Shaemoor Fields

From Guild Wars 2 Wiki
Jump to navigationJump to search

Shaemoor Fields

4Complete heart (map icon).png 2Waypoint (map icon).png 4Point of interest (map icon).png 1Vista (map icon).png

Shaemoor Fields map.jpg
Map of Shaemoor Fields

Shaemoor FieldsPinion TrailBandithaunt CavernsShaemoor GarrisonScaver PlateauLake DelavanBeggar's BurrowWindloss DelvesQueen's ForestEastern Divinity DamShire of BeetletunWestern Divinity DamBeetletun FarmsAltar Brook ValeAltar's WindingsClayent FallsTownship of ClaypoolThe HeartwoodsPhinney RidgeGodslost SwampKrytan FreeholdsSalma's HeathOrlaf EscarpmentsTaminn FoothillsDemongrub PitsVillage of ShaemoorShaemoor Fields locator.svg
Image(s)

Shaemoor Fields.jpg

Click to enlarge.

Shaemoor Fields is the human nation of Kryta's primary food source, located just outside the Village of Shaemoor, in the northwest of Queensdale. Due to its importance in feeding the people of Divinity's Reach, it is often attacked by bandits and centaurs.

Locations and objectives[edit]

Renown Hearts
Complete heart (map icon).png Help Diah tend her farm (2)
Complete heart (map icon).png Help Fisher Travis maintain the river (2)
Complete heart (map icon).png Assist Farmer Eda with her orchard (4)
Complete heart (map icon).png Help Cassie around the moa ranch (5)
Waypoints
Waypoint (map icon).png Fields Waypoint —
Waypoint (map icon).png Orchard Waypoint —
Points of Interest
Point of interest (map icon).png Dalin's Pumping Station
Point of interest (map icon).png Eda's Orchard
Point of interest (map icon).png Jeb's Wheatfield
Point of interest (map icon).png Mepi's Moa Ranch
Vistas
Vista (map icon).png Dalin's Pumping Station Vista —
Events
Event swords (tango icon).png Destroy the roadblock the bandits have constructed to stop Shaemoor traffic (2)
Event swords (tango icon).png Drive the bandits away from the windmill (2)
Event boss (tango icon).png Kill the giant wurm tearing up Jeb's field (2)
Event cog (tango icon).png Protect the hay bales from bandits (2)
Event collect (tango icon).png Bring blobs of toxin to Apprentice Jameson (3)
Event shield (tango icon).png Defend workers repairing the pumping station (3)
Event boss (tango icon).png Kill the river drake broodmother (3)
Event cog (tango icon).png Prevent the bandits from blowing up the water pipes (3)
Event cog (tango icon).png Protect Shaemoor's drinking water from bandits (3)
Event boss (tango icon).png Stop the bandit thief from stealing the pumphouse blueprints (3)
Event swords (tango icon).png Clear the orchard of spiders for Farmer Eda (4)
Event shield (tango icon).png Defend Farmhand Nevin as he transports his cocooned friend to safety (4)
Event shield (tango icon).png Defend Mepi from bandits (4)
Event fist (tango icon).png Drive the rogue bull back home, and fix any mayhem on the way (4)
Event collect (tango icon).png Help Farmhand Paris collect apples for Eda's famous pies (4)
Event boss (tango icon).png Kill the huge spider in Eda's Orchard (4)
Event swords (tango icon).png Stop the bandits from poaching Mepi's moas (4)

NPCs[edit]

Allies[edit]

Ambient creatures
Animals
Ghosts
Human
Porcine
Moas

Services[edit]

Renown Heart (map icon).png Cassie
Renown Heart (map icon).png Farmer Diah
Renown Heart (map icon).png Farmer Eda
Renown Heart (map icon).png Fisher Travis
Dodge Instructor (map icon).png Lucas

Foes[edit]

Ambient creatures
Animals
Bandits
Bats
Bears
Drakes
Moas
Skale
Spiders
Wurms

Ambient dialogue[edit]

