Template:Profession mechanic skill table
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Description[edit]
This template creates skill tables based on profession, specialization, type, etc... for profession mechanic skills. It corresponds to the table row template {{profession mechanic skill table row}} which can be used to manually create more complex profession mechanic skill tables. Format using {{profession mechanic skill table row format}}.
The skills are sorted in the following way:
- Has profession sort order
- Has specialization sort order
- Has skill context sort order
- Has weapon type sort order
- Has attunement sort order
- Has skill slot sort order
- Has skill type sort order
- Has skill sort order
- Has chain sequence position
Usage[edit]
{{profession mechanic skill table|profession=<profession>}} {{profession mechanic skill table|specialization=<specialization>}} {{profession mechanic skill table|type=<type>}} {{profession mechanic skill table|weapon=<weapon>}} {{profession mechanic skill table|profession=<profession>|specialization=<specialization>|release=<core, hot, pof, eod>|context=<profession mechanic, pet>|weapon=<weapon>|underwater usability=<land, underwater, land only, underwater only>}}
Parameters[edit]
- profession
- Optional. Profession. Includes elite specialization skills.
- core profession
- Optional. Profession. Excludes elite specialization skills.
- specialization
- Optional. Elite specialization.
- release
- Optional. Release: "Core", "HoT" (Heart of Thorns), "PoF" (Path of Fire) or "EoD" (End of Dragons).
- context
- Optional. Either "Profession mechanic" (default) or "Pet".
- weapon
- Optional. Weapon. Can be also a bundle or transform skill if context is set to "Bundle" or "Transform" resp.
- type
- Optional. Skill type.
- attunement
- Optional. Attunement, either "Fire", "Water", "Air" or "Earth".
- include dual attunement
- Optional. If set to "true" dual attunement skills are included, default if "false".
- underwater usability
- Optional. Underwater usability, either: "Land" ("land" and "land and underwater skills", i.e. exlcudes underwater skills), "Underwater" (excludes land skills), "Land only" and "Underwater only".
- historical
- Optional. Include historical skills: "no" (default), "yes" or "only".
- class
- Optional. CSS class.
- query
- Optional. Additional query.
- intro
- Optional. Can be set to "false" to disable intro header.
- outro
- Optional. Can be set to "false" to disable outro footer.
- offset
- Optional. Query offset.
- show profession subheader
- Optional. Profession subheader, either "true" or "false". Enabled on default, however if profession or specialization is set the profession subheader is disabled.
- profession heading
- Optional. Profession subheader css heading, default is "h4". Can be set to "plain".
- show chain icon only
- Optional. Hides burst, stealth and tool belt icons, shows chain icon only on default. Can be set to "false".
Template:Profession mechanic skill table header parameters[edit]
- showType
- Optional. Shows type column and displays the property Has skill type, disabled on default. Can be set to "true".
- showWeapon
- Optional. Shows weapon column and displays the property Is for weapon (e.g. for Symbol skills), disabled on default. Can be set to "true".
- showPet
- Optional. Shows pet column and displays the property Is for pet, disabled on default. Can be set to "true".
- showArchetype
- Optional. Shows archetype column and displays the property Has pet archetype, disabled on default. Can be set to "true".
- showEnergy
- Optional. Shows energy column and displays the property Has energy cost, disabled on default. Can be set to "true".
- showInitiative
- Optional. Shows initiative column and displays the property Has initiative cost, disabled on default. Can be set to "true".
- showUnderwater
- Optional. Shows underwater icon and displays the property Is usable underwater, disabled on default. Can be set to "true".
Example[edit]
{{Profession mechanic skill table|core profession=Guardian}}
# | Skill | Description | ||
---|---|---|---|---|
F1 | Virtue of Justice | 20 | Virtue: Burn foes every few attacks. Activate: You and your allies inflict burning on the next attack. | |
F2 | Virtue of Resolve | 30 | Virtue: Regenerates health. Activate: Heal yourself and nearby allies. | |
F3 | Virtue of Courage | 45 | Virtue: Gain aegis periodically. Activate: Grant aegis to yourself and nearby allies. |
{{Profession mechanic skill table|type=Shade}}
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Scourge | ||||||
F1 | Manifest Sand Shade | ½ | Shade. Manifest a sand shade using some of your life force[sic]. Using a shade ability strikes enemies near you and your shades. | |||
F2 | Nefarious Favor | 5 | Shade. Your shades convert a condition on nearby allies into a boon. Targets affected by this ability can only be affected once per cast. | |||
F3 | Sand Cascade | 10 | Shade. Sand rises up near your shades to shield nearby allies. Targets affected by this ability can only be affected once per cast. | |||
