User talk:Auron/2
^jo
Don't forget the talk pages imo :) --- -- talkpage 11:38, 28 September 2008 (UTC)
- I forgot nothing. -Auron 12:13, 28 September 2008 (UTC)
- Our opinions are different, then. --- -- talkpage 12:31, 28 September 2008 (UTC)
- The discussion on the talk page led to the deletion of the article. Since Guild Wars doesn't link to Talk:Corsair from in-game, there's no harm keeping it there to detail why the page was deleted. -Auron 12:53, 28 September 2008 (UTC)
- Our opinions are different, then. --- -- talkpage 12:31, 28 September 2008 (UTC)
- Hmm. I see. --- -- talkpage 13:26, 28 September 2008 (UTC)
Apologies for being a time waster
Yo, I don't imagine anyone would care if you don't bother, but this (used an entire one time!) doesn't redirect to your user page or talk page. A F K When Needed 13:57, 26 May 2010 (UTC)
+1
M'yeah, says it all. - Infinite - talk 16:28, 23 August 2010 (UTC)
- You most certainly have a point there. Many users should read this and think about it, could make things better. ***EAGLEMUT*** TALK 16:54, 23 August 2010 (UTC)
With pigs flying in the distance...
I must say I have to agree with you on your main page. :0 --Unending fear 14:35, 17 September 2010 (UTC)
by all means, if you want to talk to me
come to irc instead of disrupting the wiki. — Scythe 21:10, 30 Sep 2010 (UTC)
- Wow, talk about advertisement. Also Scythe, baiting isn't the best idea to handle things ;) --Naut 21:16, 30 September 2010 (UTC)
- actually i was refering to this edit. And how a similar one blew up gww. D: — Scythe 21:29, 30 Sep 2010 (UTC)
- I have no interest in talking to you. I was merely calling your comment to Venom bullshit. Venom isn't going to get banned for the reason I stated on his talk page. If he continues his past behavior, he might - but given his response to Jon, I would assume that he learned from the experience and doesn't want to repeat it. Telling Venom not to worry about getting permabanned is not disrupting the wiki. -Auron 00:00, 1 October 2010 (UTC)
- I encourage you to re-read my comment and understand the nature of it. — Scythe 0:05, 1 Oct 2010 (UTC)
- What part of, "stop it" do you not understand scythe? --Lania 00:08, 01 October 2010 (UTC)
- the comment immediately above this, and Aurons insistence in trolling me. Take a look at the facts, wiki users; did i start this, or did Auron? — Scythe 0:13, 1 Oct 2010 (UTC)
- What part of, "stop it" do you not understand scythe? --Lania 00:08, 01 October 2010 (UTC)
- I encourage you to re-read my comment and understand the nature of it. — Scythe 0:05, 1 Oct 2010 (UTC)
- I have no interest in talking to you. I was merely calling your comment to Venom bullshit. Venom isn't going to get banned for the reason I stated on his talk page. If he continues his past behavior, he might - but given his response to Jon, I would assume that he learned from the experience and doesn't want to repeat it. Telling Venom not to worry about getting permabanned is not disrupting the wiki. -Auron 00:00, 1 October 2010 (UTC)
- actually i was refering to this edit. And how a similar one blew up gww. D: — Scythe 21:29, 30 Sep 2010 (UTC)
Go eat some nails
No, really, go eat some nails.--Gerroh 04:45, 24 November 2010 (UTC)
- Without any milk. –~=Ϛρѧякγ (τѧιк) ←♥– 04:46, 24 November 2010 (UTC)
- no thanks -Auron 05:18, 24 November 2010 (UTC)
So i was round the interwebs and i herd...
Your cat (who of which has one several prizes in the study of economnomnomics) has grown a moustache that speaks latin? --Neil • 17:01, 24 November 2010 (UTC)
RFA
Hey Auron,
I put up an RFA in my userspace and I want your opinion on it, for the content (my RFA), but also the format I have used.
As noted on that page, the methods for deliberation are up to you (and the other bureaucrats). As this sets a precedent, I figured it would be good for the RFA to be relatively free form.
--Aquadrizzt (talk)(contribs) 01:26, 1 December 2010 (UTC)
Moves
- → moved from talk:Engineer
1) Why is any negative feedback being automatically moved to the OP's page?
2) Why is it so hard to believe that a world which ALREADY mastered gunpowder, would 250 years later be able to use semi-automatic weapons?
3) Its been less than 200 years since muskets in real life. So if they applied a realistic timeline to this game, they should already be fine-tuning Terra-forming.
--BriarThe Spider 09:54, 20 May 2011 (UTC)
- 1) Notice up top.
- 2) The general trend is: "It's not fantsy-like."
