Game updates/2018-03-27
March 27, 2018
- Previous
- March 12, 2018
- Next
- March 28, 2018
Update 2 - March 27, 2018[edit]
(No patch notes have been released as of yet.)
Guild Wars 2 Wiki Notes[edit]
- Build: 87,504
- Fixed a bug which caused gathering tools to have one use remaining. All affected tools have been restored to maximum uses, though any tools that were fully consumed while the bug was live are still gone. Players are encouraged to contact Support for replacing these.
Late Notes 2 - March 27, 2018[edit]
Living World—Seat of Power[edit]
Since the day we began work on Guild Wars 2, we had a single dream guiding us: to allow the player to jump over small fences. But if we had to pick a close second, it was to add chairs and maybe let players sit in them. In that distant past, the technology wasn't ready for our vision—when GW2 released, the land of Tyria had chairs, and it had sitting, but players were unable to gracefully combine the two. Over time, stopgaps were implemented, like sitting as a chair and riding mounts (referred to in the engine code as "nonstationary chairs"), but the dream of a complete chair experience remained in the realm of speculative science fiction.
Until now!
We're overjoyed to announce that, for the second time in Guild Wars history, players can sit in chairs across the continent. That raid throne is more like one chair in multiple places, though, which is awesome, but now we're talking about **over 1,400 chairs** spread across 6 cities, 5 home instances and 1 raid lobby. Plus, some of those chairs are benches, which are like two chairs for the price of one!
The future of chair sitting is bright—we're working hard to investigate chair sittability for other zones, figure out the bar booths built entirely out of nonchair objects, and support more chair models. Get in the game and see the future happening now! You paid for the whole seat—today you can finally use it.
Furniture Polish[edit]
- Lion's Arch: Added sittability to 188 chairs. This is the site of the First Sittable Chair, from which all others derive—the King of Chairs. It's a secret which one it is.
- Rata Sum: Added sittability to 28 chairs. Realistically, the asura could already sit on most objects comfortably; it's one of their many racial advantages.
- Applied Development Lab: Added sittability to 7 chairs, for when you need a break from lab work harvesting resources.
- Black Citadel: Added sittability to 153 chairs. Not only are there a lot of quality chairs here, many of them include miniaturized Iron Legion coal furnaces for heating. A truly first-class chair experience for the discriminating legionnaire.
- Hero's Canton: Added sittability to 106 chairs. We wrote "added sittability to 106 charrs" five times before we got it right, but that would be pretty cool too.
- Divinity's Reach: Added sittability to 292 chairs, and 90% of them are hidden inside random buildings. We spent countless hellish hours finding new chairs hidden away in third-story corners of secluded houses. We opened someone's house up to passing tourists as well because it has a lot of nice chairs.
- Salma District: Added sittability to 79 chairs. You can finally sit at the bar! We've been anticipating this since launch day.
- Hoelbrak: The undisputed capital of sittable furniture clocks in with a record-shattering 547 chairs. Legends say that one day, a mighty Norn will sit in every chair in Hoelbrak and then lead their people to victory against Jormag.
- Hunter's Hearth: Added sittability to 10 chairs. But listen, if you're looking for some chair time after a long hunt, just step out the doors and into chair central of Tyria.
- The Grove: Added sittability to 43 chairs. It might seem kind of sad after that Hoelbrak number, but perhaps the sylvari simply prefer sitting on the ground—it's good enough for the Pale Tree, after all.
- Dreamer's Terrace: Added sittability to 5 chairs. OK, now it's actually sad.
- Lion's Arch Aerodrome: Added sittability to 1 chair. We don't expect that all players will be able to sit in this highly exclusive, challenging non-group chair content, but that is the price of prestige.
- Added an incredible new collection quest achievement spanning the world of Tyria to sit in every currently available chair type. Finally, a reason to visit Hoelbrak.
- You can do more than sit in chairs—you can gesture while sitting in chairs! You can't /sit while you sit, but a carefully curated handful of the game's emotes are available while sitting in a chair.
- Currently available emotes: Wave, Cheer, Shrug, Crossarms, Laugh, and Thanks (you're welcome)
- But wait, there's more chairs! Your Guild Hall chairs are also receiving the seating treatment, with the following chairs now sittable:
- Basic Chair, Fancy Chair, Highback Chair, Guild Chair, Fancy Armchair, Plush Armchair, Elonian Wood Chair, Throne, Pew, Guild Bench, Plush Sofa, Haunted Loveseat
- ArenaNet is not liable for injury, death, entombment in solid rock, or similar gruesome fates that may result from unsafely placed chairs.
