User:Masel/Builds/Catalyst

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Pistol + Warhorn Condition Catalyst Catalyst[edit]

Build Rating (Subjective)
Criterion Rating
Burst Damage 3/5
Sustained Damage 4/5
Utility Options 4/5
Survivability 4/5
Difficulty 3/5

Condition Catalyst is a build that many people don't have on their radar, but with today's patch, it got a whole lot better. It's a great choice for both insatnced content and OW, is fully ranged and provides itself with full uptime on Might.png Might, Fury.png Fury, Quickness.png Quickness and Protection.png Protection. It can be built with the same gear as my Condition Weaver Weaver or Tempest Tempest and can further be adjusted to supply Quickness.png Quickness and other Boons to allies, making it a good support option.

Links to Build Variants in the Build Editor:

Condition DPS

Playstyle & Skills[edit]

Skill Type Skills
Jade Spheres
Deploy Jade Sphere (fire).png Deploy Jade Sphere (water).png Deploy Jade Sphere (air).png Deploy Jade Sphere (earth).png Skill.png
Fire Attunement
Scorching Shot.png Raging Ricochet.png Searing Salvo.png Heat Sync.png Wildfire.png
Earth Attunement
Piercing Pebble.png Shattering Stone.png Boulder Blast.png Sand Squall.png Dust Storm.png
Water Attunement
Soothing Splash.png Frigid Flurry.png Frozen Fusillade.png Tidal Surge.png Water Globe.png
Air Attunement
Electric Exposure.png Dazing Discharge.png Aerial Agility.png Cyclone.png Lightning Orb.png
Utility Skills
Signet of Restoration.png Signet of Fire.png Signet of Earth.png Glyph of Elemental Power.png Glyph of Elementals.png

Elemental Empowerment and Auras[edit]

Rotation Guidance & Video Showcase[edit]

You can find my most recent rotation showcase here
Link to Damage Log
Section Notes
General Stuff
  1. Fire Attunement.png Fire Attunement
  2. Water Attunement.png Water Attunement
  3. Earth Attunement.png Earth Attunement
  4. Repeat from  Fire Attunement.png Fire Attunement.
  • When you're just starting, you can skip the  Water Attunement.png Water Attunement entirely at a moderate dps loss.
Opener
Section 1:  Water Attunement.png Water Attunement &  Earth Attunement.png Earth Attunement
  1. Frigid Flurry.png Frigid Flurry - try to generate water bullets with this. Just use this first every time you go into  Water Attunement.png Water Attunement.
  2. Frozen Fusillade.png Frozen Fusillade - try to consume an water bullet for this for extra Bleeding.png Bleeding.
  • Swap to Earth and use the following skills:
  1. Shattering Stone.png Shattering Stone x2 - try to consume an earth bullet for this for extra Bleeding.png Bleeding.
  2. Boulder Blast.png Boulder Blast x1 - try to generate earth bullets with this.
  3. Dust Storm.png Dust Storm x1
  4. You can use  Sand Squall.png Sand Squall for almost free Boons on allies.
Section 2:  Fire Attunement.png Fire Attunement
  • Use the following skills:
  1. Wildfire.png Wildfire x1
  2. Searing Salvo.png Searing Salvo x2 - try to stock Fire Bullets with this.
  3. Raging Ricochet.png Raging Ricochet x3 - try to consume a fire bullet for this for 5% condition damage via  Raging Ricochet.png Raging Ricochet.
  4. Repeat from  Water Attunement.png Water Attunement (or  Earth Attunement.png Earth Attunement is you skip Water).
CC Skills for Breakbar Damage

Alternative Fire Attunement Fire Attunement Camp Rotation[edit]

This alternative rotation camps Fire Attunement Fire Attunement to fulfil everyone's Fire Wizard dreams!
Link to the Fire Camp Build
You can find my most recent rotation showcase here.

In  Fire Attunement.png Fire Attunement, you’ll want to use all skills on cooldown, including your healing skill. That way, you maintain They are all more or less there to apply tons of burning to enemies.

