This Bestiary provides a brief overview of various creatures in Tyria.
Playable races[edit]
- Primary article: Playable races
|
Asura
|
The arrogant asura prize intellectual prowess over all else. They use their knowledge and skill with magic to assert their dominance over other races.
|
|
Charr
|
Charr society is built around war and their pursuit of military dominance. Their ability with technology and machines of war strikes fear into any who cross them.
|
|
Human
|
Said to be brought to the world by the Six Gods, they once ruled firmly across the known world. In the past two centuries, they have fallen on hard times, but their faith and spirit remain unshaken.
|
|
Norn
|
A race of 9-foot hunters hailing from the Far Shiverpeaks. These massive, shape-shifting fighters prize individual valor and victory above all.
|
|
Sylvari
|
Sentient plant folk who have a deep connection with the land and the riches it bears. They seek adventure and their place in the world.
|
Non-playable races[edit]
|
Colossus
|
Giant, mysterious beings that inhabited Tyria in the distant past. Little is known about them as none have been seen in the present except for one colossus in the Fractals of the Mists.
|
|
Djinn
|
Elemental beings from Elona and the Crystal Desert. They hold strong ties to the land and magic, and work to keep twisted magic from altering the landscape.
|
|
Dragon
|
Intelligent and powerful winged creatures. They are gifted with magic but are exceptionally rare in present day Tyria.
|
|
Dwarf
|
Elder race who once dominated the Shiverpeak Mountains, now transformed into creatures of stone to fight the destroyers. To find a dwarf anywhere above ground is a rare occurrence.
|
|
Ettin
|
Two-headed humpbacks, the ettin are only barely intelligent, but possess colossal strength which they employ against their foes with massive clubs.
|
|
Forgotten
|
Elder race of serpents, associated with Glint and the Six Gods. None have been seen for a very long time.
|
|
Giant
|
Towering humanoid beings often seen living as nomads in desolate or isolated areas. Although sentient and relatively peaceful, they fiercely protect their territories from trespassers.
|
|
Grawl
|
The ape-like grawl possess a tribal culture and worship unusual objects from remarkable stone formations to abandoned statues and other natural or built structures.
|
|
Great Giant
|
Extinct race of true giants, believed to been wiped out by the Elder Dragons. Their colossal skeletons litter the Crystal Desert.
|
|
Harpy
|
Winged raiders and scavengers, Elonian legends claim these fiends are fallen servants of the goddess Dwayna. Their young possess a very strong bond with their matrons.
|
|
Hylek
|
Sun-worshipping frog people that live along the coast of the Sea of Sorrows. Experts in alchemy and reading weather, they are a divided race of territorial tribes that often fight each other; only few welcome outsiders into their lands.
|
|
Jotun
|
An elder race, once grand, now deteriorated to wielding only the most rustic of weapons and dressed in crude loincloth, they only care for themselves and the purity of their blood.
|
|
Kodan
|
A race of spiritual, polar bear-like people whose sailed iceberg cities have been scattered southwards from the arctic seas by the Elder Dragon Jormag.
|
|
Krait
|
An aquatic serpentine race who regularly make slaves of other races, believing themselves to be the most superior race. They are governed by their manipulative Oratuss.
|
|
Largos
|
A mysterious race of aquatic assassins. They are known as killers who appear from nowhere, preferring not to interact with other races.
|
|
Mursaat
|
Elder race of floating, spellcasting creatures who went to near extinction a couple centuries ago. They can hide themselves from those who do not have the gift of True Sight.
|
|
Ogre
|
A race of beastmasters and herders, they are rarely seen without a pet. They come from the Blazeridge Mountains, looking to expand their territory into Ascalon.
|
|
Quaggan
|
Peaceful aquatic creatures who once lived in the open ocean before being driven to Central Tyria. They become extremely hostile and berserk when agitated.
|
|
Seer
|
Elder race capable of impressive magic, who fell into a war with the mursaat. The Bloodstones are the last remnants known of their civilization in Central Tyria.
|
|
Skritt
|
The skritt followed the asura out of the Depths of Tyria and are now widespread on the surface. They are known for their "swarmmind" and scavenging habits, and are considered as pests by the asura.
|
|
Tengu
|
An avian race that has a long history of being oppressed or driven out by the dominant humans. Now they keep themselves mostly isolated behind a great wall in the Dominion of Winds and in Cantha.
|
|
Troll
|
Large, tusked creatures seen throughout Central Tyria, often in or near caves as well as in the jungle. They possess a deep affinity with nature, capable of using rocky, frosty or poisonous environment to their advantage.
|
Elder Dragons[edit]
|
Elder Dragon
|
Enormous and ancient elemental creatures feared across Tyria. These dragons control vast corrupted armies, menacing the entire world.
|
|
|
The Dragonvoid
|
A manifestation of the Void after it was extracted from the Elder Dragon Soo-Won. It is the amalgamation of all the Elder Dragons that had suffered from Torment.
