Scarlet's Secret Lair
Scarlet's Secret Lair
- Type
- Instance
- Area
- Durmand Priory
(Lornar's Pass) - API
- 964
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Scarlet's Secret Lair is one of Scarlet Briar's workshops. This one is located in the cave system underneath the Durmand Priory, behind a holographic wall concealing the entrance and is filled with her designs, drawings, journal segments and souvenirs from her campaigns across Tyria.
Location[edit]
Getting there[edit]
From the Durmand Priory Waypoint — , exit the building and head to the west (near the asura gate). From there, jump over the railing at the edge of the structure. There should be a group of Frost Bats close to the entrance of a cave to your right. Enter this cave and continue through a cavern of Ice Wurms. At the fork, take the right (east) tunnel leading down to a fake holographic wall guarded by a Veteran Cave Troll, concealing the entrance door to Scarlet's Secret Lair.
As of the Battle for Lion's Arch (2022) release, the instance can only be accessed when the story segment Scarlet's Secret Lair is available. The fifth episode of Living World Season 1, The Battle for Lion's Arch, needs to be active and progressed up to (or repeating) the second story step Connecting the Pieces, and Scarlet's Secret Lair, the first segment in the step. There will be a story marker at the door to interact with and enter the instance. When the segment is not active, interacting with the door will still display the same prompt, but nothing will happen.
Objects[edit]
- Bottle of Anguish (Empty) (Coalescence II: The Gift collection required, otherwise object will have no nameplate and interaction will show "There's an empty jar on the shelf. Upon touching it, there is an unmistakable feeling of loss.")
- Console
- Notes on the Marionette
- Scarlet Briar's Journal, 1st Fragment
- Scarlet Briar's Journal, 2nd Fragment
- Scarlet Briar's Journal, 3rd Fragment
- Scarlet Briar's Journal, 4th Fragment
- Scarlet Briar's Journal, 5th Fragment
- Scarlet's Prototype Mechanism (The Predator I: The Experimental Rifle collection required)
Historical objects[edit]
Gallery[edit]
Prototype Mechanism of an Energy Probe.
Scarlet Briar's Journal, 1st Fragment, Notes on the Marionette and a diagram of the Twisted Marionette's head.
Empty Bottle of Anguish on the shelf.
- Scarlet's Console
Notes[edit]
- Mounts, as well as chairs, are disabled inside the instance.
- The chest order is: Molten Alliance, Aetherblade Pirates, Watchwork, Twisted Marionette, Toxic Alliance. Once opened, the chests will not close, but they may be used multiple time (as suggested by the sparkling light).
- There is a spike trap next to the entrance/exit; it causes cripple, but does not do any damage.
- At the back of the room, there is a console in front of a powered-down holographic screen. If you enter OMADD into it, the screen will light, displaying maps of Tyria, showing the Energy Probes represented with black markings, and red X marks over the Vigil Keep, Durmand Priory, Chantry of Secrets, and Lion's Arch (seemingly Fort Marriner), as well as plans for a device that appears to be a drill. This action requires a completed copy of Scarlet Briar's Journal to activate.
Related achievements[edit]
- The Origins of Madness: The Secret Lair — Discover Scarlet Briar's secret lair. (1 )
- The Battle for Lion's Arch: Investigative Study 5 — Find and read sources of information on Scarlet's scheme and its fallout during the episode "The Battle for Lion's Arch." (1 )
- Coalescence II: The Gift: Bottle of Anguish (Empty)
- The Predator I: The Experimental Rifle: Scarlet's Prototype Mechanism — Find the prototype mechanism left behind in Scarlet's hideout in Lornar's Pass.
Trivia[edit]
- Added with The Origins of Madness release.
- Originally, to enter the lair for the first time, you had to unlock the door with a Power Core, created by combining 50 Power Core Components. Finding the lair would award 10 Power Core Components, and one would need to bring an additional 40 in order to enter.
- The original dialogue with the door was as follows:
- The door mechanism requires a special type of power core before it can be opened.
- Connect power core.
- Leave.
- There are also several non-interactive items of interest:
- Copies of a drawing that depicts red roots strangling a tree (similar to the vision she described in her last conversation with the mother tree).
- A picture of Headmaster Omadd, Scarlet's former mentor whom she killed, with sharp objects thrown and stuck into it much to the effect of a dartboard. The picture has two knives in his eyes and two gashes in the picture.
- A dragon-like cave painting stretches from the tail in the north corner of the room, to the ceiling and the opposite wall where the head is. You can actually see a second dragon head if you look at the middle of the painting.
- A mundane chart on one wall with many different races of Tyria on either side, and lines connecting them. The only lines not scribbled out with red are the ones connecting a Nightmare Court sylvari and krait (Toxic Alliance), an Inquest asura and a humanoid pirate (Aetherblades), and a Flame Legion charr and dredge (Molten Alliance). The centaurs, kodan, largos, and krait on the Chart of Alliances are the only ones to have been considered twice for an alliance.
- The Twisted Marionette's weapon design is on the wall above Scarlet's Lockbox.
- There is a diagram of a dolyak with rockets attached to it on a column.