  • Dragon's Tooth.png Dragon's Tooth is a delayed attacks that does great damage. This is also a blast finisher, applying might to allies when used inside a fire field.
  • Phoenix.png Phoenix is a ground-targeted projectile that applies burning, and more burning to enemies that are already burning. Once it returns to you, it also cleanses a condition and grnats vigor, which is very nice.
  • Flamewall.png Flamewall is ground-targeted and another fire field. Fire fields are important as sources for additional burning and might, and will increase your strike damage via Persisting Flames Persisting Flames!
  • Fire Shield.png Fire Shield applies a Fire Aura.png Fire Aura to you and does not have a cast time. This will trigger all benefits of gaining an aura immediately after using it, so it grants increased damage and/or protection depending on which traits you use!

Utility Skills[edit]

Utility Skills (DPS)
Skill Choice Notes
Signet of Restoration.png Signet of Restoration This will apply a Frost Aura to you and passively heal you whenever you cast something. Very strong skill when using Written in Stone Written in Stone. More effective with Quickness.png Quickness as it increase your rate-of-fire on skills.
Signet of Fire.png Signet of Fire BIG DAMAGE and Fire Aura.
Signet of Earth.png Signet of Earth Applies Bleeding.png Bleeding, Immobile.png Immobile and a Magnetic Aura, which reflects Projectiles. The Immobile.png Immobile triggers Strength of Stone Strength of Stone for even more Bleeding.png Bleeding.
Glyph of Elemental Power.png Glyph of Elemental Power Precast this for a faster damage rampup!
Glyph of Elementals.png Glyph of Elementals BIG DAMAGE. Use the secondary cast on cooldown.

Gear & Traits[edit]

For gear, you can freely mix pieces of Viper's and Ritualist's. Each piece of Viper's gives you a slightly higher damage output than Ritualist's (~9-10% damage difference for a full set), but comes at the cost of more difficult coverage on Quickness.png Quickness and other boons. If you can't afford two sets, my recommendation is to use Ritualist's Armor and Trinkets as the base variant and use Abomination Weapons. That will get you right between the two builds in terms of stats and provide a good allrounder setup of all kinds of PvE.

Important Stats (descending in Importance):

  1. 100% Burning.png Burning and Bleeding.png Bleeding Duration (~62% overall condition duration). The gaps are closed by Serrated Stones Serrated Stones, Burning Precision Burning Precision and the stacks of Elemental Empowerment Elemental Empowerment
  2. Maximize Condition Damage
  • To be able
Gear
Armor Prefix Rune
Illustrious Masque.png Head Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Epaulets.png Shoulders Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Doublet.png Chest Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Wristguards.png Gloves Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Breeches.png Legs Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Footwear.png Boots Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Trinket Prefix
Vial of Salt.png Amulet Viper's
Gift of Prescience.png Ring 1 Viper's
Armbrace of Truth.png Ring 2 Viper's
Black Ice Earring.png Accessory 1 Viper's
Vision.png Accessory 2 Viper's
Ad Infinitum.png Backpack Viper's
Weapon Prefix Sigil
Quip.png Pistol (Main Hand) Viper's Superior Sigil of Torment.pngSuperior Sigil of Torment
The Minstrel.png Focus (Off Hand) Viper's Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Purpose Item Type Source
Damage Ascended Food Cilantro and Cured Meat Flatbread.pngCilantro and Cured Meat Flatbread
Damage Non-Ascended Food Plate of Beef Rendang.pngPlate of Beef Rendang
Survivability Ascended Food Peppered Cured Meat Flatbread.pngPeppered Cured Meat Flatbread
Survivability Non-Ascended Food Oysters Gnashblade.pngOysters Gnashblade
Damage Utility Toxic Tuning Crystal.pngToxic Tuning Crystal
Survivability Utility Powerful Potion of Inquest Slaying.pngPotion Of Karka Toughness
Damage Relic Relic of the Fractal.pngRelic of the Fractal
Traits
Fire
Fire.png
Burning Precision.png
Burning Rage.png
Persisting Flames.png
Empowering Flame.png
Conjurer.png
Sunspot.png
Smothering Auras.png
Pyromancer's Training.png
Pyromancer's Puissance.png
Burning Fire.png
Power Overwhelming (trait).png
Blinding Ashes.png
Earth
Earth.png
Earth's Embrace.png
Strength of Stone.png
Diamond Skin.png
Stone Flesh.png
Serrated Stones.png
Earthen Blast.png
Rock Solid.png
Geomancer's Training.png
Written in Stone.png
Elemental Shielding.png
Earthen Blessing.png
Stone Heart.png
Catalyst
Catalyst.png
Hardened Auras.png
Empowering Auras.png
Staunch Auras.png
Depth of Elements.png
Vicious Empowerment.png
Elemental Empowerment.png
Evasive Empowerment.png
Elemental Epitome.png
Empowered Empowerment.png
Energized Elements.png
Spectacular Sphere.png
Sphere Specialist.png
  • Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.
  • Ascended Food is always ideal, but never required.