- Fixed a bug that caused "sittability" to not be a real word according to the spell checker. If you complain about it now, you're incorrect, sorry.
- While we're at it, we don't want to hear anyone griping about the exact chair counts per map. If we see posts tomorrow like "I counted every chair in Hoelbrak and ArenaNet was off by one, gg," it's going to send us into a deep depression.
Guild Wars 2 Wiki Notes[edit]
- A video was released to accompany this feature: Seats of Power: Behind the Scenes with the Guild Wars 2 Chairs Team
- Stools provide two skills when sat in: Rotate Left and Rotate Right, which rotate the character by 90°. Benches that can accommodate multiple players provide Switch Seats.
Late Notes - March 27, 2018[edit]
World Polish[edit]
- Gendarran Fields: Players will no longer be trapped inside the battle pit cages if they're inside the cage when it closes.
- Sandswept Isles: Fixed a crash related to the "Catch as many fish as you can" event.
- Sandswept Isles: Fixed an issue that could prevent Eerie Driftwood nodes from reappearing for some players after completing the Gathering Storms meta-event.
General[edit]
- Unstable Magic Ability icons on bounty targets are again displaying in their own row in the UI so they don't move around as other effects are added/removed from the target.
Fractals[edit]
- Fixed a bug in the daily achievement rotation that was inaccurately awarding credit for the Aetherblade fractal when completing the Volcanic fractal.
Hall of Chains[edit]
Soulless Horror[edit]
- Fixed some issues that caused Necrosis to be applied to the entire raid party despite there being a fixated champion player.
- Fixate now applies revealed, which breaks and prevents stealth.
- If neither champion player uses the Issue Challenge special action skill prior to entering the arena, the first champion to enter receives the Fixate effect—previously the champion player who interacted with the red rune was prioritized.
Personal Story[edit]
Items[edit]
- Fixed a bug that caused Olmakhan bandoliers to function as invisible containers.
Update - March 27, 2018[edit]
Super Adventure Festival[edit]
Moto's world-renowned Super Adventure Box returns again when the Super Adventure Festival kicks off on March 29! Explore two worlds of excitement, peril, and educational entertainment to earn holographic weapons and a variety of loot.
- Festivities begin on March 29th at Thursday 16:00, and continue until April 19th Thursday 19:00.
- A new achievement category, Super Adventure Box: Nostalgia, has been added, containing repeatable and once-per-year achievements for Super Adventure Box.
- Moto's inventory of rewards has been split into two vendors accompanying him outside the box and inside its hub area. New Super consumable items are also available!
- A new race event has been added in the Super Adventure Box hub. Show off your progress in jumping-based education!
- Portals leading travelers to the Super Adventure Box hub have been temporarily activated in all major cities for the duration of the festival. Enjoy the sights and sounds of Rata Sum's most popular invention, but remember to play safe and avoid violating Peacemaker regulations.
Moto's Bug-Fix List[edit]
- Players who have beaten World 1, Zone 1 will now see a shortened version of the opening scene when entering that zone. The full scene will always play in Infantile Mode for the enjoyment of progeny.
- The /resign command can now be used in Super Adventure Box's worlds.
- Many concealed spear traps in Tribulation Mode will now become visible after taking a player's life.
- Fixed a bug that caused the player's POINTY STICK to show 0-damage hits in addition to its normal damage.
- Fixed a bug that caused putting away Super Adventure Box tools, such as the bomb, to break stuns. Instead, the upgraded health potion will now break stuns.
- Health potions now consume a charge immediately on use. Be careful handling potion flasks!
- Alligator interiors are now no longer bouncy to prevent an issue that embedded players into the alligator-ceiling.
- Fixed a bug that caused players to become stuck in a pit of lava with no escape.
- Achievements with suggested locations will no longer show their location while playing Super Adventure Box, which previously caused them to show a random section of the Super Adventure Box map.
- Relocated a bee dog to prevent players from interacting with it through a wall.
- Master jumpers who find themselves with an excess of Tribulation Mode trophies can now exchange them for baubles with the vendors.
- Players remaining in the Super Adventure Box hub when the festival ends will be redirected to their homeland.
- Added new icons to distinguish the Super Adventure Box achievement categories.
- Fixed a number of physics glitches.
World Polish[edit]
Sandswept Isles[edit]
- Objects connected to Ewyn's stories can now be found around respective graves.
- Increased the health of Specimen Chamber bosses by 30%.
- Improved tracking of the Three Golem Monte achievement.
- Fixed an issue in which the first race gate wouldn't turn green if players joined the race late.
- Fixed an issue with the village race crier that was preventing him from displaying his race-coordinator tag while the race was running.
