Salvaging Scrap
Salvaging Scrap
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- Sins of the Father
- Location
- Halrunting Plains
(Diessa Plateau)
Wodron Glens
(Diessa Plateau) - Level
- 20
- Race
- Charr
- Choice
- Loyal Soldier
- Preceded by
- Mired Deep
- Followed by
- In the Ruins
- API
- 81
Salvaging Scrap is part of the personal story for charr characters who chose their sire to be a Loyal Soldier and have completed Mired Deep and chose to negotiate with the scrappers.
Objectives[edit]
Negotiate with the scrappers for the other half of the key.
- Talk to the leader of the suspicious scrappers.
- Confer with your warband.
Help the scrappers with their job.
- Meet Isola and Braugit at Wodron Glens.
- Follow Isola and Braugit.
- Talk to Isola.
- Defend the scrappers while they dig.
Rewards[edit]
Click here to edit the reward data
- All professions
- 2,808
- Basic Salvage Kit
- Bag of Loot (4)
- Profession-specific
- One of the following: Malign Chain Legs, Mighty Chain Legs, Resilient Chain Legs
- One of the following: Malign Seeker Pants, Mighty Seeker Pants, Resilient Seeker Pants
- One of the following: Malign Embroidered Pants, Mighty Embroidered Pants, Resilient Embroidered Pants
Walkthrough[edit]
In the first instance, meet up with your allies and climb up the tower in the southwest corner of the haven. Speak with the scrapper on the left to begin the cinematic. Isola agrees to give you the key provided you help them out by salvaging some scrap with them.
Alone in the woods, you meet the two scrappers. As the three of you proceed to the digging site, Braugit reveals his fear of... ghost cows. As the scrappers dig, you'll have to defend them from three, small herds of ghost cows. Be wary of their charge attack - if they knock you down, they'll all gore you while you're down, making survival very difficult. Stability, minions, turrets, spirit weapons, illusions, or any other kind of distraction should help you survive. If your profession doesn't have any of these, hopefully you've mastered dodging, or else it's quite likely you'll find yourself defeated a couple times from the larger herds. Luckily, the cows don't attack the scrappers, so you can simply return and resume the fight if defeated. After three waves of cows, you'll face a single Veteran Ghost Bull - there is only one of them, which should make dodging attacks much easier.
Once the the job is complete, the scrappers thank you and proceed to give you your half of the key, lampshading the subverted trope that they might be anything less than honest in their dealings with you.
NPCs[edit]
Allies[edit]
First instance[edit]
- Braugit
- Isola
- Sparring partner
- Warband allies
- Samona Ironclaw or Wroda the Quick (depends upon choice)
- Yahuk Fellstrike
- Fyon the Wraith or Soure Doomsday (depends upon choice)
- Elexus Shredskin
- Cimmara Pistolwhip or Zemzer Undercut (depends upon choice)
- Luccia Wildeye
Second instance[edit]
- Charr
- Braugit
- Isola
Foes[edit]
Second instance[edit]
Objects[edit]
Dialogue[edit]
Halrunting Plains[edit]
Speaking with your warband allies before approaching the scrappers:
- Clawspur: I'll let you do the talking.
- As I expected. Stand by. This shouldn't take long.
- Dinky: If I hear anything I don't like, they're going to get a lecture...from my fists!
- Sounds perfectly reasonable to me. Stand by and watch me close.
- Euryale: I know we're here to talk, but if they say one wrong word, I'm opening up on them.
- Not without my signal. I don't want to kill them if we don't have to.
- Maverick: Ready to roll out, boss. We've got your back. And with the whole warband here, I get to prove once again who's the best—me, baby. Me!
- As soon as we find these scrappers, you'll get your chance.
- Reeva: Hey, hey, the 'band's all here! Where do we start? Who do we kill?
- Easy, Reeva. First I talk to them. Then we'll see about killing.
- Yahuk Fellstrike: Don't take your eyes off these swindlers, boss. They'd steal the teeth from your head if you let them.
- What makes you think I'll let them? Don't worry about me, soldier.
- Samona Ironclaw: Scrappers used to loaf around my old workshop. They're like blind dolyaks. They work hard, but you have to keep pointing them in the right direction. And keep hitting them on the head.
- First I'll talk to them. Then we'll see about hitting them on the head.
- Wroda the Quick: Are we going to drag those scrappers out by the tail and make 'em hand over the key?
- Maybe, but first I'm going to talk to them.
- Elexus Shredskin: What a dump. Just the kind of place you'd expect to find bottom-of-the-barrel types.