Open World Build[edit]

  • For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.


You can find my most recent open world build showcase here.
Link to the Build on the Editor
Fire
Fire.png
Burning Precision.png
Burning Rage.png
Persisting Flames.png
Empowering Flame.png
Conjurer.png
Sunspot.png
Smothering Auras.png
Pyromancer's Training.png
Pyromancer's Puissance.png
Burning Fire.png
Power Overwhelming (trait).png
Blinding Ashes.png
Earth
Earth.png
Earth's Embrace.png
Strength of Stone.png
Diamond Skin.png
Stone Flesh.png
Serrated Stones.png
Earthen Blast.png
Rock Solid.png
Geomancer's Training.png
Written in Stone.png
Elemental Shielding.png
Earthen Blessing.png
Stone Heart.png
Catalyst
Catalyst.png
Hardened Auras.png
Empowering Auras.png
Staunch Auras.png
Depth of Elements.png
Vicious Empowerment.png
Elemental Empowerment.png
Evasive Empowerment.png
Elemental Epitome.png
Empowered Empowerment.png
Energized Elements.png
Spectacular Sphere.png
Sphere Specialist.png
  • With these traits, this build has access to all Boons in the game aside from Alacrity.png Alacrity and Resistance.png Resistance and shares most of them in an area!
  • Make sure to use  Sand Squall.png Sand Squall to extend all Boons on yourself and allies!
  • Let's go through the Boons one by one:
  1. Protection.png Protection and Aegis.png Aegis via  Sand Squall.png Sand Squall,  Armor of Earth.png Armor of Earth and  Deploy Jade Sphere (earth).png Deploy Jade Sphere,
  2. Might.png Might via Raging Ricochet Raging Ricochet,  Heat Sync.png Heat Sync,  Deploy Jade Sphere (fire).png Deploy Jade Sphere and Pyromancer's Puissance Pyromancer's Puissance,
  3. Vigor.png Vigor and Resolution.png Resolution via  Deploy Jade Sphere (water).png Deploy Jade Sphere,
  4. Fury.png Fury when using  Heat Sync.png Heat Sync &  Deploy Jade Sphere (air).png Deploy Jade Sphere,
  5. Quickness.png Quickness via the three Jade Spheres of choice.

Dealing with Conditions and Control effects[edit]

  • In case you need frequent condi cleanses, Smothering Auras Smothering Auras in fire is worth looking at. This cleanses conditions whenever you grant an aura to an ally, and transmuting one via focus 5 cleanses 2 conditions in an aoe around you. This costs some damage, but can make your life in some situations much easier!
  • Armor of Earth.png Armor of Earth grants Barrier for every unique boon on you and Stability.png Stability, allowin.
  • Finally, using Staunch Auras Staunch Auras can give you Stability.png Stability on every Aura. This allows you to ignore incoming Control effects frequently at the cost of a chunk of your damage. You can't use this in the Quickness.png Quickness variant though.

Optional Fire Camp Build in Open World[edit]

Link to the Build on the Editor