Talk:Sigil

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Stacking and Charging[edit]

This page claims that "Charging and stacking sigils can be used together," but after testing with a Sigil of Demon Summoning‏‎ and a Sigil of Bloodlust I could not get separate effects to stack. In fact. Even after reaching 26 charges of Demon Summoning and the charges resetting so that you can no longer see any effect, Bloodlust will not stack in the absence of Demon Summoning. timRAR 00:58, 6 February 2013 (UTC)

"On kill stacking effects do not stack together. If you are already under the effects of a given stacking effect, this will override kills under other stacking effect sigils" as mentioned in the article notes. You can stack sigils of same type (and strength) together, not different types (try using sigils of demon summoning in all of your equipped weapons). Mediggo 09:45, 7 February 2013 (UTC)
What if you have two of the same sigils but on a weapon swap (example, Superior Sigil of Life on a longbow and then weapon swap it's on a sword) will the stack continue or will it just reset? Lady A.
Stacks will build up no matter if you're on longbow or sword, in that case.
What doesn't work is having two of the same stacking sigil (on same weaponset), or having two different kinds of stacking sigils. Vili 点 User talk:Vili 16:24, 9 June 2014 (UTC)

Permanent stats[edit]

Two of the same type do not stack, ie, two Sigil of Force gives a +5% on damage. Tested with daggers, steady weapons, Carrion Amulet, Scholar runes. CnD hit for 100, the Backstab for 240 without sigils. With two sigils of force equiped CnD hit for 105 and the Backstab for 252. Both pairs calculate to a +5% to damage. 83.163.242.130 21:26, 24 February 2013 (UTC)

Does this imply that two permanent stat bonuses of different types will stack? The preceding unsigned comment was added by Toneff (talk • contribs).
Both I and another user performed tests suggesting that a second sigil of force increases damage (see Talk:Sigil_of_Force#It_does_stack). I notice that you only mention testing with two sigils and with zero sigils, and concluded that they don't stack because the damage difference was 5%. Is it possible that there was something else affecting your numbers that caused the proportional difference to be less than expected? Or maybe it was changed in a patch... --Felbryn (talk) 01:49, 14 October 2013 (UTC)

Mystic Forge Research[edit]

Hello guys, i've put 1717 gold sigils and got 102 exotic sigils. I would like to create a board to research the drop rate, so that everyone adds his stats, to check if every sigil has the same drop rate. The problem is that I don't know much things about wiki and can't create a board myself, someone can help me please? The preceding unsigned comment was added by 83.157.24.167 (talk • contribs) at 00:40, 9 April 2013 (UTC).

Mystic Forge/Sigil drop rate, there you go. 1717 isn't divisible by 4, so you might want to check your numbers.--Relyk ~ talk > 02:16, 9 April 2013 (UTC)
Well I had 1 left in the end, thanks by the way but there's still a problem, I didn't check which gold sigil I had, I only noted which exotic sigil i got, because I didn't care about gold since they're all worth approximately the same price(I had no generosity sigil or night sigil). The preceding unsigned comment was added by 83.157.24.167 (talk • contribs) at 16:01, 9 April 2013 (UTC).

Dropping[edit]

 "Notes (...) 
Sigils continue to function while holding a bundle, such as engineer kits. In several cases, both equipping and dropping them in combat also counts as a weapon swap."

and

"On Weapon Swap 
Sigils that trigger on weapon swap are not activated by dropping a bundle, such as rocks. Engineer and Elementalists do not have alternate weapon slots, but these sigils will trigger on switching elemental attunements or weapon kits : in combat."

... So which is it? What things constitute "drops"? --OBloodyHell 09:53, 2 May 2013 (UTC)

It really depends whether you're wondering about environmental weapons or engineer kits. As said above, equipping and swapping of kits counts as weapon swap, but picking up or dropping an environmental weapon does not. Although I'm not sure if both weapon kits and backpack kits count for swap. The text only states that weapon kits do that and not backpack kits. Mediggo 10:27, 2 May 2013 (UTC)

Demon/Elemental sigils[edit]

The vs. demons and vs. elemental sigils all work on elementals (possibly because demons count as elementals?)

However, lumping them together in the table makes things get out of whack alphabetically. (Destroyer comes before demon, and dreams comes after elemental).

I suggest we split those two into two lines, and then put a footnote on both of them stating the common enemy.

