Guild Wars 2 Wiki:Ask a wiki question/Archive 04
Surprise emote
Good morning, I dont speak (write) well english so I excuse me if this is not the right place for my purpose.
I see in GW2 Wiki Emotes and use that. I see the emote SURPRISE dont work in game. I have done a little film posted on Youtube that I think maybe usefull in the page of the emotes (http://www.youtube.com/watch?v=bhi_96FHCAY). But for many reasons - best for my bad english - I dont want to edit the page. So if you believe that this link maybe usefull for explain emotes, link to it. If not... well.
Thats all. Thanks for attemption and sorry again to have disturbed you.
Greetings
Antonio Riccobon
- Howdy, welcome to the wiki. We don't promote specific videos on articles, but we could add a generic youtube search link to the emote page. As to your question, the emote is "surprised" with the "d" at the end. Annoying, yes, but that's life. --JonTheMon (talk) 13:45, 2 February 2014 (UTC)
recipe: zealot's orichalcum inbued insciption
I picked this up during the Marionette. double clicked to learn but it did not go into my list so I'm trying to find the recipe sheet again... It is blank under Aquistion. can some-one enlighten me on this PLEASE!!!!
- I can't help you with how to get it, I don't know how, but have you checked all your characters? Maybe you used it on a different character than you thought you did, and if you use it on one character, the recipe won't be avaliable on the other characters. Psycho Robot (talk) 01:17, 3 March 2014 (UTC)
- Inscription recipes are only for artificer, huntsman, and weaponsmith disciplines. Make sure you're checking the recipes under the correct discipline. —Dr Ishmael 03:57, 3 March 2014 (UTC)
- Something else I have noticed on my crafting characters, if you are not a high enough crafting level yet to know the range of recipes that specific one is yet, it will not show in your list at all, even though you know it. 69.177.225.236 17:52, 1 April 2014 (UTC)
Redirect on (future) release pages
Best way to explain what I mean is by linking things. Release has a link to the april feature pack. The block with the info contains two links. The first is to the non existing update page Game updates/2014-04-15 and the second is to the release page: April 2014 Feature Pack. What I want to do is making a redirect on Game updates/2014-04-15 that redirects this page to April 2014 Feature Pack. till the actual update notes are published. The issue is that I don't know how the update notes arte being published here and if I screw up things when I add the redirect template on it. So is it safe to do so??195.240.63.18 19:00, 21 March 2014 (UTC)
- The link on the main page is generated automatically with DPL and will update appropriately if you create the redirect page. The result will very likely confuse people into thinking the release has already come out. They will be even more confused when they are redirected to the release page instead of the expected game update page.--Relyk ~ talk < 19:20, 21 March 2014 (UTC)
- Creating a redirect just because something doesn't exist yet is a bad reason to create a redirect. If it doesn't exist yet but will in the future, then it needs to remain that way until it exists. —Dr Ishmael 19:37, 21 March 2014 (UTC)
- I understand what you are saying but disagree with you. The current consensus is to have a dead link on the release page, this is causing a lot of mis clicks on the release page. the addition off the daily releasing of info will make this subject hot. This is not the place to discuss consensus bout this. I would appreciate advice on where to do that. My opinion, reading your comments, is that in that case the date on the release page shouldnt be a link till the page actually exist. Thanks Relyk for answering my question. so next question is: where to reach consensus?? 195.240.63.18 21:35, 21 March 2014 (UTC)
- Creating a redirect just because something doesn't exist yet is a bad reason to create a redirect. If it doesn't exist yet but will in the future, then it needs to remain that way until it exists. —Dr Ishmael 19:37, 21 March 2014 (UTC)
- Hello, original {{Release table row}} editor here. I've just made a change such that it doesn't wiki-link releases that occur in the future. Does this solve your issue? -Chieftain Alex 21:47, 21 March 2014 (UTC)
- I don't understand how you deduced that it is "causing a lot of mis clicks on the release page," do you have some way to access Anet's webserver logs to know where people are clicking? Red links on a wiki mean "this article doesn't exist yet," which is something most people either already know (from using other wikis) or will figure out after doing it once, so I doubt it's really inconveniencing very many people. —Dr Ishmael 22:14, 21 March 2014 (UTC)
- He's referring more to the release page, where the link in the release table isn't red, Alex's change helps there. The design doesn't make it obvious that clicking the date will give you the game updates page. The release should be listed before date along with using the larger, colored font to indicate that's the primary content (which is done on the official releases page). In addition, the links are close together and you can't tell which one you are moused over as the blue doesn't contrast with a lot of the backgrounds. The fact image itself also links to the release makes it hard to tell what you're clicking as well.--Relyk ~ talk < 19:25, 1 April 2014 (UTC)
- I don't understand how you deduced that it is "causing a lot of mis clicks on the release page," do you have some way to access Anet's webserver logs to know where people are clicking? Red links on a wiki mean "this article doesn't exist yet," which is something most people either already know (from using other wikis) or will figure out after doing it once, so I doubt it's really inconveniencing very many people. —Dr Ishmael 22:14, 21 March 2014 (UTC)
Why guild pages are needed
When was the decision made to not have GW2 guild pages, who made it, and why did they fail at having them? I think it would be a good idea to have specific guild pages, other than having them in someone's user space. Reasoning for this, what if the guild leader isn't the one that is making the page?, What if the current guild leader has the *guild* page in their user space, but leaves the guild?, and other issues like this.(copied from FAQ page) 69.177.225.236 17:49, 1 April 2014 (UTC)
- The only discussion I could find was here, although I'm sure there was a larger one somewhere else. Simply put, the guild namespace on GWW was large and unwieldy, offered very little appreciable benefit, and was massively time-consuming to maintain. There are other websites (and even other wikis, I believe) for documenting that sort of information. --Santax (talk · contribs) 17:59, 1 April 2014 (UTC)
- Please don't cross-post the same comment in different places. Let's continue this at Guild Wars 2 Wiki talk:FAQ since there are already 2 replies there to the 1 here. —Dr Ishmael 18:54, 1 April 2014 (UTC)
Run Query for Legendary base ingredients?
I've noticed that we can get the list of base ingredients for ascended armor and weapons. However, there's no such list for Legendaries. Is it a format issue? If so, how can I help? I'd love to be able to get a list of base ingredients for Legendaries. Zahra (talk) 13:19, 8 May 2014 (UTC)
- Hello there. We disabled the {{Base ingredients}} query for anything that comes from the Mystic Forge (dicussion / example) because basically it'll find a material promotion recipe like Iron Ingot and get stuck and go around in loops >.>
- If we edited the material promotion recipes to just say "Material Promotion" rather than "Ingot/Cloth/etc Promotion" then we would be able to tell the query to ignore those and it might work.
- e.g. rather than finding both (
{{#ask:[[Has item data object::Iron Ingot]]}}
: Iron Ingot#recipe1/ Iron Ingot#recipe2) - it would only find only one (
{{#ask:[[Has item data object::Iron Ingot]][[Has recipe type::!Ingot Promotion]]}}
: Iron Ingot#recipe1) - we can do that fairly easily and have a shot at doing that. -Chieftain Alex 13:37, 8 May 2014 (UTC)
- edit, I've just run a bot to simplify all of the promotion/demotion types. to either "Promotion" or "Demotion". There is still a problem however; Mystic Clovers. Working on that. -Chieftain Alex 14:17, 8 May 2014 (UTC)
- SMW can't account for the random outputs. You'd have to have a method of halting the recursion when it encounters something like that. —Dr Ishmael 14:18, 8 May 2014 (UTC)
- Think I hit that on the head before I read yours. With any luck it'll work when the properties filter through the job queue. -Chieftain Alex 14:33, 8 May 2014 (UTC)
- Completed the required updates to templates. Link now displaying for mystic forge items such as legendary weapons. Items with random chance recipes won't be further examined.
- Items where links to the template are deliberately not showing:
{{#ask: [[Can be queried for base ingredients::N]] | limit = 250 }}
. -Chieftain Alex 22:00, 8 May 2014 (UTC)
Update Formatting Guidelines.
I noticed that some of the formatting articles may be out of date as they do not take advantage of Guild_Wars_2_Wiki:Semantic_MediaWiki templates like Template:Vendor_list. I found the following articles may need to be updated. Normally I would just go ahead and edit however as it is a standards article I wanted to ask if I should to that first. Anzenketh (talk) 17:31, 14 May 2014 (UTC)
- They are only guidelines, so feel free to change and update any formatting you feel is needed. The articles rarely get updated and it would be appreciated.--Relyk ~ talk < 19:43, 16 May 2014 (UTC)
Recently thieves rampant hacking
Recent hacking thieves take advantage of loopholes in Guild Wars 2 with a software-mail sent directly to our letters and does not require us to change the password of password protected me several friends have stolen the technology department hopes to reduce this vulnerability immediately repair the loss of our players —The preceding unsigned comment was added by 24.234.28.69 (talk • contribs).
- This page is purely for wiki-related questions. Problems with hacking thieves should be directed to support, via software-mail. Sorry for the loss of your players - I hope they are repaired swiftly. — snograt 12:47, 31 May 2014 (UTC)
- pretty sure thats spam snog. -86.154.221.242 14:32, 31 May 2014 (UTC)
- Pretty sure I was not being entirely serious ^____^ — snograt 15:02, 31 May 2014 (UTC)
- Reading the official forum, and what wild theory's go around there, I', afraid the person means it pretty serious. As mentioned by others, this does not belong here. If your account got hacked, then pls contact support for help. If you (think) to know how hackers work and know a vulnerability, then sent it to exploits@arena.net 195.240.63.18 15:09, 31 May 2014 (UTC)
- Pretty sure I was not being entirely serious ^____^ — snograt 15:02, 31 May 2014 (UTC)
- pretty sure thats spam snog. -86.154.221.242 14:32, 31 May 2014 (UTC)
email problem
Hello.I want ask you,can I would like to change my email in guild wars 2 account?I can't log on my email(someone removed my emai), I cant play the game because I need do the authentication but I cant do this.Can you help me please?