- Fixed an issue that caused Varkesh, the Branded's Crystal Prison effects to scale too large.
- Fixed an issue that allowed skittish marmoxes to be damaged by a mount's engage skill.
- Adjusted the creature difficulty scaling for the Specimen Chamber's Vault Door event. The most noticeable change is that fewer champions will spawn at high scale.
Bloodtide Coast[edit]
- Enemies in the "Kill the Risen Commander"[1] events will not appear if the player is using a glider or a mount, preventing them from appearing in midair (or being unable to catch the player).
Caledon Forest[edit]
- Adjusted the area around Spelunker's Delve that disables mounts.
- Mounts are no longer allowed around Morgan's Leap or in the Dreamdark Enclave.
Crystal Oasis[edit]
- Fixed a bug that could prevent the "Rescue refugees forced into labor in the Zephyrite mine" event from restarting correctly.
Dragon's Stand[edit]
- Adjusted some overexcited soldiers at the Pact base camp.
Elon Riverlands[edit]
- Fixed an issue in which Branded Josso Essher could teleport into terrain during his encounter.
Frostgorge Sound[edit]
- Kodan on the Blue Ice Shining have put away the supply barrel that could be looted multiple times.
- After several complaints from the grawl guarding Magellan's Memento, mounts are no longer allowed in the ice caves south of Arundon Vale.
Iron Marches[edit]
- The Sentinel Rifle can no longer instantly kill Branded creatures that are level 60 or higher.
Kessex Hills[edit]
- Gliders and mounts are no longer allowed in the Collapsed Observatory.
Mount Maelstrom[edit]
- The Mastery point that was out of reach has been moved to a new (accessible) location.
Timberline Falls[edit]
- The caravan rescued by Crusader Soma will now enter Stromkarl Tower and complete its event.
General[edit]
- The Hero panel now opens to the tab it was on when it was closed.
- Performance improvements have been made when opening the Equipment tab of the Hero panel (especially for players with a large amount of the wardrobe unlocked).
- Merchants that change what they offer every day should have a better randomization of their available items. In some cases, this may cause them to offer items they've never sold before. (This means you, Priory Historian Elisa.)
- Mesmers will no longer earn the Master Scrapper achievement for entering their home instance.
- The Fine Dining achievement is now advanced by consuming Feast of Truffle Steak Dinner and Feast of Spicy Lime Steaks, rather than by learning the recipes for the feasts. Players who already received credit for learning the recipes do not need to consume the feasts.
- Fixed an issue in which encountering wind or gravity forces while mounted could cause those forces to remain on the mounts indefinitely.
- Fixed an issue in which players could get stuck on the final stage of "The Charge" chapter's boss fight.
Fractals[edit]
- Last Laugh and Toxic Trail are now excluded from some creatures in the Shattered Observatory and Nightmare fractals.
- Last Laugh will now apply daze instead of knockback.
- Toxic Trail has had its visual size reduced, and a thin red area-of-effect ring indicator has been added.
- Fixed a bug in which the /gg command could cause a wisp to disappear forever in the Swampland fractal.
Raids[edit]
- Fixed a bug in which Dhuum could teleport into the air.
Personal Story[edit]
- The Departing: Fixed a possible stall in the second half of the chapter. (No spoilers!)
Items[edit]
- Rune of the Herald: Fixed a bug in which the six-piece bonus from this rune did not apply protection for all heal skills.
- Blood Rubies, Petrified Wood, and Jade Shards are now consumable items that award unbound magic equal to their previous salvage values when consumed.
Profession Skills[edit]
General[edit]
- Call Owl: Fixed a bug that could cause this attack to miss its target when they remained in range.
Elementalist[edit]
- Weave Self: Fixed a bug that prevented this skill from triggering effects that rely on activating an elite skill. Note that Tailored Victory will continue to not activate these effects.
- Cleansing Water: Fixed some cases of granting regeneration that would not cleanse a condition.
- Plasma Beam: Reduced damage by 20% in PvP and WvW.
- Glyph of Renewal: Reduced the cooldown from 165 seconds to 90 seconds in PvP and WvW.
- Stone Resonance: Increased the base barrier granted per pulse by 10% in PvP and WvW.
- Lesser Stone Resonance: Increased the base barrier granted per pulse by 10% in PvP and WvW.
- Shatterstone: Increased damage by 66% in PvP and WvW.
- Water Trident: Fixed a bug that caused this skill to heal for 27% less than intended.
- Impale: Increased damage by 28% in PvP and WvW.
- Ashen Blast: Increased damage by 43% in PvP and WvW.
- Steam Surge: Increased damage by 50% in PvP and WvW.
