The Perils of Friendship
The Perils of Friendship
- Year
- 1325 AE
- Storyline
- Personal story
- Chapter
- Krytan Politics
- Location
- Shaemoor Fields
(Queensdale)
Salma District
(Divinity's Reach) - Level
- 10
- Race
- Human
- Choice
- Street Rat
- Preceded by
- Defending Shaemoor
- Followed by
- The Apothecary
- API
- 115
Loading screen |
“Quinn is your oldest friend. While he doesn't always make the best decisions, he's loyal. You've survived many scrapes and adventures together. He's probably hanging out in the old neighborhood, trying to charm a lady or talk some coins out of a passerby.
— In-game description
The Perils of Friendship is part of the personal story for human characters of the street rat origin who have completed the tutorial Defending Shaemoor.
Objectives[edit]
Find out what trouble Quinn has gotten himself into lately.
- Meet Quinn in Divinity's Reach.
- Go to the Widowmaker hideout.
- Intimidate Widowmaker thugs to get the password.
- Enter the Widowmaker hideout.
- Defeat the Widowmakers.
- Rescue Riot Alice.
- Return to Two-Blade Pete.
- Talk to Logan Thackeray at the tavern.
Rewards[edit]
Click here to edit the reward data
- All professions
- 2,641
- 50
- Leather Bag (8 Slots)
- Bag of Loot (3)
- Profession-specific
- One of the following: Chainmail Gauntlets, Ringmail Gauntlets, Scale Gauntlets
- One of the following: Rawhide Bracers, Marksman's Bracers, Studded Leather Bracers
- One of the following: Cloth Gloves, Linen Gloves, Velvet Gloves
Walkthrough[edit]
Watchman Rebec is your first objective and will introduce you to the heart system. Speak to him and then proceed to assist the villagers in the area to fill a heart. Once a heart has been filled, check the mail interface for your new message and then go back to the Salma District—your home instance—in Divinity's Reach. Follow the map marker to find Quinn. After a conversation follow the map marker to the Widowmaker hideout where you find out you need a password. A new map marker will lead you to a group of Widowmaker Thugs under a bridge. They will become hostile as you approach them. After defeating them they will give you the password that will get you into the hideout. Fight your way upstairs to rescue Riot Alice. Lead her back to Two-Blade Pete. After the conversation a Seraph soldier will tell you Logan Thackeray wants to see you at the tavern. When the conversation is over the mission will end and you will get your reward.
NPCs[edit]
Allies[edit]
- Humans
- And all NPCs usually in Salma District
Services[edit]
Foes[edit]
Objects[edit]
Dialogue[edit]
In your mail upon reaching level 10:
Quinn Wake Up! I Need Your Help It's not what you think — I'm not asking for money! Come find me when you get back on your feet. I'll be waiting for you in your neighborhood, and I've got a business proposition that I know you're going to want in on. See you soon, okay? —Quinn |
Approaching Quinn:
- Quinn waves at <Character name>.
Cinematic with Quinn:
- Quinn: Hey, there you are. It's great to see you back on your feet. C'mon. Let's go for a drink. I'm buyin'.
- <Character name>: You're buying? This must be a special occasion. Oh, and thanks for coming to see me when I was injured.
- Quinn: Hey, that's what friends are for. Besides, did you see the Priestess of Dwayna? Cute!
- Two-Blade Pete: Quinn? There you are. I'm gonna gut you right here and now.
- Quinn: Wait, wait, wait! Why're you so mad? I didn't do anything.
- Two-Blade Pete: That's the point. You were supposed to back up Riot Alice. But you didn't DO anything, and the Widowmakers took her.
- <Character name>: Hello, Pete. It's been a while. What's the problem here?
- Two-Blade Pete: So, you're back. Just in time to protect your idiot friend again. Problem is: Quinn got one of ours caught by a rival gang. I want Alice back, or I want Quinn's heart on a stick.
- <Character name>: We'll get Alice back. You said the Widowmakers have her, right? We'll take care of them. And after that, Quinn's account is settled. He owes you nothing.
- Two-Blade Pete: Fine. You bring Alice to me, and we're square. If you don't, you both bleed to death in the gutter. You know where to find me.
After cinematic:
- Quinn: Lead on.