- Please read the title of this page: "Help:Ask a wiki question" Your question is a game account question, not a wiki question. Use the "SUPPORT" link at the top of the page to access ArenaNet's official support, who will help you recover your account. —Dr Ishmael 19:48, 4 August 2014 (UTC)
iron marches
is there a problem in Iron Marches? 2 of my characters are there, and I get an error message when I try to log in with them, the character in Lions Arch seems ok.
- Would people please stop using this page to ask game questions? Just read the frakkin' giant notice box at the top of the page. —Dr Ishmael 23:30, 4 August 2014 (UTC)
- bluntly, why didn't we create a Help:Ask a game question page. >.> -Chieftain Alex 07:09, 5 August 2014 (UTC)
- The main problem seems to be support questions, which always need to be answered with a link to support. In the absence of the appropriate help page, most of the other how-do-I questions could be moved to the appropriate page and answered there - the above one would be "moved to talk:Iron Marches" for example. Not ideal, but better than a terse "don't post here."
- Right, that was a sort-of support question, or rather an is-it-only-me-getting-this-problem question. You're also right that this isn't the right place to discuss the proper place (if any) for this sort of question. Where is, Guild Wars 2 Wiki talk:Community portal? — snograt 15:54, 5 August 2014 (UTC)
Harassment
This user Dr Ishmael wont stop harassing me about Luck.
User talk:Jade Prince Luck "destroy it without record" means exactly the same thing as "have no effect." A "record" (whatever you mean by that) is a form of effect, so "without record" equals "no effect." —Dr Ishmael 19:27, 2 September 2014 (UTC)
No, it does not. Comprehensively, it is an act of destroying the Essence without record. It is important to recognize the importance of consuming luck after maxed overflow. z Anet will not refund your essence. (without record) To continue to shorten and cheapen the description is to continue this narcissistic behavior. —The preceding unsigned comment was added by Jade Prince (talk • contribs) at 19:32, 2 September 2014 (UTC).
I don't understand why you're belaboring this point. There's nothing else you can do with essences after you've reached max Luck anyway, right? They're account bound and aren't used for anything else (outside of a few esoteric recipes), so why does it matter whether there's a record or not? —Dr Ishmael 19:47, 2 September 2014 (UTC)
Obviously you don't understand. Essence is used outside of consumption. Even if it was not. How is it you do not know the benefit of holding on to anything for possible use at a later time. Why do you continue to belabor over something you know not nothing about. Have you any experiences of your own. This is what you do. You Edit. Your the Edit person. Its always everyone else isn't it. Never you. You are always correct. Everyone else just gets in your way. You know. Your way is the best way to get the job done. You put the 'i' in Te-i-amwork don't you. I checked your history. This is what you do. This is your life. Have at it. Enjoy being so awesome, that no one else can ever compare. No one needs to contribute to Wiki ever again. you got this. Take it away "Dr Does It All" This is you. This is all you. Please, do change it and everything else that is not of your own works. —The preceding unsigned comment was added by Jade Prince (talk • contribs) at 21:56, 2 September 2014 (UTC).
There is no need to get defensive. Ishmael was doing what was in the best interest of the wiki - which is to deny any room for confusion or ambiguity. Please try to be civil and non-accusatory and you may discover a compromise that will satisfy both parties while still being correct. --Ventriloquist 21:06, 2 September 2014 (UTC)
Your right, Thank You —The preceding unsigned comment was added by Jade Prince (talk • contribs) at 21:12, 2 September 2014 (UTC). When I attempted to rewrite that as "consumed", I mean that the item is removed from your inventory. Is that not exactly the same as what you have now written? -Chieftain Alex 21:32, 2 September 2014 (UTC)
Irony. I am probably the only party in question, that has experienced this and maxed mf. I am washing my hands of you. No effect, means no change as a consequence. There is an obvious effect. The Essence of Luck, which has a purpose, is Destroyed. That is an effect, plan and simple. You will not get it back. So go ahead, lead people to believe there is 'no effect'. Enjoy yourselves. 21:39, 2 September 2014 Jade Prince Consuming the essence is the action, not the effect. You're saying that "consuming the essence will cause it to be consumed" which is redundant. —Dr Ishmael 21:52, 2 September 2014 (UTC)
That is not a quote from me. I said, "It is destroyed." Consuming is the action. I have not said otherwise. The effect is Destroy. This is an important message to convey. There is an effect. This effects players like me, that clicked passed this point, unaware of such effect. But, I can see that I have crossed into unknown territory. Take a moment to view this https://www.youtube.com/watch?v=9uubqe6ZK6s[1], and ask yourself this question. Does this person think there will be "no effect", or rather an imminent Destruction of Valuable Essence of Luck. If you guessed "no effect", you are correct. Either way, my hands are clean. I tried. Its on you now.
Consuming something always destroys it. That's what it means to be a consumable. And I think that's where this entire misunderstanding has its root. —Dr Ishmael 22:31, 2 September 2014 (UTC)
- Consume:to destroy or expend by use; use up.
- Use:to employ for some purpose; put into service; make use of.
- Destroy: to reduce (an object) to useless fragments, a useless form, or remains, as by rending, burning, or dissolving; injure beyond repair or renewal; demolish; ruin; annihilate.
So in this case it is NOT "consumed" it is "Destroyed". NOT the same. Nothing is being used here at all. Not consumed at all. "And I think that's where this entire misunderstanding has its root." Jade Prince (talk) 22:40, 2 September 2014 (UTC) Like I said. It is on you now to project of this what you will. I give up. :: Take a moment to view this https://www.youtube.com/watch?v=9uubqe6ZK6s[2], and ask yourself this question. Does this person think there will be "no effect", or rather an imminent Destruction of Valuable Essence of Luck. If you guessed "no effect", you are correct. Either way, my hands are clean. I tried. Its on you now.Jade Prince (talk) 22:43, 2 September 2014 (UTC)
It seems you overlooked part of your definition of "by use" - I highlighted it for you. —Dr Ishmael 23:39, 2 September 2014 (UTC)
It seems you overlooked part of my definition of "by use" - I highlighted it for you. DESTROY BY USE Does not apply here. It is not USED. Jade Prince (talk) 23:53, 2 September 2014 (UTC)
Does your Guild Wars 2 Wiki:Helpers Peers know your harassing me about this?
• (cur | prev) 21:00, 2 September 2014 Jade Prince (Talk | contribs) . . (11,811 bytes) (+18) . . (undo)
• (cur | prev) 20:58, 2 September 2014 Jade Prince (Talk | contribs) . . (11,793 bytes) (+22) . . (Undo revision 868792 by Chieftain Alex (Talk) No Effect = No Consequence. There is a consequence, which is what I hinted at.) (undo)
• (cur | prev) 19:45, 2 September 2014 Chieftain Alex (Talk | contribs) m . . (11,771 bytes) (-22) . . (→Acquisition: rephrased to achieve the same. which is what ishmael was hinting at) (undo)
• (cur | prev) 19:23, 2 September 2014 Jade Prince (Talk | contribs) . . (11,793 bytes) (+27) . . (Undo revision 868771 by Dr ishmael (Talk) No, it does not. Comprehensively, it is an act of destroying the Essence without record.) (undo)
• (cur | prev) 18:58, 2 September 2014 Dr ishmael (Talk | contribs) m . . (11,766 bytes) (-27) . . (that's still a meaningless phrase ('will have no effect" covers the sentiment sufficiently)) (undo)
• (cur | prev) 18:36, 2 September 2014 Jade Prince (Talk | contribs) . . (11,793 bytes) (+5) . . (undo)
• (cur | prev) 18:36, 2 September 2014 Jade Prince (Talk | contribs) . . (11,788 bytes) (+36) . . (undo)
• (cur | prev) 14:38, 2 September 2014 Dr ishmael (Talk | contribs) m . . (11,752 bytes) (+7) . . (undo)
• (cur | prev) 14:21, 2 September 2014 Jade Prince (Talk | contribs) . . (11,745 bytes) (+91) . . (undo)
• (cur | prev) 14:03, 2 September 2014 Ventriloquist (Talk | contribs) . . (11,654 bytes) (+7) . . (Fixed the positioning on the page, minor rewording.) (undo)
• (cur | prev) 14:00, 2 September 2014 Jade Prince (Talk | contribs) . . (11,647 bytes) (+215) . . (undo)
- You are not being harassed. If you actually look at the first post on your talk page, you'll notice that Ishmael left a civil note explaining his edits - and trying to reason with your revert; to which you replied with name calling. Usually, that would raise some flags for later behavior. After that, he once again tried to reason with you to which you started with personal attacks completely unrelated to the Luck note, even going as far as to mock him directly for his (recent) edits. Any person with an objective view on this situation would clearly see who's overreacting here. Like I mentioned before, civility and understanding will get you somewhere; personal attacks, name calling and overreacting will not. --Ventriloquist 00:23, 3 September 2014 (UTC)
You are not an Objective user in this case. As you are a participant. So give it time for Objective users to raise the flags. Jade Prince (talk) 00:32, 3 September 2014 (UTC)
- As an objective user in this case, you mostly need to chill out. Your argument has literally devolved into debate over minutia - individual definitions of individual words simply to have something to bitch about. Everyone involved knows what you're trying to get across - using luck once you've maxed your green bar "wastes" the luck, by consuming it for no benefit. We understand that, and the line on the page was written to convey that. To break it down:
- "After reaching 300% Magic Find from Luck, the Luck bar will turn green" -> this indicates the luck bar has turned into overflow counting
- "Luck will continue to accumulate up to 472,510" -> details the absolute maximum amount of luck obtainable, the "cap" on the luck "stat"
- "after which any Essences of Luck consumed will have no effect." -> any additional luck consumed (the wiki's definition of consumable is "an item that is removed upon use") will have no effect... because, as previously stated in the line, you've already reached the cap on luck. It cannot go higher, so consuming more luck is pointless. That's what the note already conveyed. Currently, the note is redundant;
- "after which any Essences of Luck consumed will not increase Base Magic Find, and destroy the consumed essence." <- we already know it destroys the consumed essence, that's literally what "consumed" means in relation to this video game. Every consumable item is destroyed when it's double clicked, so it's redundant to write it like that. We also know magic find will not go higher, because as previously stated in the note, you've reached the cap, above which the stat cannot go. Which is why the other editors, including Ishmael and Ventriloquist, preferred the previous version, which said exactly the same thing just without redundancy. -Auron 00:52, 3 September 2014 (UTC)
