Ley Rift
From Guild Wars 2 Wiki
Jump to navigationJump to search
Ley Rift
- Location
- Forsaken Thicket
(Heart of Maguuma) - Interact
- Yes
- Destructible
- No
Other images |
It's "opening" appearance when a player gets close enough to use it. |
Ley Rifts are interactive objects found within raids that allow fast travel to other Ley Rift locations within the raid wing. Most become accessible after a boss is defeated or an event is completed. The Rift Forger Mastery allows the player to use Ley Rifts to reinforce armor.
Dialogue[edit]
The list of locations for each Ley Rift excludes the location from which you are leaving.
- Spirit Vale
- Magic emanates from the ley rift.
- Reinforce armor.
- Travel to the crashed airship.
- Travel to the Pact camp.
- Travel to the Spirit Woods entrance.
- Travel to the cemetery.
- Travel to the Skillet.
- Travel to the bandit tree fort.
- Return to the Lion's Arch Aerodrome.
- Leave.
- Salvation Pass
- Magic emanates from the ley rift.
- Reinforce armor.
- Travel to the cave entrance.
- Travel to the cave exit.
- Travel to the cave stash.
- Travel to the prison camp.
- Travel to the Temple of Salvation.
- Return to the Lion's Arch Aerodrome.
- Leave.
- Stronghold of the Faithful
- Magic emanates from the ley rift. Choose your destination.
- Reinforce armor.
- Travel to Glenna's camp.
- Travel to the courtyard.
- Travel to the Twisted Castle.
- Travel to Xera's platforms.
- Travel to the Temple of Awakening.
- Return to the Lion's Arch Aerodrome.
- Leave.
- Bastion of the Penitent
- Magic emanates from the ley rift.
- Reinforce armor.
- Travel to the cave entrance.
- Travel to the compound entrance.
- Travel to the recreation room.
- Travel to the warden's office.
- Travel to solitary confinement.
- Return to the Lion's Arch Aerodrome.
- Leave.
- Hall of Chains
- Magic emanates from the ley rift. Choose your destination.
- Reinforce armor.
- Travel to the Besieged Ruins.
- Travel to Death's Landing .
- Travel to the Hall of Judgment.
- Return to the Lion's Arch Aerodrome.
- Leave.
- Mythwright Gambit
- Magic emanates from the ley rift. Choose your destination.
- Reinforce armor.
- Travel to the Mystic Forge entrance.
- Travel to Sorting and Appraisal.
- Travel to the Fountain Room.
- Travel to the Grand Causeway.
- Travel to the Mythwright Cauldron.
- Return to the Lion's Arch Aerodrome.
- Leave.
- The Key of Ahdashim
- Magic emanates from the ley rift. Choose your destination.
- Reinforce armor.
- Travel to the Prism Sanctuary.
- Travel to the Leystone Axis.
- Travel to the Basalt Arena.
- Travel to the Fractured Conservatory.
- Travel to the Sovereign's Stadium.
- Return to the Lion's Arch Aerodrome.
- Leave.
Notes[edit]
- "Travel to the crashed airship." takes you to the crashed airship just northwest above the entrance to Spirit Vale. Scholar Glenna, the Magnetite Shard merchant is on this airship.
- "Travel to the Pact camp." returns you to the pact camp at the entrance of Spirit Vale.
- "Travel to the Spirit Woods entrance." takes you to the entrance of the Spirit Woods, just past the Mysterious Pylons. Unlocked once the Vale Guardian has been defeated.
- "Travel to the cemetery." takes you to the the cemetery at Bandit's Rest, just before Gorseval's Perch. Unlocked once the group has cleared the way to Gorseval's Perch.
- "Travel to the Skillet." takes you to The Skillet. Unlocked once the group has cleared the bandit event before Sabetha the Saboteur.
- "Travel to the bandit tree fort." takes you to a Ley Rift past The Skillet. Unlocked once Sabetha the Saboteur has been defeated.
- "Travel to the cave entrance." takes you to the entrance to Salvation Pass.
