This Organizations list provides a brief overview of various groups and factions in the world of Tyria.
Player Character's guilds[edit]
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Destiny's Edge
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A famous adventuring guild in Tyria dedicated to stopping the Elder Dragons. Every member is considered a living legend and a hero.
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Dragon's Watch
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An adventuring guild in Tyria dedicated to stopping the Elder Dragons.
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Multiracial organizations[edit]
The Orders of Tyria[edit]
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Durmand Priory
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A scholarly order dedicated to protecting knowledge and lore of the world.
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Order of Whispers
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A secretive ancient order with roots in Elona, working behind the scenes to safeguard the world against large threats.
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Vigil
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A military order dedicated to fighting the Elder Dragons and their minions by force of arms.
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Pact
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The greatest alliance Tyria has ever seen, and the union of the three great orders of Tyria with the stated purpose of defeating each of the Elder Dragons one by one.
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Astral Ward
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A secret organization dedicated to following the Wizard's Court and protecting Tyria from external forces. The Rift Hunters are special division focused on neutralizing enemy rifts.
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Consortium
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A mercantile corporation with dubious morals.
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Lionguard
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A military group that once acted as the defenders of Kryta. They can be seen as the defenders of the merchants of Lion's Arch, and are a major authority in the pirate-riddled town.
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Ministries of Cantha
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Cantha is the home to many ministries which deal with various parts of everyday life of the Empire from security to trading.
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Speakers
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Canthan ecoterrorists, led by the Warden Tetra Earthcall, who chain down spirits, and they generally oppose the people of Cantha who use jade technology.
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Xunlai Jade
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A Canthan corporation responsible for the mining and production of dragonjade technology. They own numerous holdings throughout Cantha, including the Xunlai Jade Quarry.
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Zaishen Order
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A guild that holds tournaments to honor and protect holy places. Once holding sway over the Battle Isles, they protect Tyria against forces of darkness.
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Racial organizations[edit]
Asura organizations[edit]
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Arcane Council
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The main governing body for the asura, regulating laws and projects.
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Inquest
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A loose association of generally amoral asura scientists with the goal of preserving and gaining knowledge by whatever means necessary.
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Peacemakers
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Peacemakers are dedicated to keeping the peace among asura civilization.
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Charr organizations[edit]
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Ash Legion
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One of the four High Legions of the charr, famed for their spies, stalkers and assassins.
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Blood Legion
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One of the four High Legions in charr society, known for their prowess in traditional battlefield combat.
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Iron Legion
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One of the four High Legions in charr society, known for pioneering the development of the engineering profession, they are renowned for their mechanical prowess, preferring to overwhelm their opponents in battle with tanks or powerful siege eaters.
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Flame Legion
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The outcast fourth High Legion, known for their use of magic and powerful shamans. Notoriously misogynistic and zealous, they are regarded as traitors to the Legions following the charr rebellion.
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Renegades
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Charr raiders who have split from the High Legions to form their own large warband. Like their human counterparts, the Separatists, they openly and violently oppose the peace treaty forming between the charr and humans since 1324 AE.
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Sentinels
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An organization whose purpose is to defend the areas surrounding the Dragonbrand, and contain the Branded within the Brand itself.
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Human organizations[edit]
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Celestial Ministry
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A government organization in Cantha in the past, divided into four smaller ministries. Each of the ministries had a specific group of responsibilities and was associated with a mythical power.
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Corsair
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A name for several crews of Elonian pirates that vary from friendly to extremely hostile. They often serve as bounty hunters or hired mercenaries under Palawa Joko's regime.
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Ebon Vanguard
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An Ascalonian organization tasked with protecting the Stronghold of Ebonhawke. The Vanguard is led by Commander Wade Samuelsson, the Duke of Ebonhawke.
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Hamaseen
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A criminal and smuggling group led by Zalambur and operate mainly around the Crystal Oasis.
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Kurzicks
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One of the two vassals of the Dragon Empire. They once inhabited the Echovald Forest, where they dedicated their lives to art and the worship of the Five Gods. After the Jade Wind, they focused on restoring the area to its former state.
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Luxons
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One of the two vassals of the Dragon Empire. Once skilled and important nomad merchants, they had to adapt to a new lifestyle following the Jade Wind, which anchored its great cargo ships in the now known Jade Sea.
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Ministry
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A system of government designed by King Baede to give all humans—not just native Krytans—a voice. Ministers design law, proposing their measures to Queen Jennah, who authorizes or rejects their placement into society.
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Ministry of Purity
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One of the many ministries of the Canthan empire in the past. They were founded by Minister Reiko Murakami in 1587 CC (1077 AE) but suffered a setback with her death at the hands of Canthan and foreign heroes.
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Order of the Sunspears
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An elite militant organization that has defended Elona since its formation during the Primeval Dynasty by Queen Nadijeh.
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Order of Shadows
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A splinter faction of the Order of Whispers, the divides itself into four practices.
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Purists
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Members of a Canthan sect that is a remnant of the fallen, xenophobic Ministry of Purity. They view themselves as true Canthans and wear masks that mimic the helmets once worn by the Ministry of Purity.
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Separatists
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A group of human outlaws, they try to disrupt peace talks through violent tactics, and will even kill other humans.
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Seraph
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The largest of the three main military organizations in the human kingdom of Kryta. Wearing white armor trimmed with gold, their shields bear wings out of respect to the goddess Dwayna. The Seraph are the army, the police force, and the protectors of the populace.
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Shining Blade
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The Krytan royalty's personal guard, sworn to protect the Royal Family. The Shining Blade also conducts many covert operations such as spying, message delivery, and other activities carried out in the shadows.
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White Mantle
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A group of outlaws. Once leaders of Kryta for a brief time 250 years ago, the White Mantle view themselves as the rightful rulers of the last human nation on Tyria.
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Norn organizations[edit]
Sylvari organizations[edit]
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Soundless
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Friendly sylvari who have cut themselves off from the Pale Tree and the Dream. Despite their lack of affiliation with the Dream, they are frequently attacked by hostile Nightmare Courtiers.
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Wardens
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The defensive force for the sylvari who follow the tenets of Ventari. They protect Dreamers and Soundless sylvari while fighting off the spreading influence of the Nightmare Court and Risen.
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Other races[edit]
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Deldrimor
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A group of dwarves leading the eponymous kingdom currently residing in the Depths of Tyria. They have historically been known to be friendly towards other races.
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Stone Summit
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An old dwarven faction that used to be active in the Shiverpeak Mountains. Initially led by King Jalis Ironhammer's cousin Dagnar Stonepate, it was a militant organization that hated outsiders and sought to conquer and enslave them all.
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Mist Wardens
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An army of ghosts gathered and led by Glint to combat the Elder Dragon Kralkatorrik after he entered the Mists.
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Mordant Crescent
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An elite military unit, originally formed from ex-members of the Order of the Sunspears who, in life or death, bowed to serve Palawa Joko.
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See also[edit]