You are not correct. Destroy does not use the item. Consume does use the item. Everyone is trying to simply short-hand a quick answer and not taking the time to understand it. Jade Prince (talk) 00:59, 3 September 2014 (UTC)
I wish I had never tried to share thru this channel. Researching the admin edits show that I am not the first to get discouraged by this complacent community of admin. Jade Prince (talk) 01:05, 3 September 2014 (UTC)
I'm out. Jade Prince (talk) 01:06, 3 September 2014 (UTC)
- bye! -Auron 01:20, 3 September 2014 (UTC)
Applying WvW API to GW2W
As the tournament has started, I was wondering if it is possible to apply the WvW API to the tournament page, to see up-to-date scores? Soulreaping (talk) 05:41, 15 September 2014 (UTC)
- Hi Soulreaping, the content of the wiki is (as you probably know) created by the players so the answer to your question would require a player (someone like you) to actually create an update to a page for this. Or maybe you meant to ask if someone was already working on this? One way or another, I'm not sure if this is the right page, maybe you should try discussing this (where should this be put since matches aer server-dependent?) on Talk:World_versus_World? --Stephane Lo Presti talk 17:09, 15 September 2014 (UTC)
- Hi Stephane, What I was referring to is the ability to apply the WvW API into the wiki pages.Since WvW score updates every second, it will be unreasonable to actually manually update the score. I know there are a lot of sites that provide live WvW score using the API, and that this isn't really the most essential addition to the wiki, but I think it can be nice and I was also just wondering if this is applicable (implementing the WvW API into the wiki). Soulreaping (talk) 05:53, 16 September 2014 (UTC)
- If someone wrote a wiki Widget, then yes we could do this. (big "if" here I suppose). I began cleaning up API:List of applications (was looking for something similar to what you want - if you want to highlight one in particular then we could work towards producing something along that line) as I was thinking about this + got distracted. -Chieftain Alex 07:19, 16 September 2014 (UTC)
- I was thinking something like the infoboxes just for WvW. Possible? Soulreaping (talk) 16:32, 16 September 2014 (UTC)
- Infoboxes, huh? Don't really follow you there... However, I think this is a case of "don't reinvent the wheel" - other fansites like MoS already do it better than we could ever hope to. —Dr Ishmael 16:36, 16 September 2014 (UTC)
- I am familiar with the site. Still, it could be a nice addition to wiki in my opinion. Are these kind of changes in the wiki only doable by those who have access to the wiki files? Soulreaping (talk) 16:52, 16 September 2014 (UTC)
- Hi Soulreaping, ArenaNet doesn't create content for the wiki (we just host them and help the community with requests they'd have). As I said, players are the ones creating the content. --Stephane Lo Presti talk 17:01, 16 September 2014 (UTC)
- First, thank you all for taking time to answer my questions. Second, how do you get the permissions in order to create these widgets? Soulreaping (talk) 17:24, 16 September 2014 (UTC)
- You can find some information on widgets on mw:Extension:Widgets, and some examples here. The users who can edit widgets on this wiki are Administrators or WidgetEditors (the latter hasn't been used yet), but if you want to write a working widget (could test on a usb-stick wiki) then we could see if it works... and if poke/tanetris trust you with the latter userright then that might work too. -Chieftain Alex 18:00, 16 September 2014 (UTC)
- I agree with ishmael that fansites already do a better job than the wiki ever can. A wiki is fairly poor platform for tracking live results like score totals and I'd rather refer readers to sites that already do this.--Relyk ~ talk < 19:01, 16 September 2014 (UTC)
- Agreed with above. The wiki is a great place to write an article summarizing the tournament and listing the final results, but not for tracking them as matches are going on. -Auron 20:08, 16 September 2014 (UTC)
- I agree with ishmael that fansites already do a better job than the wiki ever can. A wiki is fairly poor platform for tracking live results like score totals and I'd rather refer readers to sites that already do this.--Relyk ~ talk < 19:01, 16 September 2014 (UTC)
- I agree with you all, and I am not talking about extreme interfaces with interactive maps, like some fansites do absolutely perfect. I am talking about simply getting the score, and writing it down. Some people might not be familiar with those fansites, and are just readers of the wiki. Leave the well-made internet applications to the fansites, and let us just put simply the score.Soulreaping (talk) 20:14, 16 September 2014 (UTC)
- It's still a lot of work just to do that. Much simpler to provide a link to MoS and introduce readers to the site. —Dr Ishmael 20:17, 16 September 2014 (UTC)
How to get TP price?
Some items have the current BLTC price listed in the infobox. Example: Superior Rune of Speed, see the line marked Trading Post between Game Link and External Links. I checked the numbers shown against current listings and it's exact for both high and low prices (mouseover the price listed to see the spread). When the price changes in the BLTC, you can refresh the wiki page and that price change is immediately reflected in the infobox. How is this done, and can the code be used outside an infobox? Teknomancer (talk) 16:02, 21 September 2014 (UTC)
- {{Trading Post}} — Apple Pie … •••Mora 16:18, 21 September 2014 (UTC)
- Thanks, exactly what I wanted! :D Teknomancer (talk) 16:23, 21 September 2014 (UTC)
World boss list not working
How come i do not see the current world event for the next 1hours, the box dont appear anymore since update......
- Did you not see the big red box at the top of the site? I've manually refreshed the data that powers that page, so it will work now. —Dr Ishmael 16:12, 3 October 2014 (UTC)
How do I create a page on the Gw2 Wiki?
The wiki keeps encouraging me to create a page if there isn't an article on a topic, but there's no "Create page" or "Create article" link that I can see. —The preceding unsigned comment was added by Bruce. (talk • contribs) at 07:20, 5 October 2014 (UTC).
- Hi. Type the name of the page you want to create in the search box (left hand side, about halfway down). The search will say whether it exists already or not, and if it doesn't then it will offer you a red link, e.g. example article. You can then click on that red link to be led to a new page to create. (the same thing works with any red links you may stumble upon). You may find some of the pages linked from Help:Contents to be useful; particularly Help:Formatting (all of the other pages are superfluous).
- Perhaps we need to sort out the help section of the wiki into logical article names. -Chieftain Alex 10:07, 5 October 2014 (UTC)
How do I edit the title of a page?
It seems that, once created, I can't edit a page title--at least from what I can see. —The preceding unsigned comment was added by Bruce. (talk • contribs) at 07:32, 5 October 2014 (UTC).
- You can't edit the page title, but you can move the article to a new URL, which does the same thing. – Tennessee Ernie Ford (TEF) 08:38, 5 October 2014 (UTC)
- You can "move" pages (this is also called "rename" on wikia wikis) after you become autoconfirmed - which takes a few days (4 I think?) after creating your account + about 10 edits.. So in a few days you'll see a button like in this screenshot:
- -Chieftain Alex 10:17, 5 October 2014 (UTC)
Help, I'm lost
how do I get to choose my team (color) in WVW? —The preceding unsigned comment was added by Willmiam1 (talk • contribs).
- This is not a wiki question. But the answer is: you don't. —Dr Ishmael 17:30, 10 October 2014 (UTC)
How do I ask for a clarification for an article?
If the information in an article is confusing is there a way to ask for clarification within the article, rather than the talk page where it might not be noticed? I'm not very familiar with editing wikis but I see a lot of the notification boxes at the top of articles that convey information like that. —The preceding unsigned comment was added by 108.71.89.45 (talk • contribs) at 07:33, 22 December 2014 (UTC).
- First of all, please do not post in the archive of an article. Posting here is perfectly fine and the correct way of asking a question. Talk pages are exactly what you described - but, as you obviously noticed - they can be unintentionally missed. I see you posted on three different talk pages, where you've received an answer for each, sans the last one, I suppose. If the information on the actual page is confusing, simply ask on the talk page. If you receive no response, you are free to contact the page creator, although be aware that they might not know the information you're seeking. To see who created the page, go to the history tab (one of the buttons at the top of an article) and look for that last name on the list. Also, do be aware that the user may or may not be active; but like I said before, it's rare that we ignore talk pages. --Ventriloquist 09:42, 22 December 2014 (UTC)
- In general, you should give it some time. As Ventriloquist pointed out, you did get replies to your talk page comments, except for the last one which was—to be honest—rather irrelevant and misplaced anyway (you are free to discuss the usefulness or prices of things on the official forum or on reddit).
- Finally, please remember to sign your comments on talk pages. poke | talk 15:40, 22 December 2014 (UTC)
- Specifically asking the page creator might work if they are the only ones on the page edit history. Speaking for myself, I have started pages because there was none, but just to get it started, so that others who know more information than me could flesh it out, fill in the missing data, and so on. Other than that, just asking the page creator wouldn't necessarily be the best solution. 32.212.104.223 20:33, 8 January 2015 (UTC)
Automatic category tags for recipes, gathering items, food items, etc
I would like to know if there is a way to have the wiki automatically tag a NPC merch to be listed within a specific category if they sell a specific item. Specific example, if an NPC sells a food item, have the item itself flag that NPC as being in the "Sells food items" category. I don't even know if this is possible, but it seems to me that doing that this way would make the most sense. Have the item carry the category tag/function so it is automatic when the NPC page has it. This would also be usable in similar fashion for the recipes, gathering tools, collectibles, maybe even as far as to go with the underwater helm upgrades/items. I have a degree in programming, but do not know that much about the wiki operations. 32.212.104.223 20:31, 8 January 2015 (UTC)
- Super-specific categories like those are unnecessary because we use Semantic MediaWiki, which allows us to store information about pages in a database-like storage engine that can be queried. If you're interested, you can check out SMW's User Manual for more information on how to utilize it. As a quick example, this query returns the vendor and item name for all food sold by non-historical vendors (remove the nowiki tags and preview the page to see the results).
