Sandstorm Shroud/history
March 19, 2024
- Increased the cooldown from 30 seconds to 35 seconds in WvW only.
Sandstorm Shroud
“Shade. Enter the final shroud, pulsing barrier to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
- : 3,224
Life Force Cost Damage: 798 (3.0)? Damage: 598 (2.25)? Barrier per Pulse: 325 (0.3)? Barrier per Pulse: 325 (0.35)? Barrier per Pulse: 543 (0.65)? Barrier on Detonation: 650 (0.6)? Barrier on Detonation: 650 (0.7)? Barrier on Detonation: 1,079 (1.3)?- Torment (5s): 660 Damage, 954 Damage if Foe Is Stationary
6 Protection (1 ½s): -33% Incoming Damage3 Protection (1s): -33% Incoming Damage3 Protection (3s): -33% Incoming Damage Protection (2s): -33% Incoming Damage- : 2
Boons Converted to Conditions- Number of Targets: 3
- : 5
Number of Allied Targets- Duration: 3 ½ seconds
- Radius: 180
- : 300
Barrier Radius— In-game description
November 28, 2023
- Sandstorm Shroud: Reduced the pulse healing power coefficient from 0.65 to 0.35 and the final healing power coefficient from 1.3 to 0.7 in WvW only.
Sandstorm Shroud
“Shade. Enter the final shroud, pulsing barrier to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
- : 3,224
Life Force Cost Damage: 798 (3.0)? Damage: 598 (2.25)? Barrier per Pulse: 325 (0.3)? Barrier per Pulse: 325 (0.35)? Barrier per Pulse: 543 (0.65)? Barrier on Detonation: 650 (0.6)? Barrier on Detonation: 650 (0.7)? Barrier on Detonation: 1,079 (1.3)?- Torment (5s): 660 Damage, 954 Damage if Foe Is Stationary
6 Protection (1 ½s): -33% Incoming Damage3 Protection (1s): -33% Incoming Damage3 Protection (3s): -33% Incoming Damage Protection (2s): -33% Incoming Damage- : 2
Boons Converted to Conditions- Number of Targets: 3
- : 5
Number of Allied Targets- Duration: 3 ½ seconds
- Radius: 180
- : 300
Barrier Radius— In-game description
September 26, 2023
- Sandstorm Shroud: Reduced torment duration from 10 seconds to 5 seconds in PvE only.
Sandstorm Shroud
“Shade. Enter the final shroud, pulsing barrier to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
- : 3,224
Life Force Cost Damage: 798 (3.0)? Damage: 598 (2.25)? Barrier per Pulse: 325 (0.3)? Barrier per Pulse: 543 (0.65)? Barrier on Detonation: 650 (0.6)? Barrier on Detonation: 1,079 (1.3)?- Torment (5s): 660 Damage, 954 Damage if Foe Is Stationary
6 Protection (1 ½s): -33% Incoming Damage3 Protection (1s): -33% Incoming Damage3 Protection (3s): -33% Incoming Damage Protection (2s): -33% Incoming Damage- : 2
Boons Converted to Conditions- Number of Targets: 3
- : 5
Number of Allied Targets- Duration: 3 ½ seconds
- Radius: 180
- : 300
Barrier Radius— In-game description
July 18, 2023
- Sandstorm Shroud: This skill now grants 1.5 seconds of protection to nearby allies each pulse, and 3 seconds of protection to nearby allies on detonation.
Sandstorm Shroud
“Shade. Enter the final shroud, pulsing barrier to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
- : 3,224
Life Force Cost Damage: 798 (3.0)? Damage: 598 (2.25)? Barrier per Pulse: 325 (0.3)? Barrier per Pulse: 543 (0.65)? Barrier on Detonation: 650 (0.6)? Barrier on Detonation: 1,079 (1.3)? Torment (10s): 1,320 Damage, 1,908 Damage if Foe Is Stationary6 Torment (5s): 660 Damage, 954 Damage if Foe Is Stationary6 Protection (1 ½s): -33% Incoming Damage3 Protection (1s): -33% Incoming Damage3 Protection (3s): -33% Incoming Damage Protection (2s): -33% Incoming Damage- : 2
Boons Converted to Conditions- Number of Targets: 3
- : 5
Number of Allied Targets- Duration: 3 ½ seconds
- Radius: 180
- : 300
Barrier Radius— In-game description
June 27, 2023
- Sandstorm Shroud: This skill now pulses barrier to allies near the scourge before it detonates.
