Template:Item infobox

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Description[edit]

Use this infobox for defining general items within the game, e.g. trophies, recipe sheets, crafting materials. If the item is used in crafting or is a recipe, its associated crafting disciplines will be displayed automatically.

Usage[edit]

{{Item infobox
| name = 
| icon = 
| description = 
| hint = 
| type = 
| level = 
| rarity = 
| value = 
| bound = 
| salvage = 
| id = 
| requires = 
| status = 
}}

Parameters[edit]

Parameter Optional? Default Notes
name Optional Name of the article ({{PAGENAME}})
icon Optional File:{{PAGENAME}}.png Inventory icon.
description Verbatim from the game
uslot Optional For gathering tools, item present in the item's glyph slot. Displays empty glyph slot (gathering tools) or nothing (other items) by default. Enter no if the gathering tool has no glyph slot.
hint Used only for collection items that display hint text
type <type> Use only these values:
  • consumable — effect when used; see subtypes below
    • alcohol, booze — consumable that causes intoxication and contributes to Thirst Slayer
    • armor skin — consumable used to unlock an armor skin for your account (also used for back items)
    • blueprintBlueprint
    • booster — consumable that provides a boost effect
    • codex — consumable that grants a skill point. Never made it into the game
    • decoration — consumable that deposits a decoration in the guild's decoration storage
    • feast — consumable that spawns a feast object
    • finisher — consumable that unlocks a PvP finishing move for your account
    • fishing rod skin - consumable that unlocks a fishing rod skin for your account
    • food — consumable that provides a food-based nourishment effect
    • glider skin — consumable that unlocks a glider skin for your account
    • mail carrier — consumable that unlocks a mail animation for your account
    • miniature — consumable that unlocks a mini creature for your account
    • mount skin — consumable that unlocks a mount appearance for your account
    • outfit skin — consumable that unlocks an outfit skin for your account
    • recipe sheet — consumable used to learn a recipe
    • service — consumable that takes effect immediately upon receipt
    • tonic — consumable that transforms the user's character
    • trapTrap
    • trickTrick
    • utility item — consumable that provides a utility nourishment effect
    • weapon skin — consumable used to unlock a weapon skin for your account
  • container — consumable that puts other items into the player's inventory; see subtypes below
    • bulk food
    • champ bag
    • loot box
  • crafting material - materials used for crafting. Also set the "material type" parameter, see below.
  • gathering tool — used to gather wood/ore/plants
    • harvesting sickle
    • logging axe
    • mining pick
    • fishing rod
  • gizmo - non-consumable that activates something
    • costume brawl toy - Gizmos that give costume brawl skills but are not novelties.
  • lure - lures used for fishing
  • novelty - novelty wardrobe items - see the novelty type parameter below too.
  • salvage item — salvage items
  • salvage kit — used to salvage upgrades or materials
  • town clothing — casual clothing that could be worn out of combat. Discontinued and replaced by Outfits.
  • trophy
    • junk — gray rarity items that have no use but to sell to npcs
    • event item — item only involved in an event or story
  • pvp — PvP only crafting materials. The PvP crafting system has been discontinued.
  • upgrade component — equipment modifiers that can be applied to weapons, armor and trinkets.
material type Optional The material type for any item with type = Crafting material set.
Use any of the following:
food type Optional The food type for any item with type = Food set. For crafting material food it's the same as material type, hence this parameter is omitted.
Use any of the following:
material storage Optional
  • Basic Crafting Materials
  • Intermediate Crafting Materials
  • Advanced Crafting Materials
  • Ascended Materials
  • Gemstones and Jewels
  • Cooking Materials
  • Festive Materials
tier Optional The crafting tier for any crafting material
key Optional Keyword for categorization, e.g.
  • Superior rune of power add key = power to add to P instead of S in the category
alcohol Optional Parameter for alcohol level of items in Category:Alcohol; the number of points the drink contributes to Thirst Slayer upon consumption.
skin type Optional Identifies the skin type for type = skin. Set to values prescribed by Property:Has skin type.
skin Optional Identifies the skin unlocked for type = skin. Separate multiple values with a semi-colon.
miniature set Optional Identifies the miniature set that a miniature belongs to. This can either be "special" or a number, e.g. "1" for set #1.
miniature index Optional The order in which miniatures appear in the account vault. Assists with semantic queries and does not display anything on the page.
decoration type Optional Identifies the decoration type for type = decoration. Set to values prescribed by Property:Has decoration type.
glider-id Optional Identifies the glider id for type = glider skin. Sets Property:Has glider id, see gliders API for the id.
mount type Optional Identifies the mount type for type = mount skin.
mount name Optional Name of the article ({{PAGENAME}}) Name of the mount which is unlocked by the item. Sets Property:Has mount name.
mount theme Optional Unofficial mount theme. Sets Property:Has mount theme.
mount-id Optional Identifies the mount skin id for type = mount skin. Sets Property:Has mount id, see mounts/skins API for the id.
skiff name Optional Name of the article ({{PAGENAME}}) Name of the skiff which is unlocked by the item.
skiff-id Optional Identifies the skiff id for type = skiff skin. Sets Property:Has skiff id, see skiffs API for the id.
jadebot-id Optional Identifies the skiff id for type = skiff skin. Sets Property:Has jade bot id, see skiffs API for the id.
novelty type Optional Identifies the novelty type for type = novelty.
  • chair - novelties in the first slot, to sit
  • musical instrument - novelties in the second slot, that change the skill bar to play music.
  • held item - novelties in the third slot, held by the character such as kites and balloons.
  • toy - novelties in the fourth slot.
  • tonic - novelties in the fifth slot that transform the appearance of the character.
novelty-id Optional Identifies the novelty id for type = novelty. Sets Property:Has novelty id, see novelties API for the id.
outfit-id Optional Identifies the outfit id for type = outfit skin. Sets Property:Has outfit id, see outfits API for the id.
variables Optional The benefits of gemstones, jewels and consumables. Use Template:Item stat/Template:Nourishment for this parameter.
summons Optional Any npc or object summoned by this item. Separate multiple summons with a comma.
categorize Optional Set to "n" to skip auto-categorization. Rarely used but useful for corner-case pages. If using "status", don't set this parameter.
status Optional Status of content. Only set if not currently obtainable ingame, displays relevant notice.
Available options:
  • historical : Items that do not exist in-game in any form
  • discontinued : Item that are no longer obtainable, but still exists within a population of player's inventories.
  • future
  • unimplemented
  • current (default)
status notes Optional Allows provision of additional reason for the given status.
status date Optional Sets the date of the update that marked this skill as historical (in YYYY-MM-DD format).
requires Optional The expansion or living world season required to access the content. Displays a notice of the required release. See {{infobox requires}} for options.

