Game updates/2022-03-15

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March 15, 2022

Late Notes - March 15, 2022[edit]

World Polish[edit]

General[edit]

Raids[edit]

Spirit Vale[edit]

Profession Skills[edit]

Elementalist[edit]

Catalyst has landed strong in group content and currently has damage-dealing potential that is higher than intended when compared against other professions. We've realized that we made a mistake with the specific durations of quickness in the catalyst's kit, as our other professions require a damage tradeoff in trait selection to bring a strong boon support role while the catalyst currently does not, leading to the catalyst dealing about a third more damage than other quickness support options. With this patch, we're tuning the catalyst to parity with other professions in damage and setting up Sphere Specialist as a strong trait choice to enable boon support builds in PvE.

Catalyst[edit]

Engineer[edit]

Inventions[edit]

In this patch, we're increasing the effect radius of Reconstruction Enclosure and Soothing Detonation so that they synergize better in healing and support builds with other existing Inventions and Alchemy traits which have a radius of 360.

Mechanist[edit]

We've found that the mechanist's Energizing Slam is locking players in its animation slightly longer than it needs to, and as a result it's a little clunky to use and not as impactful as it should be compared to the mace's autoattack chain. This update slightly speeds up Energizing Slam's animation, removes the fraction of a second after impact in which players can't move or begin another skill, and makes some other slight fixes and adjustments to the mace to synergize better with condition and support builds. While the Inventions and mace changes make it easier to keep up some support effects on a moving group in combat, we're slightly reducing the power of the support F3 skill, Barrier Burst, to match the strength of other mechanist barrier pulses, as well as removing the vigor boon from it, as the mechanist already has strong access to vigor via the mace and specific core engineer traits which we do not wish to invalidate, such as Experimental Turrets.

  • Mace Strike.png Mace Strike: Fixed a bug that caused this skill to not apply its confusion condition.
  • Mace Strike.png Mace Strike, Mace Smash (mechanist).png Mace Smash, Mace Blast.png Mace Blast: Duration of applied confusion stacks increased from 4 seconds to 5 seconds in PvE only.
  • Energizing Slam.png Energizing Slam: Total casting time reduced from 0.94 seconds to 0.75 seconds. Boon application radius increased from 240 to 360. Damage coefficient increased from 1.8 to 1.85 in PvE only.
  • Recall Mech.png Recall Mech: Fixed a bug in which manual activation of Recall Mech could be interrupted if the mech's defiance bar was depleted.
  • Crash Down.png Crash Down: The mech's landing animation has been updated.
  • Crisis Zone.png Crisis Zone: Fixed a bug that caused the ring indicating the area in which this skill grants boons to appear around a targeted enemy instead of around your mech. This bug was visual only; the boons were granted in the correct location and radius.
  • Barrier Burst.png Barrier Burst: Removed the vigor boon. Reduced barrier per pulse to match other mechanist barrier pulses.

On the competitive side, the mechanist is one of two elite specializations getting adjusted in this update. We're already planning some additional competitive balance changes for the next regular live update, but both the mechanist and the vindicator stood out as the main outliers in early post-EoD data, and we wanted to get in a few adjustments at the first opportunity. The jade mech's defiance bar is something that we were initially concerned about in competitive modes, and we've been keeping an eye on it during beta events and now through release. We've confirmed that defiance bars are not a mechanic that we want to have on profession abilities in competitive environments, so we've disabled the defiance bar in both PvP and WvW. In PvP, we've also adjusted the toughness and vitality inheritance of the jade mech to make it a bit easier to bring down. The tankiness of the mech is something that we will continue to watch and will continue to tune as needed.

  • The jade mech no longer has a defiance bar in PvP and WvW.
  • Mech Fighter.png Mech Fighter: Reduced toughness and vitality inheritance from 100% to 70% in PvP only.
  • Shift Signet.png Shift Signet: Increased cooldown from 40 seconds to 50 seconds in PvP only.