- We're only staying long enough to collect my key.
- Fyon the Wraith: Sure you don't want me to slip in, cut their throats, and slip out again?
- I'm sure. Let me see if they're smart enough to listen to reason.
- Soure Doomsday: I'll be standing by, boss. If they make any false moves, I'll light 'em up.
- Don't do anything until I say so. We're here to talk.
- Luccia Wildeye: I used to see scrappers all over the junkyard. Not the most reliable folk...or the most intelligent...or the cleanest.
- But they may have my key, so I'm going to talk to them.
- Cimmara Pistolwhip: Say the word boss, and these scrappers fall. Hard.
- We're talking to them first, Cimmara. But stand by, just in case.
- Zemzer Undercut: I was worried, but now that I see what we're up against...you can handle this, no problem. But I'll be ready, just in case.
- Good. Stand by.
Speaking with the Suspicious Scrapper on the right:
- Suspicious Scrapper: I got nothin' to say, soldier. Isola does all my talkin' for me.
- Noted.
Speaking with the Suspicious Scrapper on the left (cinematic):
- <Character name>: I need scrappers for a salvage job. There's a treasure chest in Lamia Mire that I want found.
- Braugit: You're wastin' your time, soldier. We got there first. We've got salvage rights.
- <Character name>: That chest was my sire's. Your claim won't mean much when I open your necks. Now, are you willing to deal, or do I start killing?
- Isola: Calm down, soldier. We'll give you what we found in the chest and withdraw our claim...if you help us with another job to make up for it.
- <Character name>: Sounds fair. You deserve something for your trouble. I'm listening. Just don't make any more trouble for me.
- Isola: We won't. Meet us in Wordron Glens,[verification requested] and we'll explain the job there. Too many prying eyes here at the haven.
Speaking with anyone except your warband survivor:
- Yahuk Fellstrike: Well done, boss. Listen, if they don't betray you and you don't kill them, you think that Isola would have dinner with me?
- Don't know, and now's a bad time to ask. If things work out, you can look her up later.
- Samona Ironclaw: Aw, I was hoping they'd fight. Guess they're smarter than they look.
- They'd have to be. Now I just need to help them so they'll turn over my key.
- Wroda the Quick: Watch your back, boss. Scrappers cannot be trusted.
- I don't trust them. But I'm not afraid of them, either. I just want my key.
- Elexus Shredskin: I don't trust these dirtbags, boss. They'll sell you out for a bucket of apple cores.
- Don't worry, I've got my eyes open. I can handle whatever they throw at me.
- Fyon the Wraith: Working with scrappers seems like a good way to wind up like that last chest: picked clean and left at the bottom of a swamp.
- I'm not worried. They're no threat, and they have my key.
- Soure Doomsday: So no fight, and you're doing scrapper work? Whatever's in your sire's chest better be worth it.
- Only way to find out now is if I keep my end of the deal.
- Luccia Wildeye: What'd the scrappers say? I couldn't hear.
- We worked out a deal: I help them, they turn over my key.
- Cimmara Pistolwhip: Well, that was a bust. Came all the way out here and didn't even get to shoot anybody.
- But we're closer to my key. Trust me, there'll be more fights in our future.
- Zemzer Undercut: Okay, now I'm a little worried again. You sure you don't need backup to scout out this "job" of theirs?
- Thanks, but like you said, I can handle this, no problem.
Speaking with your warband survivor:
- Clawspur: I don't like you running off alone with these idiots.
- Citadel.
- Understood. But I still don't like it.
- You have your orders. I'll see you soon.
They're no threat to me. I'll meet you back at the - You die, they die. Got it.
- Perfect. See you soon.
It's all right. But if I don't come back, hunt these morons down and bleed 'em dry.
- Brandy, hm? Okay, if you say so. Orders are orders, right?
- Right. You have yours, now carry them out. See you soon.
Head back to the barracks and relax. There's some brandy under my bunk. Help yourself.
- Don't worry, Clawspur. Nothing they can do will stop me from coming back.
- Dinky: Don't do it, boss. These jokers look like they'd steal the Khan-Ur's claw and sell it for bacon grease.
- Sure, sure. Just don't let 'em get behind you...or surround you...or linger in your blind spot...burn me, just keep 'em at a safe distance, okay?
- Consider it done. Now get back to the citadel. I'll meet you there.
I made a deal, and I'm going to stick to it. That's final.
- Count on that! I'll load 'em into cannons and fire them at each other, point blank!
- That's what I like to hear. See you back at the citadel when this is all over.
