Game updates/July 2015
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Update - July 29, 2015[edit]
Bug Fixes[edit]
- Fixed an issue that caused light-adaptation graphics settings to reset between sessions.
- SMAA is now selectable as an antialiasing option in-game.
Mesmer[edit]
- Portal: Fixed an issue that allowed players to have zero cooldown on reentering the portal when under the effects of resistance.
Guild Wars 2 Wiki Notes[edit]
- Build: 51,431
Update 2 - July 28, 2015[edit]
Bug Fixes[edit]
- Fixed a server crash.
Guild Wars 2 Wiki Notes[edit]
- Bugs that were fixed with this patch[1]:
- Fixed the Living Story Season 2 chapters mistakenly relocking.
- Fixed collections and achievements mistakenly relocking.
- Fixed skill and trait unlocks resetting.
- Fixed the inability to change trait lines.
- Fixed reward tracks resetting.
- Fixed account bound unlocks resetting, such as the finishers and mail carriers.
- Build: 51,374
References[edit]
Update - July 28, 2015[edit]
Living World[edit]
Magister Ela Makkay of the Durmand Priory has been busy chronicling Scarlet's War (known outside of Tyria as Living World Season 1). She'd like to share her research with you when you're ready. Simply activate "Season 1 History Lesson," located under Scarlets War in your Story Journal, to learn more. (Note: You must use a level 80 character to access this recap.)
New Features and Content[edit]
- We've added new graphics options for players with higher-end machines.
- Tune the look of your scene with ambient occlusion or light adaptation.
- Choose between two extra antialiasing options: SMAA Low and SMAA High.
Balance, Bug-Fixing, Polish[edit]
World Polish[edit]
- Lion's Arch
- Added a dungeon vendor marker.
- Added repair-station markers.
- Fixed the marker for Fractals of the Mists.
General[edit]
- Changed the color of squad chat to blue-green to make it more distinct from GM whisper.
- Fixed an issue in which equipping the Monk's Outfit caused characters' legs to disappear.
- Fixed a bug in which achievement points and titles for Hall of Monuments were incorrectly given to some players. The points and titles have been removed. Any achievement chests that were received as a result of this bug were kept intact but will not be given out a second time.
- Fixed a bug in which a cryptobotanist gave too many bandit crests in exchange for a Mordrem heart.
Personal Story[edit]
- Fixed a bug in the Story Journal that activated the most recently unlocked Living World episode upon Personal Story completion. The system will now check for the next available episode in release order. If that episode is already unlocked but not completed, it will be activated. If it is not unlocked, the user must manually select the desired Living World episode.
- The Living World Season 1 recap video has English voice-over only. VO and subtitles for additional supported languages will be implemented in a future release.
Items[edit]
- Sigil of Doom: Updated this sigil to apply poison for 4, 6, and 8 seconds, based on the item tier.
Profession Skills[edit]
Elementalist[edit]
- Ferocious Winds: Fixed an issue that caused this trait to contribute toughness to ferocity instead of precision as intended.
- Fresh Air: The internal cooldown for this trait has been correctly removed.
Engineer[edit]
- Hip Shot: Increased the range to 1200.
- Net Shot: Increased the range to 1200.
- Blunderbuss: Increased the range to 700.
- Overcharged Shot: Increased the range to 600.
- Jump Shot: Increased the range to 800.
- Over Shield: Fixed a bug that prevented this trait from properly reducing the recharge of the Static Shield skill.
- Mortar Kit—Flash Shell: Fixed an issue that caused this skill to pulse every 2 seconds instead of every second.
- Bomb Kit—Smoke Bomb: Fixed an issue that caused this skill to detonate at the player location rather than the bomb location.
Guardian[edit]
- Sword of Justice: Removed the unnecessary skill fact when Expeditious Spirit is equipped.
- Invigorated Bulwark: Fixed an issue that caused this ability to apply for 8 seconds instead of the full 10 seconds.
- Wrath of Justice: This skill no longer incorrectly sets Signet of Wrath on cooldown.
- Judge's Intervention: Fixed a bug that caused this skill's recharge to be reduced by Smiter's Boon.