Guardian[edit]

Willbender[edit]
  • Searing Pact.png Searing Pact: Fixed a bug that caused the burning this trait added to strikes from Willbender Flames to use the PvP/WvW duration of 2 seconds in all game modes instead of the intended 1-second duration in PvE that is on the trait tooltip.
  • Willbender Flames: Now has a skill fact to show burning inflicted per strike if you have Searing Pact.
  • Phoenix Protocol.png Phoenix Protocol: Increased alacrity duration from 1 second to 1.5 seconds in PvE.

Mesmer[edit]

Virtuoso[edit]

Virtuoso's condition damage options are intended to be a high-sustain build for general play. However, we'd still like to bring it a little bit closer to the power builds in damage, so this patch increases the bleeding duration from both the Jagged Mind trait and the F2 Bladesong.

  • Jagged Mind.png Jagged Mind: Bleed duration in PvE increased from 3 seconds to 5 seconds.
  • Bladesong Sorrow.png Bladesong Sorrow: Bleed duration per hit increased from 3 seconds to 5 seconds.

Ranger[edit]

Untamed[edit]

Untamed is getting a large damage and defense improvement in PvE with an adjustment to the third minor trait, Vow of the Untamed, and we're also correcting Restorative Strikes to be in line with other healing based on damage-dealt traits in other professions.

  • Fixed a bug that caused the third minor trait Vow of the Untamed.png Vow of the Untamed to apply even if you have not trained it yet.
  • Vow of the Untamed.png Vow of the Untamed: Damage bonus percentage increased from 15% to 25% in PvE only. Damage reduction percentage increased from 10% to 25% in PvE only.
  • Restorative Strikes.png Restorative Strikes: Percentage of damage dealt converted to healing reduced from 10% to 5% in PvE only.
  • Ferocious Symbiosis.png Ferocious Symbiosis: Fixed a bug in which this trait would stop applying effect stacks to the player's pet in some cases.
  • Unleashed Pet Skills: Fixed a bug in which activating these skills would trigger confusion damage on the player.

Revenant[edit]

Vindicator[edit]
  • Forerunner of Death.png Forerunner of Death: Fixed an issue in which the warning effect could be shown to allies.
  • Vassals of the Empire.png Vassals of the Empire: Fixed an issue in which the warning effect could be shown to allies instead of the intended blue circle.
  • Saint of zu Heltzer.png Saint of zu Heltzer: Fixed an issue in which the warning effect could be shown to allies instead of the intended blue circle. Removed the white indicator circle for enemies.

Vindicator is the other elite specialization that we wanted to address in competitive modes before the next update. Eternity's Requiem was significantly out of line with other high-damaging abilities, and we've accelerated the damage falloff on consecutive hits against the same target. This will allow the skill to still maintain its wider AoE pressure while ensuring that it isn't too punishing in smaller scale engagements where all of the guaranteed hits land under the same target. Saint's Shield is another element of the vindicator that has been overperforming, particularly on the aggressive damage-oriented builds. We've brought down the base values and increased the healing contribution for both the healing and barrier component, primarily targeting the potency of this dodge when not invested into any healing power.

  • Eternity's Requiem.png Eternity's Requiem: This skill will no longer create guaranteed impact areas underneath enemies who are in stealth. Reduced the damage falloff per additional hit from 10% to 40% in PvP and WvW. Reduced the minimum power coefficient from 0.3 to 0.1 in PvP and WvW. With these adjustments, the total power coefficient when being struck 5 times has been reduced from 3.6 to 1.82.
  • Saint of zu Heltzer.png Saint's Shield: Reduced base healing and barrier from 3,099 to 1,738 in PvP and WvW. Increased healing and barrier attribute scaling from 0.5 to 1.0 in PvP and WvW.
  • Forerunner of Death.png Death Drop: Reduced power coefficient from 2.67 to 2.22 in WvW only.

