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Decima, the Stormsinger

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Decima, the Stormsinger

Is that what has my darlings all riled up? A few fleas got into my nest? Well, we can't have that. It's unclean. I'll just have to show them... What do we do when pests sneak into our home? We squash them.

Decima, the Stormsinger

Decima, the Stormsinger is a powerful titan who uses deadly beams in combat. Her spheres of influence are igneous conduits and thunderstorms.[1] Along with Greer, the Blightbringer, she intends to drain the magic of bloodstones located on Janthir Syntri.

Location[edit]

Janthir

Story involvement[edit]

Janthir Wilds story[edit]

Event involvement[edit]

Red Boss2.png [Group Event] Stop Decima from draining the bloodstone (80)

Combat abilities[edit]

Story mode (Twice Stricken)[edit]

Abilities
  • Summons Conduits
  • Arcane Beams
Effects

DefianceLocked defiance bar

  • Reinforced Armor (Amnytas).png Hardened Titan Armor - The titan has hardened its armor, reducing all damage to zero and preventing conditions from applying.
Skills
  • Craghammer - Slams her right arm.
    • Redirect Arrow.png Craghammer - Slams her left arm.
      • Redirect Arrow.png Craghammer - Slams her left arm, inflicting massive damage at the point of impact followed by a shock wave of arcane energy. Damage decreases with distance.
  • Earthrend (if enemy far away) - Leaps up and slams the ground, causing shards to erupt from the ground in a circular pattern at distant foes. Launches targets, keeping them down for 3 seconds.
  • Fulgent Fluxlance - Charges an arcane beam towards a conduit, inflicting damage to all foes standing on the green arrow. Damage is distributed among all foes standing within. Awakens the conduit if the minimum number of players is not met.
  • Fulminating Aura - Overwhelms foes standing underneath her with an aura that inflicts heavy damage and Weakness.png Weakness (9s) every second.
  • Lightning Strike (if enemy far away) - Decima strikes with lightning and inflicts Knockdown.png Knockdown (2.5s), Vulnerability.png1 Vulnerability (2s), and Burning.png1 Burning (2s).
  • Seismic Crash (if enemy in melee range) - Leaps into the air and stomp the ground.
Stolen skills

Story mode (Against the Wall)[edit]

Abilities
  • Summons Conduits
  • Arcane Beams
Effects

DefianceLocked defiance bar

  • Reinforced Armor (Amnytas).png Hardened Titan Armor (at 70% and 50% health) - The titan has hardened its armor, reducing all damage to zero and preventing conditions from applying.
Skills
  • Craghammer - Slams her right arm.
    • Redirect Arrow.png Craghammer - Slams her left arm.
      • Redirect Arrow.png Craghammer - Slams her left arm, inflicting massive damage at the point of impact followed by a shock wave of arcane energy. Damage decreases with distance.
  • Earthrend (if enemy far away) - Leaps up and slams the ground, causing shards to erupt from the ground in a circular pattern at distant foes. Launches targets, keeping them down for 3 seconds.
  • Fulgent Fluxlance - Charges an arcane beam towards a conduit, inflicting damage to all foes standing on the green arrow. Damage is distributed among all foes standing within. Awakens the conduit if the minimum number of players is not met.
  • Fulminating Aura - Overwhelms foes standing underneath her with an aura that inflicts heavy damage and Weakness.png Weakness (9s) every second.
  • Lightning Strike (during warclaw phases) - Strikes with lightning and inflicts Knockdown.png Knockdown (2.5s), Vulnerability.png1 Vulnerability (2s), and Burning.png1 Burning (2s).
  • Seismic Crash (if enemy in melee range) - Leaps into the air and stomps the ground.
Stolen skills

Open world[edit]