If they betray me, I expect you to make them very, very sorry.
- Brandy? Don't think you can distract me with yummy treats. I mean, you can, but...oh, never mind. I need a drink.
- Then go get one, buddy. I'll see you soon.
You should just relax. And I've got brandy back at the barracks to help you do just that.
- I'm still weighing my options. Stand by.
- Euryale: Sorry boss, but you going out there alone with these scrappers is unacceptable.
- Fine. But if you come back in anything less than perfect health, I'm going to have a scrapper barbeque.
- Fair enough. I'll meet up with you back at the citadel.
Accept it, Euryale. I'll be fine. These two couldn't take me in their wildest dreams.
- Oh, I will. But not for a long, painful time after I get my claws on them.
- Sounds like a plan. I'll see you soon.
I made a deal. But if it doesn't pan out, feel free to murder them in their beds.
- All right. I'll go back, I'll relax, I'll have a drink. But I won't enjoy it.
- As long as you do it. See you soon.
Those are my orders. Now go back to the citadel and have a brandy. That's an order, too.
- Quit worrying. Nothing they can do will stop me from coming back.
- Maverick: Wait, you're going it alone from here? Scrappers are no replacement for the Mav. What am I supposed to do while you're gone?
- Rytlock's office.
- I'll take that as a totally justified vote of confidence. Thanks, boss! I look forward to hearing the whole story when you get back.
- See you then.
Take charge. Lead the 'band back to the citadel. Wait for me in - You got it. If anything happens to you, I'll see it happens to them ten times over. Then I'll carve my name in their carcasses so everybody knows who settled the score.
- Perfect. See you soon.
Take the others back to the citadel. If I don't return, make these scrappers pay.
- Hey, thanks! Er, I mean...what brandy? 'Cause I would never tap into your stash. Not unless I had permission...or was thirsty.
- You look thirsty right now. Get moving, soldier. And enjoy. I'll see you soon.
Head home. And feel free to sample my hidden brandy supply. You know where it is.
- Give me a second. I'll think of something.
- Reeva: Call me crazy, but going off alone with a couple of scrappers to do scrapper work sounds...well, it sounds a lot stupider than you normally sound. no[verification requested] offense.
- Okay, but...oh, never mind. I know what look. You plan to do whatever you want, no matter what I say.
- That's the spirit. Head back to the citadel and I'll see you soon.
None taken. You can relax, Reeva. These two are no threat to me.
- Done! One vendetta, coming right up!
- Thanks. Now head back to the Citadel and I'll see you soon.
If I am being stupid and this goes wrong, I expect you to avenge me.
- Brandy, you say? And you always have the good stuff! All right, I'm convinced. Try not to get killed, boss!
- Since you asked so nicely, I won't. See you soon.
If I was offended, I wouldn't be offering you the brandy I stashed back at the barracks.
- I'm still weighing my options. Stand by.
Speaking with the Suspicious Scrappers, now named Isola and Braugit, before leaving the instance:
- Isola: I told you, Braugit and I got some business here at the haven. We'll meet you at the glens when we're done. C'mon, don't you trust us?
- I need to know more about this "job" I'm doing for you.
- Easy there. Don't go blabbing about it all over the place. Someone might overhear and beat us to it. I'll tell you all about it at the site.
- All right. Then tell me more about what you scrappers do.
- Right. Just don't make me regret this, or you'll regret it more.
- So what exactly do you scrappers do?
- Whatever needs doing. Technically, we're Iron Legion. But we mostly hang around a haven until an officer comes by and gives us something to do. Then we do it. Simple as that.
- Tell me more about this "job" I'm doing for you.
- How'd you guys end up as scrappers, anyway?
- Braugit caught some shrapnel in the brain, and he's been a little slow ever since. My leg's always been bad—can't go faster than a walk. Plus, I...ah...may have set a centurion's tail on fire. That was great! Uh, if I did.
- Tell me more about this "job" I'm doing for you.
- Okay. See you at the glens.
- Right, right. See you soon.
- Fine. Don't make me regret this.
- Braugit: Isola and I got some business here first, but we'll meet you at the glens as soon as we're done. Honest.
- Is the job I'm helping you with dangerous?
- I can't tell you nothin'. Isola gets mad when I talk too much. Sometimes I say the wrong thing. Plus, some of the others might hear and steal our score.
- Is Isola your legionnaire?
- I understand. I'll meet you at Wodron Glens, but then I expect some answers.
- Is Isola your legionnaire?
- She's my boss, but scrappers don't have legionnaires. We're not all posh and snout in the air like you are.