- 3} GW3. olololol
- In all seriousness, the notice up top says it all. Wiki is not a forum. On that note, feel free to carry on the moved topics in the locations they were moved to. - Infinite - talk 10:09, 20 May 2011 (UTC)
- So feedback is not welcome on this wiki? --BriarThe Spider 10:28, 20 May 2011 (UTC)
- Feedback is welcomed on user space talk pages, not main space talk pages. Talk pages are specifically created to discuss the revisions of the articles, not the subjects. In short; feedback goes on forums, confirmed information goes on wiki and edits are discussed on the talk pages. - Infinite - talk 10:50, 20 May 2011 (UTC)
- Since the topic's started here, I just want to say: Infinite and other wiki'ers, stop being tightasses. No, this is not a personal attack on the person, but on your attitude, that shouldn't count for NPA and if it does it's worth it and I am not sorry because that's what you're being. I understand wanting to keep spamming comments to a minimum - which most commonly comes from 2 forms: Speculation and complaining. But "Feedback is welcomed on user space talk pages" is just fucking ridiculous. Excuse my language, but it is. The topics Auron moved? They should of been archived, and minimized to a single topic on the talk page since they were all repeats. But either way, cutting everything down to discussions of how to improve the pages is too far. Take the stick out the ass, it'll be doing you, and us, a favor. And I know I've made such comments before, shesh. -- Konig/talk 11:25, 20 May 2011 (UTC)
- I just had a look at all of the sections that Auron moved, and the only one that could have marginally made the cut would be Leoko's edit about how the game has progressed 200+years and that technological advancement was inevitable. Quite seriously, every other section moved was either a rant or a text wall of I-don't-know-what. We have forums. Use them. Don't want to? Use user/talk pages. Those are your options and they are more than reasonable. If those discussions are brought here, we wind up with a bunch of information we cannot use, and the information that is actually requested in order to help improve this article becomes unnecessarily difficult to find. We've had these discussions before. Consensus had been reached. I'm pretty sure you would have read these discussions. If you want to revise the notion, bring it up (once again) in the proper talk page and we can all re-re-re-re-discuss it. We don't have an NPA policy specifically, but you'll get banned if you blow your top and nutt off at people like that. Stay calm and talk it over, it's what all the cool people are doing nowdays. --Xu Davella 11:47, 20 May 2011 (UTC)
- Konig, over-night this talk page was about 10 times the size it is now. It ran out of hand, Auron moved stuff, I explained why. We're not tightasses, we're being responsible towards the wiki. - Infinite - talk 11:53, 20 May 2011 (UTC)
- Then you should have used collapse boxes instead of moving it all away. Damysticreaper 11:57, 20 May 2011 (UTC)
- Please reread the notice up top rather than telling people what should've been done? - Infinite - talk 12:03, 20 May 2011 (UTC)
- Idc about that, banning any negative criticism being it either discussions of opinions about what people think about them about or how they see it's skills as bad is still usable feedback and should not be moved away within 24 hours. When about a week has passed and the commotion about it has settled then you could move it away, during the time just use collapse boxes first if the only reason is it being too big. And be able to take criticism and allow people to criticise something new regardless how instead of making it disapear from the page a.s.a.p. like a dictorial regime makes it's opposition disapear. Damysticreaper 12:14, 20 May 2011 (UTC)
- We can't use this feedback. If someone discusses stuff like that on here, I'm not personally going to move it, but I don't object to the move because they're right in doing so. You know that if you post this same information on the forum (which most of these people have probably already done) you'll get a much wider response. Collapsable boxes do not reduce the size of the discussion page, just makes it visibly chic. --Xu Davella 12:23, 20 May 2011 (UTC)
- (Edit conflict) Are you aware that negative feedback on the subject documented in this article does not aid the documentation of this profession in any way on this wiki. Also are you aware that for feedback, there is a designated feedback space created on GWW? We are the official wiki, not the official forum. If you want to provide feedback, you should note that neither ArenaNet nor this wiki accepts it from wiki talk pages. I am sorry to say your point is moot. We simply don't have use for such feedback, so stop providing it here. Nor are we "favouring" this profession by sanctifying its talk page. The content conjured here (and afterwards moved by an admin) was irrelevant to this wiki. - Infinite - talk 12:28, 20 May 2011 (UTC)
- Idc about that, banning any negative criticism being it either discussions of opinions about what people think about them about or how they see it's skills as bad is still usable feedback and should not be moved away within 24 hours. When about a week has passed and the commotion about it has settled then you could move it away, during the time just use collapse boxes first if the only reason is it being too big. And be able to take criticism and allow people to criticise something new regardless how instead of making it disapear from the page a.s.a.p. like a dictorial regime makes it's opposition disapear. Damysticreaper 12:14, 20 May 2011 (UTC)
- Please reread the notice up top rather than telling people what should've been done? - Infinite - talk 12:03, 20 May 2011 (UTC)
- Then you should have used collapse boxes instead of moving it all away. Damysticreaper 11:57, 20 May 2011 (UTC)
- Konig, over-night this talk page was about 10 times the size it is now. It ran out of hand, Auron moved stuff, I explained why. We're not tightasses, we're being responsible towards the wiki. - Infinite - talk 11:53, 20 May 2011 (UTC)
- I just had a look at all of the sections that Auron moved, and the only one that could have marginally made the cut would be Leoko's edit about how the game has progressed 200+years and that technological advancement was inevitable. Quite seriously, every other section moved was either a rant or a text wall of I-don't-know-what. We have forums. Use them. Don't want to? Use user/talk pages. Those are your options and they are more than reasonable. If those discussions are brought here, we wind up with a bunch of information we cannot use, and the information that is actually requested in order to help improve this article becomes unnecessarily difficult to find. We've had these discussions before. Consensus had been reached. I'm pretty sure you would have read these discussions. If you want to revise the notion, bring it up (once again) in the proper talk page and we can all re-re-re-re-discuss it. We don't have an NPA policy specifically, but you'll get banned if you blow your top and nutt off at people like that. Stay calm and talk it over, it's what all the cool people are doing nowdays. --Xu Davella 11:47, 20 May 2011 (UTC)
- Since the topic's started here, I just want to say: Infinite and other wiki'ers, stop being tightasses. No, this is not a personal attack on the person, but on your attitude, that shouldn't count for NPA and if it does it's worth it and I am not sorry because that's what you're being. I understand wanting to keep spamming comments to a minimum - which most commonly comes from 2 forms: Speculation and complaining. But "Feedback is welcomed on user space talk pages" is just fucking ridiculous. Excuse my language, but it is. The topics Auron moved? They should of been archived, and minimized to a single topic on the talk page since they were all repeats. But either way, cutting everything down to discussions of how to improve the pages is too far. Take the stick out the ass, it'll be doing you, and us, a favor. And I know I've made such comments before, shesh. -- Konig/talk 11:25, 20 May 2011 (UTC)
- Feedback is welcomed on user space talk pages, not main space talk pages. Talk pages are specifically created to discuss the revisions of the articles, not the subjects. In short; feedback goes on forums, confirmed information goes on wiki and edits are discussed on the talk pages. - Infinite - talk 10:50, 20 May 2011 (UTC)
- So feedback is not welcome on this wiki? --BriarThe Spider 10:28, 20 May 2011 (UTC)
- Briar, this has nothing to do with negative feedback. I don't give a shit whether the comments are positive, negative or inbetweenative - I'm excited about the Engineer profession, but it doesn't fucking matter and it doesn't belong on this talk page. If people want to use their user talk pages to discuss stupid bullshit like gunpowder and lore in a game that never had quality PvE gameplay EVER, they're free to; but they're going to stop clogging up (and I mean *clogging*) these article talk pages with it.
