Salma District

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Salma District

5Point of interest (map icon).png

Salma District map.jpg
Map of Salma District

Salma District locator.svg
Location within Divinity's Reach

Salma District loading screen.jpg
Loading screen

Image(s)

Salma District.jpg

Click to enlarge.

The Salma District is an area within Divinity's Reach located in the northeast section of the city. It serves as a home instance for human players.

Locations[edit]

Points of Interest
Point of interest (map icon).png Cottage Bend
Point of interest (map icon).png Manor Hill
Point of interest (map icon).png Queen's Heart Orphanage
Point of interest (map icon).png Rook's Row
Point of interest (map icon).png Vanguard Hospital
Landmarks
Personal waypoint (map icon).png Merchant Square

NPCs[edit]

Allies[edit]

Animal
Canine
Charr
Feline (after feeding the cats of the Hungry cat scavenger hunt)
Human
Griffons
Hylek (If the hylek have been helped)
Norn
Ogre (If the ogres have been helped)
Quaggan (If the quaggan have been helped)
Skritt (If the skritt have been helped)
Sylvari
Turtle

Services[edit]

Black Lion Services
Merchants
Activities

Objects[edit]

Crafting Stations
Black Lion Board
Hero Points
Chests
Others

Crafting resources[edit]

Resource nodes
Mine resource (map icon).png Copper Ore (if you have purchased Basic Ore Node Pack)
Mine resource (map icon).png Silver Ore (if you have purchased Basic Ore Node Pack)
Mine resource (map icon).png Gold Ore (if you have purchased Basic Ore Node Pack)
Mine resource (map icon).png Iron Ore (if you have purchased Iron Ore Mining Node)
Mine resource (map icon).png Platinum Ore (if you have purchased Platinum Mining Node)
Mine resource (map icon).png Mithril Ore (if you have purchased Mithril Mining Node)
Mine resource (map icon).png Orichalcum Ore (if you have purchased Orichalcum Mining Node)
Mine resource (map icon).png Aurillium (if you have acquired the Aurillium Node from the No Mask Left Behind achievement)
Mine resource (map icon).png Quartz Crystal Formation (if you have purchased Gift of Quartz)
Mine resource (map icon).png Sprocket Generator (if you have purchased Gift of Sprockets or acquired it from the The Origins of Madness Completionist achievement)
Mine resource (map icon).png Bloodstone Crystals (if you have purchased Bloodstone Crystal Node)
Jade Fragments.png Jade Fragments (if you have purchased Jade Fragment Node)
Mine resource (map icon).png Brandstone (if you have purchased Brandstone Node)
Difluorite Crystals.png Difluorite Crystals (if you have purchased Difluorite Crystal Cluster Node)
Mistonium.png Mistonium (if you have purchased Mistonium Node)
Dragon Crystal Node.png Dragon Crystal Node (if you have purchased Dragon Crystal Home Instance Node)
Eternal Ice.png Eternal Ice (if you have purchased Eternal Ice Shard Home Instance Node)
Salvage Pile.png Salvage Pile (if you have purchased Salvage Pile Home Instance Node)
Prismaticite Node.png Prismaticite (if you have purchased Prismaticite Home Instance Node)
Super Adventure Box Guide.png Bauble (if you have purchased Bauble Gathering System)
Mine resource (map icon).png Raw Candy Corn (if you have purchased Gift of Candy Corn)
Mine resource (map icon).png King-Sized Candy Corn (upgraded from Raw Candy Corn if you have purchased Greater Gift of Candy Corn)
Wood resource (map icon).png Aspen Sapling (if you have purchased Basic Lumber Node Pack)
Wood resource (map icon).png Gummo Sapling (if you have purchased Basic Lumber Node Pack)
Wood resource (map icon).png Tukawa Sapling (if you have purchased Basic Lumber Node Pack)
Wood resource (map icon).png Inglewood Sapling (if you have purchased Hard Wood Logging Node)
Wood resource (map icon).png Red Oak Sapling (if you have purchased Elder Wood Logging Node)
Wood resource (map icon).png Ancient Sapling (if you have purchased Ancient Wood Logging Node)
Wood resource (map icon).png Petrified Stump (if you have purchased Petrified Wood Node)
Primordial Orchid.png Primordial Orchid (if you have purchased Fire Orchid Node)
Plant resource (map icon).png Herbs (if you have purchased Basic Harvesting Node Pack)
Plant resource (map icon).png Root Plants (if you have purchased Basic Harvesting Node Pack)
Plant resource (map icon).png Vegetable Plants (if you have purchased Basic Harvesting Node Pack)
Plant resource (map icon).png Omnomberries (if you have purchased Omnomberry Harvesting Node)
Plant resource (map icon).png Snow Truffle (if you have purchased Snow Truffle Harvesting Node)
Plant resource (map icon).png Lotus (if you have purchased Lotus Harvesting Node)
Plant resource (map icon).png Orrian Truffle (if you have purchased Orrian Truffle Harvesting Node)
Plant resource (map icon).png Flax (if you have purchased Flaxseed Harvesting Node)
Plant resource (map icon).png Ghost Pepper (if you have purchased Ghost Pepper Harvesting Node)
Winterberry Bush.png Winterberry Bush (if you have purchased Winterberry Bush Node)
Plant resource (map icon).png Orrian Oyster (if you have purchased Orrian Oyster Node)
Mistborn Mote (node).png Mistborn Mote (if you have purchased Mistborn Mote Home Instance Node)
Hatched Chili Pepper Bush.png Hatched Chili Pepper Bush (if you have purchased Hatched Chili Pepper Home Instance Node or Bound Hatched Chili Pepper Home Instance Node)