- Justice is Blind: This trait no longer penetrates through defenses such as block and evasion.
Mesmer[edit]
- Mender's Purity: Fixed a bug that prevented this trait from working with the last charge of Mantra of Recovery.
- Imagined Burden: This trait now grants might only while you are in combat.
- Malicious Sorcery: Fixed a bug that prevented this trait from properly applying its increased attack-speed effect.
- Blinding Dissipation: This trait no longer penetrates through defenses such as block and evasion.
- Confounding Suggestions: Fixed a bug that caused this trait to function improperly with some runes and sigils.
- Ineptitude: This trait no longer penetrates through defenses such as block and evasion.
- Mirror Blade: Reduced number of bounces from 4 to 3.
- Mantras: Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
- Mantra of Distraction: Reduced this skill's recharge from 30 seconds to 20 seconds.
- Harmonious Mantras: Reduced the damage bonus per stack of this trait from 4% to 3%.
Necromancer[edit]
- Signet of Vampirism: Fixed a bug that caused this skill to heal for more than its listed value.
- Chilling Darkness: This trait now activates on all targets that are blinded by a single area-of-effect blinding strike before it goes on cooldown.
- Spinal Shivers: Removed an incorrect unblockable skill fact from this skill. While this skill does remove aegis before striking, it is not unblockable.
- Unholy Martyr: Reduced life-force generation from 10% to 7% when transferring a condition.
- Corruptions: Self-applied, nondamaging conditions from these skills no longer have their durations increased by condition duration stats.
Ranger[edit]
- Pets: Increased the power, precision, toughness, and vitality of pets by up to 150 at level 80.
- Crippling Talon: Increased the range to 1200.
- Throw Torch: Increased the range to 1200.
- Bonfire: Increased the radius to 240.
- Hunter's Call: Increased the range to 1200.
- Call of the Wild: Increased the radius to 750.
- Whirling Defense: Increased the reflection radius to 150.
- Path of Scars: Increased the base range to 1200.
- "We Heal as One!": Fixed an issue that prevented this skill from displaying the bonuses from the Resounding Timbre trait (the bonuses were still being properly applied).
- "Strength of the Pack!": Fixed an issue that prevented this skill from displaying the bonuses from the Resounding Timbre trait (the bonuses were still being properly applied).
- Nature's Vengeance: Fixed an issue that caused spirit effects to list a 70% chance on hit when using this trait.
- Light on Your Feet: Fixed an issue in which this trait granted 3 seconds of the effect instead of 4 seconds.
- Natural Healing: Fixed an issue that prevented this trait from affecting pets as frequently as it should have.
- Go for the Eyes: Fixed an issue that prevented this trait from activating while in a downed state.
- Wilting Strike: Fixed an issue that prevented this trait from activating while in a downed state.
- Beastly Warden: Fixed an issue that prevented this trait from activating while in a downed state.
Thief[edit]
- Unrelenting Strikes: Fixed an issue that prevented this trait from functioning correctly with missile attacks.
- Even the Odds: Increased the duration of might granted from this trait from 8 seconds to 10 seconds. Vulnerability now correctly applies for 10 seconds.
- Ambush: This trap now correctly applies might to the thief when triggered while Deadly Trapper is equipped.
- Shadow Trap—Shadow Pursuit: Fixed an issue that prevented this ability from recognizing the Deadly Trapper trait when applying might.
- No Quarter: This trait now applies ferocity bonuses to all instances of fury applied to the thief instead of all instances of fury that the thief applies (which included ferocity applied to allies).
- Feline Grace: Increased the duration of vigor from 2 seconds to 4 seconds.
Warrior[edit]
- Blademaster: Fixed a bug that prevented this trait from reducing the recharge of Riposte.
- Signet of Might: Added a description for the unblockable effect caused by this skill.
- Berserker's Power: Fixed a bug that prevented this trait from functioning when used with the longbow burst skill Combustive Shot.
- Rampage: Lowered the duration from 20 seconds to 15 seconds. Increased the recharge from 150 seconds to 180 seconds.