- On the original wiki (GWiki, not GWW), people would occasionally comment non-constructively but because the userbase was small, those comments were the minority, and when they weren't, they didn't completely fill up the talk page several times over. Thus GWiki never had to stomp all over "free speech" on talk pages because it wasn't a problem. Right now it's a problem. It's a problem because people who are ignorant of wiki technology aren't being taught how to use it to its fullest - wikis are not forums, and the simple fact that edit conflicts exist proves my point. If you want to talk about stupid bullshit, the best place for it is a forum like Guru. Short of that, user talk pages have basically no restriction on content whatsoever. But the talk page of a profession article? No. It doesn't belong here. It's only being put here because people are lazy, stupid and don't want to learn how to wiki. Topic moves and short term bans will fix that problem in short order.
- @Konig - no, the topics should not be archived, because they don't belong here in the first place. That was another lazy fix from a userbase that didn't give two shits. When they noticed the talk pages got huge, instead of fixing the problem, they swept it under the rug. Sweeping it under the rug is not the ideal solution, it is a temporary fix and a bandaid. Archiving it reinforces the (wrong) notion that speculation and offtopic chatter does belong here, despite the note at the top of the page saying otherwise. Moving the discussion to user talk pages teaches the userbase where the discussion belongs (which is pretty much anywhere on the internet except this talk page on this wiki).
- On a related note, I'm all in favor of legitimate feedback. But nobody has played this profession. Nobody has seen it in action. Nobody has been to every outpost or dungeon to see how much technology exists in this world, so there is nothing to compare it to. All they are doing is comparing it to how they want things to be in their mind. And that isn't feedback, it's uneducated bullshit, and it doesn't belong here. Once some demos pass, maybe once the Beta is up and running, and people can play the class in a game environment, feedback will start being useful. Until then, all this "omg guns and grenades and jizz projectors" chatter is pointless and meaningless. The sort of thing forums exist to collect. -Auron 12:37, 20 May 2011 (UTC)
- Then what ffs can be on this page if people can't even post their first impressions and view of this profession, then just what is this talk page for. Talking about the professions yeah but discussions about it no mather what to subject are also talks and ofc you are gonna get some sort of feedback in it eventually and ofc it will grow in size buy seriously just make it more clear what you guys want and what not with this page. Damysticreaper 12:48, 20 May 2011 (UTC)
- Try reading the note at the top of the page. -Auron 13:09, 20 May 2011 (UTC)
- Quote "Note: This is a page for discussing revisions to Engineer. If you would like to speculate upon or otherwise discuss upcoming profession reveals, there are several forums more suited to this purpose." Edit: Crap, Auron, you beat me to it. In other words, Wikis are knowledge bases, not discussion forums. Talk pages, as far as I've ever known, should be used for feedback on the correctness and validity of information listed on the page, not each person's individual opinion of the topic.
- @Auron: Bit too harsh on GW1 PvE, it had a nice story (most of it.) Timanth 13:15, 20 May 2011 (UTC)
- FYI - calling people tightasses or stupid is counterproductive and they most certainly are personal attacks. pling 14:34, 20 May 2011 (UTC)
- Why arn't you guys moving this subject away to the user page, it does not offer any info about the engineer right? Damysticreaper 19:47, 20 May 2011 (UTC)
- We will, actually. Like the other topics, this will remain here for about a day (or less, depending on who moves it first) before being moved. We're just trying to get a point across which I hope is clear now. Paraphrasing it elsewhere is probably done for good measure as well. - Infinite - talk 19:50, 20 May 2011 (UTC)
- Pling, so is calling users ignorant, lazy and stupid on a main space talk page. Nobody has commented on that, but you were quick to jump on Konig. Double standard? Teddy Dan 19:52, 20 May 2011 (UTC)
- The topic should remain here - it's about this talk page and others here might find it useful to know why things have been moved. Dan, I did include that and was referring to both Auron and Konig. pling 19:55, 20 May 2011 (UTC)
- The omission of the two other insults made me curious, but I've noticed a lack of "stupid" in Konig's comments, so I take back what I said. My apologies. Teddy Dan 19:58, 20 May 2011 (UTC)
- The topic should remain here - it's about this talk page and others here might find it useful to know why things have been moved. Dan, I did include that and was referring to both Auron and Konig. pling 19:55, 20 May 2011 (UTC)
- Why arn't you guys moving this subject away to the user page, it does not offer any info about the engineer right? Damysticreaper 19:47, 20 May 2011 (UTC)
- FYI - calling people tightasses or stupid is counterproductive and they most certainly are personal attacks. pling 14:34, 20 May 2011 (UTC)
- Try reading the note at the top of the page. -Auron 13:09, 20 May 2011 (UTC)
- Then what ffs can be on this page if people can't even post their first impressions and view of this profession, then just what is this talk page for. Talking about the professions yeah but discussions about it no mather what to subject are also talks and ofc you are gonna get some sort of feedback in it eventually and ofc it will grow in size buy seriously just make it more clear what you guys want and what not with this page. Damysticreaper 12:48, 20 May 2011 (UTC)
- This is ridiculous. I asked a simple question, I didn't go on a rampage or say anything rude or anything of the sort. And yet for some reason this conversation has gone for an inordinate amount of time and people are dragging this over to my talk page with their piles of butthurt.
Question asked, Question answered. Seriously why are people still commenting on this? --BriarThe Spider 21:50, 20 May 2011 (UTC)- You thought that was about this? That's amusing. That was a separate matter, entirely. "This", meaning your original comment on this section, included a question regarding the move(s). The question was answered. Some people didn't like the answer and challenged it. That is all. Teddy Dan 22:18, 20 May 2011 (UTC)
- (Edit conflict) I've never ONCE seen Auron move criticism just b/c it was criticism or even negative.... that seems to be his favorite kind infact. But Infinite's attitude on this goes against ArenaNet's own stated purposes for supporting a Wiki so he needs to stop with the Soup Nazi approach or atleast handle it like a Proper bureaucrat would by putting it up for official policy vote before trying to supercede 7 years of solid open-discussion precedent that already had its issues solved long ago with Archiving. --ilr 22:23, 20 May 2011 (UTC)
- I am not a bureaucrat nor does GW2W have policies, so my hands are double tied here. Also, I'm not a Nazi, I keep telling people. I love juice! - Infinite - talk
- I'm going to keep my response short. @Infinite: "It ran out of hand, Auron moved stuff, I explained why." Reducing the talk page because it got out of hand was the right thing to do - an alternative would be a temporary protection or semi-protection. How it was reduced I disagree with but we all have our own personal preferences. Your reason of why should not be the situation but sadly is (the reason I refer to is "the notice up top says it all").
