Game updates/2024-11-19

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November 19, 2024

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November 7, 2024

Update 2 - November 19, 2024[edit]

Bug Fixes[edit]

  • Instance loading logic has been changed to prevent breaking instance flow if a player has completed an event out of order. Players may still complete their weekly progress for skipped events by participating in them with a player who hasn't skipped the event they want to complete.
  • The bloodstone shards to begin the Ura fight no longer spawn in the Mount Balrior raid if the instance creator has previously defeated the boss for the week.
  • Fixed a bug in which bloodstone shards would not pulse damage when left on the ground after using the Dispel skill in the Ura encounter in the Mount Balrior raid.
  • Added more map markers in the Mount Balrior raid.

Guild Wars 2 Wiki Notes[edit]

  • Build: 171,497
  • Decima's health has been adjusted from 83,288,232 to 70,795,000.

Late Notes - November 19, 2024[edit]

Raids[edit]

  • Mount Balrior: The random exotic gear rewarded upon defeating a boss has been moved from the event’s clickable pop-up UI chest into the Greer's Coffer, Decima's Coffer, and Ura's Coffer rewards.
  • Added a Weekly Raids: Janthir Wilds achievement to the Mount Balrior category to allow players to track which encounters have been cleared in the new raid. The rewards from this achievement are in addition to the weekly raid completion rewards.

World vs. World[edit]

  • The armor from the Desert Armor Box rewarded for completing the Crystal Desert Reward Track is now salvageable.
  • The number of dolyaks required to complete guild mission escorts has been lowered to 2 for easy, 3 for medium, and 5 for hard. The time available to complete the hard mission has been increased to 30 minutes.

Update - November 19, 2024[edit]

Note to users of third-party programs: The game may not launch or work properly after we release a new build if you use a third-party program, due to possible incompatibilities. ArenaNet cannot offer support if a third-party modification breaks, interferes with, or prevents you from playing Guild Wars or Guild Wars 2. Our policy regarding third-party programs can be found here.

"Godspawn"[edit]

Greer and Decima narrowly escaped defeat at the commander's hands when Ura, the titan imperatrix, finally revealed herself as a threat. Now that Ura's steam wall has dissipated, the commander and their allies must climb to the top of Mount Balrior to chase down and challenge the titans, uncovering more about their origins—and hopefully putting a stop to their noxious trajectory and blight over the lowlands once and for all.

Release Highlights[edit]

World Polish[edit]

General[edit]

Wizard's Vault[edit]

Wizard's Vault rewards have been updated for the new season. Last season's unique rewards are now available in the Legacy Rewards tab.

Objective Updates[edit]

  • New special objectives for the season have been added. More will become available over the course of the season, including special objectives associated with bonus events and festivals.
  • The daily objectives to defeat 10 enemies while under a nourishment effect and defeat 10 enemies while under an enhancement effect have been updated to award progress for kill assists and returned to the objectives roster.
  • Fixed an issue that prevented some Crystal Oasis bounties from awarding progress in the Complete 5 Bounty Missions in Crystal Oasis or Group Events objective.

Inventory Updates[edit]

  • Ascended armor and weapon chests available from the Wizard's Vault have been renamed to Wizard's Ascended Armor Chest and Wizard's Ascended Weapon Chest. These offer the same selection of ascended-quality equipment, but items now offer selectable attributes rather than a series of choice boxes. The range of available attribute prefixes has increased.
  • The legendary starter kit system has been updated. In place of the starter kits, the Wizard's Vault shop now offers a Legendary Weapon Starter Key, beginning with this season's sixth set. This key allows the player to travel to the Mists Vault, a special reliquary of the Wizard's Vault, and redeem the key for their choice of four legendary starter kits. The Mists Vault also offers a basic explanation of the legendary wveapon[sic] creation process and previews of the legendary weapons that can be claimed.
  • Legendary starter kits now offer the player a choice between the Gift of Might or Gift of Magic.

Rewards[edit]

New rewards await you in this release.

Story Reward[edit]

Raid Rewards[edit]

Convergence Rewards[edit]

Event Reward[edit]

General[edit]

Lowland Shore[edit]

Janthir Syntri[edit]

Updated the rewards for successfully completing the Of Mists and Monsters world boss event:

Secrets of the Obscure[edit]

Convergence: Outer Nayos (Challenge Mode)[edit]

  • A new weekly achievement has been added to successfully complete unique encounters in Convergences: Outer Nayos with challenge mode active. Rewards include a new container with gold and a chance at exceptionally rare items.
  • Introduced stacking rewards based on the legendary enemy reaching health thresholds. Includes experience, karma, coins, and loot bags.
  • Updated the Convergence Challenge Mode: Bronze, Silver, and Gold chests to each award fine, masterwork, and rare rift essences.
  • Convergence Challenge Mode: Gold chests give different amounts of rewards based on the legendary enemy.

