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Secondary attributes
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Ferocity
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Condition Damage
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Condition Duration
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Boon Duration
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Healing Power
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Power
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Zeal Strength Explosives Marksmanship Deadly Arts Fire Magic Domination Spite |
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Precision
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Skirmishing Critical Strikes Air Magic Dueling |
Radiance Arms Firearms Curses |
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Toughness
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Valor |
Wilderness Survival Earth Magic |
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Chaos Death Magic |
Defense Inventions Shadow Arts
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Vitality
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Tactics Alchemy Nature Magic Acrobatics |
Honor Water Magic Inspiration Blood Magic
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Profession- specific attribute
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Discipline Tools Soul Reaping |
Trickery Illusions |
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Virtues Arcana |
Beastmastery
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