- Katabatic Wind: Fixed a bug that caused this skill to grant an improper version of the regeneration boon to allies.
- Convergence: Increased damage by 50% in PvP and WvW.
- Ring of Earth: Increased the number of bleeding stacks from 1 to 3 in PvP and WvW.
- Cyclone: Fixed a bug that prevented this skill from pulling enemies.
- Tornado: Reduced the cooldown from 150 seconds to 100 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.
- Elemental Requiem: Reduced the cooldown from 5 seconds to 3 seconds in PvP and WvW.
- Dust Charge: Reduced the cooldown from 10 seconds to 7 seconds in PvP and WvW.
- Arcane Blast: Reduced the maximum ammo count from 3 to 2 in PvP and WvW.
- Burning Fire: Increased the cooldown from 40 seconds to 60 seconds in PvP only.
- Tempest Defense: Increased the cooldown from 25 seconds to 60 seconds in PvP only.
- Earth's Embrace: Increased the cooldown from 75 seconds to 90 seconds in PvP only.
- Soothing Ice: Increased the cooldown from 20 seconds to 30 seconds in PvP only.
- Final Shielding: Increased the cooldown from 60 seconds to 90 seconds in PvP only.
- Gale Song: Increased the cooldown from 60 seconds to 90 seconds in PvP only.
- Pyromancer's Puissance: Adjusted the might granted from 1 stack for 15 seconds to 2 stacks for 10 seconds in PvP and WvW.
- Electric Discharge: Reduced damage by 28% in PvP and WvW. Fixed a bug that caused this trait to attack at infinite range instead of the listed range of 900.
Engineer[edit]
- Cleansing Synergy: Fixed a bug that prevented this trait from working underwater.
- Function Gyro: Fixed a bug that prevented a player from activating this skill to finish enemies if they'd previously finished a foe by activating both their finisher and the Function Gyro. Fixed a bug that could retain Function Gyro after unequipping the Scrapper specialization.
- Perfectly Weighted: Fixed a bug that prevented this trait from increasing the damage of the hammer autoattack chain.
- Reactive Lenses: Fixed a bug that allowed this trait to trigger its cooldown while players had stability and a disabling control effect was incoming.
- Net Shot: Fixed a bug that prevented players from being able to fire this skill at targets behind them.
- Crystal Configuration: Eclipse: The stability portion of this trait will now be applied only upon successful hits of Corona Burst.
- Light Strike: Reduced damage by 40% in PvP only.
- Holo Leap: Reduced damage by 17% in PvP only.
- Corona Burst: Reduced the might stacks granted per pulse from 2 to 1 in PvP only.
- Holographic Shockwave: Reduced damage by 22% in PvP only.
- Spectrum Shield: Increased the shield duration from 3 seconds to 4 seconds in PvP and WvW. Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW.
- Poison Dart Volley: Reduced the cooldown from 10 seconds to 8 seconds in PvP and WvW.
- Glue Shot: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW.
- Mortar Shot: Increased damage by 25% in PvP and WvW.
- Poison Gas Shell: Increased damage by 33% in PvP and WvW. Reduced the cooldown from 12 seconds to 10 seconds in PvP and WvW.
- Endothermic Shell: Increased damage by 33% in PvP and WvW. Reduced the cooldown from 20 seconds to 15 seconds in PvP and WvW.
- Flash Shell: Increased damage by 33% in PvP and WvW. Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW.
- Box of Nails: Reduced the cooldown from 10 seconds to 8 seconds in PvP and WvW.
- Magnet: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW.
- Throw Mine: Increased the damage by 11% in PvP and WvW.
- Static Shock (A.E.D.): Increased the stun duration from 1 second to 2 seconds in PvP and WvW.
- Elixir X: Reduced the duration of Tornado and Rampage transforms from 15 seconds to 10 seconds in PvP and WvW. Reduced the cooldown from 105 seconds to 75 seconds in PvP and WvW.
- Detection Pulse: Increased the radius from 600 to 1200 in PvP and WvW.
- Aim-Assisted Rocket: Reduced damage by 50% in PvP and WvW.
- Minesweeper: Reduced damage of each mine by 33% in PvP and WvW.
- Vent Exhaust: Reduced damage by 32% in PvP and WvW.
- Protection Injection: Increased the cooldown from 10 seconds to 20 seconds in PvP only.
- Boiling Point: Increased the cooldown from 75 seconds to 90 seconds in PvP only.
- Reactive Lenses: Increased the cooldown from 40 seconds to 90 seconds in PvP only.
Guardian[edit]
- Tome of Justice: Fixed a bug that prevented the Tome of Justice passive effect from being applied immediately when entering PvP maps.
