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— In-game description
- Each impact appears one after another in a line and requires pathing.
- Enemies are able to be struck by this ability only once every 0.5 seconds per Revenant.
- This skill can often fail to progress on uneven terrain, or will behave wildly, going in an unintended direction.
Version history[edit]
For a detailed skill history, see here.
Patch
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Changes
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August 20, 2024
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Janthir Wilds release:
- Reduced the power coefficient from 1.45 to 1.3 in PvP only.
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May 21, 2024
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- Reduced the damage coefficient from 1.75 to 1.45 in PvP only. Increased the height of the damage hit box.
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March 25, 2024
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- Fixed an issue that could cause this skill's effect to appear underneath the player.
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November 28, 2023
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- Adjusted the damage areas to begin at the player's location instead of being offset from it. Increased the power coefficient from 1.75 to 2.0 in PvE only. Reduced the cooldown from 10 seconds to 7 seconds in PvP only.
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May 10, 2022
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- Reduced power coefficient from 1.15 to 0.91 in WvW only.
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December 01, 2020
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- Reduced power coefficient from 1.5 to 1.15 in WvW only. Reduced cooldown from 10 seconds to 8 seconds in WvW only.
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April 02, 2020
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- Fixed a bug that caused this skill to inflict more damage than intended.
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March 31, 2020
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- This skill is now ground-targeted and the attacks from it are timed further apart to allow better telegraphing.
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February 25, 2020
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Competitive content update:
- (Competitive split) Increased cooldown from 4 seconds to 10 seconds.
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December 03, 2019
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- Fixed a bug that allowed this skill to hit foes that were out of the line of sight.
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October 01, 2019
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- This skill no longer deals increased damage with successive impacts; it now always deals damage equal to what was previously the second-impact damage. Its damage remains split between game modes. Added a red warning rectangle visible to enemies.
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March 27, 2018
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- Reduced damage of the second impact by 14% in WvW only.
- Reduced damage of the third impact by 22% in WvW only.
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February 09, 2016
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- Fixed an issue that prevented multiple players from being able to hit the same target simultaneously when using this skill.
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January 26, 2016
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- The recharge of this skill has been increased from 2 seconds to 4 seconds.
- Enemies are now able to be struck by this ability only once every 0.5 seconds.
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December 15, 2015
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- Updated visual effects to accurately match the combat range.
- This ability will no longer hit more than the maximum number of targets (5).
- The cascade will additionally cease its progression if it hits the maximum number of targets.
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December 01, 2015
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- Fixed an issue that prevented this ability from dealing damage at the very edge of its range.
- Updated the effects to portray its combat regions more accurately.
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October 23, 2015
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Heart of Thorns release:
- Coalescence of Ruin has been added to the game.
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