Phantasmal Mage
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Phantasmal Mage
- Profession
- Mesmer (skill list)
- Weapon
- Torch
- Type
- Phantasm
- Summons
- Illusionary Mage
- Game link
- API
- 10189
“Phantasm. Strike and burn nearby foes. Create an illusion that releases a massive wave of fire that burns, confuses, and interrupts foes.
- Damage: 504 (0.5)?
- Burning (9s): 1,179 Damage
- Confusion (3s): 99 Damage, 148 Damage on Skill Use
3- Daze: ½ seconds
- Number of Targets: 5
- Radius: 240
- Defiance Break: 100
- Range: 1,200
— In-game description
Phantasm[edit]
Phantasm | Skill used | Effect |
---|---|---|
Illusionary Mage | Backfire | Deals damage, causes burning, confusion, and interrupts foes. |
Related traits[edit]
Domination
- Illusion of Vulnerability — Inflict vulnerability when you interrupt a foe. This trait can only affect enemies with defiance bars once per interval.
- Dazzling — Dazing or stunning a foe also applies vulnerability.
- Furious Interruption — Gain quickness when you interrupt a foe.
- Vicious Expression — You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Power Block — Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars. This trait can only damage enemies with defiance bars once per interval.
Dueling
- Phantasmal Fury — Your phantasms have fury.
- Duelist's Discipline — Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills. This trait can only reduce recharge on enemies with defiance bars once per interval.
- Superiority Complex — Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased. Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
- Ineptitude — Interrupting a foe inflicts blind, and blinding a foe inflicts confusion. This trait can only activate on enemies with defiance bars once per interval.
Chaos
- Chaotic Interruption — When you interrupt a foe, recharge one of your equipped-weapon skills at random. Only affects weapon skills that are recharging.
Inspiration
- Sympathetic Visage — Phantasms take your conditions from you when summoned.
- Illusionary Inspiration — Increase healing to other allies. Summoning an illusion heals all allies around you. Virtuoso: Triggers when stocking a blade.
Illusions
- Persistence of Memory — When a phantasm becomes a clone, it transfers its boons to you.
- The Pledge — Flame bursts from torch skills inflict additional burning.
- Compounding Power — Creating an illusion increases your outgoing damage and condition damage for a short duration. Virtuoso: Triggers when stocking a blade.
- Escape Artist — When a phantasm is created, grant it distortion.
- Phantasmal Haste — Phantasms spawn with quickness. Gain quickness when you create a phantasm.
- Phantasmal Force — Phantasms deal increased strike damage for each stack of might you have. Gain might when your phantasms become clones.
- Malicious Sorcery — Confusion you inflict has increased duration. When you dodge an attack, inflict confusion on your attacker.
Chronomancer
- Delayed Reactions — Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. This trait can only affect the same enemy with once per interval.
- Time Catches Up — Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
- Stretched Time — Flow of Time now affects nearby allies. Grant alacrity to nearby allies when you summon a phantasm.
- Seize the Moment — You and nearby allies gain quickness for each clone you shatter. Grant quickness to nearby allies when you summon a phantasm.
- Chronophantasma — The first time a phantasm would become a clone, it instead resummons itself and attacks again. Resummoned phantasms inflict a percentage of the original's damage. (Resummoned phantasms are briefly dazed.)
Virtuoso
- Jagged Mind — Blade attacks inflict bleeding on critical hits. A percentage of your condition damage dealt heals you.
- Phantasmal Blades — Phantasms that successfully complete their attack launch a blade at their target and grant you fury when they expire.
Notes[edit]
- Phantasms have their own unique weapon strength that is independent of the player's equipped weapon rarity. The mage has a weapon strength range of 2459-2772, with a midpoint of 2615.5.
- The phantasm will first inflict conditions on its target, and then daze.
- This can be relevant in certain scenarios, such as an enemy mesmer using the trait Auspicious Anguish, who will gain Resolution and Aegis when struck by this phantasm. Assuming they have no other conditions on them.
- The mesmer will also damage and burn nearby foes when casting this skill, although this is not listed in the skill tooltip. This attack deals:
- Torch Strike Damage: 66 (0.2)?
- Nearby Burning (6s): 786 Damage
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
November 28, 2023 |
|
May 02, 2023 |
|
February 28, 2022 | End of Dragons release:
|
July 07, 2020 |
|
July 10, 2018 |
|
February 08, 2018 |
|
February 06, 2018 |
|
February 22, 2017 |
|
July 26, 2016 |
|
June 23, 2015 | Specialization update:
|
January 27, 2015 |
|
May 20, 2014 |
|
December 14, 2012 |
|
November 15, 2012 |
|
August 28, 2012 | Game release:
|
Trivia[edit]
- This skill used to be called Backfire, and the skill used by the mage is still called that in the combat log.