User:Masel/Gear
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Rune | Price for 6 Pieces | Condition Damage | Expertise converted from Condition duration |
Vitality | Effective Damage Stats | Notes |
---|---|---|---|---|---|---|
Superior Rune of the Trapper | … | 300 | 225 (All Conditions) |
0 | 525 | Ideal damage rune for most condition builds due to the sheer amount of stats it grants. Crafted from Recipe: Superior Rune of the Trapper with Armorsmith, Leatherworker or Tailor on Level 400. |
Superior Rune of the Krait | … | 175 | 750 ( Bleeding) |
0 | 175 (All) 925 ( Bleeding) |
Ideal damage rune for builds that focus on Bleeding. Examples: & . |
Superior Rune of Balthazar | … | 175 | 750 ( Burning) |
0 | 175 (All) 925 ( Burning) |
Great budget rune for builds that focus on Burning. Examples: , , , . |
Superior Rune of the Afflicted | … | 175 | 150 (All Conditions) 300 ( Bleeding) 150 ( Poisoned) |
0 | 325 (All) 625 ( Bleeding) 475 ( Poisoned) |
Generally the best universal budget rune because all Condition Damage builds include damage coming from Bleeding. Can also be used together with a Superior Sigil of Agony (…) to replace Superior Rune of the Krait. |
Superior Rune of the Nightmare | 720 Tales of Dungeon Delving | 175 | 300 (All Conditions) | 0 | 375 | Great substitute for Superior Rune of the Trapper that can be farmed fairly quickly in Dungeons by doing Explorable Paths |
Superior Rune of the Lich | … | 0 | 375 (All Conditions) | 175 | 375 | Niche rune for builds that can make use of the additional Expertise compared to Superior Rune of the Trapper. Also makes effects that scale with Vitality - like Shadow Shroud on Reaper's Shroud more powerful. |
Rune | Price for 6 Pieces | Power | Precision | Ferocity | Vitality | Effective Damage Stats | Notes |
---|---|---|---|---|---|---|---|
Superior Rune of the Scholar | … | 175 | 0 | 225 | 0 | 400 | Ideal damage rune for builds with high innate Ferocity relative to Power. Examples: , , , , . Difference in damage between this and Superior Rune of the Dragonhunter is marginal. |
Superior Rune of the Dragonhunter | … | 100 | 0 | 300 | 0 | 400 | Ideal damage rune for builds with high innate Power relative to Ferocity. Examples: , , , , . Difference in damage between this and Superior Rune of the Scholar is marginal. |
Superior Rune of Infiltration | … | 175 | 225 | 0 | 0 | 400 | Damage runes for some builds with low innate Precision. Examples: , . Can all be used interchangeably together with Food, pieces of Assassin's gear and a Superior Sigil of Accuracy to calibrate a build to reach 100% Critical chance. |
Superior Rune of the Ranger | … | 0 | 300 | 100 | 0 | 400 | |
Superior Rune of the Deadeye | … | 175 | 125 | 100 | 0 | 400 | |
Superior Rune of the Eagle | … | 0 | 175 | 225 | 0 | 400 | |
Superior Rune of Rage | … | 0 | 0 | 300 | 0 | 300 | Budget rune for builds that don't need additional Precision. |
Chunk of Pure Jade | … | 102 | 54 | 102 | 54 | 258 | Budget upgrade that compensates the loss in Precision when replacing a full set of Ascended armor with Exotic very well. |
Ruby Orb | … | 120 | 84 | 84 | 0 | 284 | Budget upgrade for builds that need additional Precision, but not as much as Superior Rune of the Eagle grants. |
Sigil | Description | Price | Notes |
---|---|---|---|
Superior Sigil of Bursting | +5% Condition Damage | … | Bread and butter sigil for Condition Damage builds that is universally useful. |
Superior Sigil of Malice | +10% condition duration. | … | Sigil that can be useful for builds that need additional Expertise, but often worse than Superior Sigil of Bursting due to the har cap on condition duration at 100%. |
Superior Sigil of Earth | Inflict bleeding for 6 seconds upon critically hitting a foe. (Cooldown: 2 Seconds) | … | Sigil that is very cheap and a great addition to most Condition Damage builds. Scales with your damage and duration modifiers on Bleeding, obviously. |
Superior Sigil of Torment | Inflict 2 stacks of torment for 5 seconds to enemies around your target upon landing a critical hit. (Cooldown: 5 Seconds) | … | Expensive sigil that is a great addition to most Condition Damage builds. Scales with your damage and duration modifiers on Torment, obviously. |
Superior Sigil of Doom | Your next attack will inflict 3 stacks of poison for 8 seconds after swapping to this weapon while in combat. (Cooldown: 9 Seconds) | … | Expensive sigil that is strong on builds that have Poisoned modifiers. |
Superior Sigil of Geomancy | Inflict bleeding on nearby foes for 8 seconds when you swap to this weapon while in combat. (Cooldown: 9 seconds) | … | Sigil that is very cheap and a great addition to most Condition Damage builds. Requires you to weapon swap frequently, so it is only useful on builds that do so enough. |
Superior Sigil of Agony | Increase Inflicted Bleeding Duration: 20% |
… | Sigils for builds that can make use of the additional duration on the respective condition. Very good for a starter set if you cant afford the more expensive sigils, as they give you more wiggle room for suboptimal gear prefixes like Carrion. |
Superior Sigil of Demons | Increase the duration of inflicted torment by 20%. |
… | |
Superior Sigil of Venom | Increase Inflicted Poison Duration: 20% |
… | |
Superior Sigil of Smoldering | Increase Inflicted Burning Duration: 20% |
… |