User:Alcahata/sandbox
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Parameters[edit]
- Trait
- Specialization
- Tier (optional)
- Type (optional)
Example[edit]
{{User:Alcahata/sandbox|Illusionary Inspiration|Inspiration|Grandmaster}}<!-- -->{{User:Alcahata/sandbox|Mental Defense|Inspiration}}<!-- -->{{User:Alcahata/sandbox|Blurred Inscriptions|Domination}}
Inspiration
- Illusionary Inspiration (Grandmaster) — Increase healing to other allies. Summoning an illusion heals all allies around you. Virtuoso: Triggers when stocking a blade.
- Mental Defense (Grandmaster Major) — Shatter skill 4 grants boons and breaks allies out of stuns.
Domination
- Blurred Inscriptions — Signets have improved active effects, and activating one grants you distortion.
Intended Use[edit]
{{#ask: [[:+]][[Has context::Trait]][[Has availability::Current]][[Is for profession::Thief]][[Is in trait line::Trickery]] OR [[Keen Observer||Practiced Tolerance||Twin Fangs||Hidden Killer]] OR [[Merciful Ambush||Last Refuge]] OR [[Revealed Training]] | ?Is in trait line | ?Has trait tier | link = none | limit = 500 | sort = Is in trait line,Has trait tier number,Has trait position number | order = asc,asc,asc | format = template | template = User:Alcahata/sandbox | intro = == Related [[trait]]s == }}
or something like that (with an actual query for related traits). Result:
Related traits
Critical Strikes
- Keen Observer (Adept) — Critical-hit chance is increased while your health is above the threshold.
- Twin Fangs (Adept) — Deal increased critical damage, which is further increased when your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side or when they are defiant.
- Practiced Tolerance (Master) — Gain ferocity based on your precision.
- Hidden Killer (Grandmaster) — Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed.
Deadly Arts
- Revealed Training (Master) — Gain power, then gain extra power while you are revealed.
Shadow Arts
- Merciful Ambush (Adept) — Heal when you enter or exit stealth. Stealth yourself and your target when reviving an ally. This effect also applies to stealth you grant to allies.
- Last Refuge (Adept) — Use Lesser Blinding Powder when your health reaches a certain threshold or when you take falling damage. You take less falling damage.
Trickery
- Kleptomaniac (Adept) — Stealing gives you initiative.
- Uncatchable (Adept) — Leave behind lesser caltrops when you dodge.
- Burst of Agility (Adept) — Use Lesser Haste when attacking a foe from behind or from the side or when they are defiant.
- Thrill of the Crime (Adept) — When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- Thrill of the Crime (Adept) — When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- Preparedness (Master) — Increases maximum initiative by 3. Gain increased expertise.
- Bountiful Theft (Master) — Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons.
- Bountiful Theft (Master) — Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons.
- Trickster (Master) — Tricks remove conditions.
- Pressure Striking (Master) — Enemies you interrupt are inflicted with torment. This trait can only affect enemies with defiance bars once per interval.
- Lead Attacks (Grandmaster) — Increases all damage dealt per initiative spent. Steal gains reduced recharge time.
- Quick Pockets (Grandmaster) — Gain initiative on swapping weapons while in combat.
- Quick Pockets (Grandmaster) — Gain initiative on swapping weapons while in combat.
- Sleight of Hand (Grandmaster) — Stealing also dazes the target. Reduces the recharge of Steal.
- Deadly Ambush (Grandmaster) — Stealing also applies bleeding. Bleeding you inflict deals more damage.
- Deadly Ambush (Grandmaster) — Stealing also applies bleeding. Bleeding you inflict deals more damage.