Comments? Daddicus (talk) 15:36, 21 May 2013 (UTC)

Better keep them grouped. It's clearer that way, and strict alphabetical listing is no big deal. The complications for the reader that come from extra footnotes are a bigger disadvantage than the little sorting hiccup, IMO.--Alad (talk) 03:58, 22 May 2013 (UTC)

On-kill sigils[edit]

"If you have an "on-kill sigil" on both main-hand and off-hand weapons, only the sigil on the main-hand weapon will trigger."

- this section is incorrect

- had tested yesterday with Sigil of Bloodlust and Sigil of Luck, always Sigil of Bloodlust was triggered ... regardless of the hand

- at wartower.de we have discovered: sigils seem to have an order

Bloodlust > Perception > Corruption > Life > Luck

with identical sigils: Minor Sigil > Major Sigil > Superior Sigil The preceding unsigned comment was added by 88.74.189.183 (talkcontribs) at 19:01, 28 May 2013 (UTC).

does the sigil affect multiple enemies?[edit]

It seems that the sigil only affect one person even if you critical hit multiple targets at the same time (using grenades). Can someone else confirm? Yes4me (talk) 07:30, 28 July 2013 (UTC)

The sigil's description says it triggers on a critical hit. Not related to any skill (AoE skill or not). So it will most probably trigger for the first crit, then go on cooldown. --Alad (talk) 17:08, 28 July 2013 (UTC)

Double Sigil of Undead Slaying[edit]

Quest 1) Can i use two (axe/axe) Sigil Of Unded Slayer? Quest 2) Can i use (axe/axe) one Sigil Of Unded Slayer and One Sigil of the Night? Are they all cumulative The preceding unsigned comment was added by 151.24.44.176 (talkcontribs) at 16:04, 20 August 2013 (UTC).

Yes, direct stat boosts like that are all cumulative. Also fixed your spelling and added links. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:06, 20 August 2013 (UTC)

Boons/Conditions[edit]

Anyone know if boons/conditions granted/inflicted by sigils are affected by the Boon and Condition Duration attributes? For instance, if I had 50% Boon Duration and activated a Superior Sigil of Battle, would I get 30 seconds instead of 20? --Ph03n1x (talk) 17:57, 5 September 2013 (UTC)

Just tested this, can confirm that boons and conditions of any sigil are affected by their respective durations :)

Proc Rate For Double On-Crit Sigils[edit]

The On-Crit igil is a success-fail scenario. Specifically a binomial, we can approximate double sigils to a double coin flip. Instead of 50% success we use 30% success rate. Now we want to know the chance for A success, whether that be the first the last or both sigils success. We have the following outcomes; SF FS SS FF where S=success and F=Fail. Since the only scenario we don't have an S is the FF our chance of success can be shown as 1-FF%. Which is 1-(.7)(.7)=.51=51% chance to proc on a crit. To get your specific proc rate multiply .51 by your crit chance. Ex (.51)(.6)=.306=30.6% chance to proc per hit.

-We use this formula because its known that the sigil's share an internal cooldown. Consider the SS scenario, the first S will proc the sigil but the 2nd S will not since they share ICD. Thu the second S is "wasted", this diminishes the value of the SS outcome. If we did not have a shared ICD then the method to calculate proc chance would be the sum of all the S proc rates.
-In a case that the ICD is not shared we can again assume double coin flip. However this time we are not interested in A success but the total # of S we obtain during our test. We flip 2 coins at a time, and do 100 flips. Coin 1 has .3 S rate, so we expect 30 S. Coin 2 is identical and we get 30 S as well. So in 100 flips we obtained 60 S, which is equivalent to 60/100=.6= 60% total chance to obtain S.
-Finally consider the difference between the two results is .6-.51=.09 and compare to the probability of the SS outcome (.3)(.3)=.09 Yay Math!

trigger sigils activating on summons?[edit]

ranger pets and all summons, notably mesmer illusions, are able to trigger sigils? 67.233.98.17 04:33, 13 July 2014 (UTC)

Luckily no, that'd be a mess. --Ventriloquist 08:56, 13 July 2014 (UTC)

Mesmer and illusions[edit]

Can we have a piece of information about which sigils apply to illusions (and minions and pets) and which don't? 23.91.150.254 17:49, 7 September 2014 (UTC)

Craftable? and/or acquisition[edit]

