Rune
|
Bonuses
|
Rune of Adventure
|
- (1): +25 Condition Damage
- (2): +35 Power
- (3): +50 Condition Damage
- (4): +65 Power
- (5): +100 Condition Damage
- (6): +125 Condition Damage
|
Rune of Air
|
- (1): +25 Ferocity
- (2): +4% Swiftness Duration
- (3): +50 Ferocity
- (4): +6% Swiftness Duration
- (5): +100 Ferocity
- (6): +10% Swiftness Duration
|
Rune of Altruism
|
- (1): +25 Healing
- (2): +2% Boon Duration
- (3): +50 Healing
- (4): +3% Boon Duration
- (5): +100 Healing
- (6): +125 Vitality
|
Rune of Balthazar
|
- (1): +25 Condition Damage
- (2): +4% Burning Duration
- (3): +50 Condition Damage
- (4): +6% Burning Duration
- (5): +100 Condition Damage
- (6): +10% Burning Duration
|
Rune of Divinity
|
- (1): +8 to All Stats
- (2): +10 to All Stats
- (3): +12 to All Stats
- (4): +14 to All Stats
- (5): +16 to All Stats
- (6): +18 to All Stats
|
Rune of Dwayna
|
- (1): +25 Healing
- (2): +4% Regeneration Duration
- (3): +50 Healing
- (4): +6% Regeneration Duration
- (5): +100 Healing
- (6): +125 Vitality
|
Rune of Earth
|
- (1): +25 Toughness
- (2): +4% Protection Duration
- (3): +50 Toughness
- (4): +6% Protection Duration
- (5): +100 Toughness
- (6): +100 Healing
|
Rune of Evasion
|
- (1): +25 Ferocity
- (2): +4% Swiftness Duration
- (3): +50 Ferocity
- (4): +6% Swiftness Duration
- (5): +100 Ferocity
- (6): +125 Ferocity
|
Rune of Exuberance
|
- (1): +25 Vitality
- (2): +35 Healing
- (3): +50 Vitality
- (4): +65 Precision
- (5): +100 Vitality
- (6): +125 Power
|
Rune of Fire
|
- (1): +25 Power
- (2): +4% Might Duration
- (3): +50 Power
- (4): +6% Might Duration
- (5): +100 Power
- (6): +10% Burning Duration
|
Rune of Grenth
|
- (1): +25 Condition Damage
- (2): +4% Chill Duration
- (3): +50 Condition Damage
- (4): +6% Chill Duration
- (5): +100 Condition Damage
- (6): +10% Chill Duration
|
Rune of Hoelbrak
|
- (1): +25 Power
- (2): +4% Might Duration
- (3): +50 Power
- (4): -10% Incoming Condition Duration
- (5): +100 Power
- (6): +5% Boon Duration
|
Rune of Ice
|
- (1): +25 Vitality
- (2): +4% Chill Duration
- (3): +50 Vitality
- (4): +6% Chill Duration
- (5): +100 Vitality
- (6): +125 Vitality
|
Rune of Infiltration
|
- (1): +25 Power
- (2): +35 Precision
- (3): +50 Power
- (4): +65 Precision
- (5): +100 Power
- (6): +125 Precision
|
Rune of Leadership
|
- (1): +8 to All Stats
- (2): +2% Boon Duration
- (3): +12 to All Stats
- (4): +3% Boon Duration
- (5): +16 to All Stats
- (6): +5% Boon Duration
|
Rune of Lyssa
|
- (1): +25 Precision
- (2): +2% Condition Duration
- (3): +50 Precision
- (4): +3% Boon Duration
- (5): +100 Precision
- (6): +5% Condition Duration
|
Rune of Melandru
|
- (1): +25 Toughness
- (2): +35 Vitality
- (3): +50 Toughness
- (4): -10% Incoming Condition Duration
- (5): +100 Toughness
- (6): -10% Incoming Condition Duration
|
Rune of Orr
|
- (1): +25 Condition Damage
- (2): -5% Incoming Condition Duration
- (3): +50 Condition Damage
- (4): -10% Incoming Condition Duration
- (5): +100 Condition Damage
- (6): -10% Incoming Condition Duration
|
Rune of Radiance
|
- (1): +25 Vitality
- (2): +2% Boon Duration
- (3): +50 Vitality
- (4): +3% Boon Duration
- (5): +100 Vitality
- (6): +5% Boon Duration
|
Rune of Rage
|
- (1): +25 Ferocity
- (2): +4% Fury Duration
- (3): +50 Ferocity
- (4): +6% Fury Duration
- (5): +100 Ferocity
- (6): +125 Ferocity
|
Rune of Rata Sum
|
- (1): +25 Precision