- Quinn: The Widowmakers's hideout is just around the corner.
- Quinn: Listen, I'm sorry you got dragged into this, but hey, you're really bailing me out. Thanks.
Talking with NPCs after cinematic:
- Two-Blade Pete: The gang doesn't need you anymore. Since you left and I took over, we've made a lot of money doing things my way. So cut out and leave us alone.
- Just get Riot Alice back from the Widowmakers, and we'll see.
- I'll rescue Alice. Count on it.
I want Quinn off the streets. You want your gang to be profitable. If you keep your part of the bargain, we can both get what we want.
- [sic] make you pay.
- Just do what you promised, and nobody gets hurt.
- I'll rescue Alice. Count on it.
You'd better keep your word. If you go back on this deal, I'lll - I'll leave you alone after Quinn gets out.
- Then Alice had better make it back here alive.
- Don't worry. I'll be back with her in no time. And then I'll deal with you.
- I didn't obey your orders before, and I'm not about to start now. I'm doing this as a favor to Quinn.
- Crusher Dan: You used to be a big deal around here. Times have changed. Two-Blade calls the shots now, and if you don't like it, you have to go through me.
- Oh, yeah? Well, you're... uh...
- Those muscle potions you take make your arms bigger and your brain smaller. See ya, loser.
Is that you, Dan? Calling yourself "Crusher" now, are you? You're still the kid I dunked in the well when we were ten. I'm not afraid of you.
- Look, Quinn's a screwup. You know it and I know it. Somebody has to take a firm hand.
- I'll get him out of this, and then you'll leave us both alone.
Dan, we've known each other for years. How can you bully Quinn like this?
- I'm only in this to help out Quinn.
- Doc Howler: Hey, don't look at me. You left us, remember? Two-Blade's been a good boss. I'm not complaining, but without you around, we did whatever we could to get by.
- My name's Doc Howler now. Look, I'll give you this—it's my newest herbology mixture. That'll put kick in your step.
- Thanks, Doc. I'll see you soon.
I need help here, Helen. Are you just going to just me hanging out to dry?
- I... Look, just get Alice back, take Quinn, and get out of here. There's nothing I can do for you.
- Fine. Forget it. I see where you stand.
We were friends. Now you're nothing but Pete's stoolie. Are you going to stand for the way he's treating you?
- I understand, and I don't blame you. But it's not too late. Come with us.
- No. I've made my choice. And I choose Two-Blade. I won't stop you, but I'm not coming with you.
- That's too bad. If you ever change your mind, come find me.
- That's Pete's strong suit. Good luck.
- Quinn: Thanks for bailing me out. It's not my fault the Widowmakers got Alice. I told her to sit tight and wait for me, but when I came back she was gone.
- Come on, let's get Alice out of trouble.
At the hideout, when interacting with the Door:
- Widowmaker Thug: Whaddya want?
- Door: What's the password?
- Just let me in.
- Move along!
- Wait! I've got it. The stein requires a beer!
- Not even close. Shove off.
- All right. I'm going.
- All right. I'm going.
- : Password?
- Move along!
- Wait! I've got it. The stein requires a beer!
- Not even close. Shove off.
- All right. I'm going.
- All right. I'm going.
- The stein requires a beer.
- Not even close. Shove off.
- All right. I'm going.
After interacting with the Door:
- Quinn: I saw a few of these clowns hanging out under the bridge. Let's get the password from them.
Upon arriving at the bridge:
- Widowmaker Thug: It's some of Pete's thugs. Get 'em!
Cinematic after the fight:
- Quinn: All right. We want the password to your hideout, and we want it now.
- Widowmaker Thug: If I tell you, you'll let me go?
- <Character name>: Yeah, we'll let you go, as long as you don't warn them.
- Widowmaker Thug: I won't. They didn't protect me. I don't owe them anything. The password is "Salma's bloomers."
After cinematic:
- Widowmaker Thug: Forget it! They're too tough for us!
Talking to Quinn after obtaining password:
- Quinn: So that's the password! A few months ago, Two-Blade told me to keep shouting "Widowmakers rule!" until they let me in. They chased me all the way to the city gates.
- Well, we have it now, so let's put it to use.
Interacting with the Door again:
- Door: What's the password?
- Salma's bloomers.