{{#ask:[[Sells item.Has item type::Food]][[Has vendor.Is historical::0]]|mainlabel=-|?Has vendor|?Sells item}}
- —Dr Ishmael 22:33, 8 January 2015 (UTC)
- Hmmm, this got me thinking, could there be a way to automate the generation of lists such as Precision#Consumables that increase precision? (ie, have a query like your example Ish, but narrowed down to only foods that have an increasing effect on precision) --Wolfie (talk|contribs) 01:18, 9 January 2015 (UTC)
- Possibly, although we'd have to design a way to annotate the individual attribute bonuses provided by items like that. —Dr Ishmael 02:07, 9 January 2015 (UTC)
- Oh yeah, see what you mean, the Item infobox template simply uses a "variables = " parameter. Not familiar enough with SWM, is it possible to query on that variable parameter and return only items that contain, say the text string "precision" (case-insensitive)? Otherwise likely means having to rejig that variable parameter in some way, wouldn't be my preferred first option. --Wolfie (talk|contribs) 03:12, 9 January 2015 (UTC)
- Unfortunately, no. SMW does have a "like" operator for querying text fields, but it's limited to the first 40 characters (or up to 72 if that's the whole string) due to how the fields are stored in the database. The full value is stored in a non-searchable BLOB, while the first 40 plus a hash (or up to 72 without a hash) are stored in a separate VARCHAR field that gets indexed. —Dr Ishmael 03:56, 9 January 2015 (UTC)
- IDK if this (what you guys are saying) is what I am actually asking about but in different format, but I am talking about like the stuff that pops up at the bottom of the wiki page type of thing, so that when the user clicks that, they can go to like a central page that says, for example, "sells recipes" or whatever like that, so that if they are trying for completing their collection, they can see on one page, every NPC that sells a collection item, not necessarily getting into such detail that it would be "sells item from collection X". 32.212.104.223 06:32, 9 January 2015 (UTC)
- It should be possible to do this with a form. I've just modified Template:Vendor table to do this (via Special:RunQuery/Vendor query), but it is currently bugged, so I'll have a look at fixing that after work tonight. -Chieftain Alex 08:25, 9 January 2015 (UTC)
- k I realised what the problem was. The query form should now be usable. Try using it by going to Special:RunQuery/Vendor_query, then selecting, for example, "Brewmaster" from the drop down collection list + hit "Search". This will produce a list of all vendors who sell an item matching that collection. Would that be an acceptable solution? -Chieftain Alex 08:33, 9 January 2015 (UTC)
- That's similar, but not exactly what 32.212 was asking about. He wants a list of all vendors that sell a certain item type. You could probably do that too, though, because the template already supports an item type input, it's just not exposed on the form. —Dr Ishmael 21:05, 9 January 2015 (UTC)
- I guess I'm not a morning person and didn't read the question fully. Implemented proposed changes. -Chieftain Alex 22:40, 9 January 2015 (UTC)
Sortable tables and currency
Sorting isn't working as expected. Is there anything I can do about it, or simply manually sort them? (no other tables that uses coins sort as expected, btw) – Valento msg 11:38, 23 January 2015 (UTC)
- The field contains non-numeric data (images) so the sorting code treats it as a non-numeric field and sorts it as text. I don't think there's any way to avoid that - you'd have to reformat the cell contents to remove the images. —Dr Ishmael 15:48, 23 January 2015 (UTC)
- Well look what I found. Already put it on your page. —Dr Ishmael 18:10, 23 January 2015 (UTC)
String comparison for #ask criterion?
I'm trying to pull skills with disambiguation (for me, these are skills whose page titles differ from their canonical names) here, is there any way to have a string comparison for #ask criterion? – Valento msg 11:43, 24 January 2015 (UTC)
- See smw:Help:Selecting_pages#Like, not like. Unfortunately we can't compare the actual page titles (that isn't a semantic property), the closest we have is the filename of the icon used.
- So for example if you want to match on filenames which a) begin with some text, b) have opening brackets, c) have some more text, and d) have closing brackets, I'd use
[[Has game icon::~*(*)*]]
{{#ask: [[Has game context::Skill]]<!-- limit to skills only --> [[Has game icon::~*(*)*]] <!-- we can't access the pagename with smw, only the canonical name (which has had brackets removed), or other properties. This will target skill icons with brackets in them (skill icon naming usually identical to the page just with .png on the end of it.) --> [[Is for profession::!Any]]<!-- remove random skills --> | link = none | limit = 250 | format = ul | default = No results. }}
- -Chieftain Alex 12:08, 24 January 2015 (UTC)
{{#dpl: | namespace= | titleregexp=.*\( | uses = Template:Skill infobox }}
What timezone used for when game updates occur?
A game update occurred @ about 2:17am Feb 20th 2015 GMT/UTC time, so created a "Game update/2015-02-20" article, however have twice now had IPs change the article text to Feb 19th (am presuming they are based in a timezone where the update occurred for them on their Feb 19th). Had presumed the wiki bases everything on UTC/GMT, but before I go revert a 2nd time and potentially start a 'revert war', do we have a stated policy on this somewhere? --Wolfie (talk|contribs) 05:04, 20 February 2015 (UTC)
- UTC for everything as far as I know, I doubt that we have that written down though. -Chieftain Alex 08:33, 20 February 2015 (UTC)
- To note, ArenaNet switched to UTC time for everything awhile back and the wiki follows the same conventions. I suppose if people don't look at the clock at the time, we can indicate the current day for the wiki somewhere i.e. Nov 05, 2024 --Relyk ~ talk < 08:42, 20 February 2015 (UTC)
- Did a quick search through the policies area and nothing turned up, was certain in my own mind we used UTC, but after two ppl made the same change, figured be handy if could point to wiki policy before changing back so they'd have more than just my say-so on it :D Well, we've got this talk-page section now if anyone still wants to squabble some more about it. --Wolfie (talk|contribs) 09:49, 20 February 2015 (UTC)
- Odd. I was under the impression that game updates were the single thing where we don’t use UTC but PST. poke | talk 18:34, 20 February 2015 (UTC)
- I think that was the practice, but I tended towards date conflicts and confusion whenever I posted updates in PST. We can rely on UTC time in regards to what day we consider an update released.--Relyk ~ talk < 19:42, 20 February 2015 (UTC)
- ArenaNet is based in the Pacific Time Zone, not UTC. Bellevue, Washington, United States to be exact. Thus you go by that date and time which has been occurring since the game launched and the update notes have been made since. Unless one of the ArenaNet staff wishes to confirm otherwise. -- Tarun (talk) 08:28, 21 July 2015 (UTC)
- Why must it be adherent to the physical location of where Anet just happen to currently have their offices? GW2 is a game with an international audience, by using a Universal Time Code, it keeps it consistent for all users, regardless of location, it avoids having to deal with daylight savings time changes, and so on. Everything else on the wiki with time-sensative aspects use UTC as a base, so why enshrine this one exception? Where is the overwhelming benefit of doing that? --Wolfie (talk|contribs) 09:17, 21 July 2015 (UTC)
- The problem with using PST is that here on the West Coast, we live in two possible timezones: PST and PDT. Bellevue is currently in PDT, one hour off of PST.
- If the arguments for whether or not to use PST or UTC are happening in this manner, I'd hate to see what happens on a late-night patch in the summer: "It was 11:30 (PDT) at night in Bellevue!" "So? We use PST, so that's 00:30 the next day!"
- UTC avoids all the other loveliness that comes with living in and using different timezones. G R E E N E R 15:39, 21 July 2015 (UTC)
- Whether it's PST or PDT, you use the one that is current. -- Tarun (talk) 18:19, 21 July 2015 (UTC)
- Whatever time zone ArenaNet uses for their official patch notes is the time zone we should use for ours. I've reached out to Stephane to find out exactly what that is. - Felix Omni 20:01, 21 July 2015 (UTC)
- Stephane confirmed that the official patch notes on the forums use ArenaNet's time, Pacific. We should stay in sync with them. - Felix Omni 20:48, 21 July 2015 (UTC)
- Alright, lockstep with the forums it is. G R E E N E R 00:05, 22 July 2015 (UTC)
- Again, I'll ask the question, where is the overwhelming benefit to keeping this one exception? Whatever timezone the person who publishes the patch notes surely adds no informational value. The point I have been making is, people from all over the world use this wiki as a reference, we live in different timezones, so rather that sticking to one specific TZ which is familiar to only SOME users, the advantage remaining with UTC time is that, well, it's universal, anyone who can understand of nature of timezones (ie, that it might be 1pm Saturday for one, it's lunchtime Friday for someone else) should be able to cope with the time shifts.
- By using UTC rather than Anet's location, it avoids issues should they ever relocate, it avoids then need to compensate for daylight savings (sometimes we get overlap between when southern and northern hemispheres instigate their DLS changes, and that can get cumbersome). So, why CREATE confusion, I say stay with using UTC! --Wolfie (talk|contribs) 03:27, 22 July 2015 (UTC)
- Alright, lockstep with the forums it is. G R E E N E R 00:05, 22 July 2015 (UTC)
- Whether it's PST or PDT, you use the one that is current. -- Tarun (talk) 18:19, 21 July 2015 (UTC)
- Why must it be adherent to the physical location of where Anet just happen to currently have their offices? GW2 is a game with an international audience, by using a Universal Time Code, it keeps it consistent for all users, regardless of location, it avoids having to deal with daylight savings time changes, and so on. Everything else on the wiki with time-sensative aspects use UTC as a base, so why enshrine this one exception? Where is the overwhelming benefit of doing that? --Wolfie (talk|contribs) 09:17, 21 July 2015 (UTC)
- ArenaNet is based in the Pacific Time Zone, not UTC. Bellevue, Washington, United States to be exact. Thus you go by that date and time which has been occurring since the game launched and the update notes have been made since. Unless one of the ArenaNet staff wishes to confirm otherwise. -- Tarun (talk) 08:28, 21 July 2015 (UTC)
- I think that was the practice, but I tended towards date conflicts and confusion whenever I posted updates in PST. We can rely on UTC time in regards to what day we consider an update released.--Relyk ~ talk < 19:42, 20 February 2015 (UTC)
- Odd. I was under the impression that game updates were the single thing where we don’t use UTC but PST. poke | talk 18:34, 20 February 2015 (UTC)
- Did a quick search through the policies area and nothing turned up, was certain in my own mind we used UTC, but after two ppl made the same change, figured be handy if could point to wiki policy before changing back so they'd have more than just my say-so on it :D Well, we've got this talk-page section now if anyone still wants to squabble some more about it. --Wolfie (talk|contribs) 09:49, 20 February 2015 (UTC)
- To note, ArenaNet switched to UTC time for everything awhile back and the wiki follows the same conventions. I suppose if people don't look at the clock at the time, we can indicate the current day for the wiki somewhere i.e. Nov 05, 2024 --Relyk ~ talk < 08:42, 20 February 2015 (UTC)
If we're going to follow the forums...
