Portal to Tyria (Thousand Seas Pavilion)
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Portal to Tyria
- Location
- Thousand Seas Pavilion
(Cantha) - Interact
- Yes
- Destructible
- No
Other images |
The Mysterious Gate |
Two Portals to Tyria allows players to exit the Thousand Seas Pavilion.
Location[edit]
Dialogue[edit]
- In the main area
- The portal is unstable and flickers with visions from across the world. It could take you to several different locations, if you time it right.
- Return to my previous map.
- Travel to the Eye of the North.
- Travel to Lion's Arch.
- Travel to the Lion's Arch Aerodrome.
- View destinations outside Central Tyria.
- The portal is unstable and flickers with visions from across the world. It could take you to several different locations, if you time it right.
- Travel to The Wizard's Tower. (Only accessible with Secrets of the Obscure)
- Travel to Arborstone. (Only accessible with End of Dragons)
- Back.
- View destinations among other capital cities.
- The portal is unstable and flickers with visions from across the world. It could take you to several different cities, if you time it right.
- Travel to Divinity's Reach.
- Travel to Hoelbrak.
- Travel to the Grove.
- Travel to Rata Sum.
- Travel to the Black Citadel.
- Back.
- Remain here.
- The Mysterious Gate in the water
- The portal is unstable and flickers with visions from across the world of Tyria. It could take you to many different fishing locations, if you time it right.
- View destinations within the continent of Tyria.
- The portal is unstable and flickers with visions from across the continent of Tyria. It could take you to several different fishing locations, if you time it right.
- View destinations within Kryta.
- The portal is unstable and flickers with visions from across Kryta. It could take you to several different fishing locations, if you time it right.
- Travel to a freshwater pool in Queensdale.
- Travel to a polluted freshwater lake in Kessex Hills.
- Travel to a saltwater inlet in Bloodtide Coast.
- Travel to a saltwater bay in Southsun Cove.
- Back.
- The portal is unstable and flickers with visions from across Kryta. It could take you to several different fishing locations, if you time it right.
- View destinations within Ascalon.
- The portal is unstable and flickers with visions from across Ascalon. It could take you to several different fishing locations, if you time it right.
- Travel to a freshwater pier in Plains of Ashford.
- Travel to a freshwater shoreline in Diessa Plateau.
- Travel to a noxious freshwater pool in Fields of Ruin.
- Travel to a noxious freshwater lake in Iron Marches.
- Back.
- The portal is unstable and flickers with visions from across Ascalon. It could take you to several different fishing locations, if you time it right.
- View destinations within the Maguuma Jungle.
- The portal is unstable and flickers with visions from across the Maguuma Jungle. It could take you to several different fishing locations, if you time it right.
- Travel to a freshwater sandbar in Caledon Forest.
- Travel to a freshwater river in Metrica Province.
- Travel to a saltwater sea in Mount Maelstrom.
- Travel to a saltwater shoreline in Sparkfly Fen.
- Back.
- The portal is unstable and flickers with visions from across the Maguuma Jungle. It could take you to several different fishing locations, if you time it right.
- View destinations within the Shiverpeak Mountains.
- The portal is unstable and flickers with visions from across the Shiverpeak Mountains. It could take you to several different fishing locations, if you time it right.
- Travel to a freshwater lake in Timberline Falls.
- Travel to a freshwater pond in Lornar's Pass.
- Travel to a freshwater glacier in Frostgorge Sound.
- Travel to a freshwater ice floe in Thunderhead Peaks. (require episode 5 from Living World Season 4)
- Back.
- The portal is unstable and flickers with visions from across the Shiverpeak Mountains. It could take you to several different fishing locations, if you time it right.
- View destinations within the Ruins of Orr.
- The portal is unstable and flickers with visions from across the Ruins of Orr. It could take you to several different fishing locations, if you time it right.
- Travel to a saltwater port in the Straits of Devastation.
- Travel to a saltwater shoreline in Malchor's Leap.
- Travel to a saltwater beach in Cursed Shore.
- Travel to a saltwater jetty in Siren's Landing. (require episode 6 from Living World Season 3)
- Back.
- The portal is unstable and flickers with visions from across the Ruins of Orr. It could take you to several different fishing locations, if you time it right.
- View destinations within the Ring of Fire Islands.
- The portal is unstable and flickers with visions from across the Ring of Fire. It could take you to several different fishing locations, if you time it right.
- Travel to a saltwater coast in Ember Bay. (require episode 2 from Living World Season 3)
- Travel to a boiling shoreline in Draconis Mons. (require episode 5 from Living World Season 3)
- Back.
- The portal is unstable and flickers with visions from across the Ring of Fire. It could take you to several different fishing locations, if you time it right.
- Back.
- View destinations within the continent of Elona. (require Guild Wars 2: Path of Fire)
- The portal is unstable and flickers with visions from across the continent of Elona. It could take you to several different fishing locations, if you time it right.
- Travel to a freshwater pool in Elon Riverlands.
- Travel to a freshwater garden in the Domain of Vabbi.
- Travel to a saltwater dock in the Domain of Istan.
- Travel to a saltwater pier in the Sandswept Isles.
- Back.
- The portal is unstable and flickers with visions from across the continent of Elona. It could take you to several different fishing locations, if you time it right.
- View destinations within the continent of Cantha. (require Guild Wars 2: End of Dragons)
- The portal is unstable and flickers with visions from across the continent of Cantha. It could take you to several different fishing locations, if you time it right.
- Travel to a freshwater pier in Dragon's End.
- Travel to a freshwater lake grotto in the Echovald Wilds.
- Travel to a saltwater beach in Seitung Province.
- Travel to a saltwater channel in New Kaineng City.
- Back.
- The portal is unstable and flickers with visions from across the continent of Cantha. It could take you to several different fishing locations, if you time it right.
- Return to my previous map.
- Remain here.
Notes[edit]
- Selecting "Return to my previous map." will teleport you to your exact previous location, for example, at the end of a jumping puzzle.
- You cannot teleport to maps from an expansion or Living World Seasons you don't own.
- All fishing locations teleport you to land, regardless of whether you were in a skiff.