- All right. Come on in.
- Thanks.
Entering the hideout:
- Widowmaker Thug: We've got trouble! Pete's goons are here!
Talking to Quinn after the fight but before rescuing Riot Alice:
- Quinn: Come on, Alice is waiting! We'll never get a better chance.
- Slow down. The Widowmakers will be ready for us. Make sure you're ready for them.
Cinematic with Riot Alice:
- Riot Alice: Thanks for the rescue. I was really starting to hate these guys.
- Riot Alice: As for you, Quinn. This almost makes up for you getting me caught in the first place. Almost.
- Quinn: Hey, I always clean up my own messes. You were never in any danger.
- <Character name>: Right, Quinn. Whatever you say. Come on, we need to get Alice back to Two-Blade Pete.
- Riot Alice: I'm right behind you. Anywhere's better than here.
Talking to Riot Alice and Quinn after cinematic:
- Riot Alice: You! I thought you left the streets. You said you wanted a better life? Did you finally realize there is no such thing? Not until the government starts telling the truth, anyway.
- Our rivals. Since Two-Blade took over, he's been pulling some shady deals and making enemies. Personally, I think they're spies, working for a secret government agency sent to quell independent thought among the masses.
- Same old Alice. Come on, let's get you out of here.
Alice! What happened? Who are these Widowmaker guys?
- I got careless. I was meeting someone who had concrete proof that Queen Jennah was replaced by a perfect golemic duplicate, designed and built by the Inquest. But instead, I walked right into a trap.
- Uh...I'm sure that trick would have worked on anyone. Let's get out of here.
I'm glad you aren't hurt, Alice. What are you doing here? How did these scum catch you?
- No, I'm still working on it. Fighting these Widowmakers reminds of me why I wanted out so much. What's their problem?
- They're our rivals. Two-Blade's been busy making enemies since you took off. It was just a few bad deals, but those Widowmakers took it personally.
- That's no excuse. Come on, let's go.
- Right now, I think we should worry about the Widowmakers, not the government conspiracies. Let's get out of here.
- Quinn: We're done here, right? Let's get Alice back to Two-Blade Pete, and fast.
- Yeah, we're done.
Talking to Riot Alice again:
- Riot Alice: Thanks for helping with the Widowmakers. Puerile slobs. One day they'll realize the true enemy is this unfair monarchical system.
- Maybe. But these days, it can be hard to tell friend from foe.
Cinematic with Two-Blade Pete:
- Two-Blade Pete: Lucky for you, Quinn, you made it. Good thing Alice isn't hurt.
- Riot Alice: No thanks to you, Pete. Were you gonna leave me with those goons? I thought you needed me for the apothecary job.
- Two-Blade Pete: Shut up about that. Now, as to you, Quinn. You're off the hook for Alice, but as part of the gang, I've still got work for you.
- <Character name>: That wasn't the deal, Pete. We dealt with the Widowmakers, Alice is back, and Quinn's out.
- Quinn: Hey, don't stir things up. Pete can make things really difficult around here for me. As long as I'm on the streets, I need to cooperate with him.
- <Character name>: Don't be an idiot. Pete's not your friend. He thinks everyone's expendable, especially you. You're just going to get into trouble again.
- Quinn: Sure, sure. I know that. C'mon, trust me. I just have to stay one step ahead of him.
- <Character name>: All right. It's your life. Be careful, Quinn. I'm not always going to be around to lend a hand.
Cinematic after Two-Blade Pete and gang leave:
- Seraph Soldier: Captain Thackeray needs to speak to you right away.
- Seraph Soldier waves at <Character name>.
Talking to the Seraph Soldier:
- Seraph Soldier: Hey, I know you. We grew up in the same neighborhood.
- I'd love to catch up, but I have to get to the tavern right now.
- Sure. If you forgot, it's on the east side of Merchant Square. I'd join you, but I'm on duty. Maybe I'll run into you there sometime, though.
- I hope so. And don't worry, I'll find it. Nice seeing you again.
- That's right. You're Seraph now?
- It's either that or the gangs. Captain Thackeray always showed me respect, so I chose the Seraph.
- Smart choice. I'd love to catch up, but I have to get to the tavern. (same as "I'd love to catch up, but I have to get to the tavern right now.")