Abilities
  • Summons Conduits
  • Arcane Beams
Effects

DefianceLocked defiance bar

  • Charging Energies (attack effect).png Empowered - Each awakened conduit increases Decima's outgoing damage. Stacking intensity.
  • Violent Currents.png Charged - The conduit has become charged after absorbing arcane flux energy from its attacks or an attack form another ally.  Conduits can use this charge to empower themselves or their allies to use powerful skills.
  • Reinforced Armor (Amnytas).png Hardened Titan Armor (at 75% and 25% health) - The titan has hardened its armor, reducing all damage to zero and preventing conditions from applying.
  • Ley Energy Shield.png Flux Shield (at 75% and 25% health) - Prevents all health damage while active. Allows Decima to consume linked conduits to refill her defiance.
  • Exposed.png Exposed (when all Flux Shield stacks are down) - Takes additional damage.
Skills
  • Craghammer - Channels a slam that inflicts massive damage upon impact followed by a shock wave of arcane energy.
  • Deadly Fluxlance - Charges a deadly arcane beam towards a conduit, inflicting massive damage to all foes standing on the red arrow marked by red X's. Applies Charging Energies (attack effect).png1 Empowered to Decima.
  • Earthrend - Leaps up and slams the ground, causing shards to erupt from the ground in a circular pattern at a distance. Inflicts heavy damage and Knockdown.png Knockdown (?s)
  • Flux Nova - Summons a wave of electric energy that deals massive damage if not all Ley Energy Shield.png Flux Shield were taken down.
  • Fulgent Fluxlance - Charges an arcane beam towards a conduit, inflicting massive damage to all foes standing on the green arrow. Damage is distributed among all foes standing within. Awakens the conduit and applies Charging Energies (attack effect).png1 Empowered to Decima if the minimum number of players is not met.
  • Fulminating Aura - Overwhelms foes standing underneath her with an aura that inflicts heavy damage every second.
  • Overcharged Conduit Blast - Releases a blast of energy from an overcharged awakened conduit.
  • Seismic Crash -
Stolen skills

Raid: Mount Balrior[edit]

Abilities
  • Extensive Rock Collection
Effects

DefianceDefiance bar teal.png (unlocked at 75% and 40% health)

