Fishing
“Tyria is home to over two hundred unique species of fish, and they can’t escape you anymore. Take your skiff and rod or kick back on shore to reel in ingredients for delicious local cuisine. Your next big catch could be the key to victory in fishing events.
— Official site
Fishing is a Mastery that allows characters to catch fish with a Fishing Rod. It is available exclusively through the Guild Wars 2: End of Dragons expansion, though all expansions offer new fish.
Unlocking[edit]
- Complete the first chapter of the End of Dragons story, Old Friends.
Mechanics[edit]
The default keybind for Activate Mastery Skill is J, and a unique keybind can be set to Start Fishing in the Control Options menu.
Preparation[edit]
- Lure and Bait can be purchased from a Fishing Supply vendor. Either of them is required to start fishing.
- Lure and Bait can be equipped in the Hero panel (default H) via the Fishing page of the Equipment tab. You can also equip from your inventory by right-clicking on the item or double-clicking.
- A Lure has a set amount of "charges" and do not stack in the inventory. When a fish is caught, one charge is consumed.
- Bait does stack in the inventory. Each item in the stack has a single use and is consumed when the fish is caught.
- Craft any nourishment you need to increase your Fishing Power, as different areas have different recommendations for easier fishing: See Fishing Power#Recommended Fishing Power for details.
- If you are aiming for certain fish, make sure the time is correct: some fish can be caught only during specific parts of the day.
- Dawn and dusk count as both day and night at the same time.
- The majority of fish can only be caught in places that meet certain criteria. These criteria include:
- Region or area
- A specific fishing hole or open water
- Time of day
- Preferred bait
Fishing[edit]
- You can fish by standing beside the water (from docks, rocks, or the shore), or from your anchored Skiff.
- To start fishing activate your Start Fishing mastery skill by clicking on the button on the lower left of the skill bar.
- Use the Cast Line skill to place your Lure onto the nearby Fishing hole or the open water.
- Use the Set Hook skill when you see the red exclamation mark ( ) appear above your character's head, see splashing around the lure bobbing in the water, or hear the sound cue.
- To reel in the fish you must use the orange bracket to track the moving green marker until the yellow bar below has been filled. Use Reel In Left and Reel In Right and respond to the changes in direction of the marker.
- Fishing Power increases the chance to catch a fish of higher rarity, and increases the size of your marker when fighting fish.
- If your fishing power is low then the hook icon (lower left) will be yellow ( ) or red ( ), and the catch will be more difficult to land. Green ( ) icon indicates easy difficulty.
If a lure and bait is not equipped on the current character then a message in red text will appear on the screen telling the player to equip either one.
Related masteries[edit]
Fishing mastery track[edit]
Mastery | XP required | Points | Description |
---|---|---|---|
Fishing Hole Master | 381,000 | 2 | Reduces time to catch at fishing holes and triples the XP gained from fishing there. Adds +20 to base fishing power. |
Angler Sense | 635,000 | 3 | Grants a skill that detects nearby fishing hot spots and marks them on the map. Adds +20 to base fishing power. |
Fishing on a Full Tank | 1,016,000 | 4 | Bonus +100 to fishing power while Nourished. Adds +20 to base Fishing Power. |
Master Caster | 1,524,000 | 5 | Increases your maximum casting range by 50%. Adds +20 to base fishing power. |
Local Legend | 2,159,000 | 6 | Fishmongers and fishing merchants around Cantha now offer you exclusive selections. Adds +20 to base fishing power. |
Total | 5,715,000 | 20 |
Skiff mastery track[edit]
- Fishing Party — While on your skiff, you and your party or squad members receive an amount of fishing power based on your total number of catches from fishing nodes. Increases your skiff's hit points by 2,500.
List of fishing skills[edit]
# | Skill | Description | Notes | ||
---|---|---|---|---|---|
1 | Cast Line | 1 | ¼3 | Cast your fishing rod, releasing your line and bobber into the water. | |
1 | Set Hook | When you see splashing around your bobber, set the hook! | Replaces Cast Line after the line is cast. | ||
2 | Reel In Left | Pull your fishing rod to the left. | Only available after the hook is set. Pressing the key bound to "Strafe Left" also performs this action. | ||
3 | Reel In Right | Pull your fishing rod to the right. | Only available after the hook is set. Pressing the key bound to "Strafe Right" also performs this action. | ||
4 | Reset Line | Reset your fishing line. | Only available after the line is cast or the hook is set | ||
5 | Modify Tackle | Access your fishing equipment panel. | Allow players to more quickly access their fishing panel to change out bait or lures. | ||
6 | Angler Sense | 15 | Detects fishing nodes and temporarily marks their location on the compass. |
Equipment[edit]
Fishing equipment can be accessed in the Hero panel (default H) via the Fishing page of the Equipment tab. You can also equip items from your inventory by right-clicking on the item or double-clicking.