- "Travel to the cave exit." takes you to the exit of Slothasor's Den. Unlocked once Slothasor has been defeated.
- "Travel to the cave stash." takes you to the walled-off area inside Slothasor's Den with a Hidden chest. Unlocked once Slothasor has been defeated.
- "Travel to the prison camp." takes you to the cliff overlooking the Prison Camp. Unlocked once the Prison Camp Encounter has been cleared.
- "Travel to the Temple of Salvation." takes you to a Ley Rift just outside the Temple of Salvation. Unlocked once the bandits have been cleared from the path to the Temple of Salvation.
- "Travel to Glenna's camp." takes you to the entrance at Glenna's tent.
- "Travel to the courtyard." takes you to the Fountain of Cleansing. Unlocked once Siege the Stronghold has been completed.
- "Travel to the Twisted Castle." takes you to the entrance of the Twisted Castle. Unlocked once the Keep Construct has been defeated.
- "Travel to Xera's platforms. takes you to a Ley Rift at the platforms where Xera is fought. Unlocked once Traverse the Twisted Castle has been completed. This option is removed once Xera has been defeated as her platforms dissolve.
- "Travel to the Temple of Awakening. takes you to the Temple of Awakening. Unlocked once Xera has been defeated.
- "Travel to the cave entrance." takes you to the entrance of Bastion of the Penitent.
- "Travel to the compound entrance." takes you to the bottom of the hill on the west side of The Yard. Unlocked once Cairn has been defeated.
- "Travel to the recreation room." takes you to the landing beyond Recreation Sector. Unlocked once Mursaat Overseer has been defeated.
- "Travel to the warden's office." takes you to a section of ruins northwest of The Warden's Office and overlooking Solitary Confinement. Unlocked after Samarog has been defeated.
- "Travel to solitary confinement." takes you to the Tree of Solitude. Unlocked once Deimos has been defeated.
- "Travel to the Besieged Ruins." takes you to the entrance of Hall of Chains.
- "Travel to Death's Landing ." takes you to the ramp outside of the Hall of Judgment. Unlocked after the Statues of Grenth encounter is completed.
- "Travel to the Hall of Judgment." takes you inside the Hall of Judgment near Dhuum's throne. Unlocked after Dhuum has been defeated.
- "Travel to the Mystic Forge entrance." takes you near the Acquisition Portal at the entrance of Mythwright Gambit.
- "Travel to Sorting and Appraisal." takes you to the central sorting room with the five exit portals. Unlocked after defeating Conjured Amalgamate.
- "Travel to the Fountain Room." takes you to the entrance of Arcane Springs. Unlocked after the Dreg Shark has been killed, but will be unavailable if the instance is reset before the Largos are defeated.
- "Travel to the Grand Causeway." takes you to the start of the Reliquary Bridge. Unlocked after the Twin Largos: Nikare and Kenut are defeated.
- "Travel to the Mythwright Cauldron." takes you to the entrance of the Mythwright Cauldron. Unlocked after the Pyre Guardians in the Grand Causeway are killed, but will be unavailable if the instance is reset before Qadim is defeated.
- "Travel to the Prism Sanctuary." takes you to the entrance of The Key of Ahdashim.
- "Travel to the Leystone Axis." takes you south the Key's Fountain. Unlocked after clearing the gate.
- "Travel to the Basalt Arena." takes you south the Earthen Shrine, just outside the platform. Unlocked after the Earth Elemental has been killed, but will be unavailable if the instance is reset before Cardinal Adina is defeated.
- "Travel to the Fractured Conservatory." takes you to Nirvana's Ascent. Unlocked after interacting with an air orb found on a small pedestal, guarded by Paralyzing and Voltaic Wisps, but will be unavailable if the instance is reset before Cardinal Sabir is defeated.
- "Travel to the Sovereign's Stadium." takes you south of the Well of Ahdashim. Unlocked after Cardinal Adina and Cardinal Sabir have been defeated and Scholar Glenna talks with the Key of Ahdashim.
Trivia[edit]
- Prior to the November 28, 2017 update, Ley Rift travel was accessible only to those with the Rift Traveler mastery.