Thief[edit]

Specter[edit]

Similar to the catalyst, the specter has been dealing a little more damage than other professions' DPS builds. However, the scepter autoattack chain is underperforming and awkward to use due to a long pause after the final hit. We're buffing the scepter's autoattack chain with a total of 2 more seconds of torment for completing the entire chain, reweighting the torment durations so that the third attack is the most powerful, and cutting out a 0.3-second pause after the final hit that delayed restarting the autoattack chain. These scepter polish changes should make the specialization more fun to play in general while we're also making the necessary damage reductions elsewhere with the traits Larcenous Torment and Strength of Shadows.

  • Shadow Bolt.png Shadow Bolt: Torment duration reduced from 4 seconds to 3 seconds in PvE only.
  • Triple Bolt.png Triple Bolt: Torment duration increased from 4 seconds to 5 seconds in PvE only. Removed a 0.3-second pause after the final bolt that prevented players from immediately restarting the scepter autoattack chain.
  • Larcenous Torment.png Larcenous Torment: Fixed a bug in which this trait was giving 1% shadow force when you apply torment rather than the intended 0.5% specified in the trait description.
  • Larcenous Torment.png Larcenous Torment: Torment damage increase reduced from 20% to 10%.
  • Consume Shadows.png Consume Shadows: Fixed a bug that caused this effect to heal downed allies.
  • Strength of Shadows.png Strength of Shadows: The duration increase to torment instances applied by Rot Wallow Venom has been reduced from 2 seconds to 1 second.

Warrior[edit]

Warhorn Skills[edit]
  • Charge (warrior skill).png Charge: Number of targets decreased from 10 to 5 in PvE, matching the current target count in PvP/WvW.
  • Call of Valor.png Call of Valor: Number of targets decreased from 10 to 5 in PvE, matching the current target count in PvP/WvW.
Bladesworn[edit]
  • Unsheathe Gunsaber.png Unsheathe Gunsaber: Fixed an issue in which characters below level 80 were unable to equip the gunsaber in PvP.

Bug Fixes[edit]

  • Fixed an issue in which charr female characters would roll their eyes into their head while fishing.
  • Fixed an issue in which the skiff skill Depth Charges would not appear in maps outside of Cantha.

Update - March 15, 2022[edit]

World Polish[edit]

General[edit]

  • Looking for Group: Added mouseover tooltip text to End of Dragons entries.
  • Cleaned up fishing and jade bot item opacities so they no longer look improperly grayed out when unselected.
  • Added better tooltips to the map region navigation buttons.
  • Fixed a bug that could cause jade bot modules to sometimes show an incorrect state in the Hero panel.
  • Added a skill to the siege turtle mount that will open the passenger slot to players that aren't in a party or squad with the pilot.
  • Increased the Memories of Aurene reward for the Battle of the Jade Sea[sic] meta-event.
  • Slightly increased the Memories of Aurene reward in the Dragonstorm and the Battle of Dragonfall meta-events.
  • Added a small Memories of Aurene reward for replaying certain episodes from Living World Seasons 3 and 4 in which Aurene had some degree of involvement.
  • Added a small Memories of Aurene reward for replaying the chapter "To Kill a God" in Path of Fire.

Personal Story[edit]

Profession Skills[edit]

Engineer[edit]

  • Fixed a bug in which the mechanist's mech could get stuck repeating an animation after using a skill.
  • Fixed a bug in which the mechanist's mech would not animate for a few moments after being unstowed.
  • Fixed a bug in which the mechanist's mech would sometimes appear that it was taking enormous amounts of damage to its defiance bar.

Guardian[edit]

Willbender[edit]

Ranger[edit]

  • Jade Cannon (turtle).png Jade Cannon (Siege Turtle): Fixed a tooltip issue with the soulbeast variant of this ability that labeled this attack as a blast finisher.

Revenant[edit]

Vindicator[edit]

Thief[edit]

Specter[edit]
  • Triple Threat.png Triple Threat: Fixed a bug that caused this skill to grant might to the user when targeting an ally.

Black Lion Trading Company Gem Store[edit]

  • Check out www.guildwars2.com every week for the most up-to-date information on Black Lion Trading Company Gem Store releases.

Improvements and Updates[edit]

Guild Wars 2 Wiki Notes[edit]