User:Ghorkum
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This article is about the elementalist specialization. For the Sanctum Sprint skill, see Tempest (Sanctum Sprint).
Wielding an off-hand warhorn and using shouts, Tempests blast out elemental power to support allies at close range and deal constant damage to enemies. Tempests will be able to overload their attunements at the penalty of recharge in order to deliver high-pressure sustained damage, control, and healing to nearby areas.
List of tempest skills[edit]
- See also: List of elementalist skills
Profession mechanic[edit]
Overload is a profession mechanic exclusive to tempests that grants additional skills while in each attunement, causing an effect while the tempest channel it and for a short period afterwards. Each overload skill is able to be used after 5 seconds in the attunement. Overloading increases the recharge of the attunement when swapping to a different attunement.
Skill | Description | ||
---|---|---|---|
Fire Attunement | Attune to fire, gaining heavy damage and burning abilities. | ||
Overload Fire | 4 | 20 | Overload. Unleash your flames, granting might to allies and burning enemies. Finishing the cast creates a tornado that continues to grant might and burn foes. Using this skill causes the attunement to have a longer recharge. |
Water Attunement | Attune to water, gaining superior support and healing abilities. | ||
Overload Water | 4 | 20 | Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge. |
Air Attunement | Attune to air, gaining heavy damage and control abilities. | ||
Overload Air | 4 | 20 | Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity and create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge. |
Earth Attunement | Attune to earth, gaining superior damage-over-time and defensive abilities. | ||
Overload Earth | 4 | 20 | Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge. |
Weapon skills[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Warhorn[edit] | |||||
Fire Attunement | |||||
4 | Heat Sync | ¾ | 30 | Give might and fury to yourself, then spread boons you have to allies. | |
5 | Wildfire | ¾ | 30 | Release a fiery torrent that burns enemies. | |
Water Attunement | |||||
4 | Tidal Surge | ¼ | 30 | Send out a tidal wave that regenerates and heal[sic] allies, then knocks enemies back. | |
5 | Water Globe | ½ | 30 | Blast out a watery orb that heals allies as it travels. | |
Air Attunement | |||||
4 | Cyclone | 1 | 25 | Blast out a cyclone that pulls enemies toward its location and grants swiftness to allies it affects. | |
5 | Lightning Orb | ½ | 25 | Launch an orb of lightning that fires projectiles at nearby foes. | |
Earth Attunement | |||||
4 | Sand Squall | ¾ | 30 | Apply protection to you and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura. | |
5 | Dust Storm | ¾ | 30 | Summon a dust storm that inflicts conditions. |
Slot skills[edit]
Healing[edit]
Skill | Description | |||
---|---|---|---|---|
"Wash the Pain Away!" | 1 | ½20 | Shout. Mists billow from you, healing allies in range and cleansing conditions. |
Utility[edit]
Skill | Description | |||
---|---|---|---|---|
"Feel the Burn!" | 25 | Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies. | ||
"Eye of the Storm!" | 30 | Shout. Imbue your voice with the element of air, massively increasing speed and breaking stun for nearby allies. | ||
"Aftershock!" | ¼ | 30 | Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain a magnetic aura. | |
"Flash-Freeze!" | ¼ | 25 | Shout. Unleash a torrent of ice on enemy locations, chilling those who cannot escape. Grant frost aura to allies in range. |
Elite[edit]
Skill | Description | |||
---|---|---|---|---|
"Rebound!" | ¼ | 75 | Shout. Shout and infuse your allies with arcane energy. Allies who would take lethal damage while this is active ignore the deathblow and are healed instead. If the effect expires naturally, grant an aura based on your current attunement. |
List of tempest traits[edit]
- See also: List of elementalist traits
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Warhorn Proficiency | You can wield the warhorn weapon. | |
Minor Adept | Singularity | Attain elemental singularity by remaining in an attunement for a period of time. Upon attaining singularity, you may overload the attunement to your vicinity. Gain access to Shouts. | |
Major Adept | Gale Song | Grant protection to nearby allies when you use a healing skill. | |
Major Adept | Latent Stamina | 10 | Grant vigor to nearby allies when attuning to water. Restore endurance to allies you grant vigor. |
Major Adept | Unstable Conduit | Overloads grant an aura based on your attunement. | |
Minor Master | Gathered Focus | Your concentration is increased. | |
Major Master | Tempestuous Aria | Using a shout grants allies might. Granting an aura to an ally increases your outgoing damage for a period of time. | |
Major Master | Harmonious Conduit | Gain stability and swiftness when starting an overload. | |
Major Master | Invigorating Torrents | Auras you grant also grant regeneration and vigor. | |
Minor Grandmaster | Hardy Conduit | Overloads grant protection to nearby allies. Protection gains increased damage reduction. | |
Major Grandmaster | Transcendent Tempest | Time to attain singularity is reduced. Upon successfully completing an overload, gain increased damage. | |
Major Grandmaster | Lucid Singularity | Apply boons to nearby allies while channeling and when successfully completing a channel. | |
Major Grandmaster | Elemental Bastion | 30 | Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold. |
Gallery[edit]
List of tempest equipment[edit]
Related achievements[edit]
Adept Tempest | Specializations | 5 |
---|---|---|
Begin training the elementalist's tempest elite specialization.
|
Specialization Line Started | 5 |
Master Tempest | Specializations | 10 |
---|---|---|
Completely train the elementalist's Tempest elite specialization.
|
Specialization Line Complete | 10 |
The North Wind | Specialization Collections | 3 |
---|---|---|
Collect these 14 items and skins to receive the tempest's warhorn, The North Wind.
|
1 Item Collected | 1 |
7 Items Collected | 1 | |
14 Items Collected | 1 |
External links[edit]
- Meet the Tempest: Elementalist's Elite Specialization
- Points of Interest: Tempest spotlight on YouTube