- So, what can you tell me about the job? Is it dangerous?
- I guess scrappers have their own way of doing things. See you at the glens.
- I'll meet you there, then.
Wodron Glens[edit]
Meeting Isola at the Wodron Glens (cinematic):
- Isola: Ready for work, boss? Here's the plan. There are Ascalonian artifacts under that rubble. We can't get 'em 'cause we keep getting attacked.
- <Character name>: Attacked? By what?
- Braugit: Don't laugh, okay? Okay? It's...it's cows! There, I said it! I dream about them coming for me in the night with their...their horrible death moos.
- <Character name>: Cows. You're afraid of...cows.
- Isola: Technically, these are GHOST cows. And don't pick on Braugit. He's got a thing about cows. And ghosts. So ghost cows are a real problem.
- Isola: Look, your job is simple. Keep the ghost cows off us, and we'll get the artifacts.
- <Character name>: And then you'll hand over the last part of my father's key? You're on, scrapper. Start digging, and leave the ghost heifers to me.
Speaking with your allies:
- Braugit: I can do this. I just need to keep walking. Pick up those feet and put 'em down. We're almost there... Nothing to be scared of...
- You talking like that is scraing me. Keep it together, Braugit.
- Isola: We'll hit the site soon. There may be ghosts between here and there, but it's nothing you can't handle, right?
- I can handle whatever you've got. Let's finish this.
As you walk to the dig site:
- Braugit: They're not far. I can hear 'em. Mooing...that awful, awful mooing!
- Isola: So what if there's a few restless spirits 'round here. Ain't nothing you—uh—WE can't handle.
At the dig site:
- Isola: This is the spot. Lemme know when you're ready.
Speaking with your allies again:
- Braugit: Isola's got the plan. It's a good plan, an excellent plan. She says dig, I say, "Where?" And while I dig, you protect me from...well, you know. I don't like talking about 'em in case they're listening.
- Ghost cows, I get it. Carry on. You dig, I'll keep them at bay.
- Isola: Better watch yourself, boss. Ghost cows are a lot tougher than they look.
- Thanks for the tip.
- Isola: This is the place. Start hammering. We need to get these stones cleared.
- Braugit: But hammering will bring the ghost cows!
- Isola: Just do it. Let the legionnaire worry about the cows.
Speaking with your allies while defending them from the ghost cows:
- Braugit: Can't talk now! Digging is hard work, and I gotta concentrate on not being scared.
- I'll leave you to it, then.
- Isola: Stick to the plan! Braugit digs, you fight, and I keep an eye on the big picture.
- All right. Nice "plan" by the way...for you.
After the first wave of cows is defeated:
- Braugit: What's that? A ghost!
- Isola: Mind on your work, Braugit! Keep digging!
After the second wave is defeated:
- Braugit: Isola! Here come more cows! Help!
- Isola: Think about something nice, Braugit. Like bunnies or something. You like bunnies, right?
- Braugit: I do! Bunnies don't moo!
After the third wave is defeated:
- Braugit: I hear a cow coming! Make it go away!
- Isola: We've got it covered, Braugit. Trust the legionnaire to protect us.
After the veteran ghost cow is defeated:
- Braugit: I got the loot! We're rich!
- Isola: That's great, Braugit. Thanks for your help, Legionnaire. Here's your key, just like I promised.
- Isola: Don't look so surprised. What, did you think we were going to cheat you just because we're scrappers? We're smarter than that. Well, some of us are.
- <Character name>: Good. We're even, and I'm leaving. Listen, if you two ever come back to the Black Citadel, let me know and I'll buy you a drink. A whole meal, in fact.
- <Character name>: There's a ranch just outside the city. Fresh meat! What do you say, Braugit? How does a big, juicy steak and a glass of warm milk grab you?
- Braugit: Aaaaah!
Speaking with your allies while defending them from the ghost cows:
- Braugit: Isola says it's worth going a couple of rounds with the ghost cows for this much loot. I say it's almost worth it. Those moos are going to haunt my dreams for weeks...again!
- You should spend your share on something that will help you forget.
- Isola: Nice work, soldier. Pleasure doing business with someone who gets teamwork.
- Will Braugit survive? He's awfully shaken up.
- He'll be fine. We'll get back to the haven, fence the loot, and celebrate with that rum merchant's wares. That'll calm Braugit's mind.
- Have one for me. See you around.
- I like deals where everyone walks away happy. See you around, scrapper.
My story[edit]
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Notes[edit]
- On completion of this story segment, Inheritance Key is displayed in personal story.