User:SaladFork/Raid Builds/Condi Scourge
Build[edit]
Gear[edit]
Full Viper's – Superior Rune of Tormenting (x6) or Superior Rune of the Nightmare (x6)
Mainhand weapon: Scepter – Superior Sigil of Torment
Offhand weapon: Torch – Superior Sigil of Bursting
Secondary offhand weapon: Warhorn – Superior Sigil of Bursting, swap for extra cc
Specializations & Traits[edit]
Should match the Snow Crows Condition Scourge.
Swap in Parasitic Contagion instead of Lingering Curse for a boost in survivability in exchange for a noticeable DPS hit. Can be useful when, e.g., kiting on Q2, but is not necessary. Don't forget to swap it back.
Utility Skills[edit]
Standard[edit]
- Signet of Vampirism for trickle and emergency healing
- Blood Is Power for Bleeding and Might
- Signet of Undeath for Life Force and an emergency ranged Revive
- Plaguelands for a bunch of condis
Variations[edit]
Can swap out Signet of Vampirism for Summon Blood Fiend in fights you'll be out of melee range a lot.
You have one open utility slot, and can swap out Signet of Undeath in fights with lots of add deaths providing you sufficient Life Force.
- Summon Shadow Fiend → Haunt for extra Life Force
- Sand Swell for mobility
- Trail of Anguish for Stunbreak and group Stability
- Epidemic to spread condis to/from adds
- Spectral Grasp for Pull / Defiance Break
- A projectile is fired at each of up to five enemies, can stand in a hitbox or line up to have all of them hit one target for big cc.
- Corrosive Poison Cloud to block missiles
- Signet of the Locust for Movement Speed, can be useful when Dhuum kiting
Can swap out Plaguelands for Summon Flesh Golem for more Defiance Break.
Rotation[edit]
TLDR[edit]
- Keep 3 shades up
- Use weapon skills Scepter 3 > Torch 4 > Torch 5 > Scepter 2 > Scepter 1
- Use shade skills about 1s apart or as needed F1 > F2 > F3 > F4
- Keep F5 on cooldown, using Blood is Power / Plaguelands too if up
Notes[edit]
- Torch 5: Oppressive Collapse (200)
- Spectral Grasp (150–750+)
- Summon Flesh Golem → Charge (432)
- Warhorn 4: Wail of Doom (100 + soft ~100)
- Scepter 2: Grasping Dead (soft 15/s, up to ~105)
- F4: Garish Pillar (soft ~100)
Your Desert Shroud skills do not interrupt your auto-attack chain, and all except Manifest Sand Shade are instant. Each one triggers Dhuumfire with a 1s internal cooldown, so try to cast them 1s apart. Each of them causes an effect around every single Shade and yourself. You can drop shades on the boss, on your party, or on adds, though note that the effects do not stack with additional shades (including you). Those skills are:
- F1: Manifest Sand Shade, summon up to 3 shades
- F2: Nefarious Favor, AoE condi cleanse
- F3: Sand Cascade, AoE Barrier
- F4: Garish Pillar, AoE Fear
- F5: Desert Shroud, AoE Torment, personal Barrier and DPS boost ( Soul Barbs), condi transfer with Plague Sending
Plague Sending causes your first attack in Desert Shroud to transfer 2 conditions. We take advantage of this by using Blood Is Power and Plaguelands (if available) before going into shroud.
Priority Loop[edit]
Use your weapon skills off cooldown, preferring the priority top-to-bottom below:
- Scepter 3: Devouring Darkness / Feast of Corruption
- Torch 4: Harrowing Wave
- Torch 5: Oppressive Collapse, can be saved for Defiance Break
- Scepter 2: Grasping Dead
- Scepter 1: Blood Curse → Rending Curse → Putrid Curse
Use your shade skills off cooldown, though try to do so 1s apart instead of in a burst, preferring the priority top-to-bottom below:
- F1: Manifest Sand Shade
- F2: Nefarious Favor
- F3: Sand Cascade
- F4: Garish Pillar
Try to save enough life force to always be able to cast Desert Shroud when it comes off cooldown.
When your F5: Desert Shroud is off cooldown, cast it during Blood Is Power if up and Plaguelands if up.
If you brought Summon Shadow Fiend, instant-cast Haunt off cooldown unless your Life Force is full.
Encounter Notes[edit]
These need to be updated...
Wing 1 - Spirit Vale[edit]
Vale Guardian[edit]
- Epidemic can transfer conditions from Vale Guardian to Seekers, and from Blue Guardian to Green Guardian.
- Spectral Grasp can help CC Vale Guardian and Red Guardian, though be mindful of pulling in Seekers. Stand in guardian hitbox to get multiple hits of CC instead.
- Garish Pillar can fear Seekers if they get too close.
- Sand Swell is a safety option that can help recover from being hit by Unstable Magic Spike (Green Guardian).
Spirit Woods - Spectral Rifts[edit]
- Sand Swell can help the team move between Spectral Rifts.
- Trail of Anguish can provide stability, swiftness and some additional DPS.
Spirit Woods - Spirit Race[edit]
- Trail of Anguish can provide stability, swiftness and some additional DPS.
- Consider switching to Power Reaper to burst down Ethereal Barriers.
- Epidemic can bounce conditions from Ethereal Barriers to the random adds, but is usually not worth it.
Gorseval the Multifarious[edit]
- Epidemic can bounce conditions from Gorseval to the random adds and/or to Spectral Darkness (orbs). It can also bounce conditions (including CC!) from one Charged Soul to others and orbs in range.
- Summon Flesh Golem can help CC Gorseval, but is usually not needed.
Sabetha the Saboteur[edit]
- Epidemic can bounce conditions from the bandit champions (Kernan, "Knuckles", and Karde) to Sabetha when she returns to the platform as they reach 25% HP, as well as from Sabetha to the random adds.
- Consider taking Speed of Shadows instead of Unyielding Blast if kiting.
- Spectral Walk can be activated just before getting launched to the cannon to be able to reactivate and quickly return to the main platform (a Plaguelands is sufficient to kill the cannon on it's own)
- Sand Swell and Summon Flesh Wurm can be used to get to a cannon, but are usually not needed.
Wing 2 - Salvation Pass[edit]
Slothasor[edit]
- Epidemic can bounce conditions from Slothasor to Slublings and Evolved Slublings, though be careful not to hit the friendly slubling.
- Spectral Grasp can help CC Slothasor, though be careful not to hit the friendly slubling. You can use Slothasor's body to block one or more of the projectiles to CC more / avoid hitting friendly slub.
- Be sure to use Nefarious Favor to help cure conditions throughout the fight.
- Sand Swell is a safety option that can help with dropping off Volatile Poison further away from the group and returning, or quickly getting to an Imbued Mushroom.
- Summon Flesh Golem can help CC Slothasor, but is usually not needed. Note that it will die if you eat an Imbued Mushroom and become a slubling.
Prison Camp[edit]
- Epidemic can bounce conditions from the champion bandits (Berg, Zane, and Narella) to the various adds.
- Spectral Grasp can help gather enemies, and CC Bandit Saboteurs and Bandit Bombardiers (mortars).
- Summon Flesh Golem can help CC, but is usually not needed.