Black Lion Trading Company Gem Store[edit]
New Items and Promotions[edit]
- Dreamthistle weapons have returned to Black Lion Weapons Specialists for three Black Lion Claim Tickets per skin. Black Lion Claim Tickets and Black Lion Claim Ticket Scraps can be found in Black Lion Chests.
Guild Wars 2 Wiki Notes[edit]
- Build: 51,352
- Guild panel has a new icon for guild missions, and displays the symbol of the guild's emblem in filigree of all tabs.
- Omega Siege Golem dodge animations now float rather than run.
- Some wooden bars were removed near the fourth chest of the Troll's Revenge jumping puzzle.
- The algorithm that determines the world population levels has been changed to include the WvW population only.[1][2]
References[edit]
Update - July 10, 2015[edit]
Bug Fixes[edit]
- Fixed Edge of the Mists generators.
- Revenant
- Legendary Centaur Stance: Fixed an issue allowing multiple tablets could be summoned.
Guild Wars 2 Wiki Notes[edit]
- Build: 50,837
Update - July 8, 2015[edit]
Bug Fixes[edit]
- Adjusted formulas for attribute-granting traits so that they grant more appropriate values when upscaling and downscaling.
Guild Wars 2 Wiki Notes[edit]
- Build: 50,735
Update 3 - July 7, 2015[edit]
Bug Fixes[edit]
- Fixed bugs in preparation for the Guild Wars 2 Revenant and Stronghold Test Weekend.
- Removed items from the wardrobe view that are not attainable by players.
Guild Wars 2 Wiki Notes[edit]
- Build: 50,697
Update 2 - July 7, 2015[edit]
Bug Fixes[edit]
- Fixed a server crash
Guild Wars 2 Wiki Notes[edit]
- Build: 50,682
Update - July 7, 2015[edit]
New Features and Content[edit]
World vs. World[edit]
- Hop into World vs. World between July 17 and July 24 to experience our newest special event, Golem Rush, where siege golems are better, faster, and stronger!
- During the special event, all golems will be supercharged and have the following effects:
- All siege golems in WvW no longer require supply to construct.
- All siege golems in WvW will deal 100% additional damage to other golems and players.
- All siege golems in WvW will move at 100% additional movement speed.
- During the special event, all golems will be supercharged and have the following effects:
- The Mist War Summons bonus effect will be available to all players during the event and will apply the following:
- +15% World Experience Bonus in WvW
- +15% Experience Bonus in WvW
- +50% Magic Find in WvW
Balance, Bug-Fixing, Polish[edit]
General[edit]
- Chill condition now stacks to a maximum of 5.
- Tutorial maps are now using the megaserver system.
- Fixed a bug in which the attack targets of some bosses could not be hit by melee or ground-targeted attacks.
- Fixed an issue that prohibited world bosses from being critically hit from some attack locations.
- Fixed several significant graphical issues with the Monk's Outfit.
Items[edit]
- Wurmslayer's helms and gloves can now be used in the Mystic Forge with an Anthology of Heroes to create ascended gear with different stats.
- Small bags of spirit shards can now be opened in the Heart of the Mists.
Profession Skills[edit]
General[edit]
- Fixed a bug that caused skills that convert boons to conditions to not properly convert stability to fear.
Elementalist[edit]
- Conjure Flame Axe— Flame Leap: Updated the skill facts to properly list a burning duration of 8 seconds rather than 7 seconds.
- Empowering Flame: Fixed an issue that caused this trait to permanently give 150 bonus power to the elementalist.
- Arcane Precision: Adjusted this trait's cooldown time to accurately reflect its listed internal cooldown.
Engineer[edit]
- Fixed an issue in which miniatures were able to trigger med-kit bandages and antidotes.
- Med Kit: Fixed an issue in which the total number of appropriate condition stacks was not being removed correctly.
- Thermobaric Detonation: Fixed an issue in which this trait set Evasive Powder Keg on recharge.
- Incendiary Ammo: Fixed an issue in which this skill applied an incorrect amount of burning.
- Grenadier: Fixed an issue in which this trait allowed players to hit more times than intended with grenades.