Ambient dialogue[edit]

Child: When I grow up, I'm going to be a brave hero!
Child: I saw this hunter who had a doggie. It was bigger than me, and it said, "Woof!"
Child: Do you think the gods still watch over us? Mom doesn't think so, but I do.
Child: Daddy, why can't I have a golem?
Citizen: I wish I had hair like the sylvari.
Citizen: I was born inside these walls. I'm probably going to die trapped inside them.
Citizen: That Caudecus the Wise, I like him. Good head on his shoulders, he has.
Citizen: If the charr think they can come here, me and my meat cleaver will tell them otherwise.
Citizen: Did you see that norn come through here the other day? Now that's a man!
Citizen: Hmm. I could use one of those.
Citizen: Ah, that's a fair price. I'll take two, my good man!
Citizen: Hmm, where to next?
Citizen: Praise the Six!
Citizen: Too rich for my blood. Next payday, I'll be back.
Citizen: Best be getting home before I worry the wife.
Citizen: Shut up now! I can't hear anything!
Citizen: Where did he... Oh, he's probably down at the pub again.
Citizen: Seraph! Officer! My son is missing!
Seraph Soldier: Slow down, ma'am. What's the problem?
Citizen: I gave him carnival money this morning. He hasn't returned!
Seraph Soldier: I'll need a full description. What was he wearing? How old is he?
Citizen: (sobbing)
Citizen: I'm sorry. Please come in. I'll tell you what you need to know.
Citizen (1): The caravan from Lion's Arch is late, and we're having trouble getting meat and milk from the outlying ranches.
Citizen (2): Stockpiling staples was the right call. I know this isn't quite a siege, but I certainly can't depend on the caravans like I used to.
Citizen (1): War can't last forever.
Noble (1): I planted those seeds this morning.
Noble (2): Oh, good. And you asked Melandru to watch over them?
Noble (1): Of course! We can't cook with rotten fruit, can we?
Citizen: (groan) All this ale. I think I'm going to be sick.
Citizen: My mug has gone empty. Bartender!
Citizen: Ran into an asura. Called me a bookah. I think she was hitting on me.
Citizen: To Queen Jennah!
Citizen: Shut up now! I can't hear anything!
Citizen (1): Hi there, how are you doing?
Citizen (2): Good, you?
Citizen (1): Fine, thanks!
Citizen: What's the trouble, Officer?
Seraph Soldier: We need to talk about your pigs.
Citizen: Pigs? No swine in my house. Unless you count my brother.
Seraph Soldier: Let's cut the act. I can hear them. More importantly, I can smell them.
Seraph Soldier: Visit the butcher if you have to.
Citizen: (sigh) Sorry, Mr. Oinks. That's life in the big city.

Objects[edit]

Notes[edit]

  • There is another exit door on the southeast side of the region, which leads to Lyssa Low Road, and another exit door on the northwest, which leads to Plaza of Grenth. However, it is not possible to enter using these two doors from the outside.
  • Josir is glitched so that there's two of him in as if stacking.
  • Ftokchak is referred to as skritt forager.

Trivia[edit]

  • This district is named after Queen Salma.
  • The sign on the shield-shaped plaque in Andrew's tavern reads (punctuation added for clarity):
Rule number 1:
The bartender is
always right.
Rule number 2:
If bartender
is wrong, see
rule number 1.
  • There are three houses with usable doors in the area, and in the house west of where you entered the district there is an Old Man. Speaking to him is a reference to the Trespassing Hero trope of early Role-Playing Games that allow you to enter Non-Player Characters' homes and smash pots, open chests/cabinets/etc., and essentially take/loot whatever you wanted with little to no comment/consequence from the owner(s).