- (2): +4% Poison Duration
- (3): +50 Precision
- (4): +6% Weakness Duration
- (5): +100 Precision
- (6): +5% Condition Duration
|
Rune of Resistance
|
- (1): +25 Toughness
- (2): -5% Incoming Condition Duration
- (3): +50 Toughness
- (4): -10% Incoming Condition Duration
- (5): +100 Toughness
- (6): -10% Incoming Condition Duration
|
Rune of Sanctuary
|
- (1): +25 Vitality
- (2): +2% Boon Duration
- (3): +50 Vitality
- (4): +3% Boon Duration
- (5): +100 Vitality
- (6): +125 Vitality
|
Rune of Scavenging
|
- (1): +25 Condition Damage
- (2): +35 Vitality
- (3): +50 Condition Damage
- (4): +65 Vitality
- (5): +100 Condition Damage
- (6): +10% Poison Duration
|
Rune of Speed
|
- (1): +25 Vitality
- (2): +4% Swiftness Duration
- (3): +50 Vitality
- (4): +6% Swiftness Duration
- (5): +100 Vitality
- (6): +10% Swiftness Duration
|
Rune of Strength
|
- (1): +25 Power
- (2): +4% Might Duration
- (3): +50 Power
- (4): +6% Might Duration
- (5): +100 Power
- (6): +10% Might Duration
|
Rune of the Afflicted
|
- (1): +25 Condition Damage
- (2): +4% Poison Duration
- (3): +50 Condition Damage
- (4): +6% Bleeding Duration
- (5): +100 Condition Damage
- (6): +5% Condition Duration
|
Rune of the Aristocracy
|
- (1): +25 Condition Damage
- (2): +4% Might Duration
- (3): +50 Condition Damage
- (4): +6% Might Duration
- (5): +100 Condition Damage
- (6): +10% Might duration
|
Rune of the Baelfire
|
- (1): +25 Power
- (2): +4% Burning Duration
- (3): +50 Power
- (4): +3% Condition Duration
- (5): +100 Power
- (6): +10% Burning Duration
|
Rune of the Berserker
|
- (1): +25 Condition Damage
- (2): +35 Power
- (3): +50 Condition Damage
- (4): +65 Power
- (5): +100 Condition Damage
- (6): +125 Condition Damage
|
Rune of the Centaur
|
- (1): +25 Power
- (2): +4% Swiftness Duration
- (3): +50 Power
- (4): +6% Swiftness Duration
- (5): +100 Power
- (6): +10% Swiftness Duration
|
Rune of the Chronomancer
|
- (1): +25 Power
- (2): +35 Precision
- (3): +50 Power
- (4): +65 Precision
- (5): +100 Power
- (6): +10% Boon Duration
|
Rune of the Citadel
|
- (1): +25 Power
- (2): +4% Fury Duration
- (3): +50 Power
- (4): +6% Fury Duration
- (5): +100 Power
- (6): 10% Fury Duration
|
Rune of the Daredevil
|
- (1): +25 Power
- (2): +35 Toughness
- (3): +50 Power
- (4): +65 Toughness
- (5): +100 Power
- (6): +125 Condition Damage
|
Rune of the Deadeye
|
- (1): +25 Power
- (2): +35 Ferocity
- (3): +50 Power
- (4): +65 Ferocity
- (5): +100 Power
- (6): +125 Precision
|
Rune of the Dolyak
|
- (1): +25 Toughness
- (2): +35 Vitality
- (3): +50 Toughness
- (4): +65 Vitality
- (5): +100 Toughness
- (6): +125 Toughness
|
Rune of the Dragonhunter
|
- (1): +25 Ferocity
- (2): +35 Power
- (3): +50 Ferocity
- (4): +65 Power
- (5): +100 Ferocity
- (6): +125 Ferocity
|
Rune of the Druid
|
- (1): +25 Healing
- (2): +35 Vitality
- (3): +50 Healing
- (4): +65 Vitality
- (5): +100 Healing
- (6): +125 Healing
|
Rune of the Eagle
|
- (1): +25 Precision
- (2): +35 Ferocity
- (3): +50 Precision
- (4): +65 Ferocity
- (5): +100 Precision
- (6): +125 Ferocity
|
Rune of the Elementalist
|
- (1): +25 Power
- (2): +35 Condition Damage
- (3): +50 Power
- (4): +65 Condition Damage
- (5): +100 Power
- (6): +125 Condition Damage
|
Rune of the Engineer
|
- (1): +25 Toughness
- (2): +35 Condition Damage
- (3): +50 Toughness
- (4): +65 Condition Damage
- (5): +100 Toughness
- (6): +125 Condition Damage
|