- @Auron: "because they don't belong here in the first place" Not disagreeing with that. But personally, having 6+ topics on the same thing doesn't belong anywhere. An having them archived would remove the duplication from ever being commented on. Previously there was a debate on how to handle speculation topics, this is a different situation. A note: The notice on top which Infinite used as a reason states speculation; this was opinions and feedback, albeit poor ones, which turned into flames and trolling - proper moving would of been to first keep the most constructive (be it to this wiki or not) onto this page and remove the rest (archive is my preference due to the duplication of the situation - previous discussions on what to do with speculation didn't cover the case of duplications at a single time), and then remove the flames and trolling from that final topic (again, archive; flames and trolling doesn't belong anywhere on this wiki, main or user space). But what's done is done and I honestly don't give enough of a damn. I'm also going to ignore the PvE comment for sake of size except for one thing: I disagree.
- @Pling: If I made a personal attack, on this matter I personally don't care because it was such a minor attack and it shows my opinion on the state of the wiki'ers perfectly. Normally I'd care, but not in this situation, and if it merits a ban then I shouldn't even be on this wiki. Only reason why I haven't gone to wikia or guildwiki is because I dislike their formats. -- Konig/talk 00:08, 21 May 2011 (UTC)
- The problem is nobody checks archives before posting. I wouldn't mind a "1 section header for each topic" rule if it was even remotely feasible to enforce. But people can't abide by a note already on this page - can we honestly start expecting them to read through fifty pages of outdated whining before they post their whines? Nobody is going to do it. Thus, archiving offtopic and useless discussions isn't even a benefit for the reason of "it prevents duplicate discussions," because, quite frankly, it does no such thing.
- Flaming and trolling useless speculation is no more or less beneficial than the useless speculation itself. The speculation doesn't belong here, and any responses to it don't either. Just like in forums, instead of keeping the speculation in one place and moving all the responses someplace else, the best option is simply to move the entire thread. (On a side note, I'd like to call attention to the fact that I did split the discussion at the top of the page - it started out semi-relevant to the wiki and branched off into pointless speculation, so I chopped that part off and stuck it on Infinite's talk page. The rest of the discussions had nothing worth keeping here.) -Auron 02:35, 21 May 2011 (UTC)
- "But people can't abide by a note already on this page" For the sake of clarity and not argument - that note wasn't there until the edit before you did your moving. So no one was going against a note at the top. Not interested enough to argue or debate so I won't comment on anything else. But I will make a note: I never said speculation was beneficial, nor was I arguing for or against such statements (but yet it's constantly brought up). Also for clarity, what I was mainly referring to for the splitting was that some posts in what was this section by myself and Ted - just two posts, really - counteracted all negative feedback which was most of what you moved. Keeping that without the walls of text would of made it more prominent and for those that read a little bit before posting new sections would of noticed it an in an even smaller case, not post. Minor effectiveness but effectiveness nonetheless. -- Konig/talk 03:48, 21 May 2011 (UTC)
- Out of curiosity, for that section, what would you recommend doing? Removing some posts at the top, middle and bottom but picking out one or two good ones to keep on the talk:engineer page? I'm not really sure that would... work. Am I just misunderstanding? -Auron 08:26, 21 May 2011 (UTC)
- Apologies, I got confused for a moment - there's 2 posts I was referring to, one of which I have lost completely and the other wasn't in the section I thought it was (happens when folks spams multiple sections on the same topic). The topic moved here was the one I meant for the post I didn't lose, in which the section was rather small (hence why I commented there), and from post one there it was the same mentality of my post - explaining why it works in the GW setting. But it doesn't matter either way, what's done is done, I won't be returning to this topic unless I find something needed to comment on. -- Konig/talk 08:50, 21 May 2011 (UTC)
- Out of curiosity, for that section, what would you recommend doing? Removing some posts at the top, middle and bottom but picking out one or two good ones to keep on the talk:engineer page? I'm not really sure that would... work. Am I just misunderstanding? -Auron 08:26, 21 May 2011 (UTC)
- "But people can't abide by a note already on this page" For the sake of clarity and not argument - that note wasn't there until the edit before you did your moving. So no one was going against a note at the top. Not interested enough to argue or debate so I won't comment on anything else. But I will make a note: I never said speculation was beneficial, nor was I arguing for or against such statements (but yet it's constantly brought up). Also for clarity, what I was mainly referring to for the splitting was that some posts in what was this section by myself and Ted - just two posts, really - counteracted all negative feedback which was most of what you moved. Keeping that without the walls of text would of made it more prominent and for those that read a little bit before posting new sections would of noticed it an in an even smaller case, not post. Minor effectiveness but effectiveness nonetheless. -- Konig/talk 03:48, 21 May 2011 (UTC)
- I am not a bureaucrat nor does GW2W have policies, so my hands are double tied here. Also, I'm not a Nazi, I keep telling people. I love juice! - Infinite - talk
Quick question...
...regarding formatting guidelines. Are there any up and if so where (as I cannot find such); if there are none will this wiki have them or will they be unspoken guidelines as have thus far been done for the various race articles; if there are none and the wiki will have them, how would one go about proposing some as I'd like to get some article-topic-based formatting beginning as we've got a good amount of articles with varying degrees of information and about every one being done different (except for, as I've noted at least, the race and profession articles). Should I just make proposals in my userspace and link to it from some "GW2W talk:" page? Feed me the information I desire. -- Konig/talk 05:46, 25 May 2011 (UTC)
- The only formatting guidelines which have been completed so far are linked here Guild_Wars_2_Wiki:Practices_and_processes#Page and image formatting. I'd go ahead and make new formatting articles and discussion there and see whether anyone yells. :) I think that's how the whole Practices and Processes stuff is supposed to work. -- aspectacle 07:07, 25 May 2011 (UTC)
- Yeah there's a bit of work that needs to be done for all the skills and traits. --Xu Davella 08:12, 25 May 2011 (UTC)
- While that's true, Xu, I was thinking more in regards to location articles. Queensdale, Blazeridge Steppes, Timberline Falls, Regrown Flame, Plains of Ashford and Wayfarer Foothills - along with the four cities we know/could know the maps of - are very lackluster in format, yet all ten articles - along with the 21 we don't know - should/could be formatted the same. Region articles are also lacking in terms of what we know now. It would also be nice to take the current standard race and profession outline and make them a standardize format for the future (the profession mainly for expansion and isn't really necessary; the race would be expanded into groups in general - to go by GW1W's terms: Creature types and affiliations).