|
|
Dragon minions[edit]
|
Branded
|
Many types of creatures were corrupted into minions of the Elder Dragon Kralkatorrik. Few in the Brand escaped being turned into these creatures of stone and crystal.
|
|
Destroyer
|
The fiery minions of the Elder Dragon Primordus. They come from the Depths of Tyria and can appear almost anywhere on the surface.
|
|
Icebrood
|
The minions of the Elder Dragon Jormag. They primarily consist of various corrupted creatures of the Shiverpeak Mountains, such as the norn, wolves, and kodan, that are slowly turned into mindless creatures of ice.
|
|
|
Frozen
|
Corrupted sentient beings that serve Jormag, frozen in shards of ice. They are resistant to destroyers.
|
|
Void
|
Creatures of shadow that originally made up everything in existence.
|
|
Wildlife[edit]
|
Animal
|
Neutral beasts living in the wilds of Tyria. Peaceful by nature, they will retaliate if attacked.
|
|
Bat
|
Bats are a common sight in hillside regions, cliffs and caverns. They can fly out of reach of attacks and swoop down to retaliate.
|
|
Bird
|
Avian creatures seen across Tyria, often referring to birds of prey such as eagles and hawks.
|
|
Chak
|
Insectoid creatures that can be found in the depths beneath the Heart of Maguuma. They mainly inhabit the ley line tunnels, and some seem to have evolved mechanisms to integrate ley line energy into their biology.
|
|
Devourer
|
Arachnid creatures similar to scorpions but possessing two tails. Commonly seen in dry areas such as Ascalon and the Maguuma Wastes. They can burrow to ambush their prey.
|
|
Dolyak
|
Calm animals from the Shiverpeak Mountains which are often domesticated and herded by the norn. They are also often used as beasts of burden in cool climates.
|
|
Drake
|
Ferocious reptiles often found near bases of water in Ascalon, Kryta, and the Shiverpeak Mountains. Drakes are all tied to certain elements, most being able to breathe magic.
|
|
Fish
|
Various aquatic species of fish populate the waters of Tyria. Many kinds are harmless to the occasional swimmer, but there are numerous hostile and dangerous kinds.
|
|
Fungus
|
Bipedal, sapient mushrooms that inhabit remote locations throughout the world, mainly the Heart of Maguuma and the Echovald Forest.
|
|
Graveling
|
Creatures resembling skelk that inhabit the depths of dungeons. They feed on the essence of ghosts and are twisted by the power they consume.
|
|
Griffon
|
Four-legged winged creatures found in areas of extreme temperatures. Venturing too close to their nests can agitate a whole flock to attack at once.
|
|
Grub
|
Giant bugs that prefer the dark, with a poison spit attack. Usually quite docile.
|
|
Hydra
|
Three-headed quadruped reptiles that are attuned to various elements and inhabit the Crystal Desert and Elona.
|
|
Jellyfish
|
Gelatinous aquatic invertebrates that are able to be trained. Their tentacles often contain potent toxins.
|
|
Karka
|
A race of crab-like creatures that came from the Unending Ocean and has been forced onto the land for the first time since the ancient days.
|
|
Kraken
|
Large, tentacled sea creatures that inhabit the Jade Sea and the Unending Ocean.
|
|
Leviathan
|
Large and ancient sea creatures said to date back to the previous rise of the Elder Dragons, if not further. They inhabit the depths of the Sea of Sorrows and the Unending Ocean, and once inhabited the Crystal Sea as well.
|
|
Minotaur
|
Minotaurs are prized by the norn for their warm, furry coats and horns. Most have never been domesticated due to being too stubborn to follow commands.
|
|
Moa
|
Large, flightless birds common throughout all of the known world. They can be found in the wild and are frequently domesticated by humans. Includes cranes.
|
|
Ooze
|
Jelly-like creatures of fluid and membrane originating from the Depths of Tyria, they are now found all over the known world, mostly in underground caves or near their entrances.
|
|
Plant
|
Sentient and mobile plants or plant-like creatures that are hostile to trespassers in their territory. Includes fanged ibogas and jacarandas of the Crystal Desert.
|
|
Porcine
|
Territorial animals found across Tyria. These robust beasts will defend their grounds against anyone, even against the dragon minions.
|
|
Raptor
|
Avian-like saurians found throughout Tyria that ogres and Elonians often tame as pets.
|
|
Saurian
|
Reptiles, often large, that can be most commonly found in the Heart of Maguuma.
|
|
Skale
|
Amphibious, ravenous creatures of semi-sapience which prefer dark swamps and other shallow bodies of water as their hunting grounds.
|
|
Skelk
|
Amphibious reptilian creatures previously found in Tarnished Coast and moist caverns in the Depths of Tyria. They are capable of stealth and ambushing their prey.
|
|
Sloth
|
Mammalian creatures native to the Heart of Maguuma that have been mutated by excess magic. They are often found sleeping but can become aggressive if provoked.