Raids and Strikes[edit]

Strike Mission: Cosmic Observatory[edit]

  • Dagda's abilities that instantly defeat players who fail to perform mechanics can no longer be avoided by applying invulnerability.
  • Charging Constellation can no longer be avoided by standing on top of Dagda.

Bastion of the Penitent[edit]

  • Fixed an issue that caused strobing visual effects to occur during the Samarog encounter.

Hall of Chains[edit]

  • When the challenge mote is active, players returning from Dhuum's Harvest are now briefly immune to being captured by Ender's Echo.

Strike Mission: Kaineng Overlook[edit]

  • Fixed an issue that could cause the Enforcer and the Mindblade to fixate on the same player.
  • Fixed an issue that could cause the Sniper to become friendly and fail to disappear when reaching 1% health.

Personal Story[edit]

Fixed an issue that could cause players to get stuck in the Secrets in the Earth chapter of the sylvari personal story if Riannoc was downed by enemies.

Items[edit]

Relics[edit]

New relics have been added. These relics will need to be unlocked before they are selectable options for a legendary relic.

World vs. World[edit]

  • The siege equipment blueprint system has been simplified.
    • Guild siege blueprints have been renamed to siege blueprints.
    • Basic and superior siege blueprints are no longer usable.
    • Players who have basic and superior siege blueprints can exchange them for siege blueprints by either double-clicking the items in their inventory or exchanging them in bulk at siege vendors in WvW.
    • New infinite siege equipment gizmos have been added for each type of siege equipment. These can be earned by completing each siege weapon's respective collection, found in the new WvW Collections section under the WvW Achievements tab in the Hero panel.
    • Siege equipment blueprints can be converted to other types of siege equipment blueprints by purchasing a pile of recycled siege equipment from siege masters in WvW and combining it with the desired blueprint in the Mystic Forge.
  • Siege golems (formerly omega golems) can now swap between ranged rocket autoattacks and melee fist autoattacks. Siege golem health has been reduced by 25%, and the cost of building them has been reduced to 125 supply.
  • Damaging enemy players and siege equipment will now grant participation for "Repel the enemy attackers" events.
  • The (Weekly) Tower Guardian and (Weekly) Keep Keeper achievements have been replaced with two general objective achievements. These will be progressed by defending Stonemist Castle, keeps, and towers.
  • The respawn timer for dolyaks that successfully reach their destination has been increased to 5 minutes.
  • The dolyak requirements for towers have been reduced to 15 for secured, 30 for reinforced, and 50 for fortified.
  • The dolyak requirements for camps have been reduced to 15 for secured, 30 for reinforced, and 60 for fortified.
  • The dolyak requirements for Stonemist Castle have been increased to 40 for secured, 70 for reinforced, and 100 for fortified.
  • New sentry turrets have been added to the traps and tricks vendor and the Portable Provisioner vendor. They have the same functionality as Edge of the Mists sentry turrets, but players may only have one active at a time.
  • Tower and keep lords have had their base health increased to match the Stonemist Castle lord.
  • The Healing Mist tactic has had its cooldown decreased from 20 minutes to 15 minutes and now grants protection to allied players with each pulse.
  • Poison has been removed from Toxic Unveiling Volley (arrow cart skill 4) and added to Fire Barbed Arrows (arrow cart skill 3) at all Arrow Cart Mastery levels.

Profession Skills[edit]

Guardian[edit]

  • Gleaming Disc.png Gleaming Disc: Reduced the damage multiplier from 1.0 to 0.8 in PvP only.
  • Sanctuary.png Sanctuary: Increased the cooldown from 40 seconds to 50 seconds in PvP only.
Dragonhunter[edit]
  • Shield of Courage.png Shield of Courage: Reduced the duration from 3 seconds to 2 seconds in WvW only.
  • Bulwark.png Bulwark: Reduced the additional shield duration from 2 seconds to 1 second in WvW only.
  • Hunter's Fortification.png Hunter's Fortification: Reduced the base healing from 453 to 357 and increased the cooldown from 1 second to 2 seconds in PvP only.
Willbender[edit]
  • Whirling Light.png Whirling Light: Reduced the damage multiplier from 0.6675 to 0.575 in PvP and WvW.

Mesmer[edit]

  • Journey.png Journey: Reduced the damage multiplier from 1.1 to 0.87 in PvP only.
  • Abstraction.png Abstraction: Reduced the damage multiplier from 1.35 to 1.0 in PvP only.

Thief[edit]

  • Cunning Salvo.png Cunning Salvo: Reduced the damage multiplier from 1.0 to 0.8 in PvP and WvW.
  • Spinning Axe.png Spinning Axe: Reduced the damage multiplier from 0.5 to 0.35 in PvP and WvW.
  • Venomous Volley.png Venomous Volley: Reduced the damage multiplier from 0.4 to 0.3 in PvP and WvW.
Deadeye[edit]

Guild Wars 2 Wiki Notes[edit]