- Anyways, if Auron doesn't get back by the end of the day (Wednesday) I'll probably just make a few preps [[User:Konig Des Todes/Sandbox|here]] and propose on the talk page what what Aspectacle linked. Heck, I think I'll do that anyways (I need something to fill my time). -- Konig/talk 08:21, 25 May 2011 (UTC)
- Potato. Putting stuff in userspace and linking to it is fine, when people think it's awesome move it to a project page. -Auron 11:44, 25 May 2011 (UTC)
- Yeah there's a bit of work that needs to be done for all the skills and traits. --Xu Davella 08:12, 25 May 2011 (UTC)
Can you...
or some other admin please go through the Candidates for deletion. The thing's getting huge and there are uncontested candidates going two months back. -- Konig/talk 16:06, 6 June 2011 (UTC)
You're weird
Just wanted to point that out. Didn't see it on your userpage. --Xu Davella 16:32, 10 July 2011 (UTC)
- :( -Auron 19:10, 10 July 2011 (UTC)
- And brilliant? - Infinite - talk 21:08, 10 July 2011 (UTC)
- Brilliantly weird. I don't mean it as an insult, just a good observation. --Xu Davella 02:12, 11 July 2011 (UTC)
- And brilliant? - Infinite - talk 21:08, 10 July 2011 (UTC)
I mean no disrespect...
...but perhaps you should not be the one to adjust Ariyen's block. It is widely known that you are personally not fond of her and she is not fond of you. It looks very petty of you to be modifying her block so close to the unblock date (relatively speaking). Of course I don't have all of the details, but I beleive it would be in your best interest to discuss changes with her account with the other admins and politely ask one of them to make any changes. Venom20 13:36, 27 October 2011 (UTC)
- See the GWW AN, it's fine. - Infinite - talk 13:39, 27 October 2011 (UTC)
- Thanks Infinite, never thought to check GWW since they are supposed to be separate wikis. I apologize to you Auron for any words that could be taken out of context. Venom20 13:48, 27 October 2011 (UTC)
hey auron
go the fuck outside, tia --71.229
- haha, you still around? you gonna pick up dat gwz2? -Auron 06:48, 10 November 2011 (UTC)
- cccc --71.229
What are you up to these days?
Hows life, and are you getting GW2? --Lania 19:58, 02 March 2012 (UTC) 19:58, 2 March 2012 (UTC)
- It's okay, and maybe. I like the looks of engineer, might go with ranged warrior type. Thief looks pretty generic, but I'm glad they nerfed the stealth mechanics. The PvP looks pretty generic though, WvWvW is pretty zzz. We'll have to see what conquest is like, but I'm not expecting much. They threw out a lot of really good PvP ideas and mechanics and brought in a bunch of first-class shitty ones. CC being % based hexes instead of flat out "you can't do shit for 8 seconds because of polymorph/fear/blind/sap" made GW1 unique. Hexes like backfire, empathy, price of failure, and blurred vision were all leagues better mechanically than any of those, since you could still *play the game* while hexed. You can't play at all while feared or any of the rest of that shit, your character just wanders around. It's fucking stupid.
- It's a real pity ANet is copying WoW and other MMOs with shit-tastic PvP when their own game had PvP of a far greater caliber. Even conquest looks like Arathi Basin from WoW with a catapult added in - and catapults were the worst mechanic from GvG, so universally hated that the maps with catapults were banned from Automated Tournament rotations. If they were going to add anything from GvG, why wouldn't they pick the flag running? :/ -Auron 03:02, 3 March 2012 (UTC)
- Yeah, catapults suck. I remember one match where half my team got hit by the pult. Guess who lost that match? Then again, we were rank 9001, so. -- Armond Warblade 04:59, 3 March 2012 (UTC)
- Yeah those things were annoying when i used to play pvp GW way back when... For me I think GW2 suffers from an identity crisis. GW1 was about balanced team based PvE and PvP. WoW, best open world system, questing system, and allowing for massively multiplayer raids etc. WoW clones, are unabashedly wow clones... Vindictus, instance based action online RPG with non targeted combat. Dragon nest, relentless hotkey spam instance based action online RPG with cute graphics... EvE online, sci fi MMO with a lot of depth where scamming/backstabbing is part of the gameplay. Even maplestory, 2D scroller casual MMO... But what the heck is GW2 supposed to be best at? It just seems like GW2 is trying to be the best at everything and not excelling at anything. PvP is dumbed down, PvE looks like a combo of WoW, Tera online, and a handful of other popular MMO's, and now the graphics looks a bit aged compared to it's competitors. I really hope that the PvE is compelling since the PvP sure isn't, but I dunno how willing I am to play a game where I'm rehashing wow clone gameplay again in a different package. --Lania 23:37, 05 March 2012 (UTC)
- So I shouldn't bother with GW2 then? If everything basically sucks? (*says hi at the same time*) -- (CoRrRan / talk) 14:59, 10 April 2012 (UTC)
- Sup Corrran! And nah, I just preordered it cause things look interesting (and because the beta fascinates me), Auron just has a habit of making everything always seem terrible. -- Armond Warblade 16:39, 10 April 2012 (UTC)
- Won't know if it sucks until release, but I haven't pre-ordered or anything if that gives you an idea how excited I am about it. -Auron 01:33, 11 April 2012 (UTC)
- Despite my whining above and general "GW2" bashing... I pre-purchased the game after having the opportunity to play the game on my friend's closed beta. It was only 1 hour, but I have to say the the PvE experience was a lot better than I thought for the human race. Norn and charr seems still unfinished, and sylvari/asrua wasn't playable on the version that I got to play. Not sure about the PvP, but I seem to be moving away from PvP in other MMOs so I might not care as much. I did get to watch some PvP as my friend played the closed beta over some weekends ago, and its pretty unbalanced so there is a lot that needs to change for PvP to be good. I still don't like the combat and animation tho. --Lania 17:57, 16 April 2012 (UTC)
- Won't know if it sucks until release, but I haven't pre-ordered or anything if that gives you an idea how excited I am about it. -Auron 01:33, 11 April 2012 (UTC)
- Sup Corrran! And nah, I just preordered it cause things look interesting (and because the beta fascinates me), Auron just has a habit of making everything always seem terrible. -- Armond Warblade 16:39, 10 April 2012 (UTC)
- Yeah, catapults suck. I remember one match where half my team got hit by the pult. Guess who lost that match? Then again, we were rank 9001, so. -- Armond Warblade 04:59, 3 March 2012 (UTC)
english language is like a brick wall
Your sentence about the work "fuck" reminded me of Tommy Tiernan's comedy special... about 2.5 minutes in. lol [1] --Lania 17:59, 16 April 2012 (UTC)
Ele spells
Is that necessary? I get it that ele is the most obvious spellcaster, but I don't think none of the other professions are getting anything similiar. I prefer using in-universe terms as much as possible when playing different games, but not everyone see eye to eye on that. Technically there are no "spells" or "attacks" like in GW1, either. Of course it's not doing any harm there, I'm just asking. Mediggo 08:27, 12 April 2012 (UTC)
- I'm a huge fan of redirects from everything even remotely plausible as a search term - and given that the majority of GW2's playerbase is coming from other MMOs, "spell" will likely be one. I'll probably make it for necro and mesmer as well, although "guardian spells" or "engineer spells" would make less sense. The default wiki search function is slow and bad, so I try to get everything common working with smooth redirects - redirects for common names, shortened names, abbreviations, slang terms (particularly common in PvP), and anything else I can think of.