Rune of the Fighter
|
- (1): +25 Power
- (2): +35 Toughness
- (3): +50 Power
- (4): +65 Toughness
- (5): +100 Power
- (6): +125 Toughness
|
Rune of the Firebrand
|
- (1): +25 Condition Damage
- (2): +4% Quickness Duration
- (3): +50 Condition Damage
- (4): +3% Boon Duration
- (5): +100 Condition Damage
- (6): +10% Quickness Duration
|
Rune of the Flame Legion
|
- (1): +25 Power
- (2): +4% Burning Duration
- (3): +50 Power
- (4): +6% Burning Duration
- (5): +100 Power
- (6): +10% Burning Duration
|
Rune of the Flock
|
- (1): +25 Healing
- (2): +35 Vitality
- (3): +50 Healing
- (4): +65 Vitality
- (5): +100 Healing
- (6): +125 Vitality
|
Rune of the Forge
|
- (1): +25 Toughness
- (2): +4% Burning Duration
- (3): +50 Toughness
- (4): +6% Burning Duration
- (5): +100 Toughness
- (6): +10% Burning Duration
|
Rune of the Grove
|
- (1): +25 Healing
- (2): +4% Protection Duration
- (3): +50 Healing
- (4): +6% Protection Duration
- (5): +100 Healing
- (6): +10% Protection Duration
|
Rune of the Guardian
|
- (1): +25 Toughness
- (2): +35 Healing
- (3): +50 Toughness
- (4): +65 Healing
- (5): +100 Toughness
- (6): +125 Toughness
|
Rune of the Herald
|
- (1): +25 Toughness
- (2): +2% Boon Duration
- (3): +50 Toughness
- (4): +3% Boon Duration
- (5): +100 Toughness
- (6): +5% Boon Duration
|
Rune of the Holosmith
|
- (1): +25 Power
- (2): +35 Vitality
- (3): +50 Power
- (4): +65 Vitality
- (5): +100 Power
- (6): +125 Precision
|
Rune of the Krait
|
- (1): +25 Condition Damage
- (2): +4% Bleeding Duration
- (3): +50 Condition Damage
- (4): +6% Bleeding Duration
- (5): +100 Condition Damage
- (6): +10% Bleeding Duration
|
Rune of the Lynx
|
- (1): +25 Power
- (2): +35 Condition Damage
- (3): +50 Power
- (4): +65 Condition Damage
- (5): +100 Power
- (6): +25% Movement Speed
|
Rune of the Mad King
|
- (1): +25 Power
- (2): +2% Condition Duration
- (3): +50 Power
- (4): +6% Bleeding duration
- (5): +100 Power
- (6): +10% Bleeding duration
|
Rune of the Mesmer
|
- (1): +25 Power
- (2): +35 Precision
- (3): +50 Power
- (4): +65 Precision
- (5): +100 Power
- (6): +33% Daze Duration
|
Rune of the Mirage
|
- (1): +25 Condition Damage
- (2): +35 Toughness
- (3): +50 Condition Damage
- (4): +65 Toughness
- (5): +100 Condition Damage
- (6): +125 Vitality
|
Rune of the Monk
|
- (1): +25 Healing
- (2): +2% Boon Duration
- (3): +50 Healing
- (4): +3% Boon Duration
- (5): +100 Healing
- (6): +125 Healing
|
Rune of the Necromancer
|
- (1): +25 Condition Damage
- (2): +35 Vitality
- (3): +50 Condition Damage
- (4): +65 Vitality
- (5): +100 Condition Damage
- (6): +125 Condition Damage
|
Rune of the Nightmare
|
- (1): +25 Condition Damage
- (2): +5% Fear Duration
- (3): +50 Condition Damage
- (4): +3% Condition Duration
- (5): +100 Condition Damage
- (6): +5% Condition Duration
|
Rune of the Ogre
|
- (1): +25 Power
- (2): +35 Ferocity
- (3): +50 Power
- (4): +65 Ferocity
- (5): +100 Power
- (6): +125 Vitality
|
Rune of the Ranger
|
- (1): +25 Precision
- (2): +35 Ferocity
- (3): +50 Precision
- (4): +65 Ferocity
- (5): +100 Precision
- (6): +125 Precision
|
Rune of the Reaper
|
- (1): +25 Power
- (2): +35 Toughness
- (3): +50 Power
- (4): +65 Toughness
- (5): +100 Power
- (6): +125 Precision
|
Rune of the Renegade
|
- (1): +25 Condition Damage
- (2): +35 Ferocity
- (3): +50 Condition Damage
- (4): +65 Ferocity
- (5): +100 Condition Damage