Why don't we do as they do and post all "minor" updates as follow-ups to the major updates? (I.e. only make a new page for a major update; minor updates go on the page of the most recent major update.) That would allow the major update to remain directly accessible from the main page for longer, instead of the current norm of having it supplanted the next day by some minor update where the only change was "Fixed a server crash." —Dr Ishmael 00:14, 22 July 2015 (UTC)
- Who and how would we determine what is a major and minor update? Could this not create an additional source of contention, we end up with even more reverts, disputes, lengthy talk page topics. Having the very latest patch show as Ish describes can be handy, especially for near daily players, thinking of situation like they load the client, it starts downloading a patch, they jump onto the wiki to see what's new etc. The Game updates page shows the five most recent updates; in my observation, it is usually a week or two before a major update "drops off" the list (for example, the June 23rd patch notes showed until the July 11th patch article was added). So would 'follow forum' approach really solve anything, or be adding more fuel for the fire? --Wolfie (talk|contribs) 03:39, 22 July 2015 (UTC)
- A "major" update is whenever Anet starts a new thread; a "minor" update or "patch" is when they post a reply to an existing thread. My suggestion is that our game update pages should mirror their game update forum threads.
- The number of post-update patches isn't always consistent, and the hard-coded value of 5 on our DPL-powered aggregator page isn't always appropriate.
- The May 19th update had 7 patches within 2 days, and 2 more patches before the next major update. The Game updates page would've been overpowered by those patches.
- On the other hand, the April 14th update had no patches and the April 28th update had 2, so at the time that the May 19th update was released, all three of those major updates would have shown on the Game updates page.
- —Dr Ishmael 04:56, 22 July 2015 (UTC)
- I personally hate the way ArenaNet has been handling the updates, making only a new thread every two week and then just updating that all the time, regardless of how big that update was itself. Yes, those changes are mostly follow-up fixes but not always. The forum-centric process makes somewhat sense since they can’t be bothered to maintain external pages with proper formatting (another thing I hate) as it’s the only place where they can publish the notes easily (hey, apart from the wiki—oh remember those great days when they posted the notes on the wiki themselves…).
- Anyway, their update note system is based on their release scheme of having a “big” update every two weeks on Tuesday. I personally don’t think they will follow that idea forever, so when we document the update notes, we should have a system that stays consistent even when they stop doing it like that. And the only sensible way—in my eyes—is to keep documenting every update separately (we could actually consider whether we want to create multiple pages per day, instead of having them all on a single page).
- If our issue is that this makes the “major” update less visible on our end, then we should—and can—address that in a different way. As you said Ish, we have a hard-coded value of 5 updates on our main Game updates page; but we could easily change that to get “every update since the last big one”. In order to figure out big ones, we could mark those updates in a special way; or, since these major updates always happen every second tuesday, we could just hardcode the 2 weeks and Tuesday there and make it work that way. It’s definitely possible, and if that’s the real issue, then we should only fix that, instead of throwing out a consistent system we have been using forever in favor of a subjective and volatile update-type categorization. poke | talk 06:58, 22 July 2015 (UTC)
- Another similar way to manage it would be to put a soft-cap of 5 updates on the page, and if the limit goes beyond that, drop only those more than two weeks old until the number is reduced to 5 or there are no more that can be dropped.
- e.g. If Count > 5, look at "Oldest Post". If Oldest Post is > 2 weeks old, drop Oldest Post. Repeat until Count = 5 or Oldest Post < 2 weeks old.
- Looking forward to seeing the holes in that logic. It's late at night, so I know they're there! G R E E N E R 09:19, 22 July 2015 (UTC)
- Poke, the size of the update you linked doesn't matter - it was still a follow-up patch to the (much more massive) June 23rd update. And the cadence doesn't matter, either, that's just the schedule that Anet has set themselves for pushing their major updates. If you look at the actual content of each post in the update threads, the first post is always much more substantial, with changes sorted into numerous categories, than the replies, where everything is almost always listed as Bug fixes. This is even true for the patches after the June 23rd update.
- And it's not just the Game updates page, which I think would be unnecessary anyway (at least in its current form, we could restructure it somehow). By grouping all follow-up patches onto the same page with the major updates, anyone looking back in time to find when a specific change happened would have far fewer wiki pages to search through. I've been frustrated more than once by all of the 1- or 2-line "Fixed a server crash" patches when doing a search like that. —Dr Ishmael 12:22, 22 July 2015 (UTC)
- No, not really. Yes, it would make it easier to search only the major update pages, but what if the change you were looking for was actually made (or modified) in a minor patch? Having all the patches are on the same page as the update would completely solve the searching problem.
- Something I just realized - we already include some patches on the update's page, but only if it happens on the same day. To me, that seems like the most inconsistent thing in any of these proposals, and it's what we're already doing! —Dr Ishmael 13:42, 22 July 2015 (UTC)
- A further advantage of keeping the current system is easier linking back the patch notes on other articles. Ie, we add a Trivia note saying "XYZ was changed with the February 30th, YYYY update" etc. Yes, there is the option of putting a hash (#) link (ie, 'Game Update yyyy-mm-dd#Some specific topic'), but how many editors are going to bother? At least now, the link goes direct to the date of the patch, be less requirement for the reader to scan though the article trying to find the specific details. Yes, could use Ctrl+F etc, but that requires more effort from the user, as a wiki, we should be aiming to make info quick/easy to find. --Wolfie (talk|contribs) 23:39, 22 July 2015 (UTC)
- 99% of the changes that get linked like that are in the major updates, so there'd be no difference. —Dr Ishmael 00:27, 23 July 2015 (UTC)
- Then how about a 3-tier category system? Release updates (big things like Living Story updates and Feature Patches), minor updates (anything that isn't a Release but actually changes something), and maintenance updates ("fixed a server crash" and the like). - Tanetris (talk) 14:40, 23 July 2015 (UTC)
- I think splitting up patches into 3 types will take us further away from Anet's forum style. What if we tried copying Anet's forum style verbatim: One article page per major update?
- Articles could be huge, but then some are already.
- We'd keep our style of reversing the chronology. Most recent is often most important to people.
- We (waves wiki wand) somehow tag a section with a date which is read and shown by the Main Page. This way people looking for info about what just patched can see that we're up-to-date. They can also tell when the last patch of any type was made.
- We change Game updates to only provide links to the update pages and (waves wand again) links to each dated section. E.g.:
- Game updates/2015-06-23
- Update 2 - June 23, 2015
- Update 3 - June 23, 2015
- Game updates/2015-06-24 (this page would be moved to a subsection of Game updates/2015-06-23)
- Game updates/2015-06-26 (this page would move as well)
- Game updates/2015-07-07
- Game updates/2015-06-23
- G R E E N E R 15:30, 23 July 2015 (UTC)
- I think splitting up patches into 3 types will take us further away from Anet's forum style. What if we tried copying Anet's forum style verbatim: One article page per major update?
- Then how about a 3-tier category system? Release updates (big things like Living Story updates and Feature Patches), minor updates (anything that isn't a Release but actually changes something), and maintenance updates ("fixed a server crash" and the like). - Tanetris (talk) 14:40, 23 July 2015 (UTC)
- 99% of the changes that get linked like that are in the major updates, so there'd be no difference. —Dr Ishmael 00:27, 23 July 2015 (UTC)
- That's pretty much what I was thinking of, except that I *hate* reverse chronology. Sure, it's useful in the short-term when people want to see the most recent change, but in the long-term, people will be most interested in the original update, not the bug fixes. —Dr Ishmael 15:47, 23 July 2015 (UTC)
- Ah, gotcha. Even more ironic that my list above is also done in your suggested manner. G R E E N E R 15:54, 23 July 2015 (UTC)
- That's pretty much what I was thinking of, except that I *hate* reverse chronology. Sure, it's useful in the short-term when people want to see the most recent change, but in the long-term, people will be most interested in the original update, not the bug fixes. —Dr Ishmael 15:47, 23 July 2015 (UTC)
Skill and Related Traits (follow-up)
This is a follow-up question to Template_talk:Skill_infobox#Skill_and_Related_Traits but not strictly related to skill infobox. This is more about documenting a game mechanics into wiki.
When I document a skill, should I include traits about secondary effects of a skill as related traits? An example is Mesmer's Magic Bullet. Currently 12 traits are listed as related but 7 of them applies only when interrupted. Interruption is not 100% granted by the skill, though it is certainly a mesmer's play style and an important key when considering a trait. Another example is phantasm-summoning skills like Phantasmal Warlock. 2 traits are about reducing the skill's recharge time, 6 phantasm specific traits, and 6 more illusion specific traits. The later 12 traits act on phantasms rather than the skill itself.
Pros: A complete, comprehensive list of all possibly related traits of every skills for player's reference.
Cons: Every skill has a very long list of traits which many of them are of secondary effects. These secondary effects usually have their own wiki pages and have related traits listed already.
What is your opinion on this? --Fanolian (talk) 16:11, 24 February 2015 (UTC)
- Traits related directly to the skill itself will go on the skill page. If a skill is dependent on skill type or another property, those should be linked to the related game mechanic page. Phantasmal Warlock to either phantasm or illusion would link to "Traits related by phantasm" and "Traits related by illusion" with a {{main|Illusion#Related traits}} link to the related section. This prevents redundancy in the information on your list and identifies the related property. In the Magic Bullet example, you can't tell why the trait is related as it's not immediately obvious that stun triggers an interrupt. We would rather organize all the traits related to interrupt in a section and lead the reader to the related mesmer traits on the interrupt page. We also don't have to update the page every time a mesmer trait related to interrupt is modified (redundancy).--Relyk ~ talk < 16:49, 24 February 2015 (UTC)
- I think this is what Relyk is saying, but I'll reiterate it anyway. Traits should be listed as related only on the things that they affect directly. Traits that affect interrupts, for example, should be listed on Interrupt only and not on the individual pages of every skill that interrupts.