Sandstorm Shroud
“Shade. Enter the final shroud, pulsing barrier to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
- : 3,224
Life Force Cost Damage: 798 (3.0)? Damage: 598 (2.25)? Barrier per Pulse: 325 (0.3)? Barrier per Pulse: 543 (0.65)? Barrier on Detonation: 650 (0.6)? Barrier on Detonation: 1,079 (1.3)? Torment (10s): 1,320 Damage, 1,908 Damage if Foe Is Stationary6 Torment (5s): 660 Damage, 954 Damage if Foe Is Stationary6- : 2
Boons Converted to Conditions- Number of Targets: 3
- Duration: 3 ½ seconds
- Radius: 180
— In-game description
February 28, 2022
- The base barrier granted by the skills Sand Cascade, Sand Flare, Desert Empowerment, Desert Shroud, and Sandstorm Shroud has been reduced. The contribution of healing power on these skills has been increased.
Sandstorm Shroud
“Shade. Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
- : 3,224
Life Force Cost Damage: 798 (3.0)? Damage: 598 (2.25)? Initial Barrier: 2,188 (1.25)? Initial Barrier: 2,028 (1.25)? Barrier on Detonation: 842 (2.5)? Barrier on Detonation: 650 (2.0)? Torment (10s): 1,320 Damage, 1,908 Damage if Foe Is Stationary6 Torment (5s): 660 Damage, 954 Damage if Foe Is Stationary6- : 2
Boons Converted to Conditions- Number of Targets: 3
- Duration: 3 ½ seconds
- Radius: 180
— In-game description
August 17, 2021
- Herald of Sorrow: This trait now renames the skill Desert Shroud to Sandstorm Shroud instead of to Harbinger Shroud. The effects of this skill are unchanged.
- Sandstorm Shroud: Reduced initial base barrier from 5,016 to 4,013 in PvP only. Reduced final base barrier from 1,684 to 1,327 in PvP only.
Sandstorm Shroud
“Shade. Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
- : 3,224
Life Force Cost Damage: 798 (3.0)? Damage: 598 (2.25)? Initial Barrier: 5,016 (0.625)? Initial Barrier: 4,013 (0.625)? Barrier on Detonation: 1,684 (2.0)? Barrier on Detonation: 1,327 (1.65)? Torment (10s): 1,320 Damage, 1,908 Damage if Foe Is Stationary6 Torment (5s): 660 Damage, 954 Damage if Foe Is Stationary6- : 2
Boons Converted to Conditions- Number of Targets: 3
- Duration: 3 ½ seconds
- Radius: 180
— In-game description
April 06, 2021
- Harbinger Shroud: Reduced barrier attribute scaling on detonation from 2.0 to 1.65 in PvP only.
Harbinger Shroud
“Shade. Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
- : 3,224
Life Force Cost Damage: 798 (3.0)? Damage: 598 (2.25)?- Initial Barrier: 5,016 (0.625)?
Barrier on Detonation: 1,684 (2.0)? Barrier on Detonation: 1,684 (1.65)? Torment (10s): 1,320 Damage, 1,908 Damage if Foe Is Stationary6 Torment (5s): 660 Damage, 954 Damage if Foe Is Stationary6- : 2
Boons Converted to Conditions- Number of Targets: 3
- Duration: 3 ½ seconds
- Radius: 180
— In-game description
March 26, 2019
- Harbinger Shroud: Removed an unnecessary skill fact for number of pulses. This skill now appropriately corrupts boons upon detonation.
Harbinger Shroud
- Profession
- Necromancer
- Trait
- Herald of Sorrow
- Type
- Shade
- Game link
“Shade. Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
- : 3,224
Life Force Cost Damage: 798 (3.0)? Damage: 598 (2.25)?- Initial Barrier: 5,016 (0.625)?
- Barrier on Detonation: 1,684 (2.0)?
Torment (10s): 1,320 Damage, 1,908 Damage if Foe Is Stationary6 Torment (5s): 660 Damage, 954 Damage if Foe Is Stationary6- : 2
Boons Converted to Conditions- Number of Targets: 3
- Duration: 3 ½ seconds
- Radius: 180
— In-game description
March 05, 2019
- Herald of Sorrow: Equipping this trait turns Desert Shroud into Harbinger Shroud, which removes the pulsing effects of Desert Shroud and instead shifts into a single detonation after a 3-second delay. This trait deals damage, corruption, and conditions in one strike while providing barrier to allies within the vicinity.
Harbinger Shroud
- Profession
- Necromancer
- Trait
- Herald of Sorrow
- Type
- Shade
- Game link
“Shade. Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
- : 3,224
Life Force Cost Damage: 798 (3.0)? Damage: 598 (2.25)?- Initial Barrier: 5,016 (0.625)?
- Barrier on Detonation: 1,684 (2.0)?
Torment (10s): 1,320 Damage, 1,908 Damage if Foe Is Stationary6 Torment (5s): 660 Damage, 954 Damage if Foe Is Stationary6- : 2
Boons Converted to Conditions- Number of Targets: 3
- Pulses: 7
- Duration: 3 ½ seconds
- Radius: 180
— In-game description