- You made the right choice. Good luck.
- No. Sorry to bother you.
Cinematic with Logan:
- Logan Thackeray: Thanks for coming. Not too busy to have a word with me, are you? I need some information about a thug named Two-Blade Pete.
- <Character name>: Pete, huh? Yeah, I know him. He's always been trouble. These days, the less I have to do with him, the better I like it.
- Logan Thackeray: Glad to hear that. His gang's mischief is getting downright deadly. Know anything about what they might be planning next?
- <Character name>: I just helped my friend Quinn settle a score with him, and I heard a member of his gang mention an apothecary. That mean anything to you?
- Logan Thackeray: Apothecary? Hmm. Pete's goons have been sniffing around Shaemoor. There's an apothecary there. That might be their next target.
- <Character name>: My friend Quinn is mixed up in this. Can you give me a chance to talk him out of it?
- Logan Thackeray: It's asking a lot, but for the hero of Shaemoor, I'll try. Get Quinn out fast. My soldiers will move in as soon as they see trouble.
After cinematic:
- Logan Thackeray: Good luck, Hero, but be careful: in situations like these, the wrong choice can kill a friendship...or a friend.
Talking to Logan after cutscene:
- Logan Thackeray: The Seraph is slammed with robberies, centaurs in Shaemoor, and assaulted citizens. I don't even have time to sleep, so I hope you can handle the apothecary.
- I can. Do you have any advice?
- Don't hesitate. Get in and get the innocents out. The longer you wait, the higher the body count goes.
- What else is going on in the city?
- The crime rate has increased alarmingly. My Seraph are dealing with robberies and assaults on citizens. We're still fighting centaurs in Shaemoor, too.
- There have been robberies? (same as below)
- Centaurs are still attacking Shaemoor? (same as below)
- Who's assaulting citizens? (same as below)
- Good luck. I better get going.
- Thanks. I'll haead that way now.
- There have been robberies?
- Oh, yes. Many. Every time we turn our backs, someone robs one of the noble houses. It's out of control.
- And centaurs are still attacking Shaemoor? (same as "Centaurs are still attacking Shaemoor?")
- You said someone was assaulting citizens? (same as "Who's assaulting citizens?")
- Good luck. I better get going.
- Centaurs are still attacking Shaemoor?
- They're relentless. Our people have been fighting centaurs for centuries. I doubt we'll see an end to that war in my lifetime.
- You said someone was assaulting citizens? (same as "Who's assaulting citizens?")
- I can't believe people are committing robberies too. (same as "There have been robberies?")
- Good luck. I better go.
- Who's assaulting citizens?
- We suspect it's the same organization doing the robberies. Their methods are escalating. Soon they'll be a real danger.
- I can't believe people are committing robberies too. (same as "There have been robberies?")
- And, centaurs are still attacking Shaemoor? (same as "Centaurs are still attacking Shaemoor?")
- I hear you. I'd better go.
- I'm heading that way now.
Talking to other NPCs:
- Andrew: Great to see you again! When are you going to stop all this wandering about and come in for a hot meal and a cold drink?
- The first chance I get. I promise.
- Petra: Hello again! We just love hearing what you've been up to. It's so much more interesting than my father's old war stories. Anything new and exciting to share?
- Sure. First chance I get, I'll tell you all about it.
My story[edit]
|
- Previous text
- I was injured by flying debris when the earth elemental exploded. I awoke in the care of a priestess of Dwayna, who kindly let me know that my buddy Quinn had visited me. I need to see him, but the priestess asked that I return her favor by protecting Shaemoor farmers first. They needed my help, but now I'm eager to get back home to the city.
Two-Blade Pete let Quinn into the gang, but gave me the sharp-edge of a blade for my trouble. One of the scumbags talked about a plan to rob an herbalist. I better catch up with Quinn before he does something stupid. He's in over his head. Pete means business.
Notes[edit]
- The mail from Quinn was the only letter currently in the game that gets read aloud to the player. The voice over was removed in the September 9th, 2014 update.
Trivia[edit]
- The password 'Salma's Bloomers' as well as the district name refer to Queen Salma from the original Guild Wars.
- Logan's dialogue about robberies and assaulted citizens refers to the human noble storyline beginning with Welcome Home.