User:Relyk/skill table
From Guild Wars 2 Wiki
Jump to navigationJump to search
Description[edit]
Example query and output template for showing or hiding columns. We will probably want named parameters in an actual template for any non-general properties like canonical name and game description used. Output is formatted using User:Relyk/skill table/smw.
Example[edit]
{{User:Relyk/skill table |category = Guardian skills |property = Is for weapon::Greatsword |class = mech2 |showProfession = y |showWeapon = y |historical = }}
Skill | Profession | Weapon | Description |
---|---|---|---|
Binding Blade | Guardian | Greatsword | Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. |
Leap of Faith | Guardian | Greatsword | Leap at your foe. Inflicts blindness and heals you for each foe hit. |
Pull | Guardian | Greatsword | Pull your foes to you. |
Strike | Guardian | Greatsword | Chain. Strike your foe. |
Symbol of Resolution | Guardian | Greatsword | Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies. |
Vengeful Strike | Guardian | Greatsword | Chain. Strike your foe again. |
Whirling Wrath | Guardian | Greatsword | Spin in place and swing your greatsword while hurling powerful projectiles. |
Wrathful Strike | Guardian | Greatsword | Attack with a final, powerful strike that applies might for each foe you strike. |
{{User:Relyk/skill table |category = |property = Has skill context::Healing |class = mech2 |showProfession = y |showWeapon = |historical = }}... further results
Skill | Profession | Description |
---|---|---|
"Receive the Light!" | Guardian | Shout. Heal yourself and allies in a cone in front of you. |
"Receive the Light!" | Guardian | Shout. Heal yourself and allies in a cone in front of you. |
Litany of Wrath | Guardian | Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies. |
Litany of Wrath | Guardian | Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies. |
Mantra of Solace | Guardian | Mantra. Prepare to heal yourself and grant boons to allies. The final charge of this ability is more powerful. |
Mantra of Solace | Guardian | Mantra. Prepare to heal yourself and grant boons to allies. The final charge of this ability is more powerful. |
Purification | Guardian | Trap. Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal. |
Purification | Guardian | Trap. Heal yourself and imbue your light into a trap. Enemies that trigger this trap are damaged and blinded as the light returns to you for a second heal. |
Rejuvenating Respite | Guardian | Final Charge. Gain significant health. Grant boons to yourself and allies in front of and around you. |
Rejuvenating Respite | Guardian | Final Charge. Gain significant health. Grant boons to yourself and allies in front of and around you. |
Restoring Reprieve | Guardian | Gain health. Grant boons to yourself and allies in front of and around you. |
Restoring Reprieve | Guardian | Gain health. Grant boons to yourself and allies in front of and around you. |
Reversal of Fortune | Guardian | Physical. Guard yourself with light, negating the next incoming strike and healing you instead, even if the strike would have been lethal. If an effect causes damage that would be lethal, that damage will be negated and you will be healed instead. If no attacks or lethal damage are negated, you will be healed for the lowest set amount. |
Reversal of Fortune | Guardian | Physical. Guard yourself with light, negating the next incoming strike and healing you instead, even if the strike would have been lethal. If an effect causes damage that would be lethal, that damage will be negated and you will be healed instead. If no attacks or lethal damage are negated, you will be healed for the lowest set amount. |
Shelter | Guardian | Block attacks while healing. |
Signet of Resolve | Guardian | Signet Passive: Remove a condition from yourself every few seconds. Signet Active: Heal yourself and remove conditions. |
Signet of Resolve | Guardian | Signet Passive: Remove a condition from yourself every few seconds. Signet Active: Heal yourself and remove conditions. |
Breakrazor's Bastion | Revenant | Legendary Renegade. Summon Era Breakrazor to heal your allies while shielding them from condition damage. Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced, it also grants barrier to nearby allies. |