Parameters handled by {{Default item parameter}} template[edit]

collection
Optional. If the item is part of any collections, separated by ";".
prefix
Optional. The nomenclature prefix that describes the attribute bonuses on the item. Automatically sets the attribute bonuses in the description based on {{item stat lookup}} and {{prefix attributes}}. Use only if the item's stats match a standard prefix.
rarity
Optional. Defaults to 'Unspecified'. rarity: junk, basic, fine, masterwork, rare, exotic, ascended, legendary.
level
Optional. Required level to use the item.
mastery
Optional. Required mastery to use the item.
race
Optional. Required race to use item. Currently only used for cultural armor and cultural weapons.
unique
Optional. Whether the item is unique. "y" for yes, omit parameter if no.
salvage
Optional. The type of salvage that is applicable, per Salvage types. Options: standard, ascended, research, compost, none. Where multiple salvage types are possible (e.g. food is both compost and research), separate options with a comma.
bound
Optional. Under what conditions the item becomes bound. Do not specify if item is not bound. Options:
  • acquire → "Soulbound on acquire"
  • use → "Soulbound on use"
  • account → "Account bound"
  • account soul → "Account bound, Soulbound on use"
  • account use → "Account bound on use"
  • none → "None" (can't be salvaged)
  • (blank) → No binding text
tradable
Optional. Set by item infobox, directly influences and overrides the display of the cost parameters.
cost
Optional. Currency cost of the item when purchased from a vendor.
To match it to the display in any vendor window, use the amount and the appropriate icon template, e.g. {{coin|500}}, 500 {{item icon|zhaitaffy}}, or 500 {{token|Guild Commendation}}
value
Optional. The number of Copper coin coins a vendor will pay for this item; use only the number, since the template assumes copper coins.
id
Optional. The item id. Does allow multiple ids to be set by using a comma-separated list.
other ids
Optional. Other item ids that are not displayed as chat links.
skin id
Optional. If given, an additional skin chat link will be displayed above the item chat link.

For miniatures, decorations, weapon skins, outfits, mount skins, musical instruments and toys the following parameters may be used. To force a gallery not to show set gallery to "no".

Parameters handled by {{Item infobox gallery}} template[edit]

gallery1 ... gallery5
Optional. Gallery of images. Defaults to {{PAGENAME}}.jpg.
gallery1-text ... gallery5-text
Optional. Image descriptions.

Example[edit]

{{Item infobox
| description = This mysterious symbol-covered object contains valuable loot.<br>Double-click to open.
| type = consumable
| rarity = masterwork
| bound = account
| id = 75409
}}

Cracked Fractal Encryption.png

Cracked Fractal Encryption

Item type
Consumable
Rarity
Masterwork
Binding
Account Bound
Game link
API
75409

Double-click to consume.
This mysterious symbol-covered object contains valuable loot.
Double-click to open.

— In-game description

See also[edit]