|
|
Spider
|
Eight legged web-spinners hoping to catch a little bigger prey, known of their poisonous traits. Venturing into their nests can be hazardous.
|
|
Turtle
|
Reptilian creatures found throughout Tyria's seas. Includes both turtles and tortoises.
|
|
Vampire Beast
|
Bloodthirsty creatures that inhabit Cantha, the Crystal Desert and the Heart of Maguuma. They resemble four-legged bats and are found in packs inside ruins or caves.
|
|
Wallow
|
Truffle-loving animals that inhabit the Echovald Forest of Cantha. Sometimes tamed by rangers.
|
|
Wind Rider
|
Bizarre, silent, floating creatures that attack with tentacles. It is said that they are not natural beings, having been unleashed into this world by a sorcerer in ancient times.
|
|
Wurm
|
Massive subterranean, burrowing creatures which, when disturbed or hunting, surge to the surface to swallow their prey whole.
|
|
Wyvern
|
Cousins to drakes, wyverns are flying reptiles that inhabit the dense canopy and cliffs of the Heart of Maguuma and certain regions of the Crystal Desert. Wyverns corrupted by the Elder Dragons have also been found in Orr and the Crystal Desert.
|
|
Aberrant
|
Corrupted creatures allied with Jormag that are infused with Wolverine's essence. They are found in magically potent areas in Bjora Marches where they assist the icebrood in their assaults.
|
|
Astral creature
|
Beings of unclear origin and properties with an otherworldly appearance. They are found in the Mists and in dwarven ruins deep underground.
|
|
Avatar
|
Powerful spiritual representatives and messengers of the Six Human Gods and other divine beings. They are often found in the Mists but sometimes manifest on Tyria.
|
|
Demon
|
Malevolent beings from the Mists that feast on the despair and vital energy of both the living and the dead. Their forms range from humanoid to eldritch horrors.
|
|
Echo
|
Magical beings, mostly taking the appearance of once living persons, creatures or bright floating weapons. They are heavily tied to the ancient and exctinct Forgotten and their Ascension trials.
|
|
Elemental
|
Magical beings, many are bound or summoned out of natural elements and employed against their master's foes.
|
|
Exalted
|
Originally humans of flesh and blood, the Exalted were transformed into beings of pure energy encased in magical armor. They live in the city of Tarir deep within the Heart of Maguuma and have sworn to protect Glint's legacy.
|
|
Fallen
|
Spectral creatures allied with Jormag that are infused with Ox's essence. They are found haunting the shrines of the Spirits of the Wild in Bjora Marches where they assist the icebrood in their assaults.
|
|
Fleshreaver
|
Frightening creatures that cannibalize the corpses of the dead to build their own form and offspring. They thrive in places of death throughout Tyria.
|
|
Forged
|
An army of living armor imbued with the souls of the dead terrorizing the Crystal Desert and Elona. They serve Balthazar, the God of Fire and War, with zeal and show no mercy to anyone standing in their master's way.
|
|
Ghost
|
The souls of the dead unable to find rest, sometimes due to a violent death, other times due to dark magic such as the Foefire.
|
|
God
|
The Six Human Gods and their predecessors, a small group of extremely powerful divine beings from somewhere deep in the Mists who brought humans to the world of Tyria and terraformed it between the two latest dragonrises.
|
|
Golem
|
Machine-like magitech constructs created by the asura for any task, from various civil tasks to specialized combat roles.
|
|
Hologram
|
Artificial, projected three-dimensional images of objects or creatures. Usually information repositories, some holograms are used for defense or attack purposes instead.
|
|
Imp
|
Flying demons from the Mists, which are attuned to various elements and able to utilize them in combat. They were commonly bound to summoning stones by the dwarves to control them.
|
|
Jade Construct
|
Ancient creations of the mursaat, they are made from chunks of jade that are held together by magic. Rarely seen in present day Tyria, they are formidable opponents as foot soldiers or guards of mursaat strongholds.
|
|
Nightmare
|
Large shadow-like specters full of hostile emotions.
|
|
Phantasm
|
Illusions cast by mesmers. Sometimes easily identifiable by their magenta hue, others must be shattered before their true nature becomes apparent.
|
|
Spirit
|
Creatures often with a spectral appearance that possess various powers and abilities. Most often found in Cantha.
|
|
Snowman
|
Servants of Dwayna created from snow encountered during Wintersday.
|
|
Twisted Watchwork
|
Watchknights turned into mechanical monstrosities by Scarlet Briar. They are capable of assembling more of their kind from the remains of other watchworks.
|
|
Undead
|
Living beings that have been reanimated, typically by necromantic means.
|
|
Vision
|
Non-corporeal manifestations of beings in the distant or near past, often summoned by immensely powerful entities.
|
|
Warden
|
Ancient and mysterious plant-like protectors of the Echovald Forest.
|
See also[edit]