- Ashes of the Just: Fixed a bug that prevented the overhead effects from displaying when granting this effect to yourself or allies.
- Weighty Terms: Fixed a display bug in which this trait did not affect the final charge of Mantra of Lore.
- Absolute Resolve: Fixed a bug that prevented the passive effects from Tome of Resolve and Tome of Courage from being reapplied when equipping or unequipping this trait.
- Indomitable Courage: Fixed a bug that prevented the passive effects from Tome of Resolve and Tome of Courage from being reapplied when equipping or unequipping this trait.
- Tome of Resolve:
- Epilogue: Eternal Oasis: Reduced the bonus-heal effectiveness from 33% to 20% in PvP and WvW.
- Chapter 2: Radiant Recovery: Reduced the healing power coefficient per condition cleansed by 35% in PvP and WvW.
- Chapter 1: Desert Bloom: Reduced healing by 17% in PvP and WvW.
- Signet of Resolve: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW.
- Leap of Faith: Increased damage by 14% in PvP and WvW.
- Signet of Mercy: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW.
- Sword of Justice: Reduced the ammo-recharge time from 25 seconds to 20 seconds in PvP and WvW.
- Bow of Truth: Reduced the ammo-recharge time from 30 seconds to 25 seconds in PvP and WvW.
- Hammer of Wisdom: Reduced the ammo-recharge time from 30 seconds to 25 seconds in PvP and WvW.
- "Feel My Wrath!": Reduced the cooldown from 45 seconds to 35 seconds in PvP and WvW.
- Virtuous Solace: Increased the cooldown from 75 seconds to 90 seconds in PvP only.
- Hunter's Determination: Increased the cooldown from 75 seconds to 90 seconds in PvP only.
- Zealous Blade: Increased the bonus damage from 5% to 10% in PvP and WvW.
Mesmer[edit]
- Seize the Moment: Fixed the tooltip for this trait that incorrectly referenced illusions instead of clones.
- Signet of Illusions: Fixed a text error for the passive effect that referenced this skill's old behavior.
- Chaotic Potency: Fixed a bug in which this trait did not properly reduce the recharge time of trident skills.
- Distortion: Updated the tooltip description of this effect to better reflect its functionality.
- Imagined Burden: Fixed a bug that prevented cripple tooltips from appearing on the associated skills.
- Shatter Storm: Fixed a bug that prevented the reduced recharge from Master of Misdirection from properly interacting with this trait.
- Tides of Time: Fixed a bug that caused the recharge refund to fail if the chronomancer catches a wave from another chronomancer.
- Illusionary Riposte: Fixed a bug that prevented Counter Blade from activating under certain circumstances. Increased the cooldown from 12 seconds to 15 seconds in PvP and WvW.
- Chaos Vortex: Fixed a bug that caused the projectile fired by this skill to have inconsistent interactions with reflection skills.
- Phantasmal Swordsman: Fixed a bug that prevented this skill from summoning a phantasm if the mesmer jumped while casting it.
- Blinding Dissipation: Fixed a bug that caused the confusion skill fact from Ineptitude to display incorrectly on this trait.
- Illusion of Life: Reduced the cooldown from 120 seconds to 75 seconds in PvP and WvW.
- Phantasmal Disenchanter: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW.
- Jaunt: Reduced damage by 50% in PvP and WvW.
- Phantasmal Swordsman: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW. Decreased might from 8 stacks to 4 stacks in PvP and WvW.
- Mirror Blade: Reduced damage by 14% in PvP and WvW.
- Signet of the Ether: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW.
- Illusionary Counter: Reduced the cooldown from 8 seconds to 6 seconds in PvP and WvW.
- Elusive Mind: This trait now applies 3 seconds of exhaustion when breaking a stun.
- Compounding Power: Reduced the outgoing damage per stack from 3% to 2% in PvP and WvW.
- Phantasmal Force: Reduced the might granted from 3 stacks to 2 stacks in PvP and WvW.
- Auspicious Anguish: Increased cooldown from 60 seconds to 90 seconds in PvP only.
- Mental Anguish: Reduced bonus damage from 15% to 10% in PvP and from 30% to 20% in WvW.
- Confounding Suggestions: Increased cooldown from 5 seconds to 15 seconds in PvP and WvW.
- Bountiful Disillusionment: Reduced stability duration from 5 seconds to 3 seconds in PvP and WvW. Decreased might from 5 stacks to 3 stacks in PvP and WvW.
Necromancer[edit]
- Scourge (Profession): Fixed an issue that caused an obstruction error when there wasn't a line of sight to a target, but there was a line of sight to the shade. Enemies in range of the shade will now be struck if the shade is visible to the necromancer. Fixed an issue in which this skill could still hit downed enemies multiple times.