- I'm a rather vocal opponent of useless redirects (implausible search terms, overcomplicated names, etc) but "spells" for a spellcaster is definitely plausible. -Auron 09:07, 12 April 2012 (UTC)
- I agree on search function clumsiness. There should be a Google search integrated to wiki by default in my opinion. What do you think about having an individual article for Spell, perhaps describing and directing users to Scholar or scholar professions, or Attack? There's also a couple of in game mentions of [[Action]] (just like in original GW), though since there are no normal attacking in game, it would kinda overlap with Skill. Mediggo 13:53, 12 April 2012 (UTC)
Rudhraighe Help??
I'm getting some flack from Shan The Reaper while i'm creating new pages for the work from the last beta. He want's to delete everything i'm trying to set up to place data in. should i just log out or what? If my work process is incorrect please let me know Rudhraighe 07:07, 1 May 2012 (UTC)
- Erm... the page names seem really random, and they have little to no information on them. Try throwing some item templates on the pages and filling that info in for a solid start. Make sure you're creating an article for an item with a specific name - if you don't know the name, just wait until you do to create a page for it. And if you're trying to link to users, put a User: in front of the name inside the brackets. -Auron 07:17, 1 May 2012 (UTC)
- Also, don't freak out when delete tags show up on pages. Pages aren't deleted for at least 3 days, so there's time to discuss the page with whoever tagged it and come to a consensus about it. Just remember to keep an open mind. -Auron 07:21, 1 May 2012 (UTC)
Because wiki is stupid
I am unallowed to add the word c o c k y (had to space it so that I could make this) to the article Outcast Qindova. I do not understand why that word is disallowed while other swear words are tbh... Can you, as an admin, make the edit? I left it as c-cky for the time being. Konig/talk 22:03, 2 May 2012 (UTC)
- Added an exception for "cocky" to the filter for now. Gonna talk to Jon about potential improvements to the filter so we don't have to keep handpicking exceptions one by one. - Tanetris 22:42, 2 May 2012 (UTC)
the scoop
It has NEVER been my intention to come on this wiki and piss people off. Believe that. But, that being said, I didn't leave anyone "hanging". I didn't leave any question unanswered and if I did, the question was asked a long time ago and is probably old info. This is a wiki. It is developed by the community. If what is said on my talk page is not information about Guild Wars 2, why do I need to keep it on there? This isn't a forum. I will practice answering the communities question in the future.
- You keep it there mostly so people can see it - basically what Pling said on his talk page. If another editor sees you doing something weird and goes to comment on it, they'll see that it's been addressed already on your talk page, and they won't bring it up (or they'll just comment/add to the discussion on your talk page). In the same vein, sysop warnings/ban messages are much easier to find in an archive, and almost impossible without (unless they go through every single diff of your talk page, which is a major pain). In the long run, it's easier to keep track of conversations with an archive, but as I said, it is optional - just don't remove comments so quickly that people feel you're ignoring them.
- I believe that it's not your intention to stir up trouble, and I think you can make a great editor on this wiki - it just requires a little effort to play nice with the other kids in the sandbox. Responding on your talk page might take a little getting used to, but it'll make life a hell of a lot easier for you. You can also add your signature with four tildes (~) so people know when you comment. Also, try to keep conversations all in one place - if someone adds a note to your talk, it's easier for anyone following if you just respond there - particularly if multiple people start discussing, it's really chaotic if every response is on a separate talk page. For example, this conversation has branched from your talk to your talk, Pling's talk, and my talk, which makes it hard to see and keep track of :p -Auron 00:24, 6 May 2012 (UTC)
I take it that you are enjoying Diablo 3?
I would totally buy it today if I had more time for gaming since the open beta was a lot of fun. --Lania 18:37, 15 May 2012 (UTC)
- Yeah, it's an absolute blast. There was an hour or so at launch where the servers were gobbling cocks and nobody could make characters, but after that I formed a game with 3 bros and we played alllllllllll night. My wizard got up to 18 or 19, and in someone's brb break I made a witch doctor and got him to 2. I also got a legendary item on wizard, hopefully I can sell it on the RMAH! -Auron 22:17, 15 May 2012 (UTC)
- Did you play during the beta? And did you play previous incarnations (D1 or D2)? I had a lot of fun during beta, but I thought the game/playstyle was basically a souped up, prettier version of D1 (with almost all the interface updates I wish had been in the original). (I am considering playing, since the BWE ruined me for GW1.) – Tennessee Ernie Ford (TEF) 15:58, 16 May 2012 (UTC)
- Some friends let me play on their beta accounts 6+ months ago, it was pretty tacky then and had a lot of stuff nobody liked (really long cds on swapping skills, not being able to swap skills at all unless in town, etc), but I got a closed beta invite 2-3 months later and by then most of it had been fixed.