- Relyk mentioned using the {{main}} template to provide links to other pages that might list traits that are indirectly related to the skill. I don't really like this because it can get just as unwieldy - Magic Bullet would need "main" links to stun, daze, Blind, (effects that it applies), pistol (the weapon type), and bounce (its "area of effect" type). You can also get confused by chains of relations, e.g. you could also link to interrupt since daze and stun both cause that effect, you could link to condition because Blind is a condition, etc. We really just need to keep our documentation as simple and non-redundant as possible rather than coddling the lowest-common-demoninators out there who don't understand how to properly utilize a wiki. —Dr Ishmael 18:26, 24 February 2015 (UTC)
cost
what is the cost to play? 75.110.138.171 03:40, 8 March 2015 (UTC)
- Guild Wars 2#Purchasing. There is currently a sale where you can buy the game for 75% off, see here. —Dr Ishmael 03:56, 8 March 2015 (UTC)
- Once you buy the game, there's no additional payments required. There is the gem store where you can buy cosmetic and convenience items, but this is entirely optional. There is an up-coming expansion called Heart of Thorns, which will also be an additional purchase, though it is optional, but highly recommended to get. Keep in mind, this is the first purchasable expansion in over 2 years, all the releases and Living World content etc these last two years has been free to all players, so it's a pretty good deal, no pressure to keep playing to get your money's worth etc, just login/off whenever you feel to need to come join the world of Tyria. :) --Wolfie (talk|contribs) 05:38, 9 March 2015 (UTC)
- "Get your money's worth" is a matter of both subjective opinion and market analysis within Anet. It will largely be determined by the yet unannounced price of the expansion. The higher that price, the few people will be willing to pay and the more will complain. If that price is the same or more then the full cost of the original release then expect trouble. I expect something in the $20-40 range, but I may be way off. The recurring 75% off sales are most likely the result of of a need to address declining sales profits in a marketplace becoming saturated and competition from newer games. ~ 1Maven (talk) 12:37, 24 April 2015 (UTC)
- Yup, that's the thing with not having a subscription based purchasing system, the purchaser need only consider "will I get enjoyment enough to justify the purchase price" (games being a leisure/ludic activity), none of that implied pressure. The 75% weekends are likely pulling in new players, for the ~USD$10, those sitting on the fence, or I hearing friends of players are jumping in , see what all the fuss is about etc, how many stay in-game long-term, unknown, but those that do, then they become potential gemstore / HoT purchasers, so over time, Anet likely win out. As for HoT price, time will tell. To the OP, curious to know if they ever did decide to try GW2? --Wolfie (talk|contribs) 03:11, 25 April 2015 (UTC)
Category: Inclusiveness and Usage
Is there a definition of what belongs in a category? What is the goal? Are entries to categories supposed to be comprehensive or not? If not, then what is the guideline to determine what is appropriate? For example, the entry for the Landmark Skrittsburgh is assigned to Category:Skritt culture and mentions 4 map areas that are part of Skrittsburgh (Skrittsburgh Center, Skrittsburgh East End, Skrittsburgh Hillstead and Skrittsburgh Tunnels). Should each of those 4 map areas be assigned to Category:Skritt culture or would that be considered redundant?
There are related questions. When should a sub-category be created? What is the guideline to determine what belongs in the main category or a sub-category? In the above example, would it be appropriate to create a Sub-category:Skritt Areas for the 4 areas within Skrittsburgh? ~ 1Maven (talk) 12:20, 24 April 2015 (UTC)
- The "X culture" categories are generally used for lore articles that don't belong anywhere else. Landmarks are lore-based locations, not mechanics-based, so it makes sense for landmarks to be categorized there, but it would not make sense for map sectors. —Dr Ishmael 03:22, 25 April 2015 (UTC)
Ascended armor crafting
It's been a while since I crafted my heavy set, but I remember the frustration with certain items being time-gated. I can't remember what they were, but I suspect it was Empyreal Stars and/or Vision Crystals themselves. There's no note of this on the relevant pages and there should be - it's a nasty trick to play on perfection seekers. Alternatively, please tell me time-gated crafting has gone away: that would be awesome. — snograt 22:18, 26 April 2015 (UTC)
- example Ahamid's Greaves, ingredients: Deldrimor Steel Pauldron Casing (1) → Deldrimor Steel Ingot (2 total) → Lump of Mithrillium (2 total). Yeah at least one of the ingredients - the Lump in this case is time gated. Being time gated is mentioned on the ingredient page, but you're quite right that it isn't mentioned on the parent pages. Would adding it to the section on Ascended armor#Crafting be enough? -Chieftain Alex 22:55, 26 April 2015 (UTC)
- Ah, there we go. Lump of Mithrillium for the heavy, Spool of Thick Elonian Cord and Spool of Silk Weaving Thread for the rest. Yes indeed, Ascended armor#Crafting is the ideal place. — snograt 23:58, 26 April 2015 (UTC)
- Also, we have a page on time-gated materials, if that helps. —Ventriloquist 08:03, 27 April 2015 (UTC)
- Ah, there we go. Lump of Mithrillium for the heavy, Spool of Thick Elonian Cord and Spool of Silk Weaving Thread for the rest. Yes indeed, Ascended armor#Crafting is the ideal place. — snograt 23:58, 26 April 2015 (UTC)
Repairing Broken Links
Some of the items on the missing file list are simply because the file name is incorrect.
For example, there's a long list of pages linking to this file: http://wiki.guildwars2.com/wiki/File:Giver%27s_Mithril_Imbued_Inscription.png,_File:Giver%27s_Mithril_Imbued_Inscription.png
which apparently does not exist, although it exists here: http://wiki.guildwars2.com/wiki/File:Giver%27s_Mithril_Imbued_Inscription.png (double name)
How do I fix this? Is there a way to "fix" the incorrect name so that it points to the correct one? I read that "move" could solve the issue, but I'd have to create the file before moving it.. or something. :/
I'm sure a lot of the items on the "Wanted files" list could be removed by just fixing the links.
-- Flakkenmarsh (talk) 09:46, 7 May 2015 (UTC)
- Those are artifacts - if you null-edit the pages, they disappear from the list. —Dr Ishmael 11:58, 7 May 2015 (UTC)
- Before anyone who has absolutely no idea (like me) asks what a "null edit" is: Null edits--Cloned (talk) 12:32, 7 May 2015 (UTC)
Question about dpl
Why is
{{#dpl:
|uses=Template:Recipe
|include={Recipe}:type
|includematch=/disciplines\s*=\s*chef/s
|table={{STDT|pve sortable}},Ingredient,Type
|tablesortcol=2
}}
not showing Bowl of Staple Soup Vegetables for example?
Is it a bug? Raljeor (talk) 17:14, 19 May 2015 (UTC)
- No it is not a bug, it is merely how DPL works.
- The problem will become more obvious if you examine the following (the same but sorting on column #1.)
{{#dpl: | uses = Template:Recipe | include = {Recipe}:type | includematch = /disciplines\s*=\s*chef/ | table = {{STDT|pve sortable}},Ingredient,Type | tablesortcol = 1 }}
- ... DPL has returned the first 500 results from the query (quantity determined by count). It has then filtered those 500 results with the text you specified by includematch - namely it has removed bits that were relevant to other crafting disciplines. The 154 results that are left matched your query. In order to reach the next result in the sequence (it queries and then sorts the results - so your current results only reach from A to Bowl) you would need to have a second query with "offset = 500", i.e.
{{#dpl: | uses = Template:Recipe | include = {Recipe}:type | includematch = /disciplines\s*=\s*chef/ | table = {{STDT|pve sortable}},Ingredient,Type | tablesortcol = 1 | offset = 500 }}
- And no, you can't easily join a second query to the first + keep it in one table, or increase the max number of results pre-filtering beyond 500. tl;dr SMW doesn't have this problem. -Chieftain Alex 19:04, 19 May 2015 (UTC)
- Ok, thanks. So if I want to replace the refined ingredients section of Ingredient#List_of_ingredients by a query, I have to alter {{recipe}} to either set a property or categorize. Any preference? Raljeor (talk) 19:14, 19 May 2015 (UTC)
- Recipes are already defined semantically, use {{recipe table|type=<Recipe type>}}--Relyk ~ talk < 20:46, 19 May 2015 (UTC)
- Ok, thanks. So if I want to replace the refined ingredients section of Ingredient#List_of_ingredients by a query, I have to alter {{recipe}} to either set a property or categorize. Any preference? Raljeor (talk) 19:14, 19 May 2015 (UTC)
- Relyk, he wants the ingredients but not the recipes. He won't want repeats of the recipe ingredients either ergo throwing recipe table at the problem ain't going to work.
- I can't think of a semantic query off the top of my head that provides this information... accessing record pairs is very awkward. I'm concerned that we do a lot of queries based on Property:Requires rating without specifying otherwise that the query is for a recipe (property is currently unique to recipes, but it would however be a convenient name for a property to stick on materials). Perhaps we will need a new property for material infobox that does not conflict with or use the "requires discipline" property that we reserve for the recipes... I think we need ish on this one. -Chieftain Alex 21:09, 19 May 2015 (UTC)
- To begin with, we really should replace the explicit discipline-rating parameters in the crafting infobox with SMW that derives the values from all the recipes on the wiki. If we really want or need this - which I think is what Raljeor is complaining about - we can store the calculated values in Property:Has minimum usable rating as a record of (discipline, min rating).
