ground troops doing surveillance. There's a specific window during which we can strike and be successful in capturing the lighthouse.
- I'll be ready when the window opens.
- Agent Zott: I'll say it again: it was an honor. Claw Island was a major victory, and I hear many more victories have followed in its wake.
- I've been there for some of them. It's never easy.
- Of course. Sorry. I didn't mean to infer—
- It's okay. What can you tell me about the Orrian lighthouse?
- Unlike the Lion's Arch ones, it has nothing to do with asuran magic. This is old Orrian magic. Between Elli and myself, we'll figure it out.
- How did you end up with Elli, anyway?
- We're not...I don't...we...ahem, well. In the downtime after our defensive victory, I saw Elli's commentating performance and was quite taken by her, ah, holomancy.
- I see.
- Scholar Inkblood: Hard to believe Orr ever had life. Imagine it—one man believed he had to do something that drastic simple because of a charr invasion.
- What do you mean?
- The Vizier of Orr acted foolishly. Yet, working with humans and other races have brought perspective on the decision.
- How so?
- Fool choice or not, what we're seeing here no longer has anything to do with old Orr. This is Zhaitan. We'll cleanse it all, then worry about what's lost to time. Some adventure, eh?
- One that I'm willing to see through.
- For sylvari who chose Trouble at the Roots or The Bad Apple:
- Elli: Hey you sure raised hell at the tourney! If it weren't for you, I'd never have gotten the international recognition.
- That's right. How did you get here? (same as "How did you end up here? You're unlike the rest of the soldiers.")
- For Asura who chose the VAL-A Golem as their first invention:
- Elli: Hey, it's the Snaff Prize Savant! Your thrilling bout at the Power Grid Throwdown propeled me into the big time! The big, rotting, corpsey-times, it seems.
- That they are. So how did you get here? (same as "How did you end up here? You're unlike the rest of the soldiers.")
- Otherwise:
- Elli: Hey, don't mind my colleague Zott. He can be a grump, but he's mostly acceptable. Is there something I can educate you about?
- How did you end up here? You're unlike the rest of the soldiers.
- Quite perceptive. I started off as a lowly commentator for golem battles. I worked my way up into big tourneys, where Zott finally recognize my talents.
- And he introduced you to the Pact.
- More or less. He saw my hologram and figured I could make it fight. After some experiments, I was able to create a viable holo-battleframe. Want a demonstration?
- Sure. We've got time. (if yet to ask for demonstration)
- Optimal! Now, watch and be amazed!
- Ready when you are.
- Let's just stay quite for now, okay?
- Oh. It's rather impressive... but, okay. Have it your way.
- On second thought, let's see it. (same as "Sure. We've got time.")
- Good-bye.
If you asked Elli for demonstration:
- Elli: Amazing, don't you think? It mimics everything I do.
- Elli's Hologram: I used it for tooournament annooouncements!
- Agent Zott: Cacophonous catastrophes! Elli, you chowder head...we're supposed to be hiding!
- Elli: Whoops! Sorry, Zotty, I forgot. Powering down.
After finishing talking to your squad members:
- Agent Zrii: Scout reporting in. We just got confirmation from copter five. Your team is go!
- Crusader Eilye Jeyne: Understood, Zrii, and thanks. We'll take it from here.
- Crusader Eilye Jeyne: Commander, will you take point? We need to hit the water and approach Beacon Torch from the bay.
Talking to the squad members on the way to the lighthouse:
- Agent Zott: First we reach the lighthouse. Then we hijack the beam and transfer our signal to it with my brilliant device. Simple!
- I hope it's waterproof.
- Scholar Inkblood: I've got your back, Commander. Let's kill some Risen.
- Yes indeed!
- Elli: Hey, psst, don't blow my cover! I stay cloaked so my hologram can take all the pain.
- Got it, Elli.
- Crusader Eilye Jeyne: Just lead us up the mountain, Commander. Agent Zott has the device to control the lighthouse once we've cleared all hostiles.
- On it.
Reaching the checkpoint:
- Crusader Eilye Jeyne: A moment, Commander. Let's group here before we head up the cliff.
- Elli: Alert! Alert! We're being invaded!
- Agent Zott: Elli, you're all backwards again. We're the ones invading—
- Scholar Inkblood: No, Zott, she's right. That spider's a spy. Sic 'em, Amphebe!
On the way towards the lighthouse:
- Crusader Eilye Jeyne: What's that scrabbling sound?
- Crusader Eilye Jeyne: Spiders! Don't stop. Keep moving forward!
Approaching the Risen Spider Lord:
- Crusader Eilye Jeyne: There's the master. We need to take him out in order to secure the lighthouse.
- Risen Spider Lord: More food for my pets. Excellent.
- Scholar Inkblood: Those scrawny little things are your pets? They look more like fish bait.
- Risen Spider Lord: We'll see how brave you are when the swarm takes you.
During the fight with the Risen Spider Lord:
- Risen Spider Lord: Pathetic mortals. My spiders will feast on your flesh!