Just north of the fields
Villager: I admire Eda. She keeps that orchard running even after she lost her husband.
Villager: Yeah, and now her trees are infested with spiders. Fortune doesn't smile on that woman.
At Dalin's Pumping Station
Worker: Nothing's as soothing as the sound of healthy pumps.
Worker: That's right, my children. Carry the water where it's needed!
Seraph Soldier: Any problems to report?
Engineer Dalin: Pumps at full capacity. All repairs complete.
Seraph Soldier: Until the next attack, huh?
Engineer Dalin: They do keep us busy. You too, I bet.
During the night
Worker(1): I hate the night shift.
Worker(2): It’s not so bad. I like the quiet.
Worker(1): Sometimes it’s too quiet. Creeps me out. What if bandits or assassins are lurking about?
Worker(2): Uuu! Or dragons! You should hear how ridiculous you sound. Get back to work already, will you?
Worker(1): Beautiful night.
Worker(2): Don’t even think about it. I don’t date coworkers.
Worker(1): Easy. I just like the stars. Makes me think about our place in the universe.
Worker(2): You should think about cracks in the pipes and if they’re spreading.
At Eda's Orchard
Villager (female): Those bandits won't stop until we have nothing left.
Villager (male): It sure feels that way.
Farmer Eda: Check for punctures. Spiders like to inject eggs into the cores.
Farmhand Paris: Yeah, wouldn't want to taste that!
Farmer Eda: I can't bear the though of selling the farm. Too many memories.
Farmhand Paris: Mmm-hmm. And hey, without you running things there'd be a serious pie shortage.
Farmer Eda: Best time to pick an apple is right before it falls. Too soon and it's tart. Too late and it's bruised.
Farmhand Paris: I hate bruised apples, but I don't mind the tart ones.
Farmer Eda: Most people don't realize trees are male and female. If you don't have both...no fruit.
Farmhand Paris: Yeah, I don't think about that too much.
Farmer Eda: Some farmers use sylvari workers during the growing season. I want to look into that.
Farmhand Paris: I hear they're great at getting crops to grow.
Villager (female): I admire Eda. She keeps that orchard running even after she lost her husband.
Villager (male): Yeah, and now her trees are infested with spiders. Fortune doesn't smile on that woman.
At the Seraph camp
Seraph Guard (1): Patrolling is difficult. So many different things to watch.
Seraph Guard (2): You're doing it wrong. Take everything in at once and look for disturbances in the patterns.
Seraph Guard (1): Oh.
Seraph Guard (1): Bandits bother me.
Seraph Guard (2): It's tough times. A guy's gotta eat somehow.
Seraph Guard (2): When do we kill more bandits?
Lieutenant Francis: Killing by itself is a terrible motivation for action. It needs context.
Seraph Guard (2): Fine. When do we get to kill more bandits "to defend our homes and property?"
Seraph Guard (1): Fighting men need to look good to feel good.
Lieutenant Francis: That's why I became a guard and not a criminal.
Seraph Guard (2): Right...
Lieutenant Francis: We should be with Logan. No offense to you guys, but Logan is where the action happens.
Seraph Guard (2): I've seen more combat in a day than he's seen all year.
Seraph Guard (1): More combat? More food, maybe.

Objects[edit]

Bundles

Crafting resources[edit]

Resource nodes
Plant resource (map icon).png Herb Seedlings
Plant resource (map icon).png Carrots
Plant resource (map icon).png Onions

Trivia[edit]

The bear and the scared villager.
  • A female Villager can be seen behind the windmill cowering in front of a bear standing on various picnic baskets. Once the bear has been killed, the villager will approach the baskets while cheering.
    • This is a reference to the Yogi Bear cartoon character who often stole picnic baskets from campers.
  • Inside the windmill on a bed is a black and white cat rolling over and batting at the air. It is not an NPC and as such cannot be clicked on. It uses a different cat model than the other two similarly colored cats.