F4 | Garish Pillar | 15 | Shade. Induce fear in enemies around your sand shades. Targets affected by this ability can only be affected once per cast. | |||
F5 | Desert Shroud | 20 | Shade. Enter the desert shroud, gaining a powerful barrier and pulsing necrotic energy around your sand shades. Targets affected by this ability can only be affected once per pulse. |
{{Profession mechanic skill table|profession=Engineer}}
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Engineer | ||||||
F1 | Toss Elixir H | ½ | 20 | Elixir. Toss Elixir H to grant protection, regeneration, and vigor to allies. | ||
F1 | Bandage Self | 1 | 17 | Bandage your wounds and heal yourself. | ||
F1 | Blessing of Dwayna | ¾ | 40 | Beseech Dwayna to restore health and grant regeneration to allies at target location. | ||
F1 | Leafy Bandage | 1 | 40 | Use natural bandages to heal yourself and remove bleeding, burning, and poison. | ||
F1 | Regenerating Mist | ¼ | 18 | Release a mist of healing liquid to regenerate nearby allies. | ||
F1 | Static Shock | ¾ | 20 | Use your A.E.D. to stun an enemy. | ||
F5 | Toss Elixir X | ½ | 60 | Elixir. Toss your Elixir X, transforming enemies at the location into moas. | ||
F5 | Med Pack Drop | ½ | 50 | Call down a supply drop of med packs into a target area. | ||
F5 | Orbital Strike | ¾ | 40 | Call down energy from the sky to blast an area. | ||
Healing Mist | 25 | Elixir. Vent a healing mist, granting regeneration to yourself and allies. | ||||
Toss Elixir B | ½ | 20 | Elixir. Toss Elixir B at a location, granting stability and one of the following boons to allies: fury, might, or resolution. | |||
Detonate Elixir B | Elixir. Burst the bottle to grant stability and one of the following boons to allies: fury, might, retaliation[sic], or swiftness. | |||||
Toss Elixir C | ½ | 16 | Elixir. Toss Elixir C, converting conditions into boons for allies. | |||
Detonate Elixir C | Elixir. Burst the bottle, converting conditions into boons for allies in your area. | |||||
Detonate Elixir H | Elixir. Burst a bottle of Elixir H, randomly granting protection, regeneration, or swiftness to allies. | |||||
Toss Elixir R | ¼ | 90 | Elixir. Toss Elixir R to revive allies at a location. | |||
Detonate Elixir R | Elixir. Burst the bottle, reviving allies. | |||||
Toss Elixir S | ½ | 45 | Elixir. Toss Elixir S, granting stealth to allies in the target area. | |||
Detonate Elixir S | Elixir. Transform. Burst the bottle, granting allies stealth. | |||||
Toss Elixir U | ½ | 25 | Elixir. Toss Elixir U, breaking stuns on allies and granting them superspeed. | |||
Detonate Elixir U | Elixir. Detonate Elixir U, causing it to grant allies superspeed and break them out of stun. | |||||
Toss Elixir X | ½ | 120 | Elixir. Toss your Elixir X forward. When the bottle bursts, transform enemies in the area into tuna. | |||
Detonate Elixir X | Elixir. Transform. Burst the bottle, transforming enemies. | |||||
Big Ol' Bomb | ½ | 20 | Set a timed charge with a big blast that launches nearby foes. | |||
Blessing of Kormir | ¾ | 30 | Beseech Kormir to remove one condition from your allies at the target location. | |||
Blessing of Lyssa | ¾ | 35 | Pray to Lyssa, granting a random boon to allies and a random condition to foes at target location. | |||
Booby Trap | 45 | Place an explosive charge on yourself that is triggered by a melee attack. | ||||
Confusing Speech | 45 | Confuse nearby foes with complex calculations. | ||||
Detection Pulse | ½ | 20 | Remove stealth from enemies in a large area. | |||
Eat Owl Egg | 1 | 30 | Eat an owl's egg to gain swiftnesss[sic] and regeneration. | |||
Eat Wurm Egg | 1 | 30 | Eat a wurm's egg to gain vigor and regeneration. | |||
Grenade Barrage | ½ | 25 | Throw several grenades at once. | |||
Harpoon | ½ | 8 | Launch a harpoon from your belt. | |||
Hidden Pistols | 1 | ¾30 | Draw both hidden pistols and unload a volley of bullets on your foe. | |||
Incendiary Ammo | 20 | Burn foes with your next three attacks. | ||||
Invigorating Roar | 50 | Let out an inspiring roar, removing weakness and vulnerability from allies and granting vigor. | ||||
Launch Personal Battering Ram | ¼ | 12 | Shoot a ram's head in front of you, impairing any struck foes. | |||
Med Pack Drop | ½ | 60 | Create a set of med packs around you. | |||
Mine Field | 1 | 17 | Plant five mines around yourself. | |||
Detonate Mine Field | Detonate your mine,[sic] damaging nearby foes. | |||||
Net Attack | ¼ | 38 | Fire a net from your belt to immobilize your foe. | |||
Pain Transference | 1 | ¼45 | Send out a bolt that steals a boon from your foe and gives them one condition from you. | |||
Rocket | ½ | 25 | Fire a rocket out of your belt that explodes on impact. | |||
Rocket Kick | ½ | 15 | Use your rocket boots to do an explosive kick that burns foes. | |||
Rumble | ¼ | 38 | Release a shock wave of inertial force to damage nearby foes. | |||
Superspeed | 20 | Activate your slick shoes, enabling you to move at superior speeds. | ||||