{{#arraymap:Armorsmith,Artificer,Chef,Huntsman,Jeweler,Leatherworker,Tailor,Weaponsmith|,|@@@| {{#vardefine:@@@_min_rating|{{#ask:[[Has ingredient::?; Iron Ingot]][[Requires discipline::@@@]]|?Requires rating|format=min}}}} {{#ifexpr:{{#var:@@@_min_rating|0}}>0| : {{@@@}} {{#var:@@@_min_rating}} {{#set:Has minimum usable rating=@@@;{{#var:@@@_min_rating}}}} }} |\n}}
- Maybe this is finally the point where we combine Template:Crafting infobox and Template:Item infobox. —Dr Ishmael 21:26, 19 May 2015 (UTC)
- The item type should be defined as Ingredient rather than Crafting material unless we are following the API. The actual property is derived implicitly as Ishmael described. Ishmal's implementation would list the minimum rating for each discipline available, the tooltip only lists the lowest rating and any disciplines with that rating. I'm not sure how useful it is to save the results to a property when we are only displaying it. Any query using the property would simply use the original filters and the item type is a much better filter to use.--Relyk ~ talk < 22:03, 19 May 2015 (UTC)
- Maybe this is finally the point where we combine Template:Crafting infobox and Template:Item infobox. —Dr Ishmael 21:26, 19 May 2015 (UTC)
- The term "Ingredient" appears in-game in the item tooltips, in the space where an item description normally appears, for both basic materials (those listed in the material storage under Cooking Materials) and refined materials (those crafted by Cooking Ingredient recipes). However, these items have no "description" field in the API, and the "type" is CraftingMaterial (with no "details" field where a sub-type might appear). So I would argue that it's not actually an item type at all.
- My suggestion would be to apply Category:Ingredients manually to each of the items that has "Ingredient" in its tooltip, and only to those items. That means things like Bottle of Rice Wine and all the festive materials would not be ingredients, as well as food crafted by chefs that are used in further recipes, like Plate of Truffle Steak, because they don't call themselves "Ingredients" in-game. That seems like the most canonical way to do this. —Dr Ishmael 00:58, 20 May 2015 (UTC)
- That's what I meant by following the API. Identifying as an ingredient makes sense semantically, hence the value for a semantic property rather than simply mapping the API to semantic properties. Canonically, ingredient makes more sense than crafting material because it's identified within the game rather than the underlying structure. Who is going to identify the item type as crafting material when ingredient is the obvious choice unless they look at the API?
- The policy of following the API seems to be a necessary sacrifice to stay consistent with the game state though, so I'm not disagreeing that we follow it as close as possible. I would also suggest using Category:Ingredients. Adding the category manually is a bad idea, it should still be done through the template. We are fine with having ingredient as a valid item type as long as the template enforces the value to the items with Ingredient in the description. Adding the text to the description automatically should make this case clear for editors and so we match the API in having no description.
- So we could now differ between the Cooking Materials and Refined Materials to finish the original problem. We first filter by Category:Ingredients and then query whether the recipe they are crafted by has the Cooking Ingredient type (count > 0?). We then hand it off to {{item table}} in a specification to include discipline information. Same pattern I've been using for other tables.--Relyk ~ talk < 05:10, 20 May 2015 (UTC)
- I'm sure ingredients are a mess for ANet too.
- Rice Ball is a consumable (tooltip and api) and a crafting material (tooltip only, the api only uses one type), it's also the only one that can be put into material storage. It isn't described as Ingredient.
- Letting SMW infer discipline rating could have been good for Snow Truffle, but that suppose the wiki knows every recipe. Bowl of Spicy Meat Chili is rated 375 by the tooltip and we don't know any recipe of that level. It could be a display anomaly though.
- I like the idea of combining {{Crafting infobox}} and {{Item infobox}}, I wouldn't have to bother about Mango Pie (not described as crafting material unlike Bowl of Kale and Poultry Soup), Bowl of Yam Soup (which I've changed to be an item), etc.
- Some other weirdnesses: Slabs of red/poultry meat are not even described as Ingredients. Pile of Zesty Herbs, Bowl of Garlic Butter Sauce... aren't described as crafting materials.
- For now, I'll just check with the dpl query that ingredient consumables have been categorized Category:Foods and Category:Ingredients by editors — if they used {{Crafting infobox}} — and snacks, soups... if they used {{Item infobox}}. Raljeor (talk) 07:36, 20 May 2015 (UTC)
- I just thought that I could use [[-Has ingredient name::+]][[Category:Chef recipes]]. It doesn't guarantee it's used as ingredients by a chef, but it seems unlikely it's not (with the exception of Plate of Piquant Plant Food and legendaries). Raljeor (talk) 07:47, 20 May 2015 (UTC)
- Hmm, lots of consumables are used for Feast only. Raljeor (talk) 08:37, 20 May 2015 (UTC)
- Do we have to use dynamic lists for that page at all? Anet doesn't exactly release new ingredients every week. —Dr Ishmael 12:27, 20 May 2015 (UTC)
- I won't use dynamic lists for refined ingredients. I don't want all that can make a feast, we'd have everything. I think I'll remove festive materials and Bottle of Rice Wine, they're not described as ingredients. Cooking ingredients and Seasoning will stay. I don't know for the other listed refined ingredients. Raljeor (talk) 12:55, 20 May 2015 (UTC)
- I agree that we should use Category:Ingredients only for what's described "Ingredient" (plus slabs of meat and rice ball since they're in material storage). In case we don't merge {{Item infobox}} and {{Crafting infobox}}, the latter should be used for all Category:Ingredients and the former for consumables. Raljeor (talk) 15:33, 20 May 2015 (UTC)
- Do we have to use dynamic lists for that page at all? Anet doesn't exactly release new ingredients every week. —Dr Ishmael 12:27, 20 May 2015 (UTC)
Duplicate articles?
Came across Guild Commendation Trader (NPC) (created Apr 2015) and Guild commendation trader (created Fed 2013), they seem to be about the same thing, just not sure if there is perhaps some reason for the two, or if this just a case of someone not doing their homework before creating the newer article? --Wolfie (talk|contribs) 06:40, 21 May 2015 (UTC)
- One is an NPC article, one is a NPC service. Hence the service page listing that NPC along with other NPCs that provide that service.--Relyk ~ talk < 06:48, 21 May 2015 (UTC)
Special Pages
I understand why Special pages are protected, but it might be nice to be able to view them to understand how they work. If this is possible, how is it done? ~ 1Maven (talk) 02:22, 21 June 2015 (UTC)
- Special pages can't be edited by anyone. Each one is a special-purpose PHP script that runs on the server. —Dr Ishmael 02:26, 21 June 2015 (UTC)
- Don't want to edit them, just want to look at how they are written. Is that possible? For example, Guild Wars 2 Wiki:Copyrights, which is "fully protected", can be viewed by anyone. ~ 1Maven (talk) 05:13, 21 June 2015 (UTC)
- No, as ishmael says, they can't be edited or the source viewed on the wiki by anyone.
- However, if you know which special page you're interested in, and you know which extension provides it, you could take a look at the source code through the mediawiki source code repository mw:mediawiki . -Chieftain Alex 08:29, 21 June 2015 (UTC)
Item Links and IDs
Where does one find these codes? The in game chat links or IDs? I've found the code that converts between the two, but where do they come from? ♥ Flakkenmarsh (talk) 00:15, 24 June 2015 (UTC)
- In game, type
/wiki
(with a space after it), then shift+click the item (or skill or trait or...) to append the chat link. Hit enter. The wiki's search page will decode it for you. —Dr Ishmael 02:57, 24 June 2015 (UTC)
Category table of contents
Is there a way to display the table of contents, or an index of a category? If not, could one be added? MediaWiki (and Wikipedia, and Commons) do this by invoking the template CategoryTOC, which adds a header with an alphabetical navigation of that category. This is particularly useful in huge categories with more than 500 pages, such as Category:Containers (1,549 pages). —Nelg (talk) 15:52, 11 August 2015 (UTC)
- Hello Nelg, sorry for the late response, but we have Template:Category index. Some of the large categories have that template already. -Chieftain Alex 17:21, 22 August 2015 (UTC)
Hover plugin
Hi all, is there a plugin for the Wiki that allows you to hover over linked items and get a preview of their stats?
Thanks! —The preceding unsigned comment was added by 76.28.239.86 (talk • contribs) at 17:25, 22 August 2015 (UTC).
- You could probably code something up in javascript, and - provided you register an account - you could then add that javascript to your Special:Mypage/common.js to load on every page you visit.
- Since the information for most items is given in the infobox + annotated with semantic mediawiki you could do:
- parse all the wiki links on the content section of a wiki page
- run a semantic mediawiki API query to get the semantic properties of the given page
- format it into a popup.
- Currently though, there aren't any "plugins" that I know of that have this functionality. -Chieftain Alex 17:25, 22 August 2015 (UTC)
- Any stats in particular you would want? And does "items" refer to ingame inventory items, or does it also include skills, traits etc? I'll have a go at coding something basic up tomorrow. -86.131.76.144 22:37, 22 August 2015 (UTC)
- So I put together a thing to do this at [[User:Chieftain Alex/wikiPopups.js]]. It needs some work because I can't get weapon strength to appear, but you can preview it by adding
importScript("User:Chieftain Alex/wikiPopups.js");
- to Special:Mypage/common.js when if you're logged in. -Chieftain Alex 15:58, 23 August 2015 (UTC)
Unanswered questions
I've generally had excellent response to questions that I have asked in Talk-pages. However, occasionally one appears to fall through the cracks. There is no response for a week or more. For example:
- Talk:Healing Power#Missing Information
- Talk:Catapult#Catapult Image
- Talk:Crafter's backpack#Missing Level
- Talk:List of fansites#Super Adventure Box
What's the best way to handle these? ~ 1Maven (talk) 17:44, 25 September 2015 (UTC)
- Please see 75% of those pages for responses Venom20 18:14, 25 September 2015 (UTC)
- Talk page questions don't always need to be answered, often people will edit articles without responding.
- Healing Power seems to be fine, damned if we're listing equipment with a specific prefix.
- Catapult image. Upload it yourself, wvw isn't hard to access...
- Crafter's backpack. It took me about 2 minutes to make a table at the top with that information. Adding req level to the existing table can't be done without making a new template / cba.
- Dunno, Critter Rampage has the cloudfont link already. Don't bother linking to reddit.
- -Chieftain Alex 18:17, 25 September 2015 (UTC)
- First, thank you for responding to the listed questions. The answers are not always what I hoped for, but they are both relevant and informative. Apparently, listing those talk pages here was "the best way to handle these". As for Healing Power, I agree that listing every ascended prefix would be inappropriate. I was referring to restoring a deleted, generic statement, "There is ascended equipment, equivalent to exotic equipment, but using different prefixes, that increases healing power." ~ 1Maven (talk) 19:50, 25 September 2015 (UTC)
Black screen with only music and cursor left
Im still downloading this game. I downloaded exactly 17 gb which means i can play it while the game getting downloaded but after i log in with my account and choose the server which i will play in it and the moment i click on "select" the screen turns black but the cursor and the music remain and i can open the menus with F11 and F12. So please help me find a solution for this problem because i really really really wanna play this game. And Thanks.