- I dabbled in D1 (although I was mostly too young to know what was going on), and lack of Run feature killed any chance of enjoying a replay. I put hundreds of hours into D2 in my youth, playing a fistadin (before that got nerfed), several druid builds, fishymancer, and trapsassin. I loved it for the most part, but it had all the trimmings of a MMO before MMOs really caught on - very few meaningful quests, lots of doing the same boss/levels over and over (literally hundreds of times, in the case of Baal runs) to level up, and super redonkulously rare uniques/runes that basically required trading in multiplayer to acquire and promoted more boss grindiness. It was "fun," but in years following, I had a lot of trouble getting past level 12-15, because all the memories of grinding flooded back to me and I just lost interest in continuing.
- So far D3 doesn't look like it'll require grind, and the multiplayer... heh. It's hard to describe how well it flows. I played with probably 20 people already; I started with my core group of bros, but then I'd see someone log on that I haven't played with or talked to in years, and hop over to his game for awhile, all without "missing" anything," since I could still make a game with my farthest PvE progress and pick it up where I left off. It's really well done. And that's without getting into the actual gameplay! I'll probably write a rant about this at some point, there's a lot to talk about. TL;DR version is D3 has a lot of the mechanics GW2 is hyped up to have, and they're all really polished. -Auron 23:04, 16 May 2012 (UTC)
- Did you play during the beta? And did you play previous incarnations (D1 or D2)? I had a lot of fun during beta, but I thought the game/playstyle was basically a souped up, prettier version of D1 (with almost all the interface updates I wish had been in the original). (I am considering playing, since the BWE ruined me for GW1.) – Tennessee Ernie Ford (TEF) 15:58, 16 May 2012 (UTC)
- Glad to hear you are enjoying it. I am looking for a piggy bank to break to pay for the game. – Tennessee Ernie Ford (TEF) 03:38, 17 May 2012 (UTC)
- I admit I'm curious why you're not thrilled with GW2 if D3 touts similar features. I'll be looking forward to that rant.
- Without having played D3 myself (or any of the other Diablo games for that matter), I watched a few of my friends dabble in the beta a while back, and I wasn't really sold on anything that would make me buy it over GW2. Then again, my friends admitted to being over-leveled for all of the beta content, and my primary concern at first was that it looked super-easy. --ஸ Kyoshi 05:27, 17 May 2012 (UTC)
- Well I used to play Diablo 1 back in highschool and a lot of diablo 2... hundreds if not thousands of hours... in my college days, which is like over 10 years ago. I think there is something attractive about similar but better gameplay... if not starcraft 2 wouldn't have been that big of a hit, and dominating the e-sports scene. I think it's a gameplay that's just doesn't "click" for some people, as my brother never wanted to try the diablo series...and kinda like how I couldn't stand playing WoW for more than 45 minutes. --Lania 23:00, 17 May 2012 (UTC)
- Glad to hear you are enjoying it. I am looking for a piggy bank to break to pay for the game. – Tennessee Ernie Ford (TEF) 03:38, 17 May 2012 (UTC)
Wondering if you could help me with something
Where did you get the icons for the Crafting disciplines? :) and is it possible to get bigger size images?
Ive noticed there are bigger size images for the professions but not for disciplines Category:Tango_icons
Thanks Renny --The preceding unsigned comment was added by User:MasterRenny (talk).
- Wiki users designed those tangos. You would have to ask the creators if they could upload larger versions. The original uploader of the tango icons is most likely the creator respectively. - Infinite - talk 11:18, 29 May 2012 (UTC)
- Aspectacle would be a good place to start, if he's still active. Sigh - I miss LordBiro, the king of tangos. --snograt 11:15, 30 May 2012 (UTC)
Oh noes
How did the mobo and CPU die? I had several motherboards die on me before with capacitors that either exploded on me or squirted juice on me :P. Now I only buy motherboards with solid capacitors anymore. --Lania 18:52, 31 May 2012 (UTC)
- No idea, it was an asus board and I never had problems with those. Pressed the power button the other day and it just... didn't boot. I heard a weird whirring noise which I thought was the HD, so I unplugged it to see if I could get to the bios at least, and no cigar. The whirring kept coming, so it had to be the cpu fan. Took it out and cleaned it, put it back in, kept whirring, dad took out the whole cpu and bent pins (he's buying me a replacement). I have a good GPU and I'm assuming the HD still works (it's rather new), so when new parts ship in I should be good to go right off.
- Still sucks though. -Auron 05:29, 1 June 2012 (UTC)
- Monetary loss is always bad, but losing invaluable or irreplaceable data of your HD could be worse. GPUs aren't exactly the cheapest components either, so it's good that nothing else went haywire. Mediggo 07:13, 1 June 2012 (UTC)
- The powersupply might be bad too. You can check the PSU voltages with a multimeter just to be safe. Sagging or spiking voltages can kill the motherboard, hard drive, CPU, and GPU... well any component on the computer. Excessive AC ripple (not as common) can cause mayhem too but you need an oscilloscope to check that... not something you can just pick up at homedepot. I had a computer that was crashing a lot and it turned out the 12V rail sagged down to under 11V under full load, so after replacing it, it fixed the problem. One of my acquaintance's 2 TB local data server died even with a RAID 5 array because 2/3 of the hard drives failed. Turned out that the 5V rail sagged on the PSU and caused mechanical failures on the drives. It's prolly fine but along with the motherboard, the PSU also has a high fail rate. --Lania 14:20, 01 June 2012 (UTC)
- Monetary loss is always bad, but losing invaluable or irreplaceable data of your HD could be worse. GPUs aren't exactly the cheapest components either, so it's good that nothing else went haywire. Mediggo 07:13, 1 June 2012 (UTC)
Block?