Icon | Slot | Description |
---|---|---|
Fishing Rod | The Fishing Rod is a special harvesting tool required for fishing. It is account bound and cannot be removed, but its skin can be changed. Fishing Power = +25 | |
Fishing Bait | Baits are items that increase fishing power and also increase the chance of a specific fish. They can be bought through Fishing Supply vendors. Either a bait or a lure is required to start fishing. Fishing Power = +75-150 | |
Fishing Lure | Lures are items that increase fishing power. They can be bought through Fishing Supply vendors. Either a lure or a bait is required to start fishing. Fishing Power = +50-100 |
Fishing holes[edit]
- See also: Fishing Power#Recommended Fishing Power
Fishing holes are a gathering node unique to fishing. They are circles of disturbed water that appear within water masses across the world, and also within the areas of certain events and renown hearts. Open world fishing nodes are not infinite but will respawn after 10 minutes.
Casting the lure within a fishing hole produces different results than fishing in open water.
- Map Fishing Nodes
- Astral Fish
- Boreal Fish
- Brackish Janthir Fish
- Cavern Fish
- Channel Fish
- Coastal Fish
- Deep Fishing Hole
- Deep Tower Fish
- Deep World-Class Fish
- Desert Fish
- Dream Fish
- Fractured Channel Fish
- Fractured Desert Fish
- Fractured Freshwater Fish
- Fractured Lake Fish
- Freshwater Fish
- Freshwater Janthir Fish
- Grotto Fish
- Lake Fish
- Lowland Brackish Fish
- Lowland Freshwater Fish
- Lowland Shore Fish
- Lowland Offshore Fish
- Mysterious Waters Fish
- Nayosian Fish
- Noxious Water Fish
- Offshore Fish
- Offshore Saltwater Janthir Fish
- Polluted Lake Fish
- Quarry Fish
- River Fish
- Saltwater Fish
- Shore Fish
- Shore Saltwater Janthir Fish
- Spire Fish
- Volcanic Fish
- List of Event, Renown Heart or Other Fishing Nodes
List of fish[edit]
- Primary article: List of fish
Gallery[edit]
Related achievements[edit]
- Daily End of Dragons — includes several daily achievements related to fishing
- Cantha: Hook, Line, and Sinker — Unlock fishing by completing the story journal chapter Old Friends and obtaining a fishing rod. (5)
- Dragon's End: A Strange Diet — Feed the hungry newborn turtle. (3)
- Fishing — achievement category
Notes[edit]
- Changing equipment or builds is disabled while the fishing rod is equipped.
- If there are no fish in current water area (like in the personal instances, competitive maps or dungeons), you will catch the Tangle Weed instead.
Trivia[edit]
- Regarding the development of fishing, space was intentionally left for this feature during the development of the Core game:
“Some Chefs out there may have noticed that there is not a single recipe with fish in it. Nor do fish in the rivers, lakes, and oceans of Tyria drop fish meat. This was all done intentionally.
We aren’t going to have fishing on [the 2012] release and we may not even have it any time soon (initial expansions/Live updates), but there is a place for it when the time comes.
- A fully designated fishing character would need a minimum of 100 item slots split up by: 50 rare fish, 14 baits, 1 lure, 6 tonics, 5 fillets, 1 Piece of Crustacean Meat, 1 Chunk of Ancient Ambergris, 21 junk items, plus an additional one for consuming the latest catch.
- This number does not include multiple bait or lure counters above one stack or any other item above one stack.
- This can be cut down by two slots due to one lure and one bait stored in the Fishing Menu. Additional baits can be saved via an Infinite Fishing Lure. (98 item slots)
- Further slots can be saved by depositing all fillets(5), Piece of Crustacean Meat(1) and Chunk of Ancient Ambergris(1) whenever they accrue saving up a total of 7 slots. (91 item slots)
- As Taro Everclaw never takes saltwater nor world class rare fish, they can be safely consumed. This frees up 18 slots, leaving a result of 73 inventory slots.
See also[edit]
- Fish (consumable)
- Fishing Tournaments — events related to fishing
External links[edit]
- Skiffs and Fishing in Action, Guildwars2.com
- How Does Fishing Work in End of Dragons? Help.Guildwars2.com
- Guild Chat Episode 109 - Fishing and Skiffs, Youtube.com
- Ferthi's GW2 Fishing Sheet, Docs.Google.com