- Please read the big notice box at the top of the page. —Dr Ishmael 19:33, 27 September 2015 (UTC)
- ^ this page is for questions about the wiki. Nevertheless..
- Is this problem repeatable, i.e. if you close the client and reopen it do you still get the same black screen? Also, does the cursor change to be the GW2 style cursor?
- You should probably post your problem on the support forums anyway, other users can't help you as much as ArenaNet support can. -Chieftain Alex 19:36, 27 September 2015 (UTC)
I bought 800 gems and wont allow me to transfer worlds
please help! I purchased 800 gens and want to transfer to a Medium world, it wont let me!!! the world icon is darkened and wont let me transfer. please tell me what to do.
- This is a customer support issue, not a wiki question. I suggest that you submit a Support ticket or use the in-game Support panel. ~ 1Maven (talk) 02:08, 29 September 2015 (UTC)
23-Oct-2105 World versus World changes
While the "Alpine" versions of Resource Camps, Towers and Keeps are obsolete for the new Desert Borderlands, they still have some validity for Eternal Battlegrounds, although the upgrades have been revised. I indicated that Alpine Resource Camps, Alpine Towers and Alpine Keeps are obsolete, but this is not entirely true for Eternal Battlegrounds. What is the best way to handle this? ~ 1Maven (talk) 00:24, 24 October 2015 (UTC)
- Well, they are new locations, so i would have marked the pages as historical and created new pages from scratch rather than renaming anything. -Chieftain Alex 01:09, 24 October 2015 (UTC)
Guild Hall upgrades and the Symantic Wiki
I would like to convert the guild hall upgrade pages like Tavern Restoration 1 to use the Semantic Wiki. I would like the individual crafting materials to show that item is required for the guild hall and what upgrade that particular item is required for. I have the data just having issues making the necessary templates. I was thinking of basing it off of {{recipe}} and {{vendor table row}}. I have started {{Guild upgrade cost table header}} and {{Guild upgrade cost table row}} but have got nowhere.Anzenketh (talk) 18:39, 27 October 2015 (UTC)
Container Research
With the introduction of Heart of Thorns, there's a lot of new containers flying about. I'm not seeing any processes page that demonstrates how the outputs of containers is formulated and researched, including variant/tier-based containers such as the ones I noticed Heirloom Seed Pouch has, and which Vined Cache (fine) and Vined Cache (rare) seem to leverage similarly. What is the current best practice for starting one of these container pages? KenoguLabz (talk) 05:43, 30 October 2015 (UTC)
- See Guild Wars 2 Wiki:Projects/Drop Rate Research. We use a drop rate table template design to record results, the templates themselves provide documentation (you'd mostly be concerned with what the parameters do). You can look at and copypaste example pages like Bag of Alchemical Materials/Drop rate to create drop research pages for the containers.--Relyk ~ talk < 06:00, 30 October 2015 (UTC)
Pages with the same name
Heyo fam! I've been creating the pages for the Incinerator precursor crafting journey. I ran into a bump however. One of the items (a trophy) needed for it is called "Corrupted Ice Shard" and it's entirely different from the existing Corrupted Ice Shard (which is a location). How do I deal with this? On the main page for the precursor collection, I wouldn't want the item to appear as "Corrupted Ice Shard (trophy)" (and I can't specifically modify that name in the table since I'm using a template that pulls info from the wiki page it came from). --Mewdos (talk) 21:26, 1 November 2015 (UTC)
- The item infobox lets you set how the name should appear on other pages, even though the article name is different. You can set the parameter
| name = Corrupted Ice Shard
on the Corrupted Ice Shard (trophy) page, and things should work out. G R E E N E R 21:11, 1 November 2015 (UTC)
Help with wiki code in some common templates
I'm trying to learn wiki code. I've been doing lots of reading and practicing, but I found some code I can't understand.
This code is found in the infobox templates, in particular, this came from the Template:Item_infobox template:
{{infobox status|{{{status|{{#ifeq:{{{historical|n}}}|y|historical}} }}} }}
What I know, is that the template "infobox status" is being called. It is passing "status" as a parameter, and it appears to be setting the default value using an #ifeq function. However, I am not understanding what {{{historical|n}}} means. Can somebody please explain? ~Mervil 05:48, 4 November 2015 (UTC)
- Backstory: Before we redesigned all of the infoboxes, if you wanted to mark a page as historical, you would type
historical = y
. The new parameter name is "status", and allows us to set stuff likestatus = historical
orstatus = future
(this means we can use SMW queries to distinguish between pages with historical and current content). - the
{{#ifeq:{{{historical|n}}}|y|historical}}
bit just allows us to convert the old parameter name and option (historical = y
) to the current equivalent parameter value forstatus
(i.e.status = historical
) -Chieftain Alex 09:10, 4 November 2015 (UTC)
- For the most part most editors do not have to worry about the template code just how to use it. However that is saying check the value of historical default to no. If it is yes the status is historical. At least that is how I understand it I am not quite a expert on template code. Anzenketh (talk) 14:39, 4 November 2015 (UTC)
- The syntax is
{{{parameter name|<default value>}}}
with the default part being optional. —Dr Ishmael 15:02, 4 November 2015 (UTC)
- The syntax is
Profession sorting with elite specs?
As the new elite specs are now out, how does the profession sorting (Soldier → Adventurer → Scholar) now go? Do we continue with the current system, per armor class and alphabetically? Or could we group them under the main profession for it to look somewhat less messy, e.g.:
Or even indent it with a double bullet:
—Nelg (talk) 01:20, 6 November 2015 (UTC)
- Where, for example, would you be concerned about this? —Dr Ishmael 01:30, 6 November 2015 (UTC)
- I wanted to update the info on Blast finishers, as Druid introduces two new ones, and felt that the Ranger icon would be misleading, as you need the Druid spec and a staff. I'm sure this will arise in other tables too. —Nelg (talk) 12:36, 7 November 2015 (UTC)
- I say just sort them under the main profession. No need for extra indents. —Dr Ishmael 16:14, 7 November 2015 (UTC)
- Might this not lead to some confusion, as it implies Druid is a separate profession rather than only a specialisation of one? For now, ok, there's only 9 professions and each has only 1 specialisation, so most should be able to work out which spec. belongs under which prof, however thinking long term, as more expansions come out, with more profession specialisations, going to get a tangled mess, more so for the new-comer to GW2 and the wiki.
- To my mind, druid is just a special setup for a Ranger, the character's profession is still a ranger. --Wolfie (talk|contribs) 00:47, 8 November 2015 (UTC)
- I disagree. Elite specs are extremely "special" setups for a profession - you have to have Heart of Thorns (I don't), they cost more hero points to unlock, and they significantly change fundamental aspects of the profession. Equipping one even changes your character's displayed "profession" icon to the elite spec's icon (ref), which means the game is already treating elite specs as equivalent to professions, at least in that respect. As far as making a "tangled mess," we deliberately used the same colors for the elite spec tango icons as as on the base profession's icon to make it visually obvious that they're related. —Dr Ishmael 02:11, 8 November 2015 (UTC)
Translation to Pt-Br
Hello community
I have the intention to start a translation process to Brazilian Portuguese (at least the main pages first). How should I proceed?
Icon updates
I've been updating some icons I come across that aren't 64x64 and .png (as per the guidelines) as someone recently introduced me to http://db.dulfy.net. I've found a lot that people have uploaded in various sizes and .jpg (as I did when I wasn't aware of dulfy's db), and I've found that if I try to upload a .png revision, it say's wrong file type (obviously because it's expecting a .jpg).
One solution is to upload a new version, move all links to the new one and flag the original for deletion. That, however, is a little messy considering how many pages I'd have to flag for deletion and recreate (and also kinda goes against the whole "histories" idea). Is there a way (perhaps by moving the page) to upload a file revision in a different file type? Otherwise, I will be flagging pages with:
{{delete|current file not being used, [[:<new page link>|new page]] with .png extension (and 64x64) as per [[Guild_Wars_2_Wiki:Image_formatting#ArenaNet_images|guidelines]]|speedy}}
I went ahead and did this previously without thinking to ask whether or not I could upload a new file type here. Is that correct? Thanks for your help! Chillman (talk) 02:51, 19 November 2015 (UTC)
- That is exactly correct. MediaWiki does not allow "conversion" of a file between formats. —Dr Ishmael 05:35, 19 November 2015 (UTC)
Updating the data on Template generated Tables?
I'm very unfamiliar with the idea of Semantic MediaWiki, so this is going over my head.
I wish to update the wiki articles on Guild Decorations and Scribe. I have thus created a page, Blue Balloon in the exact formatting of all other current decoration pages. (I am unaware if a consensus has been reached on how the wiki will handle these pages.)
Page Decoration#Guild hall generates a table of all Decoration items. I'm assuming based off the infobox property "type = Guild Decoration" on each of the pages in the table, which is at the time of this writing, of course, not including Blue Balloon. Will this be an automatic process as the wiki updates it's database? Is there a database which I have to push new items to? Am I doing everything entirely wrong? Marin Alacet (talk) 07:58, 5 December 2015 (UTC)
- Answered my own question! Thus is the folly of impatience. Sorry folks! Marin Alacet (talk) 08:09, 5 December 2015 (UTC)
Armor page conventions
Hiya,
So I have been working on some of the new armor pages, and something strikes me as odd. When we are on a regular page, say Zojja's armor, the aquabreathers do not seem to classify as armor pieces. That is, they are not present in the list of armor pieces. Yet when you go on any of these armor pages, say Zojja's Masque, the armor nav very clearly shows that aquabreathers ARE a part of the armor set (as it should be I believe).
Is there a reason why these two are different or is this something that could/should be altered? -Darqam (talk) 05:25, 31 December 2015 (UTC)
- The only aquatic helms in armor sets are the ones in ascended armor sets. Easy to miss when making the template. The {{Ascended armor set table}} needs to be updated.--Relyk ~ talk < 07:03, 31 December 2015 (UTC)