Hi! I've been autoblocked, apparently because I share an IP with User:Alanbrooke22. I can't explain the shared IP - I've enquired with my housemates if they've edited the wiki, and they say not, and we don't have an open wireless network. I think if you examine my edits you'll find they're all constructive. My current IP address is 192.168.104.82, and the block ID is #3642. Could you possibly see your way clear to unblocking my account? - DustFormsWords 11:30, 14 September 2012 (UTC)
- ... and just like that I'm able to post again. Weird. Maybe it was just a bug all along. Sorry to bother you. - DustFormsWords 11:32, 14 September 2012 (UTC)
- I have got the SAME exact block as above. This is clearly a rogue wiki issue. I am making a bunch of edits at once and it's really getting in the way. "Alanbrooke22" and the IP address it thinks I have is nowhere reality. Mine doesn't even start with 192. Previously Unsigned 12:41, 14 September 2012 (UTC)
- It's a known issue that Anet is working on. I've removed the IP block and modified the original username block so that it don't automatically block IPs anymore. —Dr Ishmael 12:53, 14 September 2012 (UTC)
One shots
worth it imo, what set is that? feathered or something?
also use moar earth magic -- Armond Warblade 22:12, 18 September 2012 (UTC)
- Winged, and no that shit is boring. At most I'll swap to it for shockwave/crippleline/elemental summon, but I don't hang around attuned to earth. -Auron 00:18, 19 September 2012 (UTC)
- staff is boring--Relyk 00:30, 19 September 2012 (UTC)
- also the only viable option for most pve. -Auron 00:33, 19 September 2012 (UTC)
- I went scepter/dagger around 20 and haven't really left it. Stone shards is stupidly good damage, the huge toughness boost makes you all but immune to damage, and oh by the way you can infinitely blind things with that storm glyph (or at least keep them blind until they die, which is close enough). Staff is really really good aoe with fire and really really good utility with everything else, but for soloing PvE, it's really hard to beat stone shards. I dunno though, you've probably done spvp and I haven't yet, so our perspectives are probably different. -- Armond Warblade 01:18, 19 September 2012 (UTC)
- You also haven't hit 80 yet :p Vili 点 01:38, 19 September 2012 (UTC)
- PSSSH. PSSSSSSSSSSSSSH. -- Armond Warblade 02:02, 19 September 2012 (UTC)
- I ran scepter/dagger up to level 75 then starting on dagger/dagger. Granted my soloing consists of using fiery greatsword to kill groups.--Relyk 01:42, 19 September 2012 (UTC)
- Does dagger mh stop sucking at 80? I really wanted to like it, partially because lightning whip looks amazing, but I really can't find any reason to use it over scepter or even staff. Drake's Breath and Cone of Cold are both pretty good, but for SOME REASON ANet decided that conditions stacking duration when it's already piss-easy to maintain them even without stacking was a good idea, which kills a lot of the attraction of Drake's Breath and thus mh dagger in general. I like Cone of Cold, but not enough to use dagger mh because of it. -- Armond Warblade 02:02, 19 September 2012 (UTC)
- As far as damage, Burning Speed does most of it as it hits multiple times along with Burning and leaving a field to combo with while Ring of Fire is down. Water Magic gives you the only reliable Chill, stacking on vulnerability rapidly since Vapor Blade hits twice, and the Cone of Cold. I don't touch lightning mh, Dragon's Claw hits 3 times from a greater distance. Earth magic forces you to be surprisingly close with Impale and Magnetic Grap is obsolete with RtL. My main reason to use dagger is because I can't stand scepter water magic and the lightning autoattack...--Relyk 11:46, 20 September 2012 (UTC)
- Does dagger mh stop sucking at 80? I really wanted to like it, partially because lightning whip looks amazing, but I really can't find any reason to use it over scepter or even staff. Drake's Breath and Cone of Cold are both pretty good, but for SOME REASON ANet decided that conditions stacking duration when it's already piss-easy to maintain them even without stacking was a good idea, which kills a lot of the attraction of Drake's Breath and thus mh dagger in general. I like Cone of Cold, but not enough to use dagger mh because of it. -- Armond Warblade 02:02, 19 September 2012 (UTC)
- S/D is the only option for pvp, blind spam in 2 attunements is too good to pass up. Staff is mostly used for complete support/bitch roles, like 30 water/30 arcane heal/condi wipe spec. Staff also shines in WvW (which is hardly PvP) because you can drop massive aoe at a rather long range from the top of a keep and then walk 5 steps back until everything recharges. In a real skirmish when self-preservation is important, S/D comes out way ahead. -Auron 04:06, 19 September 2012 (UTC)
- also, http://www.arenajunkies.com/topic/228831-competitive-build-overview-support-elementalist/ if anyone hasnt seen it yet. -Auron 04:09, 19 September 2012 (UTC)
- Yeah, I'll probably be using a staff in PvP, then. It's not like I didn't expect to be relegated to bitch roles when I chose ele. -- Armond Warblade 04:37, 19 September 2012 (UTC)
- You also haven't hit 80 yet :p Vili 点 01:38, 19 September 2012 (UTC)
- I went scepter/dagger around 20 and haven't really left it. Stone shards is stupidly good damage, the huge toughness boost makes you all but immune to damage, and oh by the way you can infinitely blind things with that storm glyph (or at least keep them blind until they die, which is close enough). Staff is really really good aoe with fire and really really good utility with everything else, but for soloing PvE, it's really hard to beat stone shards. I dunno though, you've probably done spvp and I haven't yet, so our perspectives are probably different. -- Armond Warblade 01:18, 19 September 2012 (UTC)
- also the only viable option for most pve. -Auron 00:33, 19 September 2012 (UTC)
- staff is boring--Relyk 00:30, 19 September 2012 (UTC)
Grothmar Wardowns
Seeing how the deletion tag was contested, I'm not entirely sure it should have been deleted? (course I just accidentally remade it when intending to make this comment here). Konig/talk 07:17, 8 December 2012 (UTC)
- Is kralkatorrik even in the game? It's kind of a stretch to have an article for an area that once held a monster that isn't once seen or heard from. The holding of said monster is what made it notable in GW1, but what about GW2? It doesn't even have that going for it. -Auron 17:49, 8 December 2012 (UTC)
Bullied?
Hi Auron! I hope you are not bullied...—The preceding unsigned comment was added by ICBM (talk • contribs) at 17:38, 28 December 2012 (UTC).
- I sense a back story... — snograt 21:07, 28 December 2012 (UTC)
- wat? -Auron 01:48, 29 December 2012 (UTC)
- HE SAID HE HOPES YOU ARE NOT BULLIED. pling 16:59, 29 December 2012 (UTC)
- Actually, on further investigation: I'm not touching this one with a barge pole. — snograt 18:44, 29 December 2012 (UTC)
- The "wat" was for context, because there is none here. I do have a fairly firm grasp on the English language, though, thanks for trying to help. -Auron 02:55, 30 December 2012 (UTC)
- HE SAID HE HOPES YOU ARE NOT BULLIED. pling 16:59, 29 December 2012 (UTC)