- Throw Bandages: Fixed an issue that prevented this skill from removing the full stack of a condition as intended.
- Grenade Barrage: Fixed an issue in which this skill gained unintended functionality with the Grenadier trait.
- Cleansing Synergy: Fixed an issue that prevented this trait from removing the full set of conditions that it was intended to.
- Kinetic Battery: Fixed an issue that prevented this trait from working properly with Detonate Mine Field.
- Smoke Bomb (engineer skill): Fixed the skill facts to display the proper pulse interval.
- Throw Accelerant: Fixed an issue that prevented this skill from removing the full stack of a condition as intended.
- Throw Stimulant: Fixed an issue that prevented this skill from removing the full stack of a condition as intended.
- Automated Medical Response: Fixed an issue that caused this trait to have a 10-second cooldown instead of the intended 90-second cooldown.
Guardian[edit]
- "Hold the Line!": Fixed an issue that prevented this shout from playing its voice-over audio.
- Perfect Inscriptions: Fixed an issue that prevented this trait from granting light aura when using Signet of Resolve or Signet of Courage.
- "Feel My Wrath!": This shout is now usable underwater.
- Wrath of Justice: This trait's recharge is now properly affected by the reduction from Perfect Inscriptions.
- Symbolic Avenger: Fixed an issue that allowed this trait to deal higher damage than intended.
Necromancer[edit]
- Dhuumfire:
- Fixed a bug with this trait that caused the skill facts on shroud skill 1 to omit the damage within a range of 600.
- Corrected an issue in which the Dhuumfire version of shroud skill 1 would deal less damage than intended.
- Fixed a bug in which Dhuumfire was a shorter range than shroud skill 1.
- Unholy Martyr: Fixed the description of this trait to specify that it draws conditions instead of removing them.
- Chilling Darkness: Added a 5-second internal cooldown to this trait.
- Plague: This skill no longer inflicts bleeding every second while it is active. Instead, it inflicts 10 seconds of bleeding when it is first activated. When traited with Master of Corruption, it inflicts 4 seconds of poison.
- Mark of Evasion: This trait now only activates if you are in combat.
- Last Rites: The portion of this trait that prevents allies from bleeding out now only applies to allies while you are not downed. The bonus healing power is applied regardless of state.
- Consume Conditions: Lowered the number of self-applied vulnerability stacks from 10 to 5.
- Vampiric Presence: Fixed a bug in which the Vampiric Aura effect applied by this trait allowed it to steal life on skills that did not actually hit.
Ranger[edit]
- Healing Spring: Fixed an issue that prevented this skill from working properly with Rune of the Trapper.
- "We Heal as One!" and "Strength of the Pack!": Fixed an issue that prevented these skills from working properly with Rune of the Trooper.
- Zephyr's Speed and Vigorous Training: Added a 15-second internal cooldown.
- Beastly Warden: Fixed an issue that allowed players to taunt targets that should not have been affected.
- Light on Your Feet: Fixed an issue in which this trait provided an incorrect increase in condition duration.
- Call Lightning: Fixed an issue that prevented this skill from properly applying daze.
- Cold Snap: Fixed an issue that prevented this skill from applying its initial chill.
- Aqua Surge: Fixed an issue that allowed this skill to be fired twice while traited with Nature's Vengeance.
Warrior[edit]
- Whirling Axe: Fixed a bug that caused this skill to grant 180 precision under some circumstances.
Structured Player vs. Player[edit]
- Disconnected players in Unranked and Ranked Arena games will now show on the scoreboard and party UI with a disconnected icon.
- Players will no longer be in combat on respawn if they died from attacks instead of from a finisher.
- Players can no longer rally from NPCs in Legacy of the Foefire.
- Adjusted the health of NPCs in the Forest of Niflhel and Legacy of the Foefire.
Guild Wars 2 Wiki Notes[edit]
- Mouseover stacks in collections tab now shows quantity.
- Event completion displays upon completing jumping puzzles or mini-dungeons on some maps.
- The appearance of the level rewards interface has been updated.
- Utility skills are now separate for WvW.
- Build: 50,639