What are your thoughts about adding an indicator for which sigils can be crafted? One of the reasons I go to the page is to see what sigils I might be able to use, and once I decide my question is can I craft it to save game cash. I would like to add a craftable column to the tables. Any comments? Separ (talk) 18:05, 2 January 2015 (UTC)

I had a guildie ask about acquisition on a particular sigil, and I was going to direct him here to the wiki, but found that the information is not available. If someone had the time/inclination to do this, as Separ mentioned, that would be very nice :) Adelas (talk) 05:51, 4 September 2015 (UTC)
The crafting information can be found on the individual Huntsman, Artificer, and Weaponsmith pages, but I agree it could be duplicated here. – Emmett 13:36, 4 September 2015 (UTC)

Heals in Necro's Shroud[edit]

Supposedly life stealing works in DS/RS. Does sigil of blood/leeching heal through shroud?

Swapping to a Half-Empty Weapon Set[edit]

If you leave either the main- or off-hand slot empty in one of your weapon sets, then the corresponding weapon in the other set is used in both sets. (See weapon swap). For instance, if you equip sword+shield in one set, and (empty)+torch in your second set, then you can swap between the shield and the torch while still using the same sword.

If the weapon being used in both sets is upgraded with a sigil that triggers on weapon swap, does it still trigger? --Felbryn (talk) 20:40, 20 June 2016 (UTC)

Sigil Ranges[edit]

Sigil of Geomancy states "Inflict bleeding on nearby foes..." With a bit of experimenting "nearby" seems to be about range 240 from the weapon user. At least one other sigil uses "nearby". Sigil of Hydromancy. Should this be added to the appropriate sigil descriptions? Separ (talk) 22:48, 3 June 2017 (UTC)

Feedback 2017/10/17[edit]

Needs Superior Sigil of Frenzy, Superior Sigil of Severance from PoF if anyone wants to add. Need to log off for night. --Hirebrand (talk) 03:16, 18 October 2017 (UTC)

Annulment[edit]

Was hoping to see a list of ALL sigils as was hoping to find the nearest pve sigil to Annulment. I guess this page is for PvE sigils (or rather doesn't include pvp only sigils), so Nullification may be the nearest? Tia ~Lya

Attribute stacking wiki error[edit]

All attribute stacking sigil pages say that the effect is lost on waypointing within the same map. I just tested it, it's not true (with Superior Sigil of Corruption on 2 terrestrial and 1 aquatic equipped weapons).

I changed the Sigil of Corruption page based on it, but I won't test the other sigils so I didn't dare to change those, just in case the effect is different. -- Kazerniel (talk) 23:54, 22 January 2018 (UTC)

Is there a list of sigils available in PvP?[edit]

It seems like most non-PvP sigils can't be used in PvP. Is there a list where we can check exactly which sigils are available for PvP? --175.156.217.21 05:57, 5 March 2018 (UTC)

Lost stacks due to Aquatic Set 1 not having the same sigil[edit]

"Unequip includes switching to and from underwater weapons while not having the identical sigil in the weapon sets that you start using (this means player only need 2 same sigils to keep the stack; 1 sigil on any land equipping weapon, the other on any underwater equipping weapon)." This statement is contradictory. In-game, only the 1st part of that statement is true; going into water, you lose stacks if the aquatic set you switch to doesn't have the same stacking sigil. If the second part was true, it wouldn't matter as long as one of your aquatic weapon sets had the same sigil even if it's not the one you automatically switch to upon entering the water. This leads me to wonder: Is this a bug? --Messenger (talk) 09:05, 25 June 2018 (UTC)

Sorry. Ignore this. I made a mistake with my equipment and didn't notice not having the same sigil between terrestrial and aquatic combat. --Messenger (talk) 16:26, 25 June 2018 (UTC)

Recipe Drops After November 2018 Patch[edit]

Recipe: Sigil of Centaur Slaying dropped during a pre-event in the Ulgoth chain. Acquired all three sigil levels when consumed. Separ (talk) 22:50, 15 November 2018 (UTC)

Sigil dropping from Enemies[edit]

Today a scarab on Sandswept Isles dropped a Superior Sigil of Severance , should we document it? The only "proof" I have is a screenshot of the item log.


Does Sigil of Malice Stack Conditioin Duration?[edit]

Sigil of Malice is 10% Condition duration, Sigil of Smoldering (for example) is 20% Burn duration. Do these stack burning so it's 30% longer ... or not? 92.20.106.207 20:26, 8 February 2020 (UTC)