Living World Season 4 content

Run Around for No Reason

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Adventure.png

Run Around for No Reason

Location
???
(Jahai Bluffs)
Time limit
2:00
Interactive map

Interactive map

Run Around for No Reason.

— Adventure objective

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Run Around for No Reason is an adventure in ??? in Jahai Bluffs in which the player needs to pass through floating objective markers as fast as possible. It is started by talking to Scarlet Briar. Both Scarlet Briar and the adventure marker on the map will only appear while within the area and under the influence of either Hallucination or Bad Trip.

Getting there[edit]

Run north from the Displaced Vizier's Tower point of interest or southeast from the Jungle Anomaly area.

Mechanics[edit]

The objective is to grab the floating objective markers as fast as possible and pass through the final checkpoint gate. A self correcting guide trail points to the next marker. The area has lower than usual gravity, making precision jumps more difficult but provides a boost to mount leap abilities.

Be careful when using mounts in the area as all mount movement abilities are dramatically boosted. Certain abilities such as Griffon or Springer jumps may boost you too high and it will take a long time to drop back down to ground level. The hostile enemies in the area deal low damage so the risk of dismount is low, but switching mounts may be difficult as you are likely to be put in combat.

Rewards[edit]

First-time reward[edit]

Reward tier Time Experience Reward
Gold <0:42 48,006 Experience.png Adventure reward gold.pngRun Around: Gold
Silver <0:55 32,004 Experience.png Adventure reward silver.pngRun Around: Silver
Bronze <1:15 21,336 Experience.png Adventure reward bronze.pngRun Around: Bronze

Daily reward[edit]

Reward tier Time Experience Reward
Gold <0:42 48,006 Experience.png Adventure reward gold.pngRun Around: Gold
Silver <0:55 32,004 Experience.png Adventure reward silver.pngRun Around: Silver
Bronze <1:15 21,336 Experience.png Adventure reward bronze.pngRun Around: Bronze

Gallery[edit]

The objective markers will be represented by one of the following randomly-selected objects:

Related achievements[edit]