User:Alfa-R/Template:Trait table
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Documentation[edit]
This template outputs an automated table of traits, using the data present in the Template:Trait infobox.
Syntax[edit]
{{Trait table |category= |color= |show trait line= }}
- category
- Required. The category of a specific group of traits (i.e. "Category:Elementalist traits" or "Category:Air Magic traits"). To retrieve pages under all subcategories as well, pre-pend with a "*" (e.g. "category=*Elementalist traits")
- color
- Optional. Defaults to "any-color". Defines the color scheme the table uses. Specify either a class name or its short form.
- show trait line
- Optional. Defaults to "y". Sets whether to show a trait line column (y) or not (anything else).
Name | Trait Line | Type | Description |
---|---|---|---|
Fencer's Finesse | Dueling | Major | Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or an underwater spear. Reduces recharge on sword and underwater spear skills. |
Blinding Dissipation | Dueling | Major | Shatter skill 2 inflicts blindness. |
Duelist's Discipline | Dueling | Major | Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills. This trait can only reduce recharge on enemies with defiance bars once per interval. |
Critical Infusion | Dueling | Minor | Gain vigor when delivering a critical hit. |
Phantasmal Fury | Dueling | Major | Your phantasms have fury. |
Sharper Images | Dueling | Minor | Illusions inflict bleeding on critical hits. |
Evasive Mirror | Dueling | Major | Reflect projectiles after a successful evasion. |
Master Fencer | Dueling | Minor | Grant fury to yourself and nearby allies when you critically strike an enemy. |
Deceptive Evasion | Dueling | Major | Create a clone at your current position when you dodge. |
Mental Gymnastics | Dueling | Major | When you successfully evade an attack, gain vigor. |
Superiority Complex | Dueling | Major | Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased. Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch. |
Ineptitude | Dueling | Major | Interrupting a foe inflicts blind, and blinding a foe inflicts confusion. This trait can only activate on enemies with defiance bars once per interval.|} |