Surprise Shot | 8 | Fire a bullet out of your belt. | ||||
Throw Napalm | ½ | 25 | Throw a ball of napalm that explodes on impact, burning foes around target location. | |||
Throw Vine | ½ | 45 | Throw a vine and trip your foe. | |||
Throw Wrench | ½ | 20 | Throw a wrench that returns to you, striking foes each way. | |||
Vent Radiation | 45 | Vent radioactive gas to poison nearby foes. | ||||
Vine Shield | 1 | ½45 | Block incoming attacks. | |||
Scrapper | ||||||
F1 | Reconstruction Field | ½ | 25 | Establish a defensive field, granting protection to allies in its area. | ||
F5 | Function Gyro | 25 | Create a lightning field at the specified point. Then summon gyros to finish foes and revive allies within the field. The recharge of this skill is increased for each gyro created beyond the first. Interrupted gyros are destroyed. | |||
Bypass Coating | 20 | Splash a hypercoating on nearby allies, granting superspeed. | ||||
Chemical Field | ¼ | 20 | Generate a poison cloud. | |||
Defense Field | 25 | Project a defensive dome around yourself and grant stability to nearby allies. | ||||
Defense Field | 25 | Project a defensive dome and grant stability to allies in the area. | ||||
Spare Capacitor | ½ | 24 | Set down a lightning capacitor to daze and damage foes near it. | |||
Holosmith | ||||||
F1 | Cauterize | 30 | Use a laser to burn off conditions and set yourself on fire for each condition removed. Removes additional conditions if above the heat threshold. | |||
F5 | Engage Photon Forge | 1 | Activate your Photon Forge, gaining access to new skills. Generate heat while Photon Forge is active. Take damage if you overheat. Disables use of kits for a short duration. | |||
F5 | Deactivate Photon Forge | 6 | Cancel Photon Forge and begin cooling after a delay. Cooling effectiveness increases over time. | |||
F5 | Deactivate Photon Forge | 6 | Cancel Photon Forge and begin cooling after a delay. Cooling effectiveness increases over time. | |||
Holoforge Overheated | Unable to reactivate until cooled. | |||||
Blade Burst | 20 | Fire holographic blades at foes within range. Damage increased while over the heat threshold. | ||||
Flash Spark | 25 | Release a blinding burst of light from your holographic emitter. While above the heat threshold, gain light aura. | ||||
Particle Accelerator | 8 | Fire a crippling bolt of light at your target. Allies the bolt passes through are granted swiftness. Projectile velocity and damage increased while above the heat threshold. | ||||
Prismatic Singularity | ½ | 30 | Collapse a ring of holograms to pull foes into a single point. The ring explodes when it fully collapses. Radius and pull distance increased while above the heat threshold. | |||
Mechanist | ||||||
F1 | Explosive Knuckle | ½ | 15 | Mech Command. Order your mech to dash at a target, punching with an explosive strike that weakens enemies near the point of impact. | ||
F1 | Rolling Smash | ¾ | 20 | Mech Command. Slam at the target with both cutters, inflicting severe bleeding to enemies in the area. | ||
F1 | Spark Revolver | ¾ | 20 | Mech Command. Fire a rapid volley of jade energy bolts from both arms, piercing through all enemies. | ||
F2 | Core Reactor Shot | ¾ | 25 | Mech Command. Charge up and then release a powerful ball of jade energy at your target that explodes on contact. | ||
F2 | Crisis Zone | 30 | Mech Command. Your mech removes conditions, breaks stuns, and grants boons to itself and nearby allies. The mech does not count against the target count for this skill. | |||
F2 | Discharge Array | 30 | Mech Command. Cycle energy into your mech's armor to turn it into a lightning rod. Jade energy strikes nearby foes and inflicts conditions on them. | |||
F3 | Barrier Burst | 3 | ¾30 | Mech Command. Pulse a barrier and boons to all nearby allies. The mech does not count against the target count for this skill. | ||
F3 | Jade Mortar | ½ | 20 | Mech Command. Launch a powerful mortar attack at the target. | ||
F3 | Sky Circus | 1 | ½30 | Mech Command. Your mech jets into the air and fires a missile at each nearby foe before crashing down and dealing additional damage to anything caught underfoot. | ||
F4 | Mech Support: Depth Charges | ½ | 25 | Request a barrage from your mech on the target foe. | ||
F4 | Recall Mech | ¾ | 10 | Recall your mech for repairs. The cooldown of Crash Down is determined by the amount of damage your mech has taken. Right-click to rename your mech. | ||
F4 | Crash Down | ¾ | 50 | Summon your jade mech at the target area. Foes in the area are damaged. The recharge time of this skill is based on how damaged your mech is. Right-click to rename your mech. | ||
Hard Strike | ¼ | Strikes foes in front of you. | ||||
Heavy Smash | ½ | Perform a second, powerful strike. | ||||
Twin Strike | ½ | Strikes foes in front of you. | ||||
Jade Buster Cannon | 3 | ¼1 | Fire the main cannon, obliterating targets in a line. The mech may swivel to track targets while firing the Jade Buster cannon, but it is unable to move. | |||
Jade Energy Shot | ... |