User:Masel/Builds/Scrapper
Sword + Pistol Power Scrapper[edit]
Criterion | Rating |
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Burst Damage | 4/5 |
Sustained Damage | 3/5 |
Utility Options | 5/5 |
Survivability | 5/5 |
Difficulty | 2/5 |
Power Scrapper is a very sturdy elite specialization with a solid damage output. It's an amazing pick for all aspects of PvE and it's one of the builds for open world that natively fits into the "bruiser" category. Due to Impact Savant, it provides itself with a constant inflow of Barrier based on its damage output, rewarding an offensive playstyle. It further is the only build that provides permanent Superspeed around it and can be adjusted to supply Quickness without changing gear at all, which is very convenient. The combination of Superspeed, Quickness and Gyros feels great to play in any game mode, as you become a moving powerhouse.
Link to the Build on the Editor
Playstyle & Skills[edit]
Skill Type | Skills | |||||
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Toolbelt |
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Sword + Pistol |
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Utility |
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Gyros[edit]
- Aside from the Function Gyro, all Gyros create AoEs that move with you and provide benefits or deal damage inside of the respective aoe. They are all Combo fields, which is particularly relevant when using Kinetic Accelerators to supply Quickness.
- With the trait synergies on scrapper, the gyros and Tool belt skills will grant a subgroup permanent Superspeed, which is one of the main advantages of having a scrapper in a group. On many fights, fast movement is very helpful to do mechanics.
- The last Tool belt skill is always replaced by the Function Gyro, while the others are utility skills that you can freely swap in and out.
Impact Savant [edit]
- Impact savant deserves its own section, as it is one of the unique aspects of Scrapper.
- It converts 5% of your outgoing Strike damage into Barrier. The more damage you deal, the more survivable you become. Because of this, it is not beneficial to increase survivability if it comes at a large portion of your damage (then it does not increase your survivability).
Rotation Guidance & Video Showcase[edit]
You can find my most recent rotation showcase here. Rotation log
Section | Notes |
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General Stuff |
Careful:This build scales with the number of conditions on the enemy and having Stability. For guidance on setting up the training area, see my guide for it
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Opener |
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General Rotation |
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CC Skills for Breakbar Damage |
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Default Skill | Tool Belt Skill | Notes |
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Medic Gyro | Reconstruction Field | Heals yourself and allies over time. Both skills are great sources of Superspeed and Water fields that can be used to heal allies. |
Throw Mine | Mine Field | Both high damage skills, use them on cooldown. The mines from Mine Field are randomly planted in a larger radius, so that it does more damage against larger Hitboxes. |
Shredder Gyro | Spare Capacitor | Great for damage and a moving Whirl finisher. Spare Capacitor applies a Daze and is a Lightning Field that will apply additional Dazes when you use Rocket Charge inside. |
Blast Gyro | Bypass Coating | This is the designated flex spot, I personally prefer to use either Blast Gyro for area Might, Superspeed and Stun or Grenade Kit for ranged damage on demand. |
Elite Mortar Kit | Function Gyro | The kit can be used to supply additional Combo fields and deal damage from range. Function Gyro is a Lightning field and revives downed allies, so you can save this for iffy situations. |
Gear & Traits[edit]
Important Stats in Hero Panel (descending in Importance):
- At least 45% Critical Chance: Fury gives 25% , High Caliber adds another 15% against enemies within close range and Hematic Focus adds another 15% against foes affected by Bleeding.
- Maximize Power
- Maximize Ferocity
Explosives | ||||||
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Firearms | ||||||
Scrapper | ||||||
- For a budget variant, simply replace all ascended armor pieces of Berserker's with rare/exotic Berserker's.
- Superior Sigil of Air is cheaper than Superior Sigil of Impact and yields similar results on the golem, but it is only single-target and lower damage against bosses with frequent breakbar phases.
- Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
- Ascended Food is always ideal, but never required.
Open World Build[edit]
You can find my most recent open world build showcase here.
Link to the Build on the Editor
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
- Hammer is a great option for open world, as it comes with more CC, self- Might, Vulnerability, an Evade skill, a Block skill and more Barrier while retaining high enough damage.
- A first step to increase survivability is to use Kinetic Accelerators instead of Applied Force . This is a massive boost to survivability when playing alone, as having Quickness drastically increases the damage you deal. Remember, on Scrapper: more damage means more Barrier through Impact Savant.
- This is convenient, since it is equivalent to the Quickness Scrapper build for instanced content, so that you can take it into raids, strikes etc. too.
- Use Relic of Zakiros instead of Relic of the Claw for a large gain to survivability, at the cost of 7% damage. This will provide passive sustain and heal you underneath your Barrier generation.
- To trigger Kinetic Accelerators, you need to use Blast finishers and Leap finishers inside any Combo field. The following sources of blasts and leaps are readily available:
- Rocket Charge - 2 Leap finishers
- Function Gyro - 1 Blast finisher + 1 Lightning Field
- Throw Mine - 1 Blast finisher
- Blast Gyro - 1 Blast finisher + 1 Fire Field
- Supply Crate - 1 Blast finisher
- Jump Shot - 1 Leap finisher when using rifle
- Use Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge.
- These give for 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution on entering combat. The Protection from this is another free massive gain to survivability!
- Use Short Fuse to cover Fury on yourself.
- Via Hammer, you have nice defensive tools readily available:
- Make use of Shock Shield to Block attacks and generate more barrier.
- Evade attacks with Rocket Charge, but don't yeet yourself into danger! Try to use this inside your combo fields to apply quickness around you!
- Use Relic of Durability for Protection and Regeneration on every cast of Medic Gyro. Combined with Reconstruction Field, this will cover agood uptime on Protection, especially when combined with the additional Boon duration from Alchemy.
- Use Relic of the Chronomancer for easier Quickness uptime on yourself if you don't want to watch combo finishers as much.
- Finally, you can use Rifle instead of Hammer for fights where being in melee is too dangerous. That provides very high range gameplay aside from Jump Shot and is also great for tagging mobs in events.
- If those changes are not comfortable enough for you, you can use the survivability food and utlity item listed above for another -10% damage taken and 150 Toughness!
Skill Choice | Notes |
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Purge Gyro | Pulsing condition removal for cases where you might need it. Also comes with a Light field that provides additional cleanses and Poison field via Chemical Field. |
Blast Gyro | Might application as well as both a Fire field and a Blast finisher. Comes with Bypass Coating, which is a stun-break and another source of Superspeed. |
Supply Crate | Long cooldown, but another source of Stun and a Blast Finisher |