Breakrazor's Bastion | Revenant | Legendary Renegade. Summon Era Breakrazor to heal your allies while shielding them from condition damage. Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced, it also grants barrier to nearby allies. |
Breakrazor's Bastion | Revenant | Legendary Renegade. Summon Era Breakrazor to heal your allies while shielding them from condition damage. Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced, it also grants barrier to nearby allies. |
Empowering Misery | Revenant | Legendary Demon. Heal yourself. Heal more for each condition currently applied to you. |
Enchanted Daggers | Revenant | Legendary Assassin. Summon enchanted daggers that will attack as you attack, siphoning life from targets hit. |
Enchanted Daggers | Revenant | Legendary Assassin. Summon enchanted daggers that will attack as you attack, siphoning life from targets hit. |
Facet of Light | Revenant | Legendary Dragon. Facet. Place the Facet of Light on yourself to grant nearby allies regeneration every few seconds. |
Facet of Light | Revenant | Legendary Dragon. Facet. Place the Facet of Light on yourself to grant nearby allies regeneration every few seconds. |
Infuse Light | Revenant | Legendary Dragon. Consume. Consume Facet of Light to heal yourself and convert all incoming strikes to heals for a short duration. |
Infuse Light | Revenant | Legendary Dragon. Consume. Consume Facet of Light to heal yourself and convert all incoming strikes to heals for a short duration. |
Project Tranquility | Revenant | Project Ventari's tablet into the world. The tablet will heal allies near it every few seconds. (The tablet will disappear if you move outside the tether distance.) |
Project Tranquility | Revenant | Project Ventari's tablet into the world. The tablet will heal allies near it every few seconds. (The tablet will disappear if you move outside the tether distance.) |
Selfish Spirit | Revenant | Legendary Alliance. Channel your rage into the nearby area, healing and empowering yourself for each enemy struck. |
Selfish Spirit | Revenant | Legendary Alliance. Channel your rage into the nearby area, healing and empowering yourself for each enemy struck. |
Selfless Spirit | Revenant | Legendary Alliance. Heal allies in an area. |
Selfless Spirit | Revenant | Legendary Alliance. Heal allies in an area. |
Soothing Stone | Revenant | Legendary Dwarf. Remove conditions and heal yourself. Gain resolution. |
Ventari's Will | Revenant | Legendary Centaur. Will the tablet toward the target location. |
"To the Limit!" | Warrior | Shout. Heal yourself and regain all adrenaline. Nearby allies gain endurance. |
"To the Limit!" | Warrior | Shout. Heal yourself and regain all adrenaline. Nearby allies gain endurance. |
"To the Limit!" | Warrior | Shout. Heal yourself and regain all adrenaline. Nearby allies gain endurance. |
Blood Reckoning | Warrior | Rage. Heal yourself, gain adrenaline, and recharge all primal burst skills. Heal for a percentage of your outgoing damage. This skill extends the duration of berserk mode. |
Blood Reckoning | Warrior | Rage. Heal yourself, gain adrenaline, and recharge all primal burst skills. Heal for a percentage of your outgoing damage. This skill extends the duration of berserk mode. |
Combat Stimulant | Warrior | Armament. Heal yourself and enter Stim State. When Stim State expires, you are healed again. Using this skill while in Stim State grants boons. |
Combat Stimulant | Warrior | Armament. Heal yourself and enter Stim State. When Stim State expires, you are healed again. Using this skill while in Stim State grants boons. |
Combat Stimulant | Warrior | Armament. Heal yourself and enter Stim State. When Stim State expires, you are healed again. Using this skill while in Stim State grants boons. |
Defiant Stance | Warrior | Stance. Heal yourself. Absorb all incoming strikes for a period of time. |
Defiant Stance | Warrior | Stance. Heal yourself. Absorb all incoming strikes for a period of time. |
Healing Signet | Warrior | Signet Passive: Regenerate health. Signet Active: Heal yourself, and grant yourself resistance. |
Healing Signet | Warrior | Signet Passive: Regenerate health. Signet Active: Heal yourself, and grant yourself resistance. |
Mending | Warrior | Physical. Remove conditions and heal yourself. |
Mending | Warrior | Physical. Remove conditions and heal yourself. |
Natural Healing | Warrior | Meditation. Lose boons and conditions, then heal yourself. |