- Garish Pillar: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW.
- Desert Shroud: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW.
- Ghastly Breach: Increased the cooldown from 75 seconds to 90 seconds in PvP and WvW.
- Plague Signet: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW.
- Trail of Anguish: Increased the cooldown from 25 seconds to 35 seconds in PvP and WvW.
- Signet of Undeath: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW.
- Life Siphon: Reduced the cooldown from 12 seconds to 10 seconds in PvP and WvW.
- Dark Pact: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW.
- Signet of Vampirism: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW. Increased the base heal by 25% in PvP and WvW.
- Well of Blood: Increased the base heal by 15% in PvP and WvW. Increased the healing per pulse by 75% in PvP and WvW.
- Spectral Grasp: Reduced the cooldown from 50 seconds to 35 seconds in PvP and WvW.
- Blood Is Power: Adjusted the might granted from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW.
- Well of Suffering: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW. Increased the amount of vulnerability applied per pulse from 2 stacks to 4 stacks in PvP and WvW.
- Signet of the Locust: Increased damage by 28% in PvP and WvW. Increased the base healing per hit by 29% in PvP and WvW.
- Dark Defiance: Increased the cooldown from 60 seconds to 90 seconds in PvP only.
- Last Gasp: Increased the cooldown from 50 seconds to 75 seconds in PvP only.
Ranger[edit]
- Signet of Renewal: Fixed a bug that could prevent this skill from working correctly and granting resistance when used by a merged soulbeast.
- Spider— Poison Gas: Fixed a bug that could prevent this skill from working properly when the ranger and pet were at significant range differences.
- Swoop: Fixed a bug that would prevent a merged soulbeast from being able to hit a target at near-maximum range (1,200).
- Poison Gas: Fixed a bug that caused the number-of-targets skill fact to not display.
- Supportive Pets: Fixed a bug that caused supportive pet effects on merged soulbeasts to affect the ranger rather than their allies. Clarified the description of this effect.
- Rugged Growth: Reduced healing coefficient contribution by 50% in PvP only. Fixed a bug that caused this trait to continue healing a ranger even when protection had fallen off them when used in conjunction with a specific set of other traits.
- Lunar Impact: Fixed a display bug that could cause the visuals of this skill to pop away before completing.
- Verdant Etching: Fixed a bug that could prevent players from summoning a lesser seed of life if they were in midair when it was summoned.
- Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP only.
- Rejuvenating Tides: Reduced the base healing per pulse by 15% in PvP only.
- Solar Beam: Reduced damage per strike by 17% in PvP only.
- Signet of Stone: Reduced the duration from 6 seconds to 3 seconds in PvP and WvW. Reduced the cooldown from 80 seconds to 40 seconds in PvP and WvW.
- Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP only.
- Ricochet: Increased damage by 14% in PvP and WvW. Increased might duration from 5 seconds to 10 seconds in PvP and WvW.
- Winter's Bite: Increased damage by 20% in PvP and WvW. Increased the bleeding duration from 8 seconds to 12 seconds in PvP and WvW.
- Splitblade: Increased damage per axe by 33% in PvP and WvW.
- Instinctive Engage: Increased damage by 67% in PvP and WvW.
- Healing Spring: Increased the number of conditions cleansed per pulse from 1 to 2 in PvP and WvW.
- Stoneform: Increased the cooldown from 70 seconds to 90 seconds in PvP only.
- Shared Anguish: Increased the cooldown from 60 seconds to 90 seconds in PvP only.
- Protective Ward: Increased the cooldown from 18 seconds to 30 seconds in PvP only.
- Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP only.
- Grace of the Land: Reduced the might applied from 3 stacks to 2 stacks in PvP only.
- Fortifying Bond: Reduced duration of shared might stacks from 10 seconds to 5 seconds in PvP only.
- "We Heal As One!": Reduced duration of copied might stacks from 10 seconds to 5 seconds in PvP only.
- Fresh Reinforcement: Reduced shared might duration from 10 seconds to 5 seconds in PvP only.
- Ambidexterity: Increased the condition damage granted from 150 to 240 in PvP and WvW.
- Two-Handed Training: Increased the bonus damage from 5% to 10% in PvP and WvW.
Revenant[edit]
- Coalescence of Ruin: Reduced damage of the second impact by 14% in WvW only. Reduced damage of the third impact by 22% in WvW only.
- Razorclaw's Rage: Increased the bleeding duration from 2 seconds to 4 seconds in PvP and WvW.
- Icerazor's Ire: Increased damage by 24% in PvP and WvW.