  • Electrical Buildup.png Charge - As Decima absorbs sparks, she gains charge. Each stack of charge increases the damage of Thrumming Presence and Decimation. Upon reaching a maximum of 10 charge stacks, Decima will become invulnerable and annihilate everything around her.
    • Vengeance (Mordrem).png Unstoppable (upon reaching 10 charge stacks) - Decima has gained 10 stacks of charge and is now unstoppable.
  • Electrified Minion.png Peal of Discord - Decima will periodically consume stacks of this effect to target a number of nearby enemies with Chorus of Thunder.
  • Kinetic Abundance.png Peal of Harmony - Decima will periodically consumes[sic] stacks of this effect to target a number of conduits with Chorus of Thunder.
  • Diaphanous Shielding.png Nova Shield (at 75% and 40% health) - While charging up Flux Nova, Decima is immune to health damage but susceptible to defiance damage.
  • Expose Weakness.png Fractured Armor (upon breaking defiance bar) - A section of Decima's armor has cracked, leaving it vulnerable to Flux Nova. Upon completion of Flux Nova, the fractured section of armor is destroyed, stunning and exposing Decima in the process.
Skills
  • Aftershock - Decima summons multiple circular AoEs forming concentric rings around the outer part of the arena during Fluxlance Fusillade that inflict heavy damage.
  • Chorus of Thunder - Decima calls out to the storm, which responds with a thundering chorus. This consumes all stacks of Peal of Discord and Peal of Harmony.  Each stack of Peal of Discord lets Decima target the closest untargeted player with Chorus of Thunder.  Each stack of Peal of Harmony lets Decima target an uncharged conduit near the farthest player.  Thunderbolts deal increased damage to secondary targets in their area.
  • Decimation - As Decima gains Charge, her fluxlance attacks deal extra damage.
  • Discordant Thunder [verification requested] - Decima calls out to the storm, and the storm responds with a thundering chorus.  A number of players closest to Decima are targeted with bolts of Discordant Thunder. If a bolt's area of effect strikes a conduit, it gains some charge.
  • Earthrend - When Decima leaps, anything she lands on gets squashed like a bug.
    • Redirect Arrow.png Earthrend - Decima causes a large ring-shaped area of ground to erupt with jagged rocks and pyrite. The tremendous force sends enemies sliding toward Decima. Enemies that impact a conduit will take extra damage and ricochet in another direction.
  • Fluxlance - Decima fires a single fluxlance beam at an enemy. A conduit struck by the beam gains Charge, but blocks the beam's path, allowing targets to take cover if needed.  Makes enemies vulnerable to dancing sparks.
  • Fluxlance Fusillade - Decima fires several fluxlance beams at enemies in sequence. Conduits struck by a beam gain charge, but block the beam's path, allowing targets to take cover if needed.  Makes enemies vulnerable to dancing sparks.
    • Replaces Fluxlance after Decima reaches 75% health.
  • Fluxlance Salvo - Decima fires a salvo of fluxlance beams simultaneously. A conduit struck by a beam gains Charge, but blocks the beam's path, allowing targets to take cover if needed.  Makes enemies vulnerable to dancing sparks.
  • Focused Fluxlance - Decima targets a conduit with a focused fluxlance attack. The beam charges the targeted conduit unless the indicated number of players stand in the beam to absorb it.  Does not trigger extra damage from Harmonic Sensitivity.
  • Foreshock - Decima performs a series of stomp attacks to pulverize her puny opponents.
    • Redirect Arrow.png Mainshock - Decima slams an orb of arcane flux into the ground, causing a cascade of ruptures to form around her. The ground heaves with enough force to shatter bones and cripple her enemies.
  • Fracture Armor - Decima's armor fractures, leaving her vulnerable to her own Flux Nova attack. When Flux Nova detonates, Decima will become stunned and exposed.
  • Fulgent Fence - Decima periodically links two conduits together with a tether of arcane flux. Enemies entering the beam are damaged and pushed out. Enemies that are shoved into the beam by Decima's attacks are ejected at high speed.
  • Fulminate (at 75% and 40% health) - Just before Decima unleashes Flux Nova, she also fulminates all conduits.  Conduits with 3 charges damage all enemies, apply exposed, and grant Decima 5 stacks of Peal of Harmony and Peal of Discord.  Conduits with 1 or 2 charges damage all enemies.
    • Redirect Arrow.png Flux Nova - Decima gathers a colossal amount of arcane flux into an unstable orb. After several seconds, she detonates this orb to obliterate her enemies.  If Decima reaches full charge while channeling this skill, it ends early, and the damage becomes unsurvivable.
      • Redirect Arrow.png Flux Nova - Upon reaching maximum charge, Decima gathers all her arcane flux into an unstable orb. After a few seconds, she detonates it to obliterate her enemies.  This version of Flux Nova can trigger any time Decima reaches maximum charge.
      • Decima gains Diaphanous Shielding.png Nova Shield, and charges up a skill which heavily damages all enemies. During this time, any dancing sparks that reach her will refresh her defiance bar, while breaking it will grant herExpose Weakness.png Fractured Armor. If she is under the effect of Expose Weakness.png Fractured Armor, finishing this attack will cause her to gain Stun.png Stun and Exposed.png Exposed for 10 seconds, although this does not stop the damage from this skill.
  • Harmonic Sensitivity - Taking damage from a fluxlance attack while under the effects of Harmonic Sensitivity causes extra damage.
  • Harmonious Thunder [verification requested] - Decima calls out to the storm, and the storm responds with a thundering chorus.  Decima targets a number of conduits with bolts of Harmonious Thunder, granting them each some charge.
  • Seismic Crash - When Decima leaps, anything she lands on gets squashed like a bug.
    • Redirect Arrow.png Seismic Crash - Decima slams down, causing the immediate vicinity to erupt with jagged rocks and pyrite. The tremendous force sends enemies sliding away. Dodge rolling will end the slide prematurely. Deals increased damge to close targets.  Enemies that impact a conduit will take extra damage and ricochet in another direction.
  • Sparking Aura - Conduits with charge periodically release dancing sparks that move toward Decima. Sparks lose some health and stop moving temporarily when enough players are standing in their aura. If a dancing spark reaches Decima, it is absorbed and grants her some charge.
  • Swirling Winds - Channels winds that push enemies either clockwise or counter-clockwise.
  • Thrumming Presence - Decima's aura makes your bones resonate with arcane flux. Each time she gains charge, the sensation becomes more painful.  Makes enemies more vulnerable to Decima's fluxlance beams.
    • Applied to all enemies within the red circle at Decima's feet.

Convergence: Mount Balrior[edit]

Rewards[edit]

Raid rewards

Gallery[edit]

Notes[edit]

  • In the raid Decima has 60,165,720 health.
  • In the raid Decima has ? armor (1374 toughness and ? defense).
  • In the raid Decima has a 750 range diameter hitbox, which is considered large.

Trivia[edit]