Gun Flame
From Guild Wars 2 Wiki
Jump to navigationJump to search
Gun Flame
“Primal Burst. Fire a fast, flaming shot that explodes on the first foe it hits, interrupting foes in the area.
Damage: 928 (2.2)? Damage: 591 (1.4)? Damage: 650 (1.54)?- Burning (10s): 1,310 Damage
- Daze: ¼ seconds
- Number of Targets: 3
- Radius: 180
- : 100%
Velocity Increase- Combo Finisher: Physical Projectile
- Defiance Break: 100
- Range: 1,500
— In-game description
Mechanics[edit]
- The 3 target cap applies to the AoE attack.
Related traits[edit]
Strength
- Building Momentum — Burst skills restore endurance on hit.
- Body Blow — Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness.
- Berserker's Power — Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline.
- Aggressive Onslaught — Gain quickness when you disable an enemy. While you have quickness, your movement speed is increased. This stacks with other movement speed increases.
Arms
- Opportunist — Gain fury and adrenaline when you immobilize or disable a foe.
- Unsuspecting Foe — Increased critical-hit chance against disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Sundering Burst — Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills.
- Burst Precision — Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent.
Defense
- Cull the Weak — Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
- Adrenal Health — Gain health based on adrenaline spent.
- Merciless Hammer — Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
- Cleansing Ire — Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent.
- Stalwart Strength — Gain stability when you disable a foe. Deal increased strike damage while you have stability.
Tactics
- Marching Orders — Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies.
Discipline
- Versatile Power — Gain might on weapon swap. Burst skills gain reduced recharge.
- Heightened Focus — Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Gain increased outgoing healing when you strike with a Burst skill, based on adrenaline spent.
- Burst Mastery — Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
Berserker
- Primal Rage — Gain access to berserk mode and primal bursts.
- Smash Brawler — When you hit with a Primal Burst skill, extend the duration of your berserk. Critical-hit chance is increased while berserk.
- Heat the Soul — Grant boons to nearby allies when you use a Burst skill.
- King of Fires — Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging and burning nearby foes.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
November 07, 2023 |
|
September 26, 2023 |
|
June 27, 2023 |
|
February 28, 2022 | End of Dragons release:
|
July 07, 2020 |
|
February 25, 2020 | Competitive content update:
|
July 26, 2016 |
|
April 19, 2016 |
|
October 23, 2015 | Heart of Thorns release:
|
Trivia[edit]
- Gun Flame is a signature move used by Sol Badguy from the fighting game Guilty Gear.