- Soothing Stone: Increased the number of conditions cleansed from 3 to 5 in PvP and WvW.
- Vengeful Hammers: Reduced the upkeep cost from 7 to 6 in PvP and WvW.
- Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 15 seconds in PvP and WvW.
- Embrace the Darkness: Increased the attribute bonus from 10% to 15% in PvP and WvW.
- Banish Enchantment: Increased the number of boons removed from 2 to 3 in PvP and WvW.
- Pain Absorption: Reduced the energy cost from 35 to 30 in PvP and WvW.
- Eye for an Eye: Increased the cooldown from 45 seconds to 90 seconds in PvP only.
- Versed in Stone: Increased the cooldown from 60 seconds to 90 seconds in PvP only.
- Soothing Bastion: Increased the cooldown from 25 seconds to 60 seconds in PvP only.
Thief[edit]
- Potent Poison: Fixed a bug that prevented this trait from applying the extra poison stack to Deadeye's Mark.
- Binding Shadow: Fixed a bug that caused this skill to knock down for longer than its listed value.
- Dagger Autoattack ( Double Strike, Wild Strike): Reduced damage by 15% overall in PvP and WvW.
- Sword Autoattack ( Slice, Slash): Reduced damage by 14% overall in PvP and WvW.
- Roll for Initiative: Increased the cooldown from 35 seconds to 40 seconds in PvP and WvW.
- Cloak and Dagger: Reduced the initiative cost from 6 to 5 in PvP and WvW.
- Signet of Shadows: Reduced the cooldown from 30 seconds to 20 seconds in PvP and WvW.
- Assassin's Signet: Reduced the cooldown from 30 seconds to 20 seconds in PvP and WvW.
- Smoke Screen: Reduced the cooldown from 30 seconds to 25 seconds in PvP and WvW.
- Dagger Storm: Reduced the cooldown from 90 seconds to 60 seconds in PvP and WvW.
- Hide in Shadows: Increased the base healing by 15% in PvP and WvW.
- Skelk Venom: Increased the venom healing per hit by 25% in PvP and WvW.
- Larcenous Strike: Reduced damage by 15% in PvP and WvW.
- Pulmonary Impact: Reduced damage by 29% in PvP and WvW.
- Upper Hand: Increased the cooldown from 3 seconds to 5 seconds in PvP and WvW.
- Panic Strike: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW. The WvW version of this trait will now use the PvP immobilize duration of 1.5 seconds.
- Instant Reflexes: Increased the cooldown from 40 seconds to 90 seconds in PvP only.
- Pain Response: Increased the cooldown from 16 seconds to 40 seconds in PvP only.
- Hard to Catch: Increased the cooldown from 45 seconds to 90 seconds in PvP only.
- Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW.
Warrior[edit]
- Natural Healing: Fixed a bug that caused this skill to grant extra stacks of Attacker's Insight when removing boons.
- Riposte: Removed a small start-up delay between the time this skill was activated and the time its blocking takes effect.
- Banners: Fixed a bug that caused banner effects to display at a selected enemy's location rather than the player's location when using a banner underwater.
- Full Counter: Reduced damage by 14% in PvP and WvW.
- Dagger Autoattack ( Precise Cut, Focused Slash): Reduced overall damage by 15% in PvP and WvW.
- Aura Slicer: Increased cooldown from 6 seconds to 8 seconds in PvP and WvW.
- Disrupting Stab: Reduced stun duration from 1.5 seconds to 1 second in PvP and WvW.
- Breaching Strike: Reduced damage by 20% in PvP and WvW.
- Break Enchantments: Reduced damage by 50%. Increased the number of boons removed from 2 to 3 in PvP and WvW.
- Featherfoot Grace: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW.
- Frenzy: Reduced the cooldown from 50 seconds to 40 seconds in PvP and WvW. Increased might granted from 5 stacks to 10 stacks in PvP and WvW.
- Rampage: Reduced the cooldown from 180 seconds to 90 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds.
- Kick: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW.
- Dash: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW.
- Throw Boulder: Reduced the cooldown from 12 seconds to 8 seconds in PvP and WvW.
- Seismic Leap: Reduced the cooldown from 15 seconds to 10 seconds in PvP and WvW.
- Battle Standard: Reduced the cooldown from 240 seconds to 180 seconds in PvP and WvW.
- Crushing Blow: Increased damage by 25% in PvP and WvW. Adjusted vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW.
- Tremor: Increased knockdown duration from 2 seconds to 3 seconds in PvP and WvW.
- Sword Autoattack ( Hamstring): Increased overall damage by 22% in PvP and WvW.
- Flurry: Increased damage by 71% in PvP and WvW.
- Savage Leap: Increased damage by 33% in PvP and WvW.