- Risen Spider Lord: I will kill you myself!
Upon killing the Risen Spider Lord:
- Elli: Excuse me? Most high poobity-poobah Jeyne? Permission to celebrate, ma'am?
- Crusader Eilye Jeyne: Yes, Elli. You can celebrate.
- Elli's Hologram: Hooooo-rah! The lighthouse guardian is DOWN! Victory to the champion of champions, US!
- Elli's Hologram: It's all spider legs and dust, folks. Pay your tickets at the door and don't forget to tip your announcer.
- Agent Zott: Why do I put up with this?
Helping Zott:
- Agent Zott: Hmm. The discombobulator's detached from the combobulator. Could you lend a hand, Commander?
- Aetheric Interface: The interface is damp from the swim over. The aetheric circuits appear to be damaged.
- Fumbling with the connectors restores the device to working order.
- Leave.
Wiggle the connectors. (Captivating)
- A careful salvage job reveals a spare circuit. Plugging in the spare brings the device back to life.
- Leave.
Replace the aetheric circuit with a spare. (Noble)
- The thump revives the circuits. The device is operational.
- Leave.
Just hit the thing. (Barbaric)
After fixing the device (in-game cut scene):
- Agent Zott: Ah! there we are. Thank you.
- Agent Zott: Impressive results. That should be enough.
Final cinematic:
- <Character Name>: That was a rough ascent. The Risen are serious about defending these lighthouses.
- Sergeant Eilye Jeyne: Well done, everyone. The next bone ship that follows this beacon will be in for quite a surprise.
- Sergeant Eilye Jeyne: Now, it's a waiting game. We'll meet at the staging grounds when our scouts tell us a ship's been sighted. Until then—dismissed.
- Elli: So, Zotty...having trouble with the occlusion interface? I could help you study up on it over a nice bottle of tooromba cider.
- Agent Zott: "Study up on it"? I—you—I mean—hands to yourself, holomancer! And don't call me Zotty. It's embarrassing.
- Elli: Aw, you're absolutely adorable when you're flustered. Shame it doesn't happen more often.
Talking to your squad:
- Agent Zott: Appreciate the help with the signal, Commander. Embarrassing, really. And in front of Elli, too. She'll never let me hear the end of it.
- There's no "you two" here. She's my subordinate, as ordered by Marshal Trahearne. I would never pursue anything beyond the mission. And, uh...permission to speak off the record?
- Go ahead.
- I admit to having some measure of attraction towards Elli, but I couldn't possibly put her before the mission. I mean, I would, but I can't!
- Just make sure your have your priorities in order.
She won't, and that's the point. You two are adorable.
- Really, Commander, I must protest. I cannot allow you to impugn my...oh, glitch it. Permission to speak off the record?
- Go ahead. (same as above)
Honestly, Zott? I think you like her attention.
- Really, Commander, I must protest. I cannot allow you to impugn my...oh, glitch it. Permission to speak off the record?
- A good job either way, Agent.
- Elli: I think I like this Jeyne. She allows me to have my fun. I think I even saw her smirk once. Next goal: a smile from the Colossus Grumpus.
- Oh, we've got an operation to excuse, but look at this place: depressing! Something needs to offset all the gloom and doom! I'm just the person for the job.
- Just don't distract anyone too much.
Focus on the mission, Elli. We have a job to do.
- Oh I know THAT. You'd have to be a golem with a faulty ocular scanner to not see it! He just needs to see the world around him. Okay, not Orr, but everything else!
- You've got a point there. Let me know if he comes around.
Zott would be a fool not to notice your charms. Good luck.
- Oh I know THAT. You'd have to be a golem with a faulty ocular scanner to not see it! He just needs to see the world around him. Okay, not Orr, but everything else!
- Good luck.
- Scholar Inkblood: Lord of spiders—hah! Too bad for him Amphebe eats spiders for breakfast. I tried one once. She can have them: taste like grawl feet, if you ask me.
- (If you chose Doubt and helped the grawl as the lesser race:)
- Easy there. A grawl shaman named Gara is a friend of mine.
- Gara, eh? Think I saw him skulking around Fort Trinity. Good to know there are some exceptions to the rule.
- You and me both.
- (Otherwise:)
- I'll take your word for it.
- Crusader Eilye Jeyne: With the lighthouse emitting out altered signal, the next ship to arrive will run aground soon. Nice work, Commander.
- What do you think of Scholar Inkblood?
- Level-headed and serious, just what we need to even out the team. He may not have a nailed-down role, but his knowledge of Orr is second only to Trahearne and Priory magisters.
- What about Zott and Elli? (same as "What do you think of Zott and Elli?")
- Thanks, Corporal.
- What do you think of Zott and Elli?
- Not too sure about Elli, but her heart's in the right place. Zott has always been a genius, and then two of them together seem to get the job done.
- What about Scholar Inkblood? (same as "What do you think of Scholar Inkblood?")
- Thanks, Corporal.
- Thanks, Jeyne.
My story[edit]
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