- (6): +125 Condition Damage
|
Rune of the Revenant
|
- (1): +8 to All Stats
- (2): +10 to All Stats
- (3): +12 to All Stats
- (4): +14 to All Stats
- (5): +16 to All Stats
- (6): +125 Vitality
|
Rune of the Scholar
|
- (1): +25 Power
- (2): +35 Ferocity
- (3): +50 Power
- (4): +65 Ferocity
- (5): +100 Power
- (6): +125 Ferocity
|
Rune of the Scrapper
|
- (1): +25 Power
- (2): +35 Toughness
- (3): +50 Power
- (4): +65 Toughness
- (5): +100 Power
- (6): +125 Vitality
|
Rune of the Soldier
|
- (1): +25 Vitality
- (2): +35 Toughness
- (3): +50 Vitality
- (4): +65 Toughness
- (5): +100 Vitality
- (6): +125 Toughness
|
Rune of the Soulbeast
|
- (1): +25 Condition Damage
- (2): +35 Power
- (3): +50 Condition Damage
- (4): +65 Power
- (5): +100 Condition Damage
- (6): +125 Vitality
|
Rune of the Spellbreaker
|
- (1): +25 Power
- (2): +35 Precision
- (3): +50 Power
- (4): +65 Precision
- (5): +100 Power
- (6): +125 Vitality
|
Rune of the Sunless
|
- (1): +25 Condition Damage
- (2): -5% Incoming Condition Duration
- (3): +50 Condition Damage
- (4): -10% Incoming Condition Duration
- (5): +100 Condition Damage
- (6): +125 Condition Damage
|
Rune of the Svanir
|
- (1): +25 Toughness
- (2): +4% Chill Duration
- (3): +50 Toughness
- (4): +6% Chill Duration
- (5): +100 Toughness
- (6): -66% Incoming Chill Duration
|
Rune of the Tempest
|
- (1): +8 to All Stats
- (2): +2% Condition Duration
- (3): +12 to All Stats
- (4): +3% Condition Duration
- (5): +16 to All Stats
- (6): +5% Condition Duration
|
Rune of the Thief
|
- (1): +25 Precision
- (2): +35 Condition Damage
- (3): +50 Precision
- (4): +65 Condition Damage
- (5): +100 Precision
- (6): +125 Precision
|
Rune of the Trapper
|
- (1): +25 Condition Damage
- (2): +2% Condition Duration
- (3): +50 Condition Damage
- (4): +3% Condition Duration
- (5): +100 Condition Damage
- (6): +125 Condition Damage
|
Rune of the Traveler
|
- (1): +8 to All Stats
- (2): +2% Boon Duration
- (3): +12 to All Stats
- (4): +3% Boon Duration
- (5): +16 to All Stats
- (6): +25% Movement Speed
|
Rune of the Undead
|
- (1): +25 Condition Damage
- (2): +35 Toughness
- (3): +50 Condition Damage
- (4): +65 Toughness
- (5): +100 Condition Damage
- (6): +125 Toughness
|
Rune of the Warrior
|
- (1): +25 Vitality
- (2): +35 Power
- (3): +50 Vitality
- (4): +65 Power
- (5): +100 Vitality
- (6): +125 Vitality
|
Rune of the Water
|
- (1): +25 Healing
- (2): +2% Boon Duration
- (3): +50 Healing
- (4): Remove a condition when you are struck. (Cooldown: 30 Seconds)
- (5): +100 Healing
- (6): +5% Boon Duration
|
Rune of the Weaver
|
- (1): +8 to All Stats
- (2): +4% Burning Duration
- (3): +12 to All Stats
- (4): +6% Chill Duration
- (5): +16 to All Stats
- (6): +5% Condition Duration
|
Rune of the Wurm
|
- (1): +25 Vitality
- (2): +35 Ferocity
- (3): +50 Vitality
- (4): +65 Ferocity
- (5): +100 Vitality
- (6): +125 Ferocity
|
Rune of Thorns
|
- (1): +25 Condition Damage
- (2): +4% Poison Duration
- (3): +50 Condition Damage
- (4): +6% Poison Duration
- (5): +100 Condition Damage
- (6): +10% Poison Duration
|
Rune of Tormenting
|
- (1): +25 Condition Damage
- (2): +4% Torment Duration
- (3): +50 Condition Damage
- (4): +6% Torment Duration
- (5): +100 Condition Damage
- (6): +10% Torment Duration
|
Rune of Vampirism
|
- (1): +25 Power
- (2): +35 Vitality
- (3): +50 Power
- (4): +65 Vitality
- (5): +100 Power
- (6): +125 Vitality
|