- Flaming Flurry: Increased damage by 92% in PvP and WvW.
- "To the Limit!": Increased endurance granted from 50 to 100 in PvP and WvW.
- Blood Reckoning: Increased damage-to-healing conversion from 20% to 25% in PvP and WvW. Increased adrenaline gained from 10 to 30 in PvP and WvW.
- "On My Mark!": Adjusted vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW. Reduced ammo recharge from 30 seconds to 25 seconds in PvP and WvW.
- "For Great Justice!": Adjusted might granted from 6 stacks for 25 seconds to 12 stacks for 15 seconds in PvP and WvW.
- "Shake It Off!": Increased the number of conditions cleansed from 2 to 3 in PvP and WvW.
- Defy Pain: Increased the cooldown from 60 seconds to 90 seconds in PvP only.
- Last Stand: Increased the cooldown from 40 seconds to 90 seconds in PvP only.
- Shrug It Off: Increased the cooldown from 25 seconds to 60 seconds in PvP only.
- Dead or Alive: Increased the cooldown from 30 seconds to 60 seconds in PvP only.
- Burst Mastery: Fixed a bug that prevented the swiftness from this trait from appearing in the tooltips for burst skills.
Structured Player vs. Player[edit]
Four weapons have been added to the Obsidian weapon set. Both the Obsidian Weapon Box and the Mistforged Obsidian Weapon Box have been updated, and the new weapons are now available from the League Vendor. The new weapon types include the sword, mace, scepter, and pistol.
World vs. World[edit]
Four weapons have been added to the Obsidian weapon set, and they are now available from the Skirmish Supervisor. The new weapon types include the sword, mace, scepter and pistol.
BLACK LION TRADING COMPANY GEM STORE[edit]
New Items and Promotions[edit]
- A new Elonian Beasts Dye Kit containing six exclusive colors is now available in the Upgrades category of the Gem Store for 125 gems.
- For a limited time, the Bunny Ears, Wizard's Hat, and Furrocious Cat Ears return in the Style category of the Gem Store.
- March Madness sales continue! Today's sale items are the Profane Light Armor Skin, Krytan Medium Armor Skin, and Primeval Heavy Armor Skin, which can be found in the Style category of the Gem Store for 250 gems each—a savings of 50%.
- The employees of the Black Lion Stables have left the continent behind and scoured the Isle of Istan and beyond to make a whole new collection of mounts available to you. Thenew Istani Isles mount licenses are available in two varieties, and the collection contains fifteen new cosmetic options—three for each mount. With this collection, we are introducing a new option to purchase specific mount skins from this collection based on feedback from the community. Players will be able to obtain these skins from the Istani Isles—Mount Adoption License or the Istani Isles—Mount Select License.
- The Istani Isles—Mount Adoption License will allow you to claim a random mount skin from the Istani set and is available in the Style category of the Gem Store for 400 gems each.
- The Istani Isles—Mount Select License will allow you to choose a mount skin from the Istani set and is available in the in the Style category of the Gem Store for 1,200 gems.
The original Mount Adoption License proved to be a popular item for mount skin collectors, so we want to continue offering that same level of variety to players who enjoy it, while at the same time offering players a way to get the specific skin they want. As we explained in our previous message, offering a random-draw option makes it possible to design a wide variety of skins to suit every taste. We love seeing how players customize mount skins to suit their characters, and we hope you have as much fun using these skins as we did creating them.
- Special Note: The Istani Isles mount license set is entirely different from the original mount license set, which is still available. If you've unlocked all the skins from the original Mount Adoption License collection, and you still have unopened licenses left over, please contact Customer Support.
Bug Fixes[edit]
- Fixed a bug on the effect for the Branded Jackal mount skin.
- Corrected information on the tooltip for the Sandshark Finisher.
- Fixed a bug affecting the dye channel for the Casual Hoodie Clothing Outfit and Leather Hoodie Clothing Outfit.
- Fixed a crash caused by players opening the Feathers of the Zephyr Package when their inventory is full.
- Fixed an issue with the Wreath of Cooperation when moving.
Guild Wars 2 Wiki Notes[edit]
- Build: 87,476
- A new hidden Community achievement has been added: For Ravious.
- Older Obsidian weapons received visual overhaul.
- The fix to POINTY STICK did not extend to keys, which still display erroneous 0-damage hits.
- The merchant price of Blood Rubies, Petrified Wood and Jade Shards has been halved.
Footnotes
- ^ The note refers to the following events: "Kill the Risen commander to avenge Tybalt", "Kill the Risen commander to avenge Sieran" and "Kill the Risen commander to avenge Forgal".